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Posts
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Joined
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Plans : PuG as normal.
Aims : Get my Fort from 47.5 to 50 (should be easily achievable). Try and get my level 33 Elec/NRG Domi the hell out of "the crappy content levels" (32-38) and out of bloody Brickstown. -
Quote:This is the last thing I want to happen to be honest. Why would I want the sets I use as my bread-and-butter 1-50 slotting for any of the alts I make to suddenly go up in demand?Which they've decided to do with these new weekly task force targets where you get double the rewards once per character for said task force.
I think the reason you don't see mid level sets as often is people race to L50 and now that there is more L50 content coming that is ONLY level 50, that's just going to get worse. Levels in sets imo is the real problem here.
Quote:I can only assume you actually mean "Most sets with excellent Set Bonuses which I happen to want" because most sets don't come anywhere near costing a billion.
The whole attraction of them is how darn cheap they are, because everyone is off chasing things like Positrons Blast and Kinetic Combat and leaving Air Burst and Focused Smite easily and cheaply picked up by me.
Quote:But finding and crafting lower level recipes can be a real pita. And why bother with a pita @ lvl 25 when you'll be 50 by the end of the week? -
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Quote:Heres a fix... IF random is random, then randomize EVERY drop that drops. Increase the drop rates to compare with AE tickets. That will get more people out of AE and into the game AND supply recipes at various levels where there are currently 0 and stabilize thte market. If nothing is done, then the devs are happy with most sets costing a billion dollars now.
I can only assume you actually mean "Most sets with excellent Set Bonuses which I happen to want" because most sets don't come anywhere near costing a billion. -
Quote:I stand corrected.Controls in MM APPs/PPPs:
Leviathan - 2 holds, 1 cone immob, 1 shield
Mace - 1 hold, 1 AoE immob, 1 AoE blast with KB, 1 shield, power boost
Mu - 1 hold, 1 AoE immob, 1 melee AoE stun with KB, 1 shield
Soul - 1 hold, 1 cone immob, 1 melee AoE stun toggle, 1 shield
Chill - 1 AoE sleep, 1 shield, hibernate, dull pain
Charge - 1 hold, 1 AoE hold (EMP), 1 melee AoE stun with KB, surge of power
Heat - 1 hold, bonfire, rise of the phoenix (stun)
Field - 3 attacks with KB, 1 shield, force of nature
from my understanding, they do focus on controls/shields more than blasts/shields. the APPs have a little more blast and not all of them have a toggle shield, but they either get a self rez or a god-mode power.
i took mu on my necro/poison MM, regularly use my AoE immob and ST hold to either pre-control a mob before my minions get there, or to supplement the lich's controls.
Actually I knew about the APPs ones, when they were announced they were more what I expected, in the case of the PPPs I kinda ruled out the AOE immobs because while they can indeed be useful they're never really what I'd call proper aoe "controls", if you know what I mean. I was expecting things like Dark Pit, or AOE Holds to make an appearance. -
Quote:I'd guess that any hefty patch is likely to be new cossie pieces for whatever booster is coming up (Animals, is it?)Issue 19.5 isn't bringing new content, just the rare and very rare alpha boosts, and in theory these have been tested.
All they are doing is adding certain rewards for running selected TFs. These aren't huge changes to the game that would require extensive testing, it's more or less "Are the rewards rewarding properly?" Yes... "are the new boosts performing properly." Yes... Testing complete.
Though honestly my money is next tuesday, after double xp weekend we will have the strike pack. -
Quote:Like a lot of things in terms of performance, it depends. In this case it depends how much RAM you have.Well, I got the new screen after many problems, and it's a LG Flatron W2363D, or so it says on the side. It's HUGE!
I did nothing to City of Heroes but change resolution (and move windows around), but the game ran perfect for what I tried it with. I haven't yet hit any of the sink holes, but I didn't find any of the problems I was worried about, and baseline non-sink-hole performance seems good. I didn't mess with FSAA (I left it at x4) because even at 1920x1080 I still see the jaggies, and it doesn't seem to show me a performance drop, so I left it on.
An unexpected problem was my mouse slowing down SIGNIFICANTLY, I expect because of the larger surface are, but that's easily fixable. Just have to find a new balance point. I'm also having to pull my camera a lot farther back because widescreen chops off the vertical, rather than expanding the horizontal, but that's also fixable.
Finally, one last question: Is it a bad idea to have a large picture as my background? I remember being told as much years ago, and I'm not sure how much I believed it, but I did snag a large Darksiders wallpaper which I'm using right now.
If you've loads and CoH and any other games you are running seem nice and fast it's fine. I suspect it would be written into scratch-space (basically HD space reserved as a dump for memory) if a game needed memory and the desktop isn't being displayed anyway (but I've no actual basis for saying this, it just seems likely) -
Quote:No, looking it up on Red Tomax Force Bolt also does ContainmentHmm. I almost never use Gale, and when I do, I don't pay attention to the minimal damage. I've never noticed one way or the other whether it does Containment damage.
So, it is only the direct damage powers in */Force Field that don't do Containment damage? That seems a little odd to me -- no specific rule justification other than "we don't want FF Defenders to complain that Controllers do more damage?"
