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Quote:Actually I'm pretty sure what the OP is talking about has to do with changing to different tiers of the different Hybrid powers. As such, it's actually NOT because of problems unlocking the Hybrid slot, but because nearly everyone uses the 1 inf Empyrean Merits in beta to immediately jump to T4 without testing the intermediate stages.They put in a new feature that requires specific content to unlock with no alternate paths (like the Astral/Emp vendors). As such, screwy behavior like this gets missed. Simply because you can't find enough people to do the content enough to unlock you.
The only way to have accurately (that is to say, not through luck) caught this bug before launch would have been to disable the penny merits from the Ouro vendors. -
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Fiery Aura handles fire damage really well and adds more to your damage potential than any other defensive power set. That's why fire damage is favored by AE farmers.
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Quote:Lots of debuffs (especially -Regen, so ask everyone to at least TRY for a Longbow Cataphract Lore pet, which are T3/T4 Core options), 3-4 Ultimate inspirations each run to combat the effects of "the purple patch," and a bunch of +Damage. Hold onto the Lore pets until he's down to 30% health, and make sure to keep Ultimates active every they drop (IIRC, they last 2 min each).Again, very good job, wondering if anyone can tell me what you feel the most important tactic(s) was/were which won the badge ? Having attempted this twice previously, any help is appreciated.
Also, make sure people actually MOVE when Tyrant is about to fire his lightning AoE. Pets can't get hurt by it, so they're fine mobbing him... but a lightning blast will take down a player in just a few seconds. Ranged fighters and debuffers should be able to continue spamming attacks, but the lightning fields do unfortunately create a window where melee fighters have little they can participate.
Finally, it never hurts to dump a couple Team Insps if it's something you're invested in. Reds or yellow/reds are very helpful, but purples, oranges and purple/oranges can't hurt either.
Oh, another weird trick I almost forgot about... somebody found out tonight that using Poison Trap on Tyrant would occasionally make him vomit (as it's supposed to), but with a little lucky timing, it'll interrupt his lighting field attack.
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MP also ran a standard run for practice right before the Really Hard Way run, just to get everybody warmed up and used to dodging the lightning. -
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And for the hat trick, MP does it again with a less-optimized league.... I now have The Really Hard Way on my Scrapper!
Thanks MP!!! <3 -
MADAME PISTACIO of the Victory Server just led a league to complete the Really Hard Way challenge!
Wish I could have gotten the badge on my main, but I was very proud to be part of this on my Controller. -
Freebie Friday item this week:
Warwolf Whistle (5 Charges) -
Don't ignore the fact that Jack created the Statesman character prior to working on CoH. If he decided to get spiteful and threaten a copyright lawsuit (which I don't think anyone would put past him), Paragon wouldn't have had much other choice. A cheezy, one-dimensional character isn't worth whatever negative publicity a lawsuit would have generated.
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Quote:Wouldn't that be +6 with Incarnate shifts? Alpha +1, Omega +1, Destiny/Lore/Mind/Vitae +4 (Incarnate shifts only)?Just speculation of course, but I think we will be at 50+5 once the current slots are done. I'd guess incarnate shifts for both Mind and Vitae and a full level shift for Omega. No reason reason but symmetry and a gut feeling.
--Rad
I'll be honest, I've kinda been wondering if they'll do something weird with Mind and Vitae where they'll each offer "half" an Incarnate shift, requiring both to be T3/T4 slotted to get +1. -
Quote:You're ignoring the obvious here--it says hypothetical level 60. At no point does it ever say "You will con as level 60 for combat purposes."One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.
Semi-check. We get ten "slots" that make us more powerful, but only Alpha is a universal Enhancement, and we only have access to three so-so sources of level shift. They're certainly not achieved through the Alignment system like the previous point indicates.
I generally consider every Incarnate power I unlock and slot to be an extra "level," because each makes me stronger than I was previously. (That's not to say I call myself a level 56 Scrapper or anything; I con at 50+3.)
Quote:Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
I can't quite call this a check, because it happened before the expansion. And after Mr. Bruce said it would never be done. (-:
Quote:Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
You fight a giant Shivan and everything! No check for this one because it's obviously talking about something that never happened the way it was described. -
Interesting... An argument could be made for getting the devs to allow them on iTrials--all powers that are purchased from the store with real money are supposed to be usable in all content.
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Quote:My best friend is a UI specialist. I tried to get him to apply a couple years back when he was out of a job, but he gave me the "you're talking crazy" look.The two help wanted ads for UI specialists is still up on the site.
<weeps>
(Living on the opposite side of the country didn't do much for his interest in the job, either.) -
Warbaby, NOBODY earns yearly veteran badges anymore. The time tracking system is completely broken. It's been broken since the switchover from "Veteran Badges" to "Paragon Rewards Badges" when Freedom launched in September.
Nobody is earning their 1 or 2 or 3 or 4 or 5 or 6 year badges, either. It's not just the 7 and 8 year vets who are having troubles.
