Expand Oro destinations
*chuckles*
You DO realize the Ouro system has a built in teleport to send you to the contact you need? (once you get the mission, clicky the biiiig crystal.)
So, I've solved your suggestion.. unless you were just trying to find an excuse to get your transport hub improved.....
The last thing it needs is to be turned in to an all-encompassing transportation hub, which gives you no need to ever walk anywhere other than limited distances inside zones.
*chuckles*
You DO realize the Ouro system has a built in teleport to send you to the contact you need? ![]() So, I've solved your suggestion.. unless you were just trying to find an excuse to get your transport hub improved..... The last thing it needs is to be turned in to an all-encompassing transportation hub, which gives you no need to ever walk anywhere other than limited distances inside zones. |
You DO realize contacts aren't always in the zone the mission is in?
I remember the good old days when we took the Yellow or Green Line to places.
We still have a trams, right?
Otherwise, one could use Pocket D, RWZ, Mission Teleporter, ferry, zone door, or a base (if available).
There are so many ways to travel already I don't think we need to turn Ouroboros into a travel hub. It's already so much easier to get around in this MMO than others as it is.
Besdies the 'transport hub' comments.
One reason behidn this is such that the no travel powers setting is actually meaningful.
If you could get to every mission zone, where is the real 'handicap' of that setting ?

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Besdies the 'transport hub' comments.
One reason behidn this is such that the no travel powers setting is actually meaningful. If you could get to every mission zone, where is the real 'handicap' of that setting ? |
--
Does this option disable travel powers or just flag as missed if you use one?
An excellent point Cat.
The setting disables travel powers.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
*chuckles*
You DO realize contacts aren't always in the zone the mission is in? |
And this pretty much indicates "I want my transport hub improved, but need an excuse to suggest it." to me. It really does.
So if it disabled the Oro portal it would only help you get to that first mission to start things off.
|
It should remain even under the most strict powers disabling settings.
There is however a bug with it last time I checked that messes with availability when exemped

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
The Oro Portal is not a travel power.
It should remain even under the most strict powers disabling settings. There is however a bug with it last time I checked that messes with availability when exemped |
So if you want to get a badge for not using traveling powers in a storyline you shouldn't have access to the Base TP, Oro Portal, Pocket D port, or Went/BM port powers.
I consider teleporting to another zone traveling.
So if you want to get a badge for not using traveling powers in a storyline you shouldn't have access to the Base TP, Oro Portal, Pocket D port, or Went/BM port powers. |
(Hmm not 100% sure on the Wents/BM I think its greyed out but would have to verfiy)

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
It seems not. I never understood why we have to run across 2 zones to do a mission if we don't have a SG.
|
To pad/fill/stretch out subscription/play time.
Also, to give you a chance to see more of the city, which was kind of impressive 5 years ago, and to use your spiffy cool superheroic travel powers, which you could get as early as level 14! No waiting until level 40 for a horse!(*)
(*) Sure, now The Other Game is letting people have mounts as early as level 20, because they learned the same lesson our devs did: walking is boring, and players don't like having their time wasted on travel for its own sake.
My characters at Virtueverse
Faces of the City
Also, to give you a chance to see more of the city, which was kind of impressive 5 years ago
|

(If A, may I please remind you that we do, at least theoretically, still get new players now and then.)
A mix of the two, I suppose. Paragon City was a significant achievement in MMO worldbuilding circa 2004, even if they did have to break it up with War Walls; sure, it's missing a lot of things a real city has, but look at what it does have and how much explorable area there is. It's neither fantasy nor sci-fi, either, which was (and remains) the most-trodden ground in the genre.
People (like the one I was responding to here) did get tired of crossing zones just to get to the mission door, however, especially when we didn't have the shortcuts we do now - Pocket D, Ouroboros, an expanded Green Line. Heck, the original PDP door got moved because people were using it almost exclusively as a convenient shortcut, messing up the original game design of having to cross Steel Canyon the long way to transfer from Yellow to Green. And the wide-openness comes from having two redundant zones at almost every tier. When it came time for CoV, the Devs took the lessons of their first attempt to heart and condensed the experience. Some people liked the more compact world and convenient missions, while others found it cluttered and claustrophobic and overly linear. *shrug* Can't please everyone.
My characters at Virtueverse
Faces of the City
It seems not. I never understood why we have to run across 2 zones to do a mission if we don't have a SG.
|
MMO kids these days.
What would you have done in the glory days of UO and EverQuest? Even Horizons..
Games where you had very little options for increased travel speeds, and would often spend 10+ minutes just running to where you wanted to hunt (I think in Horizons my favorite hunting ground was 15 minutes from the nearest city), and then spend that same time running back to where you had to go to sell loot.
With very few exceptions, even without anything but sprint, running across 2 zones is like.. maybe 7 minutes time. Most travel powerless builds boost their run speed through Swift, and slotting Sprint. And most people don't even DO no travel builds.
this game gives us incredible travel options, and even considering that, it's rarely ever a long run back to where you need to go. There is no real reason to reduce the travel times further.
Why not just give everyone a 30 second recharge mission teleporter, that will take them directly to the mission objective?
And like I said: five years ago, that WAS the state of the art. That was the dominant paradigm in MMO world design.
These days, a lot of players don't have the patience for that kind of transparent "filler." Sure, the hunting and crafting and whatnot are still grindy as heck, but at least the player is engaged, not watching their avatar's rear end for ten boring minutes as they walk/ride/fly to the next waypoint/town/jumpgate.
My characters at Virtueverse
Faces of the City
And like I said: five years ago, that WAS the state of the art. That was the dominant paradigm in MMO world design.
These days, a lot of players don't have the patience for that kind of transparent "filler." Sure, the hunting and crafting and whatnot are still grindy as heck, but at least the player is engaged, not watching their avatar's rear end for ten boring minutes as they walk/ride/fly to the next waypoint/town/jumpgate. |

Should change oro to only send you to the zone with your oro mission in it. And ONLY oro missions / flashbacks.
Shouldn't be used as a lazy way to travel and I suspect that's what this thread is really about.
You do know thats the whole reason why it still hasn't been expanded right? 95% of the people using ouroboros aren't even doing flashbacks or missions. Its just a super mario brothers warp zone.
Friends don't let friends buy an ncsoft controlled project.

Besdies the 'transport hub' comments.
One reason behidn this is such that the no travel powers setting is actually meaningful. If you could get to every mission zone, where is the real 'handicap' of that setting ? |
There isn't one. It's just a way to be annoying.
Travel sinks were a bad idea in 2004. The big difference is that the industry started to realize that a lot later than players did.
A game is not supposed to be some kind of... place where people enjoy themselves!
Wait, weren't you the one that was all in a "well, maybe the whole game should just be a closet with a mission terminal, a door, and a trainer, then, would you like that?" huff when people were asking for reduced travel times a while ago?
![]() |


I'm a firm advocate of sense-of-world. Of tedium, especially tedium deliberately inserted to stretch out subscription time? Not so much.
(Makes you wonder why I'm playing an MMO, then. :/ )
My characters at Virtueverse
Faces of the City
Hi:
I been doing some of the Oro retro missions, and often they wind up sending me to a zone not covered by the Oro portal system.
It would be nice, QoL, improvement if the zones one can be sent to by Oro flashbacks were included within the Oro portal system such as Kings Row, Sky, Steel Canyon, Faultline, and Brickstown for instance.
I would like to see connectivity to Cimerora and RWZ as well, but I can see technical issues with level entry limits.
I would like, but I could see where it could not make sense, for hazard zones such as TV, Striga, DA, Eden.
Hugs
Stormy