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Quote:Got yaI think he means that it's a damage debuff that stacks with the debuff from seekers. Near as I can tell (from my limited unscientific testing) seeker drones are bugged with regards to procs of all types. I did some experimentation with a chance to hold IO and never once saw it proc.
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??? I tested reactive with my seaker drones and it never procced once are you saying it will proc paralytic???
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Quote:PEGASUS RYUSEI KEN
And obligatory Pegasus Fantasy ...
Note that reconfiguring Flurry to work like a single target Shield Charge that lands a "flurry" of punches instead of a PBAoE would be very much in keeping with the spirit of a Pegasus Ryusei Ken
(and yes, I've been watching anime for longer than a lot of people on these forums have been alive)Quote: -
Quote:Kin/Nin stalkerI've been out of the game for a while and, needless to say, a lot has changed. I've poked around a bit and know I want to roll a new Praetorian character using Kinetic Melee but could really use some advice and recommendations as far as archetype and secondary power set selection go.
Other details:- My play style is on the more casual end of the spectrum with a lot of soloing, and some minor PvP.
- In the past, the characters I enjoyed the most tended to be Stalkers because of their sneaky Hide ability. Part of me would like to branch away from playing a Stalker maybe pick up Invisibility with a different archetype?
- Due to Kinetic Melee being so flashy itself, I think I would like to use something more subdued and natural as a secondary. Probably along the lines of Super Reflexes, Willpower, or Ninjitsu but I'm very open to other suggestions you think would be fun.
Kin/Nin Shield or Fire Aura Scrapper -
cool no if only it allowed you to remove whole slots from a power or even the in initial slot hehe
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Quote:I wish I had done it with my bots/traps before switchingTru'dat, I just hate the slog back from the hospital when the mish teleport power isn't available.
This reminds me of the "Army of Me" badge though and my robotics/forcefield mastermind.
Uh... yeah.... that got out of hand real quick. -
Quote:Mercs get a temporary Science origin powerup, and the Thugs bruiser is definitely not a natural human being easily rp-able as either Mutant or ScienceI think rather than Hero/Villain themed Mastermind sets, they need to focus on fulfilling the origins. As has been mentioned, a Robotics, Mercenary or Ninja Mastermind wouldn't have any trouble fitting in blueside, and arguments can be made for Demons, Necromancy and Thugs towards the same...
But by my count, they've got Magic (Demons, Necromancy), Technology (Robotics) and Natural (Ninjas, Thugs, Mercs) covered with obvious sets, but there's nothing that's specifically Mutant or Science. Sure, you could say that your mutant/science abilities lie in your secondary powers (as I did with my Science origin Thugs/Poison MM)... but I'd really like to see something that would work well for those two origins, like maybe some sort of "Abomination Summoning" or something.
Looking at things from a different way, we've got different damage types covered: Lethal (Mercs, Thugs), Smashing (various), Fire/Cold (Demons), Energy (Robotics), Negative (Necromancy)... and Demon Summoners even do a bit of Toxic damage with their Hellfire powers. We're obviously missing Psionic damage from that list. If the OP's suggested Angelic set covers that with some sort of Energy/Psionic hybrid set, I could see that fitting in pretty well.
(I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.) -
^Don't forget obscenely low hp for MM pets hp that is not protected by the 1 shot code
Quote:Most of the new Incarnate content requires a level maneuverability that Masterminds lack, and it can be rather frustrating to keep up with teams even outside of Incarnate content. Abilities such as Team Teleport and Team Flight require a MM to delve 3 steps into a Pool Power tree just to have a fraction of the maneuverability of other classes, and use of these abilities annoy team mates and are looked down upon (despite the addition of Null the Gull).
I have a suggestion for a Pool Power tree that will enhance the quality of life for any set that relies heavily on pets, not just Masterminds. The goal is to grant MMs and other pet reliant sets the ability to enhance their pet's speed, while having team friendly movement powers that only affect the caster and their pets available for 2 power selections rather than 3.
- Tier 1: Well Conditioned, Auto Power
Augments the run speed of all pets summoned by the user. A passive bonus slightly better than Swift is added to all pets. Also provides 30% resistance to slows.
