Perfect Zinger Proc


Arbegla

 

Posted

Last night a friend told me they put the perfect zinger proc in their tier 1 attack and just spam it and it procs on other mobs that are hit by the gauntlet effect.

I thought about testing it myself, but don't want to waste the IO. I tried to search for the answer but all I found was someone saying "I'm not talking about the gauntlet effect either" or something along those lines.

Long story short, I think he was BSing me. Anyone know for certain if the proc works like that or not?


 

Posted

It shouldn't. So if it does, expect it to be 'fixed' soon


 

Posted

Last I checked the level 50 version of the proc is dirt cheap. Not a huge wast to test it yourself, if you have a level 50 tank.


@Roderick

 

Posted

There is a recurrent bug that does this that surfaces from time to time, it gets fixed fairly fast, it shouldn't work like that and most of the time it doesn't.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Thank you all for the info, pretty much what I expected. I'm now owed 50m inf for being right

Who needs to marketeer when you have uninformed, belligerent friends?


 

Posted

This is the disorient proc? I didn't realize it worked at all. I thought it was bugged when it first came out.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Perfect Zinger is the psi damage proc.


 

Posted

Quote:
Originally Posted by ronkarr View Post
Perfect Zinger is the psi damage proc.
Oh right. I was thinking triumphant insult. As far as I know (and I just double-checked Paragonwiki) that one is pure dead weight.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
Oh right. I was thinking triumphant insult. As far as I know (and I just double-checked Paragonwiki) that one is pure dead weight.
I call it the "Chance to do nothing" proc. My recollection is when it procs, it is a mag 1 disorient effect, which doesn't do anything to minions or higher. I believe it will actually stun an underling, but I can't see any value to that. I have 5-6 of these procs stored from drops my characters have gotten over time. I keep hoping something will be done to make them worthwhile. Tried putting one in some of my Nrg brute's attacks, but it does so little, if anything, I can't tell that it's even there.

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

Quote:
Originally Posted by RagManX View Post
I call it the "Chance to do nothing" proc. My recollection is when it procs, it is a mag 1 disorient effect, which doesn't do anything to minions or higher. I believe it will actually stun an underling, but I can't see any value to that. I have 5-6 of these procs stored from drops my characters have gotten over time. I keep hoping something will be done to make them worthwhile. Tried putting one in some of my Nrg brute's attacks, but it does so little, if anything, I can't tell that it's even there.

RagManX
Does it actually do a mag 1 disorient? That would be something at least. If you're running oppressive gloom it could bump the stun up from minion to Lt, right? That's... better than I thought. Still not much.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

IIRC, it's a 2% chance for a mag 1 stun. Which means at even using it to buff attacks that already have a stun isn't going to have a noticeable effect.

If the proc even fires. I know that at least one Stun proc never even tries.


@Roderick

 

Posted

I don't think it does, but could someone tell me whether this proc works (on the bad guys) in a taunt aura power like Invincibility? Thanks in advance.


 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
I don't think it does, but could someone tell me whether this proc works (on the bad guys) in a taunt aura power like Invincibility? Thanks in advance.
Nope, not a chance, because taunt auras don't take taunt sets.

IIRC, that rather daft decision dates back to a bug with the interactions between the chance to stun proc and taunt auras, with the proc firing on the individual with the taunt aura as well as opponents, thus in some cases making the tanker/scrapper/brute 'pre-stunned'.

Rather than fix the bug, they took a slightly cheesy short cut and removed taunt sets from taunt auras... Why yes, I am still mildly irritated by that decision, why do you ask?

And yes, I know the standard code rant applies, and I have no idea how complex it would be to fix the issue, and it may very well be completely unfixable, but just from a logical point of view, having a power you can slot for taunt but not put taunt sets in seems... odd.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.