+15% damage from assault passive?


Black_Assassin

 

Posted

Yesterday i managed to upgrade my Hybrid Radial Assault to t3, thanks to some great drops, but each time i upgraded it a tier higher, I kept the passive bonus from the tier below, so now my passive damage bonus is 2.5% (Assault Genome) + 5% (Assault Radial Genome) + 7.5% (Assault Total Radial Graft) = 15% extra damage.
At first I thought it might be a bug because of me equipping T2 and T3 during the same play session, but even after logging off i still keep the T1, T2 and T3 damage bonusses.

Is this working as intended, or is it a bug, and should i only be given the T3 passive +7.5% bonus?


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Posted

Quote:
Originally Posted by Thoran_EU View Post
Yesterday i managed to upgrade my Hybrid Radial Assault to t3, thanks to some great drops, but each time i upgraded it a tier higher, I kept the passive bonus from the tier below, so now my passive damage bonus is 2.5% (Assault Genome) + 5% (Assault Radial Genome) + 7.5% (Assault Total Radial Graft) = 15% extra damage.
At first I thought it might be a bug because of me equipping T2 and T3 during the same play session, but even after logging off i still keep the T1, T2 and T3 damage bonusses.

Is this working as intended, or is it a bug, and should i only be given the T3 passive +7.5% bonus?

Something is def bugged and in my case i have both assault tier 4 and melee tier 4. I switched out the assault for the melee and was still getting the passive damage bonus from assault even though i had melee equip, o btw it doesnt work the other way around though , you dont get the passive melee when i switch back to assault.


 

Posted

Quote:
Originally Posted by Thoran_EU View Post
Yesterday i managed to upgrade my Hybrid Radial Assault to t3, thanks to some great drops, but each time i upgraded it a tier higher, I kept the passive bonus from the tier below, so now my passive damage bonus is 2.5% (Assault Genome) + 5% (Assault Radial Genome) + 7.5% (Assault Total Radial Graft) = 15% extra damage.
At first I thought it might be a bug because of me equipping T2 and T3 during the same play session, but even after logging off i still keep the T1, T2 and T3 damage bonusses.

Is this working as intended, or is it a bug, and should i only be given the T3 passive +7.5% bonus?
Its a bug - I have someone in my SG who has perma melee hybrid atm.

As in the toggle click is just not turning off - and because of the recent 'toggles dont turn off when logging' it will stay perma till fixed


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Posted

If I zone with my assault core active the buff icon and toggle stay permanently on, however it never generates stacks of +damage. Weird :x


 

Posted

As far as I can tell, all the Hybrid versions have variations on these bugs. It sometimes won't turn off, sometimes won't stack, and sometimes you lose the passive. Folks I play with were reporting getting multiple passives going on after slotting different Hybrids.

It's all kinds of broke.


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Posted

Quote:
Originally Posted by UberGuy View Post
As far as I can tell, all the Hybrid versions have variations on these bugs. It sometimes won't turn off, sometimes won't stack, and sometimes you lose the passive. Folks I play with were reporting getting multiple passives going on after slotting different Hybrids.

It's all kinds of broke.
This is part of why participating in Beta can be so damn irritating at times.

They put in a new feature that requires specific content to unlock with no alternate paths (like the Astral/Emp vendors). As such, screwy behavior like this gets missed. Simply because you can't find enough people to do the content enough to unlock you.

In the future, they need to put in unlock methods immediately and worry about gating it LATER.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
They put in a new feature that requires specific content to unlock with no alternate paths (like the Astral/Emp vendors). As such, screwy behavior like this gets missed. Simply because you can't find enough people to do the content enough to unlock you.
Agreed.

Quote:
In the future, they need to put in unlock methods immediately and worry about gating it LATER.
Maybe agreed. They could do that or set aside a window for testing the gate after which they basically bypass the gate. Sure, some (most?) people will just wait for the bypass, but some impatient ones will join the folks who actually want to test the gate content.


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Posted

Quote:
Originally Posted by UberGuy View Post
Agreed.



Maybe agreed. They could do that or set aside a window for testing the gate after which they basically bypass the gate. Sure, some (most?) people will just wait for the bypass, but some impatient ones will join the folks who actually want to test the gate content.

Honestly, for new powers like this, they need testing to avoid fustercluck situations like this. It's more important than making sure everyone runs through a mandatory piece of content just so that they know how "hard" it is. If you seldom or never run that content, no biggie. An occasional break of that content does little to or for you. But a power that's broken and misbehaving can affect you full-time.



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Posted

Not to mention the fact that, despite all of the 'forced' testing on Beta, the Mag trial still went live with a VERY significant bug.


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Posted

Quote:
Originally Posted by UberGuy View Post
As far as I can tell, all the Hybrid versions have variations on these bugs. It sometimes won't turn off, sometimes won't stack, and sometimes you lose the passive. Folks I play with were reporting getting multiple passives going on after slotting different Hybrids.

It's all kinds of broke.
I just see it as still more evidence of "testing excellence" on the part of our devs.

