-
Posts
381 -
Joined
-
I've always felt the quality of an empath can be measured by the number of Fort/AB/RegAura icons on the team (on average while in mission). -50 style points for Healing Aura on auto (outside of a Hami raid), the true flag of a misguided (or just lazy) empath.
-
QFT. Getting a lucky 4th mag on an MI before the DS summons is very helpful too. I just get in the habit of manually targeting any smoky cloud I see. The DS just makes everything harder. After they are clear, Phantasms go down or the MI if they are unphased and targeted first.
-
A little follow-up. My SM/SR is at 45 now and has both Tremor and fault 6 slotted (franken for acc/end/rech and dam in tremor) with the +rech proc in both. In large teams I am the popcorn brute keeping things on their butts fro most of the fight and running not infrequent +240% recharges from both powers procing. This makes both powers effectively chainable. I haven't got to the Armageddon (or Apocalypse or whatever) proc yet and look forward to it, but in the meantime I am pleased with having taken both powers and how they help me satisfy the agro-control aspect of bruting and the damage is not completely pathetic even with the big animation time.
-
I'm in with Texas Hold-up (lvl 41 DP/ice blaster) or perhaps My Cold Dead Hands (lvl 50 AR/ice blaster).
-
I believe the lesson is "Late night TFs are a crap shoot. Let the joiner beware."
-
I really have no issues with the game-play of the team in general. We had a capable tank, and adequate DPS to drop Rom (were a debuffer present). I was just taken by surprise by both the (apparently default) nictus pulling tactic, and the end-of-unusually long TF (two others had already quit due to time/sleep factors), passive-aggressive team-bail by the only buff-debuff teammate.
My chat was un-typically tactless however and was apparently sufficiently provoking to merit creation of an intolerable team atmosphere. I do owe the team an apology for my part (though the quitting player asserted that I "wasn't part of the problem". I "was the problem". Classic passive-aggressive... whatever. Serenity now, serenity now.) in the fiasco, which I should have done better last night in team chat. This was an un-precedented event for me in >6 years in the game (being blamed for a team implosion), so I apologize for the outcome, especially to the SHF channel members who had to deal with it. But hey, got 8 shards. -
Apologies for last night to the ITF participants on my team late last night 9 (I was on She's Got Crab Legs). Despite the assertion in SHF that it was not a "speed" ITF, I was becoming impatient with the pace of the TF. I mistakenly assumed that even a shard-focussed ITF could wrap things up in 90min (I usually find them to conclude in about 50-70). On the final platform, I was surprised to see a nictus-pulling tactic for Rom being initiated, as my experience with my last 30-40+ ITFs (all LB/SHF PUGs) had exclusively employed the "crush Rom 4 times fast" method, which usually takes about 5 min with a debuffer and good damage, which we had. Perhaps due to the time for the TF running nearly an hour over my expected sleeping start, my assertion of strategy preference for this method was over-dogmatic and was perceived to be apparently dictatorial (though I didn't have the star) by one player (the sole buff/debuffer), who felt it necessary to "teach me a lesson" via quitting on the team, instead of making the case for a method that I thought had been largely discarded by the player-base (as that had been my experience, playing with a fairly broad cross-section of the community). Despite the generous expenditure of a HVAS by one of the remaining players, we were unable to complete the ITF, in the absence of buff/debuff. I should have been more open to taking down Rom "old school" when I encountered the tactic being revisited instead of being locked in my conditioned comfort zone.
I guess the bottom line is, I am sorry for how things went down and for the lack of social graces on display. -
Yeah I was hoping to get in on it, but couldn't shoehorn myself onto a team. I would be down for these more regularly as well.
-
-
What do you mean "IF"? Good point Bass. This build also has more +acc than my current one, so I don't think I'll miss the Kismet, especially with the impending level shift from the lvl3/4 Alphas. Will probably get the Aegis 3 slot Fire/Cold 3.13%def, or if I feel extravagant (or patient), get the Shield Wall +3%res all down the road.
-
Ok here's the next respec build (unless I change my mind. lol). It's mostly your build BC, so has better global recharge, with the main adjustment involving re-purposing the slots from Fire Blast, which I can't see myself using much in actual play (I would probably just use the Nem Staff for runners), in order to indulge my proc fetish a bit, adding sixth-slot dam procs to FireBall, MG, Smite, and SM. I also tweaked invincibility in order to fit in the Kismet unique which I really like.
