ChaosExMachina

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  1. So I attempt to inject a non-cliche argument (what does the attacker gain?) into this cliche debate, and what do some people do?

    IT'S OKAY BY THE RULES *repeat ad nauseum*

    That argument has nothing to do with the question of whether one SHOULD do it. Stage 1 morality is generally not effective in a moral debate.

    Quote:
    Originally Posted by CactusBrawler View Post
    I guess ultimately the issue raises two questions, is it okay to be a jackass, just because the rules allow you to?
    This is kind of what I am getting at. Let's put it this way:

    I go to a PVP zone. I discover a team trying to fight AVs.

    From experience, I know that those who organize these teams often need to do a ton of recruiting. There are not enough people available most of the time. When I joined such a team, it took 2 weekends and some of them, particularly Statesman, could only be taken with one team if that team was better than your average PUG. The main person who wanted the badges was able to join only during certain times. The heroes in zone were nice enough to let us do it. That was before i13 made enemies super strong too.

    They ask me to let them do it politely. There is no bounty or benefit to me attacking other than the inf and very unlikely chance of recipe drop. It also won't be particularly interesting since I could kill them just by so much as buffing the AV. I am aware that if I do stop them I could ruin hours of effort and they might not be able to try for quite a while.

    You'd better believe that attacking them, for no reason other than possible enjoyment of frustration of others, would be trolling, sociopathic, or whatever. It would be entirely within the rules, consistent with the intent of PVP, and not GM-actionable. But that would not make it anything other than schadenfreude.

    Quote:
    Originally Posted by Atheism View Post
    I'm sorry, but I have no sympathy for someone who cries and ******* about being attacked in a pvp zone.

    I'm a sociopath now because I refuse to obey someone else's made up rules? Again, what makes them more important than me?
    I said "For non-sociopaths, PVP is fun because it is more interesting and challenging than PVE." I suppose there is recipe farming too, but the point is that a person whose primary interest is to frustrate a person they don't know is quite obviously performing sociopathic behavior. That isn't even a remotely controversial thing to say. Sociopathic behavior is that which demonstrates lack of empathy or social conscience. Perhaps somebody could try to dispute it instead of saying "oh, so now you call people sociopaths?!"

    Quote:
    Originally Posted by MunkiLord View Post
    You don't actually believe the junk you type do you?

    The way you think makes me laugh.
    What way of thinking might that be? Could you explain it?

    Quote:
    Originally Posted by BrandX View Post
    Let's see...today...I went into the first 3 PvP zones for the purpose of badge collecting.

    Point is. You're saying yes to being killed in a PvP zone, by another player, when you enter that zone.

    This isn't a matter of forced consent. Or rules lawyering. This is matter of you the one going into the zone saying "Yes. I know the risks. I'm going in." and thusly turning on your flag to be killed by other players.
    None of that is in dispute, but the moment a person says they don't want something, regardless of previous behavior, it is not consentual, IMO. But I don't want to argue personal interpretations of the word consent.

    Quote:
    Originally Posted by BrandX View Post
    Now if they had asked me. Likely would have left them alone. Well, except maybe in Sirens, but I don't really PvP in there, I prefere to PvP in RV/Arena, where I have access to every power, but Siren's has a bounty system, so if they're your target, you really have to go for it.

    This isn't being mean. It's playing how the one was designed to be played.
    That I agree with totally. What I'm speaking of is a whole other scenario, where a person is asking not to battle, and there is no benefit to the attacker.

    Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Yes, for you and your kind.
    Stay classy Twixt! I suggest your next study should be about supposed sociologists who are incapable of making an argument other than "it's within the intent of the zone" or ad hominem trolling.

    That, or scam research funding to study whether people get mad when you point at them and yell "I'M NOT TOUCHING YOU! I'M NOT TOUCHING YOU!" even in absence of rules against it.

    Quote:
    Originally Posted by BrandX View Post
    Do you stop attacking PvE mobs, when they get stuck in such way that they can be attacked, but don't fight back at all? Not counting holds, I mean they get stuck in the enviorment, they can be attacked and yet they can't attack back?

    Same thing.

    Player vs Player means exactly that...you're opponent is a player. If they're AFK, would rather not fight, suck at PvP...doesn't matter.
    ...Wow. Are the feelings of that person even remotely relevant? Mobs also generally have better rewards.

    Quote:
    Originally Posted by Lemur Lad View Post
    Quote:
    Originally Posted by CactusBrawler View Post
    Red Cross.

    War journalists.
    ...get blown up and shot at just as much as anyone else, sometimes more. There's a reason medics stopped wearing the red cross after Korea.
    This would make a very interesting defense during one's trial for war crimes!

    Never mind that any soldier caught doing this would be in big trouble. I want to get past the stage 1 morality here. The debate is not about whether PVP by duress is against the rules, but whether it is rude. That argument, if you do mean it as a defense of surprise PVP, implies that a soldier who kills journalists is acting appropriately.

