What is your favorite toon?


Aggelakis

 

Posted

So.. My only 50s that I play are a fire/ss , elec/shield , em/wp stalker, and fire/em blaster. All I ever do is PvP and farm.. And I've been really bored with it lately.. I'm trying to get out of AE and PvP and start doing more PvE. Like.. I want to get 50s without getting PL'd in AE.

My question is... in your opinion what is your favorite build? I want a build thats FUN to play.. It doesn't have to be overpowered like fire/ss but really fun to play. I've heard MMs are fun to play. Or like a katana/elec scrapper or something different. Just put your opinion


 

Posted

The trick is that fun to play is so highly subjective that's it's hard to really pin down. I can tell you what I have the most fun playing, but that's no guarantee that you'd have fun playing it - heck, you might actively hate it. I do recommend trying many different things, especially if you mostly just PL your chaacters rather than really play them, since there are probably whole ATs and playstyles you've never sampled. The only way to see if you'll like it is to try it.

For me, what makes a character fun is partly the powersets and partly the concept. I spend a lot of time on my names and costumes, because that helps me get into my characters and want to play them. So for me it's only partly about the game mechanics. I'd mentioning this because my list of favorites is colored by that preference. I couldn't pick just one, but I'm going to cover my top five and some reasons why I play them as much as I do. In no particular order, here goes:

1) Iscariot, my tri-form Warshade. I've always enjoyed Kheldians, though there are many people who are turned off by the complexity of the shapeshifting mechanics, the increased difficulty in making a good build and the loss of a unique look when in one of the other two shapeshifted forms (one Dark Nova looks just like another). I love my Warshade precisely because of how complex he is to play. If I'm on my toes, I can have a character who's a death-dealing AOE damage machine with instantly-restoring health and endurance coupled with capped resistances to all forms of damage. I'm a tankmage! If I mistime my powers, however, I go splat. I love walking that knife-edge. It's never boring and it's extremely rewarding to play, especially when I team with players who labor under the misconception that the AT is a joke. I take a certain pleasure in making those folks' jaws drop now and again.

2) Tetujin, my Rad/Rad Defender. A robot wielding the power of radiation, this is the character that started my romance with debuffers, and he's still my favorite. This character can and has single-handedly turned the tide of battle for a team and he really pulls his weight on an Incarnate league. Over the years I've refined his build to the point that he can lockdown large spawns and neuter anything that gets anywhere near him. Although many inexperienced players may think they need healers for serious play, it's my Rad that's often been the key to victory. I enjoy that.

3) Legerdemain, my KM/WP Brute. Carnival-themed and Praetorian, his powers are visually a lot of fun and I never get tired of running him. He packs quite a punch and he can hold his own in a fight, and he's only getting stronger as work towards the higher Incarnate tiers on him. The appeal for this character is his ability to play different melee roles - I can tank, I can scrap, and I nearly always lead the charge. It helps that he also has what I consider one of my best costumes.

4) Tin Mage Mk. V, my Dark Armour/Elec Tanker. This character is part of an entire stable of themed characters based on the in-game lore of a spellcasting robot called the Tin Mage. I really liked the idea and rolled up the character years ago, and now I lead a themed supergroup called the Tin Mage Corps. As with most of my Tankers, I built Tin Mage for survivability over all else. He has good AOE with Lightning Rod, but his damage output isn't a match for Legerdemain's above. Instead, I enjoy being one of the toughest Tankers around, able to main-tank in any situation. I prefer DA to Stone because with a high-end build I can be very nearly as survivable (more so against some things) with none of the drawbacks imposed by Granite. I enjoy being a reliable, sturdy and at the same time quick and maneuverable tank.

5) Shallow Graves, my Thugs/Dark Mastermind. The only villain on the list, rolled up before it was possible to have Masterminds heroside, he's a villain through and through, an undead Old West character who runs his gang just like he did his outlaw band a hundred years ago. As with the Warshade, I enjoy the complex challenge of managing my pets well - it's easy to just spawn the pets and set them on Aggressive and let them wreak havoc, but more difficulty to keep things under control. Masterminds are one of those things that's easy to do but hard to master (if you'll pardon the pun). Having an army-in-a-box also makes for very easy soloing.


I hope at least some of that was inspiring or helpful for you. It's my experience, take it for what it's worth. YMMV.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

As Justaris said it's most what you think is fun.

Since I'm here. Here what i find fun. Most of the following will be able to solo at least 0/2

1) Slayan: Demon/Poison Mastermind. My Favorite Concept Char. +2/3
Pros: Av Killer, Most if not all type of Debuffs.
Cons: Can't handle more then +2/3(4). Small AoE to Debuffs.
-

2) AnnihilationProtocol: Bots/Dark MasterMind. My go to Mastermind. +2/8
Pros: Mob Killer, Av Killer, GM Killer(Most), Def and Res, Debuffs(Mostly -Regen).
Cons: Medium Dmg, DoT Dmg, No Burst Dmg.
-

3) Omni-Nogard: Ice/Fire Tank. One of my older favorites. +1/8
Pro: Hard to kill
Con: Slow to kill (Tank Dmg )
-

4) OmniNogard: DB/WP Scrapper. Had this one since the day the sets came out. +1/8
Pros: Regen, Reco, Decent Dmg.
Cons: Combo System(at least to me).
-

5) Terrorize: Spines/Dark Scrapper. Love what i can do but was a pain to get to the point of fun. +2/8

Pro: AoE Madness and not needing to move. Proc the Auras and Bam. I only have 3 attacks in my Build. Spine Burst, Impale, Ripper.
Cons: High End Drain.
-

6) Skywave: TW/Ele Brute. My Anti Rikti Power Armor. +3/8 Rikti, +1/6 anything else.
Pros: Lots of AoEs, Able to fight mobs of +1(2 or 3)Rikti with barely any inps.
Cons: Spiders and Longbow.
-


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

I don't have any "toons," but my favorite character is my Grav/FF Troller, Pointsphere.

