Better shielding for ninjas?


BigBoss Eyepatch

 

Posted

I like ninjas, kicking things and stuff but i hate their terrible survivability.
2 options Force field or thermal

what do you think will be better in the long run?
I'm guessing Forcefield will have higher DEF, but thermal lets me get access to heals to keep pets up.

how much of a difference are the shields from both trees? thx for helping a COH noob


 

Posted

Thermal will allow you to reduce the damage they take, but not stop it. I tried ninjas / Pain domination to level 20 in Praet, not impressed with them really, the pets are VERY squishy compared to the other choices.

I was healing them virtually continuously. Had I picked forcefields, I may have had a better experience.

MM forcefields are not as good as a Defenders, but if you triple slot deflection and insulation shields, those combined with your dispersion bubble, and manouvres. Should let you get quite a lot of defence and as such protect your ninjas from incoming attack. But it may well be a later bloomer for you.


 

Posted

ah thanks for explaining it bigboss. I think i might go with FF
When do ninja get that double attack like scrappers? is it the second upgrade kit?


 

Posted

/FF is way better on Ninja because Ninja doesn't have much resistance to stack with /Thermal. Your 20% resistance doesn't mean much on them. They may still die in two hits and you end up needing to heal constantly.

However, if you team with others that offer +defense, then /Thermal is better because /thermal allows them not to get killed in one hit.

Double hit like Scrapper? You mean critical damage? You can give them critical damage with Smoke Flash at lvl 18 and with 2nd upgrade, Jounin will have Hidden and Placate. (I can't recall if Placate is from first or second upgrade lol)


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

ahh yeah I meant critical hit, Ok thanks for the info now I'm going to creat my new mastermind, thanks a ton guys


 

Posted

Id say if you are going with ninjas, forcefields is the gold standard on them. and they are useful when teaming too.

Trick arrow is an option as well if you were wishing for a synergy of kinds, but, it might not be an easy ride, and your flash arrove would be your best friend in the whole world.


 

Posted

By the way, tier 4 Musculature is totally worth it. I can see why it requires two Tier 3 paths because at tier 3, it boost damage % to 121 but at tier 4, it boosts up to 154% which is more than DOUBLE of tier 3's value.

I did think about getting Nerve for the +defense but at the end of day, I think I already have enough defense for Ninjas. They just need to kill faster and smoke flash makes one of them double damage most of the time. So if I can increase Genin's damage by 10, that means it's 20 damage after smoke flash.

By the way, Genin is the best choice for Smoke Flash in Trials. Their damage is the highest when they are at 50+2 with you.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Heaven help me but I may try a Ninja/FF MM. I've never gotten a Ninja/anything past lvl 15. Just don't know if I can do the pain again...


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

My ninja/FF is going pretty well, level 20 now!
I'm about to respec cause I think i got some powers i dont need (fistful of arrows, personal forcefield)

The guides are very outdated, anybody have a build or guide about forcefield powers? I need to know how to slot them.


 

Posted

No no no. Don't get rid of personal forcefield. If your ninjas die, and even with forcefields they will sometimes especially if there a load, PFF is your best friend to escape unscathed and resummon. I would strongly urge not respecing out of that. I have it on my Defender and believe me, its a great standby.

Force Bolt you must take,

Deflection and Insulation shields are essential

Detention field is handy to have, it takes the biggest threat out of the equation for 30 seconds.

Dispersion Bubble again I'd say is vital and works with Deflection and Insulation shields

Repulsion Field I'd skip personally, some may disagree though. It repels enemies that come near to you, but it costs you endurance for each one, and once you get Force Bubble at 38, this power typically becomes pointless as they can't get to you anyway while that is up.

Repulsion Bomb I'd take personally, however on an MM it could be skipped possibly if you were thinking of powers elsewhere, because its a knockdown and while the baddies are getting back up, they can't hit you, or your ninjas. But be careful as its an aggro magnet of an attack. So you'll need to let your ninjas get off a few hits first. I'd take it though just in case things break through the lines to you.

Force Bubble keeps enemies away from you and stops them getting to melee range. If they try to push through they usually get knocked down, and the beauty is,

Snap Shot is skipable on the Ninja's side of things. Doesn't do enough damage to make it a worthwhile take at all.

Your other powers are takers.

