Archery/Ice manipulation


Chazzmatazz

 

Posted

I don't have a lot of experience with blasters, but after 78 months playing this game, was thinking about trying one out.

How would Archery/Ice play? Would it be worth my time leveling it up?

The reason I picked these two sets is for a concept I have. I just don't want to waste my time with a limp level 50 blaster.

Any advice is appreciated.


50's
Darth Keiv DM/Reg, Crack'ed Justice BS/Reg, Crack'ling Cage Fire/Rad,
Crack'ed Earth SS/Stone, Crack'ed Brawler DM/WP, Crack'ed Legend Axe/WP,
Crack'ed Current SS/Elec,Crack'ed Ice Ice/Kin, Crack'ed Cacophony Son/Son,
Crack'ed Widow SOA, Crack'ed Bully Thugs/Dark, Broil-O Fire/Kin, iCrack'ed DB/WP.

 

Posted

It's a great pairing. It is essentially a purely ranged blaster. I suggest adding the Electric epic for shocking bolt to add a second hold to freezing touch (which is of course NOT ranged), and a good panic button in EM Pulse. Ice Patch is a bread and butter soloing tool and tank aid (for pulling tanks mostly), but the real gem in /Ice is Shiver which can slow a room to a crawl (in both recharge and movement speed) in one shot (and which recharges in 12s unlike the controller version 30s). Rain of Arrows is a brutal around the corner/over-the-fence/no-line-of-sight-required, quick recharging, crash-less nuke which you will fall in love with and which will provide the bulk of your team damage output once you get it slotted up.

I strongly endorse this combo.