- Tier 2: Rapid Response, Click
Greatly enhances the running and leaping speed of all pets with a 25' radius by 30mph.
- Tier 3: Squad Teleport, Click
This is Team Teleport that will not target any team mates. It will only affect the user and his/her summoned pets.
- Tier 4: Squad Flight, Toggle
This is Team Flight with the same base speed as Fly. It would again only affect the user and his/her summoned pets.
- Tier 5: Ambush, click/toggle
Phase, stealth, and place all pets within a 50' radius into an only affecting self state. This skill would have similar limitations as Phase Shift with a rapidly increasing endurance cost as time progresses. Once the toggle is released, all pets would reappear and interact with enemies/allies regularly.
There are 5 powers in this Pool shouldn't it be a PP and not an APP? As a PP I would respec out of the teleportaion pool for it especially if the squad teleport worked like "assemble the team" rather than "team tp"
/sign - Tier 1: Well Conditioned, Auto Power
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Quote:Yellow sunlight isn't even natural to kryptonians or their evolution, Clark is a Science hero he only has powers when being topped off by an external stimulus(yellow sunlight) which is about as natural as getting lung cancer from cigarettesI think omega is just that but instead of boosting multiple stats you boost 1 or 2 and it has a normal level shift so you can be +2 outside of trials now.
On another note why does being natural mean you are automatically human? What if you're from another world and you are naturally stronger than the average human on earth. Such as Superman!. -
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I don't think we need a distinctly holy judgement just a generic huge pillar of light from the sky striking the location of your choice with pure energy dmg could be a satelight laser type weapon could be a favor from on high
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Thx for the responses I did notice the supa stunners which I thought were new thx to their cyborg pack arms
What abilities do the diseased abominations have?
Dont pistol adapts have DP powers too?
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I noticed a little while back that the Tsoo Chi Masters got updated to KM I think they were EM before right? When did that happen i19? What else has gotten that treatment? I
Also noticed some tsoo bosses that were in the same "mold" as certain tsoo minions is that newish too? -
Quote:What's wrong? If I do not have deep knowledge in setting up build, ask for suggestions for the people here who knows how?
Do not know? Do not want to help? DO NOT POST, so post it? To be nasty? Floda? There's nothing useful in your post!
You have 1.444 posts like this useless? Congratulations, you have much free time and an empty head!Quote:He did not post it to be nasty. He was just letting you know proper forum etiquette; which is other people tend to help people with their builds when the person who needs help already created a sample build highlighting what they want out of their character. Your post comes off far more rude and nasty.
Dinamo your vindictiveness here is completely unacceptable and while I'm sure Deus neither expects one or needs one I believe an apology is in order -
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has there been a new at in the last 2 or 3 years? When did the Veats come out?
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Are they usable in Trials in the same way that regular click accolades and alignment powers are?
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Quote:The part in bold is a terrible comparison if your going to compare primaries keep the secondary the same FA is bar non the best secondary for farming in terms of destructive ability I have little doubt that FA is responsible for the bulk of enemies killed.I looked at that thread and what I mainly saw was people saying, "Well, MA used to be pretty bad and I haven't run the numbers but I assume it still is." Good news! It isn't. I'm not going to tell you that it does the absolute best single target but it does beat much-beloved sets like katana and I believe even claws. You don't have to like dragon's tail but going by the numbers it does the best DPA. That's hard to argue with. It is also up much more frequently than FSC, a power whose popularity can only be due to people's love of large orange numbers. It is up six times as frequently as lightning rod and does about a third of its damage, as another example.
Which would you guess is the better farmer: MA/FA or Elec/Shield? The answer may or may not surprise you!
Anyway, why do you want to disbelieve that MA is good now? It really is! Enjoy and spread the word! -
If you have a minimum number to reach to start or complete a task than no blasters are not superfulous unless your on a super high population server like freedom
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Most conventions will have fans from medias other than just the target audience, generally most of the panels will target the con's main theme though. Anime Boston has cosplayers doing marvel, dc, Dr. Who, and video game characters along with Anime, and Manga, I only did one cosplay all 3 days and that was Louis from L4D.