Bot Summons Slotting


Adeon Hawkwood

 

Posted

So, I am fine tuning my build, and I can't quite get a feel for "perfect" bot slotting. I think I have something reasonable, but would like some sage advice on tweaking it.

When I saw the prices, I was gung ho to get the purple set for the Assault Bot, but I don't like how the numbers actually look vs. frankenslotting.

Some reasonable ground rules are (unless I am missing something and correct me if I am making an error in reasoning)

- Have to get the 5% pet def unique in a pet somewhere
- Have to get the 10% pet res unique in a pet somewhere
- At worst, get the purple chance for build up in the AB
- I would like to get to ED for Def in protector bots to cap my mid 30's positional defs
- Optimal Accuracy and Damage for each pet given the other parameters

Right now, I have this:

Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy
  • (7) Edict of the Master - Defense Bonus

Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (25) Blood Mandate - Damage/Endurance
  • (25) Blood Mandate - Accuracy/Endurance
  • (27) Blood Mandate - Damage
  • (27) Defense Buff IO
  • (29) Defense Buff IO

Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy
  • (37) Blood Mandate - Damage
  • (39) Blood Mandate - Accuracy/Damage
  • (39) HamiO:Nucleolus Exposure
  • (39) Soulbound Allegiance - Chance for Build Up
  • (40) Sovereign Right - Resistance Bonus

This gives

BD - 91% Acc, 91% Dam
PB - 53% Acc, 91% Dam, 49% Def (which should give 11.175% bubbles)
AB - 95% Acc, 95% Dam, Chance of Build Up

And also includes the 5% def and 10% res.

- I don't know if I have overdone it on Acc, but my thought was that I wanted max chance for the bots to hit on higher level foes as they are my lifeblood damage wise.

- To fit more in AB, I could move the 10% res to BD alongside the 5% def i, but then I lose the very nice 5 pc 3.75% bump to AOE defense from Blood Mandate.

Any tweaks or ideas would be appreciated!

Thanks!


 

Posted

Well here is what I did. Ignore the other purple sets I was just messing around



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Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

No Explosive Strike proc on big bot?

-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Meh its smashing damage the only other damage more resisted is lethal. I'm not going to lose any sleep over it.

On top of that it would only have a chance to go off on the attacks with KB.

Right?


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
Meh its smashing damage the only other damage more resisted is lethal. I'm not going to lose any sleep over it.

On top of that it would only have a chance to go off on the attacks with KB.

Right?
which includes atleast 1 aoe


 

Posted

Quote:
Originally Posted by Bronze Knight View Post
Meh its smashing damage the only other damage more resisted is lethal. I'm not going to lose any sleep over it.

On top of that it would only have a chance to go off on the attacks with KB.

Right?
Good question, but I think the fact that it is from a KB set only means it can be slotted since big bot accepts KB sets, not that it only affects KB powers. Meaning, I think it works for every attack, and the big bot has 3 AoE attacks, so anything being hit by the AoE has a 20% chance to proc.

Best,
MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Master_Templar View Post
Good question, but I think the fact that it is from a KB set only means it can be slotted since big bot accepts KB sets, not that it only affects KB powers. Meaning, I think it works for every attack, and the big bot has 3 AoE attacks, so anything being hit by the AoE has a 20% chance to proc.

Best,
MT
Accoring to MZ's guide they only have a chance of proccing on KB flagged attacks. Kind of like how the endurance reduction from pet sets only effects attack powers, not heals or defensive powers if it was every attack it would make more sense in the tier 1s instead


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Accoring to MZ's guide they only have a chance of proccing on KB flagged attacks. Kind of like how the endurance reduction from pet sets only effects attack powers, not heals or defensive powers if it was every attack it would make more sense in the tier 1s instead
You're referring to the "Modern Mastermind Guide 4.0" right? I've read that guide a few times, it is very useful. However I just went back to it and I can't find that statement about the proc. Can you point me in the right direction? Although if MZ said it, I will trust it to be true.

Valid argument, similar to how recharge only affects the power itself, not the bots' recharge on the actual attacks.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Thanks for the discussion.

Do endurance and recharge effect the pets's attacks / buffs, the summoning of the pets, or both?


 

Posted

Quote:
Originally Posted by Kinetoa View Post
Do endurance and recharge effect the pets's attacks / buffs, the summoning of the pets, or both?
Endurance affects both. Recharge only affects the summoning power.


 

Posted

Thanks.

Has anyone found that any of the bots run into END issues and lose DPS waiting on recovery?