Thanks for the tips again. Look forward to taking her out for a spin soon.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Priss Teen 2: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Shadow Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) Hecatomb - Chance of Damage(Negative)
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Resist Damage IO
- (31) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Cloud Senses - Chance for Negative Energy Damage
- (A) Reactive Armor - Endurance
- (5) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (A) Armageddon - Chance for Fire Damage
- (7) Armageddon - Accuracy/Recharge
- (7) Armageddon - Damage/Recharge
- (9) Armageddon - Damage/Endurance
- (9) Armageddon - Damage
- (46) Eradication - Chance for Energy Damage
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Touch of the Nictus - Healing
- (40) Touch of the Nictus - Accuracy/Healing
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (33) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) HamiO:Cytoskeleton Exposure
- (43) Rectified Reticle - Increased Perception
- (46) Kismet - Accuracy +6%
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Hecatomb - Damage
- (39) Cloud Senses - Chance for Negative Energy Damage
- (42) Hecatomb - Damage/Recharge
- (42) Hecatomb - Accuracy/Damage/Recharge
- (42) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Accuracy IO
- (A) Apocalypse - Accuracy/Damage/Recharge
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (13) Endurance Modification IO
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 24.75% Defense(Smashing)
- 24.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 15.38% Defense(Melee)
- 7.875% Defense(Ranged)
- 6% Defense(AoE)
- 72% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 75% Enhancement(RechargeTime)
- 120.48 HP (8.997%) HitPoints
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 12% (0.2 End/sec) Recovery
- 30% (1.677 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
Set Bonuses:
Kinetic Combat
(Shadow Punch)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Smite)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Shadow Maul)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Siphon Life)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Siphon Life)- 25.1 HP (1.874%) HitPoints
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dark Consumption)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Soul Drain)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Invincibility)- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Invincibility)- 20% Perception
(Resist Elements)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Midnight Grasp)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough Hide)- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Resist Energies)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Fire Ball)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;759;1518;HEX;| |78DAA553D952134114EDC90CC62493054258C296050824616455101045B44A251A0| |9C5934A0DB185486A8893A0E0931FE02FF06059FE83963FE48BE8BB62BCCB2460E5| |D1A9E49CEEDB7739B797DCD19A2EC4BB15A1046E97CD6A75BB50B4CD4A45DAEE42B| |124ADA2D4F376A95A8D6D4A69C5A6DD4288DE86C7764E96A534D64C7B9F87B1E6CA| |9A7C21ADAA34EE59AF0FCB96B4CD9D52B9543B6EBF67ED495B5A35A331F0E60F0EC| |A46A122E5731F0DEF964BBB7B353F8F7158B276759AAD4BB302938E3B9552D1582D| |9B6FE576CEACD6A47DDC03AAE6E0FF0AE5D1576F1379A084703D66DA20F21688F48| |C4B882931B52F9016314AA1284564C934C864BB9D05C8A770BE28E78B72BE7ECED7| |FF92DC27BE41DA01B104512AE753D5240C52421B644A1079E34455F06B73B2B72D9| |3A24B8B4C0B44979798E689264E29FB2144B99D28376BEA624D5DACA98735F58455| |8C4A45889621C4C3519AE78182A6409E289423EA78C8F4882801EE3E7677F932D45| |CE73FE403073F3B087F924C2B600A3A6D07B9C310B79DE5B6B3BC176FC0AF9DB6B5| |AEB5D7A9B5C15F4CBF89626744D93F440AB887B9921AE6D662DC768CDB8E73DB2AF| |8459CF211AE1BE7BA71AE9B644D1AF8753B7EDD11EA36D9C914221A0E131D815FAF| |23B397850DB3B0611636CADA4759FB2D70EF53D8BD8FD3A6386D0A6FA6A68AF4890| |B3B993813788C37C07F80658801D433208EC134E49CECD02827E71B359EA2D9F818| |D338513A4DB40A5109E7F626B8709A0BDF849511A7C4C8345D830F706663CEB18D4| |5E9D83E8229E3983206A5FC0426C311625C23D39519A659A6397E3F57993E53A22E| |2837E9949B6421FD5AF33DC20F3EB1DE62C96BCD372614B20C69CDF7F85FDF17BD9| |1C7B3E105DC44C803285B387A82F014A7CF7064E26807A188D3FA57BDA134388F82| |1610AE232C22444200EFD1D38D0FC587A023F81102084184104218218A708250F74| |0B0CA3DD7BF6349E562FFA72D961FE71645B94FD738B0453BFCF3E24A8CCE41679A| |6CD9E9748B65AAC532DB629969B19CEFF05F73422D40| |-------------------------------------------------------------------|
-
Great tips guys. This char really doesn't exemp much. So power order is not a big concern.