    Quote:
    Originally Posted by Suspicious_Pkg View Post
    Next time just pretend you don't understand. Make your first response back to him 'habla espanol?' and blast the crap out of him.
    Hilarious. I wouldn't do it unless they were being jerks, but hilarious.

    Quote:
    Originally Posted by Myriad View Post
    If you take this discussion to a meta level it's obvious that there is a problem. No matter what arguments you prefer or who you think is right. The fact alone that this discussion fills large threads again and again, endlessly repeating the arguments from both sides, clearly shows that the current situation is NOT ok. Sure, we all can live with it. Some better than others. But lets face it. This fight isn't necessary nor is it productive or helpful to the game in any way. Actually it's worse. It has the potential to frustrate people on both sides and this isn't good for a game that is supposed to be fun. This is why I think it is bad game design to have things in the game that give reasons for nonPvP people to go into PvP areas, intentional or not. It's like placing cheese in a mousetrap. And it is very unlikely that the mouse is happy when the trap is sprung.

    There are several scenarios how you could solve this. They all have in common that you have to eliminate the bait from the PvP zones.

    Some people would still complain, that is certain. But I believe it would be much better than it is now. The nonPvP crowd can do whatever they want without ever having a reason to go into a PvP zone. And the PvPers are among themselves and are no longer irritated by nonPvPers. And if the devs finally have success in making PvP attractive by giving players a PvP game of fun and fame we will see many people switching from the nonPvP to the PvP side. Wouldn't that be nice?
    Good points. I am a PVPer actually, but bad arguments are bait for me to start up some forum PVP.
  2. Quote:
    Originally Posted by ChaosExMachina View Post
    You're being rude. PVP should involve consent, or it isn't any fun anyway. What is the point of PVP against a target that doesn't fight back? Even PVE is more interesting than that.

    People who fight those who don't want to fight, whether PVEers or duelers, are bad sports and trolling even if what they do is within the rules. If defeating some person who's trying to do somethng else and can't even fight back effectively is entertaining to you, then you are a troll and have no sense of competitive PVP pride.
    Quote:
    Originally Posted by BrandX View Post
    Isn't consent given when you go into a PvP zone?

    Don't want to PvP, don't go into zone.
    If a person says not to do something, they are not giving consent. To state otherwise because "you signed it" demonstrates a lack of understanding of what the word means. What you're talking about is more akin to the legal principle of consent.

    Who said anything about not wanting to PVP? Sometimes they interrupt duels, not just badges, though that isn't such an issue now that arena works anywhere.

    See, this is one of the things that sucks about discourse now. Nobody even debates what the other person is saying, they just either argue with an alternate meaning of the words that were said:

    See, it IS consent if you use this meaning of the word! Never mind that "PVP should involve giving technical consent by entering a PVP zone, or it isn't any fun anyway. What is the point of PVP against a target that doesn't fight back?" makes absolutely no sense in the context.

    or classifying them into some group, and then debating with your stereotypical perception of that group:

    Aha! You complained about attacks in a PVP zone! You must not want to PVP, even though you specifically referenced duels.

    And thus armed with these 2 awesome debating techniques, the masses of the internet can win any argument simply by covering up the main point under a 10 page pile of drivel about word definitions or arguments about group stereotypes.

    The POINT is that there is no fun to be gained from PVPng an unprepared person who is not able to fight back, unless you are getting jollies from causing them to be frustrated, which is the essence of trolling. For non-sociopaths, PVP is fun because it is more interesting and challenging than PVE.
  3. You're being rude. PVP should involve consent, or it isn't any fun anyway. What is the point of PVP against a target that doesn't fight back? Even PVE is more interesting than that.

    People who fight those who don't want to fight, whether PVEers or duelers, are bad sports and trolling even if what they do is within the rules. If defeating some person who's trying to do somethng else and can't even fight back effectively is entertaining to you, then you are a troll and have no sense of competitive PVP pride.
  4. There's obviously going to be more to them than generic zombies/cannibals, but this group does not sound very interesting, even if they do have some mysterious origin.
  5. How can I join some of Smurphy's teams?

    Why doesn't he like huge masses of gang war? I mean, it would be pointless if the whole arc did it, but what about 1 level?
  6. Much ado about a completely irrelevant topic that should receive no dev time. The discussed button would be a nice convenience, but not to make you see less huge numbers while searching.
  7. Quote:
    Originally Posted by Chriffer View Post
    Make up an example like Roderick did. Use something totally unrelated to City of Heroes. Then let's e-mail it to some economics professors and see what they think. Make sure you use a phrase that is similar to "the largest supply is here so the largest demand is here".
    Shopping mall brings customers to multiple stores because of convenience, thus supply leads to demand. Megastores use similar principles.

    The large supply of 50s makes it more convenient to buy them than IOs at other levels. If you are in a hurry it would be stupid to leave bids at 49.
  8. Wow this is the first time I've heard of a company penalizing pre-orders.