 

Posted

Quote:
Originally Posted by Kinetoa View Post
Has anyone found that any of the bots run into END issues and lose DPS waiting on recovery?
Protector Bots tend to run low. I never noticed any problems with the other bot types though.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Protector Bots tend to run low. I never noticed any problems with the other bot types though.
Agreed. One IO worth of END redux seems to be enough. I used 3x DMG, 1x ACC, 1x END redux, 1x DEF buff for a long time on my ProtBots before I moved to IO sets and never noticed a problem.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Master_Templar View Post
You're referring to the "Modern Mastermind Guide 4.0" right? I've read that guide a few times, it is very useful. However I just went back to it and I can't find that statement about the proc. Can you point me in the right direction? Although if MZ said it, I will trust it to be true.

Valid argument, similar to how recharge only affects the power itself, not the bots' recharge on the actual attacks.

MT
I don't recall when the last time I saw that was to be honest let me see if I can dig it up I think I posted in that thread I'm pretty sure it was MZ who posted the thread about pets and procs though he may have just referred me to it give me a bit


 

Posted

Quote:
Originally Posted by Kinetoa View Post
Thanks.

Has anyone found that any of the bots run into END issues and lose DPS waiting on recovery?
Quote:
Originally Posted by Adeon Hawkwood View Post
Protector Bots tend to run low. I never noticed any problems with the other bot types though.
between the attacks, the seekers and the bubbles they do indeed tend to run low I suggest something like 60% endurance reduction in SOs, common IOs or better yet HOs(this is what i did) and you shouldn't ever need to worry about their endurance


 

Posted

Quote:
Originally Posted by Master_Templar View Post
You're referring to the "Modern Mastermind Guide 4.0" right? I've read that guide a few times, it is very useful. However I just went back to it and I can't find that statement about the proc. Can you point me in the right direction? Although if MZ said it, I will trust it to be true.

Valid argument, similar to how recharge only affects the power itself, not the bots' recharge on the actual attacks.

MT
Quote:
Originally Posted by Cheetatron View Post
I don't recall when the last time I saw that was to be honest let me see if I can dig it up I think I posted in that thread I'm pretty sure it was MZ who posted the thread about pets and procs though he may have just referred me to it give me a bit
http://boards.cityofheroes.com/showt...12#post3469412 this where MZ responded to a question I had and linked me to another member's MM guide to procs


 

Posted

I fiddled with the Protector Bots, but I keep coming back to the simple 4 x BM + 2 x Def IO for

Acc 53
Dam 91
Def 49
End 53

Which seems pretty balanced.

Based on the proc thread, for AB, you can do IO - Dam, Nucleous, Nucleous, SA: Build up, Explosive Strike: Chance for Smashing, Sovereign Right: Resistance and get

ACC 66.6
DAM 96

With a build up proc, a damage proc and the resistance aura.

Any thoughts on that?


 

Posted

Quote:
Originally Posted by Kinetoa View Post
I fiddled with the Protector Bots, but I keep coming back to the simple 4 x BM + 2 x Def IO for

Acc 53
Dam 91
Def 49
End 53

Which seems pretty balanced.

Based on the proc thread, for AB, you can do IO - Dam, Nucleous, Nucleous, SA: Build up, Explosive Strike: Chance for Smashing, Sovereign Right: Resistance and get

ACC 66.6
DAM 96

With a build up proc, a damage proc and the resistance aura.

Any thoughts on that?
Dmg proc is only worthwhile in assault bot and only after your dmg slotted enough to be held back by ED I'd share my build but it's purpled out in places, assumes Musc Alpha and has 2 of the most expensive HOs in it


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Dmg proc is only worthwhile in assault bot and only after your dmg slotted enough to be held back by ED I'd share my build but it's purpled out in places, assumes Musc Alpha and has 2 of the most expensive HOs in it
The 2nd slotting was for the Assault Bot, "AB" for short, should have spelled it out... and at 96% that is hitting ED for Damage.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Dmg proc is only worthwhile in assault bot and only after your dmg slotted enough to be held back by ED I'd share my build but it's purpled out in places, assumes Musc Alpha and has 2 of the most expensive HOs in it

By all means share it.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Kinetoa View Post
The 2nd slotting was for the Assault Bot, "AB" for short, should have spelled it out... and at 96% that is hitting ED for Damage.
oops reading comp for the win lol