Perma DP is nice, but I tend to use it as a heal more than an HP boost. I do have the Spiritual lvl 2 Alpha available if I feel I need to tighten things up, but I like the damage prospecs and the extra To-Hit debuffing and immob (for MG. I think I'm the only scrapper in CoH who cares about that) from Musculature. The extra recharge (from Spiritual Alpha) for more Soul Drain coverage may yield greater long-term damage benefits than the Musculature Alpha. Do you think that's the case?
Also, I am a bit confused by the "totals" display in Mids as regards /Inv defense levels. Are those levels with one foe in melee range? I will definitely be implementing several of your suggestions BC, in a bit of a compromise fashion. I'll post the tweaked build later, but am interested on your feedback re: lvl 4 Spiritual vs Musculature for overall damage output on a DM.
Oh, I think I might have missed something re: Flight Slotting. Does a single Flight IO now cap speed at lvl 50? -
Parry gives giant Melee and lethal defense, reducing your susceptibility to alpha squishing hugely, and melee survivability substantially. It is the bread and butter for sword scraps (that aren't playing a high-def secondary).
-
This is for my "main" (to the extent that this altaholic has one. I loves ALL my scrappers, especially). I just respeced into the build listed below but have several vet-specs available. The character has all the +HP and End accolades and is planning on Musculature Radial Paragon Alpha Slot (Increases Damage, Immobilization Duration, Defense Debuff, Endurance Modification, and Run Speed effects by 33%, and To Hit Debuff effects by 20%).
The Inherent fitness left me with almost more powers than I could see myself using effectively. I actually very much like the current build, though it doesn't have the giant +recharge that many build do. It has some gadgetry that I like (the Rectified Reticle +per, the Kismet/Numi/Miracle uniques, the pricey Glad. armor +3 def) and has fly which I am attached to. I have a bit of a weird playstyle in that I play with Shadow Punch on auto. (Attack chain works out to be Smite-MG-SP-Smite-SL-SP). I know that would drive a lot of you crazy, but I find it serves me well. With three damage procs in it (2 normal, 1 purple) SP seems to be a solid DPS performer (though that is more an impression than an analysis). I do have a knack at lining up the SM cone, so very much wish to keep that in the build. I find myself not really using ToF, but like the set bonuses quite a bit. I would love to be able to work a well slotted fireball into the build somehow, but I can't really figure out what my best trade offs to get it would be. Also a little curious whether the Grav Anchor triple in MG would be better replaced with something else (or the slot diverted)
Any suggestions o' build meisters? Thanks in advance.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Priss Teen: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Shadow Punch- (A) Crushing Impact - Accuracy/Damage/Endurance
- (3) Gladiator's Strike - Accuracy/Damage/End/Rech
- (3) Hecatomb - Damage
- (5) Hecatomb - Chance of Damage(Negative)
- (5) Cloud Senses - Chance for Negative Energy Damage
- (50) Gladiator's Strike - Chance for Smashing Damage
- (A) Aegis - Resistance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Resistance/Endurance
- (A) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (11) Gladiator's Strike - Chance for Smashing Damage
- (13) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (19) Doctored Wounds - Heal
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Accuracy/Recharge
- (25) Eradication - Chance for Energy Damage
- (25) Cleaving Blow - Accuracy/Damage
- (27) Cleaving Blow - Damage/Recharge
- (43) Cleaving Blow - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (31) HamiO:Golgi Exposure
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Resistance
- (A) Eradication - Accuracy/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Resist Damage IO
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Cytoskeleton Exposure
- (36) HamiO:Cytoskeleton Exposure
- (37) Luck of the Gambler - Recharge Speed
- (37) Rectified Reticle - Increased Perception
- (48) Rectified Reticle - To Hit Buff
- (A) Eradication - Accuracy/Recharge
- (37) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Cleaving Blow - Accuracy/Recharge