Think of this for example as a strategy, you fire off fistful of arrows aggro all the mobs in front to you, while your ninjas, already bubbled are set on passive. You run in, turn on PFF you are now untouchable, nows a good time to tell the ninjas to attack. While the mobs focus on you, when the mobs turn away drop PFF so your dispersion bubble can work again.


 

Posted

I skipped both Personal Force Field and Repel aura. I had the repel aura but the endurance cost is just way too high. I took Tough instead and I don't regret it at all. The repel aura is very situational, and so is PFF and Force bubble.

I didn't take PFF because if things go bad, I run away in bg mode just like I do with all my other toons. PFF doesn't have stealth so it's not like I can just ignore things and even if I do, I would still draw aggro to me.

I took Force bubble just because it's a lvl 38 power. I rarely use it. Last night I did use it at choke point in BAF which I find surprisingly helpful.

I don't find any of the arrow attacks worth using. They have no real secondary effects that can be used for procs. Fistful of Arrow is ok if you put Chance for Energy and Chance for Knock Down. I just simply 5 slot Smoke Flash and throw it whenever it's up.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I took one of the arrow attacks on my Ninja/Storm but it's only used for pulling. Really wish I could slot the origin temp for range or if there was a non PvP set bonus for a global range buff.


 

Posted

Quote:
Originally Posted by BigBoss Eyepatch View Post
No no no. Don't get rid of personal forcefield. If your ninjas die, and even with forcefields they will sometimes especially if there a load, PFF is your best friend to escape unscathed and resummon. I would strongly urge not respecing out of that. I have it on my Defender and believe me, its a great standby.

Force Bolt you must take,

Deflection and Insulation shields are essential

Detention field is handy to have, it takes the biggest threat out of the equation for 30 seconds.

Dispersion Bubble again I'd say is vital and works with Deflection and Insulation shields

Repulsion Field I'd skip personally, some may disagree though. It repels enemies that come near to you, but it costs you endurance for each one, and once you get Force Bubble at 38, this power typically becomes pointless as they can't get to you anyway while that is up.

Repulsion Bomb I'd take personally, however on an MM it could be skipped possibly if you were thinking of powers elsewhere, because its a knockdown and while the baddies are getting back up, they can't hit you, or your ninjas. But be careful as its an aggro magnet of an attack. So you'll need to let your ninjas get off a few hits first. I'd take it though just in case things break through the lines to you.

Force Bubble keeps enemies away from you and stops them getting to melee range. If they try to push through they usually get knocked down, and the beauty is,

Snap Shot is skipable on the Ninja's side of things. Doesn't do enough damage to make it a worthwhile take at all.

Your other powers are takers.

Think of this for example as a strategy, you fire off fistful of arrows aggro all the mobs in front to you, while your ninjas, already bubbled are set on passive. You run in, turn on PFF you are now untouchable, nows a good time to tell the ninjas to attack. While the mobs focus on you, when the mobs turn away drop PFF so your dispersion bubble can work again.
your right the PFF is a great oh **** button, I think i can keep that.
and the insight of the powers is pretty helpful, thanks!


 

Posted

Quote:
Originally Posted by Jibikao View Post
I skipped both Personal Force Field and Repel aura. I had the repel aura but the endurance cost is just way too high. I took Tough instead and I don't regret it at all. The repel aura is very situational, and so is PFF and Force bubble.

I didn't take PFF because if things go bad, I run away in bg mode just like I do with all my other toons. PFF doesn't have stealth so it's not like I can just ignore things and even if I do, I would still draw aggro to me.

I took Force bubble just because it's a lvl 38 power. I rarely use it. Last night I did use it at choke point in BAF which I find surprisingly helpful.

I don't find any of the arrow attacks worth using. They have no real secondary effects that can be used for procs. Fistful of Arrow is ok if you put Chance for Energy and Chance for Knock Down. I just simply 5 slot Smoke Flash and throw it whenever it's up.

thanks, smoke flash is really awesome, alot on endurance to cast so i'm gonna slot that badboy up.


 

Posted

PFF is not worth taking even for an ohnoes! power:

If you put it on during the battle your pets do not get any supremacy bonuses and you can't buff or heal them.

If you are mezzed you can't use it.

If you are concentrating on the battle and you see the tide turning you can always get away without any defense anyway due to fitness.


The only situation where I would use it is if I was held and all my pets were defeated I could wait out the hold and then run away. Not worth the slot for that.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I took one of the arrow attacks on my Ninja/Storm but it's only used for pulling. Really wish I could slot the origin temp for range
This