While he isn't the most powerful character ever, he is litterally the first character I ever made for this game. He is my badging character and one of the few that I have IOed! I do every piece of new content with him and really enjoy how welll I have gotten to know his strengths and weaknesses on him.

I am in the process of bringing him heroside again to grab some of the newer Hero-only badges.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
I don't have any "toons,"
This.

And though I'd rather he were Street Justice/Willpower, I'm pretty fond of my namesake as a Katana/SR Scrapper.

... Also this.
Quote:
Originally Posted by Thirty-Seven View Post
While he isn't the most powerful character ever, he is litterally the first character I ever made for this game. He is my badging character and one of the few that I have IOed! I do every piece of new content with him and really enjoy how welll I have gotten to know his strengths and weaknesses on him.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

There are a couple of toons that you should try.
At least, I think you should.

I am not avid with PvP - but, I don't mind it - and if mids' ever gets around to calculating the diminishing returns, I may do so more often.

I used to farm 3 or 4 times a week before converters came out - and it was generally relaxing - having a toon that can handle 4/8 with ease.

I do not know what possessed me, but one day I made a fire/mm blaster. Been playing this game for years -and there are still dozens of combos I've not tried! My main is an ice/ice blaster. I love blasters because they dish out damage you can see, damage you can feel.

Coming from a farming environment - you're used to AoEs for better efficiency. So, my gut tells me, you want something that could farm if you really wanted it to - but that would also be able to pvp if you made a second build for it, and lastly, be fun to play.

The Fire/MM, when built and played well can do all these things. Now, so can a lot of other toons -- but the tempo that a fire/mm blaster can be played at is fast - because of drain psyche, endurance is rarely an issue.

It's soloable and an excellent addition to any team.


You might also try an ice/ice- just because of Freeze Ray, and Bitter Ice blast. Most blasters have to be careful with bosses and lts - but with two holds, shiver, ice patch - so many tools- the ice blaster has very little to fear.

On a different vein, I'd recommend an ill/* controller - just for the controlled chaos. You get pets at 18 instead of 32, and if you build it right, it can be a blast to solo, team, pvp, whatever.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Broadsword/Willpower Brute....
....with my Fortunata second and Peacebringer right up near the Fortunata because of flexibility

Edit:
My Gravity/Time Controller is up there in my favorites because of looks and concept. Nothing beats "controlling time and space".
If a Brute could have a gravity and/or time attack set then that would be my dream character.




Some people prefer easy play and power while others prefer dfficult play and power or the challenge of difficult play and weakness or just completely concept(like my gravity/time which isn't bad but is no Brute and I still like it quite a bit).

easy + power = Brute all the way, Scrapper, Tanker, Blaster not as easy, Widow, Peacebringer(since their buffs definitely)
difficult + power = Mastermind, Controller, Dominator, Peacebringer, Warshade
easy + weak = Mastermind, Controller, Dominator, Tanker(these 4 depend on enemy you are facing and power set choices), Defender, Corruptor
difficult + weak = see directly above, not Tankers

Those categorizations are almost definitely wrong as well.


I just know 3 things:
1) Melee archetypes have to be in melee so they have a lot of defense and are intended to survive while taking the enemy down. They are powerful most of the time.
2) Mez protection, which melee archetypes always get really good amounts of, is amazing at making things easier.
3) The enemies in this game tend to always run into melee range and usually have hard hitting melee attacks. this makes anything besides melee archetypes difficult with their reduced survivability.

Honestly, if this had first-person-shooter gameplay then I would bet on the ranged damage dealers and mezzers, but it is not so I bet on the melee archetypes.


PVP is a different animal that is more dependent on things not tied to any one specific archetype and hardly makes any sense, to me.


 

Posted

As for me, I have 4 favorites which are as follows:
my ar/dev blaster, Top Flight Security
I love having 3 nukes to use.

My invul/elec tank, Black Marvel
Game changer with damage

my human form peacebringer, Evolutionary Hunter
I dunno, I just enjoy playing him.

and last but not least, my ma/sr scrapper, Marginaly Insane.
Yes, he is fun and I must be slightly insane for the way I run him around.


WHO DAT!? WHO DER!?

 

Posted

I don't play Toontown.


 

Posted

I don't get my panties wound up over people calling characters "toons." Call them Frank if you want.

That said, most fun... yeah, very subjective. In no particular order:

1. My Plant/Thorn dom. Just a *lot* of fun. Plus, she was chewing through Scrapyard's mob (not the big guy himself, of course) at 25-26.

2. Thugs/Poison Mastermind. Perhaps a bit biased here, since before this I was trying a Bots/FF MM and ready to give up on the AT since I was bored stiff basically playing spectator. Recent changes have only made it better.

3. Peacebringer. I have two at 50, one human, one triform. I have others scattered throughout other levels. Only reason I don't play them more is... I have two at 50.

4. Stalkers. Just... as a whole. I can't pick a specific power set combo (though I'm somewhat claws heavy.) I enjoyed them before, but again - recent changes have only made them more fun (and less strange to see other stalkers staying around and scrapping like I do.)

5. /dark Corruptors. Fire/dark. Ice/dark. Just something with /dark and AOEs to scourgescourgescourge with. Just because seeing that much scourging brings a smile to my face.


 

Posted

What time is it?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
1. My Plant/Thorn dom. Just a *lot* of fun. Plus, she was chewing through Scrapyard's mob (not the big guy himself, of course) at 25-26.
I remember hover/blasting that mob with my Fortunata. That is my only character that could ever do that, and it was GLORIOUS!



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