Expand Oro destinations


Captain_Photon

 

Posted

Quote:
Originally Posted by Noyjitat View Post
Should change oro to only send you to the zone with your oro mission in it. And ONLY oro missions / flashbacks.

Shouldn't be used as a lazy way to travel and I suspect that's what this thread is really about.

You do know thats the whole reason why it still hasn't been expanded right? 95% of the people using ouroboros aren't even doing flashbacks or missions. Its just a super mario brothers warp zone.
Actually you are reading me wrong, but your suggestion is actually wonderful!

Would love to do my thread, return to Oro and then use the Oro portal to take me to the next mission. That is genius in its simplicity!

Would be really great, that when I press the "exit" button upon mission completion, it automatically takes me back to Oro. I then set the mission, click on the portal and voila! I am at the right zone.

I had not originally intended this post as a inter-planar/zone hub, but frankly that is not too bad of idea either. I been in this game since early beta, and frankly traveling the length of Steel Canyon or Sky is simply annoying by now. I have totally mapped every single pixel of just about every single zone in the game both blue and red with as many as 15 different alts each. Yes I have 30 level 50 alts, I need a life....ha ha ha

True there are "other" short cuts such as the use of a base, I don't own one myself and frankly I am tired of the "drama" many SG/VGs comes with, there are other short cuts you can simply buy such as Mission Transporter and Pocket D, yet why should folks have to buy them to avoid the annoying travel. I kinda like choice, if you are new to the game, or simply happens to truly enjoy traveling in super mode; super! Enjoy it by all means. But I have a question, just because you happen to love traveling for 10 mins thru steel canyon and other zones, what makes you think, I do? Why should it matter to you, if I can just by pass the needless inter zone travel? Why should you care, if there is a choice?

Hugs

Stormy


 

Posted

"Annoying travel"

"Time sink"

.. *sigh* First, the "no travel powers" of TFs/Ouro missions? It's not there to "be annoying" it's there so that players who wish to can add some challenge to their missions. It's not mandatory.

And second.. Even when you discount Ouro, Pocket D, and the Mission Teleporter, City of Heroes is one of the easiest games I have ever played for travel. Most single player RPGs are worse for it. Hell, it still ranks pretty high in easy travel if you discount travel powers!

With every time people say "make travel shorter", it gets closer to the point people joke about of the entire game being 1 room, with a mission terminal, crafting table, WW employee, Vault wall, and a door.
Then people will want that room made smaller because ".. it's so annoying walking ten feet!"


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Actually you are reading me wrong, but your suggestion is actually wonderful!

Would love to do my thread, return to Oro and then use the Oro portal to take me to the next mission. That is genius in its simplicity!

Would be really great, that when I press the "exit" button upon mission completion, it automatically takes me back to Oro. I then set the mission, click on the portal and voila! I am at the right zone.
One problem with this: The Hunt missions that are in many of the arcs.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
One problem with this: The Hunt missions that are in many of the arcs.
Ya, this could be troublesome, but in many arcs they tell you were you "have to hunt" so it may not be as bad, but some arcs do give you freedom of choice, perhaps the oro arc may send you to a dev recommended zone...

Despite some folks objections to the highway hub, it may just be simplest to just add the zones instead of a custom oro thread interface, which would be much more role play perspective appropriate, and I totally like.

On the other hand I frankly can't see why its such a big deal for players to have the choice to avoid inter-zone travel. If you like, want, require for immersion purposes to inter-zone travel, by all means enjoy yourself; if you don't, why go thru it? For myself traveling thru Sky or Steel for the millionth time is far from exciting, and it actually detracts from my enjoying the thread itself. I also fail to see the relevance into going into extremes and then rationalizing based on such an extreme. If we are going to accept extreme rationalization, then we should discontinue playing this game, for the cathode-rays emanating from the display screen will make you blind....Ha ha ha ha, but at least burnt into my retina is the streets of Steel Canyon...Ha ha ha ha,,, Oh wait could this be a Nemesis plot?


Stormy


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
One problem with this: The Hunt missions that are in many of the arcs.
Well, we'll just have to go through and expunge all hunts from the mission catalog, then.

... Actually, that wouldn't hurt my feelings at all if they did that.