DM/Inv tune up.


bAss_ackwards

 

Posted

This is for my "main" (to the extent that this altaholic has one. I loves ALL my scrappers, especially). I just respeced into the build listed below but have several vet-specs available. The character has all the +HP and End accolades and is planning on Musculature Radial Paragon Alpha Slot (Increases Damage, Immobilization Duration, Defense Debuff, Endurance Modification, and Run Speed effects by 33%, and To Hit Debuff effects by 20%).

The Inherent fitness left me with almost more powers than I could see myself using effectively. I actually very much like the current build, though it doesn't have the giant +recharge that many build do. It has some gadgetry that I like (the Rectified Reticle +per, the Kismet/Numi/Miracle uniques, the pricey Glad. armor +3 def) and has fly which I am attached to. I have a bit of a weird playstyle in that I play with Shadow Punch on auto. (Attack chain works out to be Smite-MG-SP-Smite-SL-SP). I know that would drive a lot of you crazy, but I find it serves me well. With three damage procs in it (2 normal, 1 purple) SP seems to be a solid DPS performer (though that is more an impression than an analysis). I do have a knack at lining up the SM cone, so very much wish to keep that in the build. I find myself not really using ToF, but like the set bonuses quite a bit. I would love to be able to work a well slotted fireball into the build somehow, but I can't really figure out what my best trade offs to get it would be. Also a little curious whether the Grav Anchor triple in MG would be better replaced with something else (or the slot diverted)

Any suggestions o' build meisters? Thanks in advance.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Priss Teen: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (3) Hecatomb - Damage
  • (5) Hecatomb - Chance of Damage(Negative)
  • (5) Cloud Senses - Chance for Negative Energy Damage
  • (50) Gladiator's Strike - Chance for Smashing Damage
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance/Endurance
Level 2: Smite
  • (A) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (11) Gladiator's Strike - Chance for Smashing Damage
  • (13) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance/Recharge
Level 6: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Recharge
  • (19) Doctored Wounds - Heal
Level 8: Shadow Maul
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Accuracy/Recharge
  • (25) Eradication - Chance for Energy Damage
  • (25) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Recharge
  • (43) Cleaving Blow - Damage/Endurance
Level 10: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (31) HamiO:Golgi Exposure
  • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance
Level 18: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
Level 20: Resist Energies
  • (A) Resist Damage IO
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Recharge
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (36) HamiO:Cytoskeleton Exposure
  • (37) Luck of the Gambler - Recharge Speed
  • (37) Rectified Reticle - Increased Perception
  • (48) Rectified Reticle - To Hit Buff
Level 32: Soul Drain
  • (A) Eradication - Accuracy/Recharge
  • (37) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Cleaving Blow - Accuracy/Recharge
  • (39) Cleaving Blow - Damage/Recharge
  • (40) Cleaving Blow - Damage/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Touch of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit
Level 47: Ring of Fire
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 49: Unstoppable
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 21.63% Defense(Smashing)
  • 21.63% Defense(Lethal)
  • 15.06% Defense(Fire)
  • 15.06% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.81% Defense(Melee)
  • 15.69% Defense(Ranged)
  • 14.75% Defense(AoE)
  • 5.4% Max End
  • 4% Enhancement(Heal)
  • 35% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 9% FlySpeed
  • 55.22 HP (4.124%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 7.7%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 17% (0.284 End/sec) Recovery
  • 10% (0.559 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 19% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Gladiator's Strike
(Shadow Punch)
  • 2.5% (0.042 End/sec) Recovery
Hecatomb
(Shadow Punch)
  • 4% (0.067 End/sec) Recovery
Aegis
(Resist Physical Damage)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Hecatomb
(Smite)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Gladiator's Strike
(Smite)
  • 2.5% (0.042 End/sec) Recovery
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Shadow Maul)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Steadfast Protection
(Resist Elements)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback,Knockup protection (Mag 4)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Invincibility)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 20% Perception
Eradication
(Soul Drain)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Soul Drain)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Luck of the Gambler
(Tough Hide)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Siphon Insight
(Touch of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
Thunderstrike
(Ring of Fire)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Gladiator's Armor
(Unstoppable)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

The first thing is: If you ever play lower level content I'd move Hasten closer to Dull Pain and Siphon Life and definitely get Soul Drain at level 26 instead of waiting until level 32.