- (39) Cleaving Blow - Damage/Recharge
- (40) Cleaving Blow - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (46) Siphon Insight - Chance for +ToHit
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Brawl- (A) Accuracy IO
- (A) Quickfoot - Endurance/RunSpeed
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
Set Bonus Totals:- 21.63% Defense(Smashing)
- 21.63% Defense(Lethal)
- 15.06% Defense(Fire)
- 15.06% Defense(Cold)
- 23.5% Defense(Energy)
- 23.5% Defense(Negative)
- 6% Defense(Psionic)
- 13.81% Defense(Melee)
- 15.69% Defense(Ranged)
- 14.75% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 35% Enhancement(RechargeTime)
- 24% Enhancement(Accuracy)
- 9% FlySpeed
- 55.22 HP (4.124%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 7.7%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 17% (0.284 End/sec) Recovery
- 10% (0.559 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 19% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Gladiator's Strike
(Shadow Punch)- 2.5% (0.042 End/sec) Recovery
(Shadow Punch)- 4% (0.067 End/sec) Recovery
(Resist Physical Damage)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Smite)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Smite)- 2.5% (0.042 End/sec) Recovery
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Shadow Maul)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Shadow Maul)- 1% (0.017 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Resist Elements)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Siphon Life)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Fly)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- Knockback,Knockup protection (Mag 4)
(Unyielding)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Dark Consumption)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Invincibility)- 7.5% Enhancement(RechargeTime)
(Invincibility)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Soul Drain)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Soul Drain)- 1% (0.017 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Tough Hide)- 7.5% Enhancement(RechargeTime)
(Midnight Grasp)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Touch of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
(Ring of Fire)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Unstoppable)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1602;780;1560;HEX;| |78DAA593DB4E13511486F7F440E989166A0B14684B811EA1B402098A8A029A60A85| |64AB852C950B6501D873A2D0A5EF9005E79E3852111DFC2F826EA031805F4054C5D| |87A125E1D226FCDF66EDB5D6ACC34C717FC923C49B79A1742D6A6ABDBE51AE186AA| |D260D47B952957A45BA4A46B55E8FAD49A93B8410FD67F71B45A949995B528D677C| |8CB56E96E413A9D7656E597FB9A7E9D25037AB5AB571D0BDACEF4843EA8DDCD9C15| |DDADDD57277B4EAF64EC3CB673C56F56D17FD57AE49B9E5A1E38A546B60EFB95DAB| |56720B9AFA5A6E14D57A431A077D50D50CFCBDC0F2E8D7B48B2D404158925642C28| |2B065193F0043A290A2BB398C5228CA22A615347514187982E130EF21AD92A40C9D| |29469AE0CA30389F871F790DA2AC9CD66A8DC321293C1142D730234AB80E7E76CE6| |EB3AFD003FD45C63D424F89719F50077787598CE384FA08FD24F49D32346A3CAC13| |32CF093720C4C9C50867AF827E7B60729B89DC25405C841F100657196542641660B| |38A4888DA72439897C32CDEAFD477E41B21F69D300F0E3E739C3E1E606C8AC1C37D| |050EDD34D0A6A59B4B1F3E66703F37C12160161B18A7FA153005F9A922182693154| |CBDE67C7B79B0C33CD8119E7681E71B07BF7EB3E0FE2C858E30261821701830730F| |04A9C45B601A52A844DBD00CF73F6272945D460FA1D68098FC40D8878028F7648F7| |24FA3BF0809EE29B14BCF4AF05692BC9505888A730B4A9CD316FE0A743F809B3173| |3963BC9C242F27C9CB49F372D24F29517A95DF6B884A99A34F71BE8C9F112034C02| |1CB0EF6AC83F639DEC970325C840937C34338827DE7CC09E63ED203278F189F088B| |90366F4E307F9962066DAD4F51085ED8CA795307155CB2B5BE2CA1F036A2B6D6D7F| |85FBFCF9EB3A739575DA06B282594759487288F501EA3A8289B281594E69756B46F| |160BBA827215650E25E807798B9E0EFC84DC281E142F4A178A0FC58F124009A31CA| |2349D106CE5A69B279043315F75658206707ADE9422D3EFB64951D66993A1BBF472| |FF69DF58947734D34BEF19310ACD9F1F3ACE45642E580A172CD3ED25C0FC28DFD40| |5A7F6ACFF0130E11712| |-------------------------------------------------------------------|
-
Wow. Loving both of those.
-
Followup trailer is out. I've seen worse. Still have low expectations.
-
Lots to change, but you came to the right place for tips.
Some basics (for an SO build. IOs take things to the next level).