The system got broken, and I have a feeling the reason they haven't fixed it yet is because it was broken on NCSoft's end, not Paragon's. -
They initially tried to revamp PVP for two major reasons: because a lot of players just didn't like it and the nerfs made to players in PVE for PVP reasons (since the systems were originally one in the same), and because "City of Hero" (the Korean port of the game) was floundering, and the investors felt that a more active PVP community might save it. Castle, the lead powers developer before Synapse, heard the complaints of what people didn't like about what is now usually called "i12 PVP" and came up with some ideas on how to counteract those problems, as well as a way to divorce the PVE and PVP systems so players would no longer have to worry about being nerfed for balance in one system while participating in the other. (See Energy Melee: once the king of single target damage, now one of the most underperforming attack sets in the game in all areas but burst damage... mostly because it was considered overpowered in PVP.)
After Castle's initial round of changes--which were intended, as I said, to be the first steps in a long-standing project--the members of the PVP community who had been invited to the beta hated it and leaked all the changes outside of the closed beta, all but ruining the developers' ability to get decent data and feedback on the changes. There were harsh words on both sides of the ensuing arguments--one of the former community reps actually lost his job over a comment he made retorting to the already enraged PVPers--and it was decided to put PVP in maintenance mode until things had cooled off enough to try again.
Unfortunately, Castle took another job offer, so PVP hasn't changed a whole lot since. The existing development team is understandably wary of broaching the subject again, though Posi has said on record a few times that they have some ideas they'd like to try when they've got room in the development schedule, but it is unlikely that they'll be anywhere near as sweeping as those changes made in i13.
(In my humble opinion, PVP isn't really any worse off after Issue 13 than before it. Some things that were problems before were fixed, some new problems arose as a result, but mostly, the changes that Castle made were cranked all the way to 11 when they should have been set more in the 2-5 range.) -
Quote:Hey, a friend of mine has a really friggin' awesome Wicked Witch-themed staff user that uses the broom. That's totally magic-themed.I guess after they made the broom and the pool cue, they just didn't have enough time for silly things like wizard staffs or spears.
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Quote:Have later trials drop more salvage, with a salvage roll after every major confrontation? Allow Common and Uncommon salvage as rare drops from combat in later trials? Have "Advanced Incarnate Shifts" tied to the new slots that only function in the new trials to keep people from "outlevelling" the existing trials?That wouldn't solve the problem of massively overpowered players farming the earlier Trials - it might even encourage it.
And to be fair to Ultimus, the only part of his plan I was shooting down was the new currency bit. They can start capping BAF, Lambda and Keyes to give out only Common and Uncommon reward rolls upon completion once you have both Hybrid and whatever its partner is unlocked. As long as A) they still give out at least 1 Empyrean Merit per day and B) they still give a reward roll upon completion, then they still allow players to work towards their goals at a day-by-day pace, though they cease to offer a chance at the big rewards. -
Quote:Neither the developers or players want this.Thats easy enough, base the reward table on what level you are or do what WOW does and introduce a new Merit.
The best solution would be to simply increase the amount of salvage necessary to craft later Incarnate powers. A Tier 1 suddenly requires 3 Commons, 3 Uncommons and 2 Astral Merits; a Tier 2 requires 3 Commons, 3 Uncommons, 2 Rares and 4 Astrals and 1 Empyrean Merit... and so on.
I'm honestly really surprised they didn't do this for Hybrid. They were willing to charge Empyreans to unlock the bonus Alpha, Interface, Judgement and Destiny powers before people (rightly) complained that it didn't make any sense to do so... but that's because there was a precedent with the bonus Lore powers and the fact that some of the new powers fit thematically on characters better than others. But there shouldn't be anything stopping them from doing so on powers NEW Incarnate slots. -
Comment: This belongs in the roleplaying forum.
Ehhhh... You can make his background whatever you want, but if you try to go that way, you're very likely to hit a wall when the canon storyline takes a different turn or somehow invalidates your story. You're grasping at the seeds the developers have planted, but they're not even straw yet.
Oh, and when a Champion of the Well dies, his power goes back into the Well to be passed on to the Well's next champion... so no, he can't ascend even in death.
My advice? Remove any reference to the Well from his background now, since it's only a matter of time before it gets invalidated anyway.
"Dudeface Guy was a mighty, almost god-like warrior from another dimension whose Holycrap I'monfire armor allowed him to further tap into abilities that most mortals couldn't even dream of. A jealous rival attacked him during his rest period and managed to rend Dudeface Guy's armor, but was still no match for Dudeface Guy's natural abilities. With his dying breath, the rival cast shards of the armor throughout the multiverse.
Now Dudeface Guy searches Praetoria and Primal Earth for the few remaining pieces of his enchanted armor, his pace increasing as his strength nears completion once again. He wields his dimension's version of Excalibur, Awesomeness McSwordname, cleaving any who stand between him and and his full power." -
This.
And though I'd rather he were Street Justice/Willpower, I'm pretty fond of my namesake as a Katana/SR Scrapper.
... Also this.
Quote:While he isn't the most powerful character ever, he is litterally the first character I ever made for this game. He is my badging character and one of the few that I have IOed! I do every piece of new content with him and really enjoy how welll I have gotten to know his strengths and weaknesses on him. -