    Apparently the only advantage is being able to use the powersets early, and it costs more?

    The answer is simple. I won't pre-order.

    Somebody in marketing is not doing this right. This means less will pre-order and the rules are incredibly confusing too.
  9. GMs should be in AE because it can be fun!

    Sheesh, more options are a good thing people. Just avoid arcs with them if those arcs don't make them optional.
  10. Quote:
    Originally Posted by NarfMann View Post
    After playing STO, I now understand CO. They put it out with so much promise so they could sell lifetime subs to have enough money to speed up the development of Star Trek, which they expect to be successful.

    I think CO was just a fundraiser for STO, and I'm okay with that.
    I've played the STO beta and it is blatantly a mass-produced game built with an engine that was designed for CO rather than Star Trek. The reviews will be brutal and fandom can only get them so far.
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I doubt they're willing to change up the system like this, since IOs have been around for what, nearly 3 years now? I really wish they'd thought to do this from the start, though... it's a much simpler, cleaner and simultaneously more robust way to handle both the invention system and the market.
    When it came out, I wondered why they bothered with recipe levels. It only serves to make each level unbalanced with the others, complicate searching, make low levels compete with high levels for some 30ish recipes, and much more.

    I suppose the idea was to prevent level competition, but the way it is set up, with some of the most desirable recipes at 30 and no set bonus exemping, does the opposite.
  12. Quote:
    Originally Posted by Red Valkyrja View Post
    Are you kidding? After having "taken Statesman's cape from his cold, lifeless body"?*



    *Best HeroCon quote evah!
    What was the quote context?
  13. The best suggestion, and most of them are good, is the regen debuff.

    There are just a few buff sets with it that are always in demand for GMs and AVs, and giving that to TA would at least give it that niche while providing more sets with that ability for more flexible teams.
  14. I propose that these should be set up both regularly and as spontaneous events.

    Blasters and Doms only. The objective is to spam wins rather than avoid defeats.

    What times would work best? Preferably this would be daily.

    To start with, I will be hosting such an event at Virtue, 7:00PM Pacific tonight.
  15. How likely am I to find:

    RP
    PVP
    Teams
    TF

    What would you say is Infinity's identity, or its unique qualities vs. other communities?

    Why are you here?

    How does it rank in activity? After #3 Justice, the others jump around the list a lot.

    I remember reading that a particular shard has a lot of arena activity, and it wasn't Freedom. Was that Champion, and if not, do you know which shard it is?
  16. How likely am I to find:

    RP
    PVP
    Teams
    TF

    What would you say is Infinity's identity, or its unique qualities vs. other communities?

    Why are you here?

    How does it rank in activity?

    I remember reading that a particular shard has a lot of arena activity, and it wasn't Freedom. Was that Infinity, and if not, do you know which shard it is?
  17. It's because the D looks like a sleazy place. What do you expect when the devs populate it with cagedancers?

    Just open the chalet permanently, let people go there, and the stigma goes away.
  18. It would be cool if you are right because I want that log out ability.
  19. And if there is a new tutorial, how will that work?

    The best would be a merged Oro in which the tutorial zone you go to is determined by what you are (so if you started as a Prae you go there regardless). The exit leads to every zone that each of the other versions has, but heroes/villains can only access some while rogues/vigilantes can access any. Silos would grant the TF by what the leader of the party is, and as a rogue/vigilante you get the full arc lists.
  20. Is there any reason to suspect issue 17 will be before instead of part of GR?
  21. Quote:
    Originally Posted by BrandX View Post
    No...let's not see a motorcycle power. If they put that in, everyone would all of a sudden become Superspeedsters overnight.
    What game are you playing in which everybody (hyperbole) isn't a superspeeder now? Especially if you count the hasten users.
  22. Quote:
    Originally Posted by Catwhoorg View Post
    Besdies the 'transport hub' comments.

    One reason behidn this is such that the no travel powers setting is actually meaningful.

    If you could get to every mission zone, where is the real 'handicap' of that setting ?
    You can get to every door by walking and jumping, so what IS the point of that setting?

    There isn't one. It's just a way to be annoying.

    Travel sinks were a bad idea in 2004. The big difference is that the industry started to realize that a lot later than players did.
  23. Quote:
    Originally Posted by War Witch View Post
    So we added information to the UI so that players could read the backstory and/or find out some strategy or how the event works and how to get to the GM at the end.
    Which info is that and how do we read it?

    I just noticed the enemy info text.
  24. Quote:
    Originally Posted by Mr_Squid View Post
    Doesen't that mean that the population growth on Primal Earth would be crazy?
    There is no evidence that more than a few people in the universe have reproduced, particularly within 20 years.

    Obviously the population of the city is sterile. The reason is up for speculation, particularly if it is entertaining.
  25. Why does this go to "people will gimp themselves" every time?

    The best way to stop that is to make a true open archetype unlockable at 50 so that they learn powers with the static ones.