/sarcasm


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Posted

Quote:
Originally Posted by Hyperstrike View Post
They put in a new feature that requires specific content to unlock with no alternate paths (like the Astral/Emp vendors). As such, screwy behavior like this gets missed. Simply because you can't find enough people to do the content enough to unlock you.
Actually I'm pretty sure what the OP is talking about has to do with changing to different tiers of the different Hybrid powers. As such, it's actually NOT because of problems unlocking the Hybrid slot, but because nearly everyone uses the 1 inf Empyrean Merits in beta to immediately jump to T4 without testing the intermediate stages.

The only way to have accurately (that is to say, not through luck) caught this bug before launch would have been to disable the penny merits from the Ouro vendors.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Actually I'm pretty sure what the OP is talking about has to do with changing to different tiers of the different Hybrid powers. As such, it's actually NOT because of problems unlocking the Hybrid slot, but because nearly everyone uses the 1 inf Empyrean Merits in beta to immediately jump to T4 without testing the intermediate stages.

The only way to have accurately (that is to say, not through luck) caught this bug before launch would have been to disable the penny merits from the Ouro vendors.
Well I did spend time on beta running with all levels of radial assault trying to pin down the doublehit damage, so I'll freely admit to having missed this problem if it did occur while I wasn't looking for it. I never would have spent the time to collect all the components needed to test multiple Hybrids the long way. Having to run 5 Magisteriums was remarkably tolerable compared to having to run 50+ trials to craft stuff.

Edit: Ofc since the whole "stays running permanently if you log off with the power on" exploit is live despite being reported I doubt that these issues are proving as simple as they might appear.


 

Posted

Quote:
Originally Posted by Black_Assassin View Post
Its a bug - I have someone in my SG who has perma melee hybrid atm.

As in the toggle click is just not turning off - and because of the recent 'toggles dont turn off when logging' it will stay perma till fixed
I, and a few friends have this bug also.
If your SG mate pays attention to the combat tab, assuming he/she has one; you'll see that its ineffective after two minutes, and have to de-toggle and wait for it to recharge to use it again.


 

Posted

Quote:
Originally Posted by Thoran_EU View Post
Yesterday i managed to upgrade my Hybrid Radial Assault to t3, thanks to some great drops, but each time i upgraded it a tier higher, I kept the passive bonus from the tier below, so now my passive damage bonus is 2.5% (Assault Genome) + 5% (Assault Radial Genome) + 7.5% (Assault Total Radial Graft) = 15% extra damage.
At first I thought it might be a bug because of me equipping T2 and T3 during the same play session, but even after logging off i still keep the T1, T2 and T3 damage bonusses.

Is this working as intended, or is it a bug, and should i only be given the T3 passive +7.5% bonus?
I saw something similiar to this earlier today. I changed from radial assault to core assault and I had passive boost as double stack but when I opened combat attribute and check numbers see only one was effecting me. My suggestion is open your combat log and check numbers to see if you are really getting all three boost.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Actually I'm pretty sure what the OP is talking about has to do with changing to different tiers of the different Hybrid powers. As such, it's actually NOT because of problems unlocking the Hybrid slot, but because nearly everyone uses the 1 inf Empyrean Merits in beta to immediately jump to T4 without testing the intermediate stages.

The only way to have accurately (that is to say, not through luck) caught this bug before launch would have been to disable the penny merits from the Ouro vendors.
Actually, people with multiple, different T4s could have caught this. Slotting two different levels of the same branch is a subset of the problem that changing what's slotted can cause the passive to stay active, no matter whether you're changing within the same branch or not. As such, it's more likely this would have been noticed if more people had unlocked multiple versions, whether in the same branch or not.


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Posted

Quote:
Originally Posted by UberGuy View Post
Actually, people with multiple, different T4s could have caught this. Slotting two different levels of the same branch is a subset of the problem that changing what's slotted can cause the passive to stay active, no matter whether you're changing within the same branch or not. As such, it's more likely this would have been noticed if more people had unlocked multiple versions, whether in the same branch or not.
I had all 8 hybrid T4's and I was changing between them alot to see different effects once a new update come to beta and only problem I had with them is if you equip from same tree passive bonus would be lost. I didn't see stacking passive bonuses bug on beta at all and they make a fix for the bug I reported this stacking issue begin after that fix.


 

Posted

Which really does nothing to counter what I am saying. The bug is not consistent. You didn't hit it. More people testing as you did might still not have hit it. But it would have been more likely, which is what I said in my past post.

There's no certainty that testing would have caught this had they hiven everyone who logged into beta all eight T4s the moment they logged in, but there's no question that limiting who had access to Hybrid made it less likely to be found.


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Posted

Crafted Assault Hybrid both T3's on my widow last night, slotted the Core side and got the 7.5 bonus. Ran one ITrial and got a VR. Crafted Assault T4Radial then equipped it. Now I have the passive 7.5 and the 10. Logged out to see if the bonus would fade and it's still there. Yes there is a bug.


 

Posted

Quote:
Originally Posted by Kangstor View Post
I saw something similiar to this earlier today. I changed from radial assault to core assault and I had passive boost as double stack but when I opened combat attribute and check numbers see only one was effecting me. My suggestion is open your combat log and check numbers to see if you are really getting all three boost.
Jup, I've checked combat attributes (and i actively monitor damage bonus), and it shows all 3 bonusses.


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Posted

As does mine in CA... it's show's both the T3 and T4 Bonus.