Four slotting Hecatombs seems like such a huge waste of the set bonuses. The bonuses before it being 5 slotted are nice, but it's the 10% Recharge from the purple sets that allow you to do ridiculous things. I don't think your build has perma-Dull Pain (and thus perma-HP capped), but that extra 10% would get you much closer. The Spiritual Alpha boosts would also help in that respect (amongst other things), but it looks like you prefer a different Alpha.

I'd lose some Fire/Cold Defense in favor of getting Smashing/Lethal Defense up to the softcap.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

im gonna agree with bass that some power should be chosen sooner. since you dont seem to mind flashing some bling i didnt hold back on sets either lol

i ran something thru mids..got that s/l def softcap, cost you a chunk of def to f/c/e/n but i also more than doubled your recharge..something you were severely lacking. I know you are fine w/o it now, but with more rech your overall dps goes up since soul drain is up more. Hasten, DP, nor soul drain are perma, but its good enough to do the job. Also i juggled some stuff around and worked fire blast/fireball in there for flavor

personally im not a huge proc fan but i did keep 2 in shadow punch, and i put the KD proc in fireball for a giggles

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Hecatomb - Chance of Damage(Negative)
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage
  • (A) Resist Damage IO
  • (31) Resist Damage IO
Level 2: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Shadow Maul
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Touch of the Nictus - Healing
  • (40) Touch of the Nictus - Accuracy/Healing
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance
Level 18: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
Level 20: Boxing
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Soul Drain
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Rectified Reticle - Increased Perception
Level 30: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
Level 38: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Ring of Fire
  • (A) Accuracy IO
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (46) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 24.75% Defense(Smashing)
  • 24.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 7.875% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Heal)
  • 85% Enhancement(RechargeTime)
  • 81% Enhancement(Accuracy)
  • 175.69 HP (13.12%) HitPoints
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 12% (0.2 End/sec) Recovery
  • 46% (2.572 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)



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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

Great tips guys. This char really doesn't exemp much. So power order is not a big concern.

Perma DP is nice, but I tend to use it as a heal more than an HP boost. I do have the Spiritual lvl 2 Alpha available if I feel I need to tighten things up, but I like the damage prospecs and the extra To-Hit debuffing and immob (for MG. I think I'm the only scrapper in CoH who cares about that) from Musculature. The extra recharge (from Spiritual Alpha) for more Soul Drain coverage may yield greater long-term damage benefits than the Musculature Alpha. Do you think that's the case?

Also, I am a bit confused by the "totals" display in Mids as regards /Inv defense levels. Are those levels with one foe in melee range? I will definitely be implementing several of your suggestions BC, in a bit of a compromise fashion. I'll post the tweaked build later, but am interested on your feedback re: lvl 4 Spiritual vs Musculature for overall damage output on a DM.

Oh, I think I might have missed something re: Flight Slotting. Does a single Flight IO now cap speed at lvl 50?


 

Posted

Ok here's the next respec build (unless I change my mind. lol). It's mostly your build BC, so has better global recharge, with the main adjustment involving re-purposing the slots from Fire Blast, which I can't see myself using much in actual play (I would probably just use the Nem Staff for runners), in order to indulge my proc fetish a bit, adding sixth-slot dam procs to FireBall, MG, Smite, and SM. I also tweaked invincibility in order to fit in the Kismet unique which I really like.