1. Lose all the range slotting.
2. Six slot fortitude 3 rech, 3 def., Six slot reg aura, 3 rech, 3 heal
3. Rez needs only the base slot with one recharge.
4. Stamina and health are way overslotted. cut to 3 slot stam and 1 slot health.
5. Basic heal slotting should be 3 heal, two rech, 1 end.
6. 1 slot Combat jumping, Acro, clear mind, stealth, invis. Swift and Super Jump
7. Recovery Aura needs only 3 recharges.
8. six slot Adrenalin boost 3 rech, 2 heal, 1 End mod IO.
9. All attacks should be six-slotted (basic slotting is acc, end, rech, damx3).
Others can give a more detailed critique, but implementing the above and playing with a buff-centric focus (cast Fortitude immediately on recharge and keep it on as many teammates as possible, and keep reg aura up as often as possible) will improve you and your teams performance considerably.
Good luck! -
I don't think it does, but could someone tell me whether this proc works (on the bad guys) in a taunt aura power like Invincibility? Thanks in advance.
-
My greatest success for purple drops is solo street sweeping around Portal Corp in PI. I seem to get about one every 2-3 hours with a fast sweeper.
-
As a raging introvert, I look forward to both solo and increasingly epic team-requiring Incarnate end-game content. I'm wacky that way.
-
I am somewhat hesitant to put such a substantial film into the "action" genre, because it doesn't give due credit to the non-action elements of the film, but Children of Men has two of the best long-camera-shot action sequences I've ever seen.
Other gems to me include (in no order):
Chocolate (the Thai martial arts bone-breaker with the autistic heroine).
Pirates of the Caribbean (1st one)
The Road Warrior
Spiderman II
Predator
Fist of Legend
Aliens
Big Trouble in Little China
The Warriors
Silverado
Ong Bak
Conan the Barbarian
Blade and Blade 2
The Terminator and T2
Underworld and Underworld 2
Desperado
El Mariachi
All of the Bourne movies
Raiders of the Lost Ark
aaaand adding my strong endorsement for Brotherhood of the Wolf. There's really not another movie like it. -
Just watched Summer Wars ( movie ) and liked it. Kind of Miyazaki style character animation with strong family themes mixed with a playful out-of control AI that threatens the whole planet. Link (watch in series via the Video Mirrors tab)
-
It's a great pairing. It is essentially a purely ranged blaster. I suggest adding the Electric epic for shocking bolt to add a second hold to freezing touch (which is of course NOT ranged), and a good panic button in EM Pulse. Ice Patch is a bread and butter soloing tool and tank aid (for pulling tanks mostly), but the real gem in /Ice is Shiver which can slow a room to a crawl (in both recharge and movement speed) in one shot (and which recharges in 12s unlike the controller version 30s). Rain of Arrows is a brutal around the corner/over-the-fence/no-line-of-sight-required, quick recharging, crash-less nuke which you will fall in love with and which will provide the bulk of your team damage output once you get it slotted up.
I strongly endorse this combo. -
IMO /Ice is a great complementary secondary with both Chilblain and Ice Patch leveraging Ignite effectively, and it has Build up of course and the best defensive power in blasting, Shiver. Very satisfying range extension is available in cheap Dam/range HOs (for endgame) and Alpha slotting, as well as in several IO sets. Keep in mind the base range for Full-Auto is 80ft, as is the underrated M30-Granade, which is usually plenty long for most situations.
-
I am currently loving my lvl 45 (and fairly well IO'd Grav/Rad troller) but can see everyone's point about it being the worst of the control sets. Propel needs more damage and Dimension Shift needs to go away (but of course won't). I'd like to see it replaced with an thematically awesome AoE Lift . I think most who find it an effective control set combine it with control heavy secondaries like Storm and Rad (EMP ftw!). I think one of the great issues with Wormhole's team unfriendliness is the cast time. Cut it down to 1-ish sec. like Stalagmites and there would be many fewer instances of "late delivery" to the team. It's amazing the difference that even 2 seconds can make in turning a helpful action into a hindrance on a fast moving team.
I also find my Peacebringer to be an under-performer and have a rather odd suggestion for improving their player love. Many players have correctly identified one of the issues with PBs (and to a lesser extent WSs) to be slot shortages (ironically exacerbated by inherent fitness). My suggestion is to give Khelds the option to select 3 slots in lieu of powers from level 35 on. That would allow Kheldians to satisfyingly slot their chosen powers. A potential total of 18 additional slots (at level 50) could, at the price of fewer (frequently superfluous) powers, make Kheldians much more appealing to many players.