Quote:
Originally Posted by Bronze Knight View Post
By all means share it.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones
  • (A) Sovereign Right - Resistance Bonus
  • (3) Blood Mandate - Damage
  • (3) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy/Damage
  • (5) Blood Mandate - Accuracy/Endurance
  • (7) Edict of the Master - Defense Bonus
Level 1: Web Grenade
  • (A) Endurance Reduction IO
Level 2: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Recharge Speed
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (17) Shield Breaker - Chance for Lethal Damage
  • (17) Ragnarok - Accuracy/Damage/Recharge
  • (19) Touch of Lady Grey - Chance for Negative Damage
  • (19) Ragnarok - Accuracy/Recharge
Level 12: Protector Bots
  • (A) Soulbound Allegiance - Damage
  • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (21) Soulbound Allegiance - Accuracy/Recharge
  • (23) HamiO:Enzyme Exposure
  • (23) HamiO:Enzyme Exposure
Level 14: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 18: Aid Other
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal/Recharge
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Accuracy/Recharge
  • (33) Unbreakable Constraint - Hold/Recharge
  • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (34) Lockdown - Chance for +2 Mag Hold
  • (34) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Chance for Smashing Damage
Level 22: Teleport Foe
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Assault Bot
  • (A) Soulbound Allegiance - Chance for Build Up
  • (36) Soulbound Allegiance - Damage/Endurance
  • (36) Explosive Strike - Chance for Smashing Damage
  • (37) Soulbound Allegiance - Damage/Recharge
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (37) Blood Mandate - Accuracy/Endurance
Level 28: Seeker Drones
  • (A) Siphon Insight - ToHit Debuff
  • (39) Siphon Insight - Accuracy/ToHit Debuff
  • (39) Siphon Insight - Accuracy/Recharge
  • (39) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (40) Siphon Insight - Accuracy/Endurance/Recharge
Level 30: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Jaunt - Endurance/Range
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Provoke
  • (A) Perfect Zinger - Chance for Psi Damage
  • (42) Perfect Zinger - Taunt/Recharge
  • (42) Perfect Zinger - Taunt/Recharge/Range
  • (42) Perfect Zinger - Taunt
Level 38: Aid Self
  • (A) Miracle - Heal/Recharge
  • (43) Miracle - Heal/Endurance
  • (43) Miracle - Heal/Endurance/Recharge
Level 41: Charged Armor
  • (A) Gladiator's Armor - Recharge/Resist
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - End/Resist
  • (45) Aegis - Psionic/Status Resistance
  • (46) Impervium Armor - Resistance/Endurance
Level 44: Electrifying Fences
  • (A) Gravitational Anchor - Chance for Hold
  • (46) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
Level 47: Electric Shackles
  • (A) Gladiator's Net - Accuracy/Recharge
  • (48) Gladiator's Net - Recharge/Hold
  • (50) Gladiator's Net - Endurance/Recharge/Hold
  • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (50) Gladiator's Net - Accuracy/Hold
Level 49: Challenge
  • (A) Perfect Zinger - Chance for Psi Damage
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative)
  • (7) Mako's Bite - Chance of Damage(Lethal)
  • (9) Gladiator's Strike - Chance for Smashing Damage
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO


I'm at work right now so I'm not 100% sure this is exactly what my final build is but it looks like it is, with protbot bubbles I'm at 40% def to all positions and with perma barrier core Epiphany I hit the soft cap for the duration of the buff

edit: performace shifter unique in place of endurance mod IO in stamina


 

Posted

Ok, so you take both uniques into the battle drones, which makes some sense as they are less important, but as I stated earlier, I don't like the thought of losing that nice 3.75% to AOE from BM 5pc, *but* maybe its worth it.

Your Assault Bolt slotting is

47 ACC
85 DAM
79 END

vs mine

66 AC
96 DAM

- Both have the build up and smashing procs.
- Yours has Lower ACC, slightly lower dam, but END, which mine didn't have at all.
- I have the Resistance aura in Assault Bot, allowing me to have 5 PC BM set bonus in Drones.

Does the Assault Bot ever have end issues? That seems to be the rub.

I do really like your Protector Bot slotting, especially as you do it with 5 slots, freeing up a precious slot!


 

Posted

Quote:
Originally Posted by Kinetoa View Post
Ok, so you take both uniques into the battle drones, which makes some sense as they are less important, but as I stated earlier, I don't like the thought of losing that nice 3.75% to AOE from BM 5pc, *but* maybe its worth it.

Your Assault Bolt slotting is

47 ACC
85 DAM
79 END

vs mine

66 AC
96 DAM

- Both have the build up and smashing procs.
- Yours has Lower ACC, slightly lower dam, but END, which mine didn't have at all.
- I have the Resistance aura in Assault Bot, allowing me to have 5 PC BM set bonus in Drones.

Does the Assault Bot ever have end issues? That seems to be the rub.

I do really like your Protector Bot slotting, especially as you do it with 5 slots, freeing up a precious slot!
The slotting choices were made with the following in mind
-Musc Alpha boosting dmg over ED caps without too much loss
-Lvl shifts improving acc
-Tohit bonus from supremacy and tactics (over 20% tohit bonus)

As for the END slotting in assault bot it is a side effect of slotting the entire VR pet set for the best set bonuses and then needing two other ios to get acc and dmg at a respectable place It wasn't a goal of mine to slot for endurance but it kinda happened anyways lol

The only time I saw end being a problem for the assbot was when I was soloing Hequat so I don't think you need to worry about it


 

Posted

Thanks, I didn't even think about incarnate stuff or the nice purple bonuses. I have been focused on working over this bot slotting OCD style!


 

Posted

I have never experienced a problem with big bot running out of endurance, I wouldn't worry about it personally.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."