Thanks for the tips again. Look forward to taking her out for a spin soon.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Priss Teen 2: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Hecatomb - Chance of Damage(Negative)
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage
  • (A) Resist Damage IO
  • (31) Resist Damage IO
Level 2: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Shadow Maul
  • (A) Armageddon - Chance for Fire Damage
  • (7) Armageddon - Accuracy/Recharge
  • (7) Armageddon - Damage/Recharge
  • (9) Armageddon - Damage/Endurance
  • (9) Armageddon - Damage
  • (46) Eradication - Chance for Energy Damage
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Touch of the Nictus - Healing
  • (40) Touch of the Nictus - Accuracy/Healing
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance
Level 18: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
Level 20: Boxing
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Soul Drain
  • (A) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) HamiO:Cytoskeleton Exposure
  • (43) Rectified Reticle - Increased Perception
  • (46) Kismet - Accuracy +6%
Level 30: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (39) Cloud Senses - Chance for Negative Energy Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
Level 38: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Ring of Fire
  • (A) Accuracy IO
Level 44: Fire Blast
  • (A) Apocalypse - Accuracy/Damage/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 24.75% Defense(Smashing)
  • 24.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 7.875% Defense(Ranged)
  • 6% Defense(AoE)
  • 72% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 75% Enhancement(RechargeTime)
  • 120.48 HP (8.997%) HitPoints
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 12% (0.2 End/sec) Recovery
  • 30% (1.677 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
------------
Set Bonuses:
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Armageddon
(Shadow Maul)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Touch of the Nictus
(Siphon Life)
  • 25.1 HP (1.874%) HitPoints
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Obliteration
(Dark Consumption)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.559 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Invincibility)
  • 20% Perception
Steadfast Protection
(Resist Elements)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Hecatomb
(Midnight Grasp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.559 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Energies)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Ragnarok
(Fire Ball)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)



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Posted

Looks good to me! I'd get Char over Ring of Fire, because that will allow you to shut down enemies such as Malta Sappers, stack an extra 3 mag on bosses to help out any team mates that are also using Holds, or even help out with the Green Mitos in the LGTF.

If you're going to be jumping into groups of enemies, I don't think an Invuln needs to have a Kismet 6% in the build. You'll get more than enough ToHit from Invincibility. You could move that slot over to Resist Physical Damage and three-slot an Aegis to improve your Fire/Cold Defense by 3.125% or just give yourself a slight amount (1.25%) of Energy/Negative Energy Defense.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

What do you mean "IF"? Good point Bass. This build also has more +acc than my current one, so I don't think I'll miss the Kismet, especially with the impending level shift from the lvl3/4 Alphas. Will probably get the Aegis 3 slot Fire/Cold 3.13%def, or if I feel extravagant (or patient), get the Shield Wall +3%res all down the road.


 

Posted

I emphasized IF because I don't know your playstyle.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I emphasized IF because I don't know your playstyle.
My playstyle is scrapping. If I'm not in the biggest pile of baddies I can find, I must be afk.


 

Posted

This is what I'm building towards for my DM/Inv.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 1: Resist Physical Damage -- ResDam-I(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(7)
Level 6: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Dam%(37), Armgdn-Dmg/EndRdx(37)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(21)
Level 18: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(19), Erad-Dmg(34), Efficacy-EndMod/Acc/Rchg(46)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(27), Armgdn-Acc/Rchg(27)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 41: Ring of Fire -- Apoc-Dmg/Rchg(A), Apoc-Dam%(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(46)
Level 44: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(50)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50)
Level 49: Resist Elements -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(50)



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I don't think I have enough recharge to run Smite -> SL -> Smite -> MG, so I believe I will use Smite -> SL -> Ring of Fire -> MG. I have some AoE, Soft Capped Def to S/L with one mob in Invincibility, and softcapped to E/N with it fully saturated. Should have capped resistance and low end costs with the Cardiac Boost.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
My playstyle is scrapping. If I'm not in the biggest pile of baddies I can find, I must be afk.
Yeah, but you like to use Shadow Maul and Shadow Punch.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it