Like I said there's no real consistency to it other than "We decided not to allow Containment damage" when they changed Bomb. -
Quote:And Gale, rather hilariously, DOES do containment damage.Hmm, I never really thought about whether controller secondary powers get Containment . . . mostly because just about all of the powers in secondaries that do damage are pseudopets, so they clearly don't get containment. FF and Storm/Gale may be the only exceptions.
Rad/Fallout, Storm/Tornado, Storm/Lightning Storm, TA/Oil Slick are all pseudopets. Kin, Therm, Cold, Emp and Sonic have no damage powers. -
Quote:^ This. Feedback is good.What do you expect? We're into domination... it's an ebil AT after all.
Write it or else! *whip-crack*
So what if you get feedback on the guide? Hey, it proves someone's reading it! I say nobody's perfect and if there's something that's not clear, then I'm sure that folks in the community will try to resolve it/test it out. You can update your guide with their feedback or you can ignore suggestions.
So bust out your writing chops and dominate.
I'd say the one thing you have to try and do with a guide is steer a line between how you play and giving impartial advice about powers. Don't get too blinkered into your own style of play and read up on any powers you avoided (you can include hints and tips from other posters here, people love being cited/quoted in my experience but it may be worth PMing them first)
IE : What Vids said. -
Quote:I gave you a solution to this already Sam. Firefox + the FFvb extension : http://www.tycamtech.com/firefox-ext...ffvb-version-2Tech, please, if you have to reply to her, just don't quote her post. Pretty please with sugar on top
Quote:Users: Ignoring a user will strip their posts, threads and even their quotes out of the page as if they never existed! It even works on the newreply.php page where it shows you a streamlined list of posts under the textarea. -
Well there is, you just don't like it (ie "It's a counter-balance to the fact that the vast number of attacks 'you' make cost you no End at all).
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Quote:Correct. However, the effects for every power (primary AND secondary) get boosted for any other AT with access to this power (Blasters, Controllers, Defenders, Dominators, Corruptors) while Masterminds only get our Secondary powers boosted (as, let's face it our attack powers in the primary are balanced to be dire vs. the henchmen attack powers - and rightly so).
Actually it is consistant. Controller and Domi pets don't get their secondary effects boosted by PB either (unless you cast PB first then summon the pet, it will be PBed for the first 15 seconds of its life).
My main gripe with MMs is that the APP/PPPs were badly done and ill fitting, they should have been focused on Controls and Shields rather than Blasts and Shields. -
Except Repulsion Bomb isn't a pseudo-pet, it's a direct AOE. It was a conscious design decision when FF was tweaked, possibly in order to ensure the Controller version didn't outshine the Defender one.
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Quote:Of course you can. I mix the Mutant pieces all the time. In fact as whole sets I think they don't work as well, there's too much detail (certainly in the case of Organic Armour). They also go well with bits from the Omega set as well as other options : I've a nice Praetorian Experimental Ghoul outfit using Bio-organic chest, Overguard shoulders and Stealth legs along with items from the Science pack for the head.Im sick of some "complete sets" concepts, like the mutant or witch c.set.
You cant really mix all the pieces, because it was designed as a whole.
Ditto with the Witch set, my Fortuna uses bits of it for one of her cossies but nowhere near all of it (although the male options are more flexible I've found). -
FF/Rad isn't really a debuffing combo (which is what I guess/hope the leader actually meant). Yes you can lower their defenses. But that doesn't amount to much realistically at that high level.
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Quote:It's not a totally useless power, by any means. It can be very handy for different things solo and on teams when used well. My Grav/TA used to use it widely solo to break big spawns apart (immob half of them and then run around a corner) and anyone with a Rain or Damage Patch will love you for it. It's also great for stopping damn runners (damn them) although you might have other tools for that (like Hotfeet & Trops for slowing em & Impale for stopping em).Yes I did concede on that point that it is not really needed anymore. When I was running solo I did it for a couple levels, and it help teach me how to play a dom. I would use if if I got agro already on me not off the bat.
Also for just spamming AOE immobs. That is dumb, I would not advocate that for anyone. During the pre-stamina days I would say it is good for the cheap trick in the early levels since hot feet is hard on end at early levels. Now though I would go more of the route you say now since you can use hot feet.
Mostly I wish it didn't open up at level 2 or whatever it is. Opening so low people tend to pick it up not knowing what a horrific aggro magnet it can be.
Back to Thorns. I've recently started an Ice/Thorns which is a really nice combo. Fling Thorns is a brilliant, brilliant cone attack.
I'm kinda undecided about whether I'll get Trops though. The damage seems very weak. I had thought "Oh, it'll be about the same as a Damage Aura" but it seems a lot weaker than that. Anyone got experience of it? -
Quote:Oh I know it's a cheap hold. But the thing is you don't really need it, a cheap stun is just as good anyway.Well they cannot agro you if the are planted in the ground. Still though once you get a half decent chain in earth, the immob chain is not really needed. Also I know I would not endorse AOE spamming.
Fire & cages is a cheap hold if needed. But with stam inherent now, you way probally works better since you can use hotfeet at low levels.
Spam of AOE Immobs is my #1 pet hate of newbie Domis / Controllers (especially if they watch you drop a slip patch as an alpha move and THEN do it. What the hell?!). Especially if they do it, die horribly and then blame the Tank/Brute/"healors". -
I've seen a grand total of one of the nominations in this list (ad nausum) and nothing else.
Which cinematic spectacular tempted me to go see it? Inception? Black Swan? 127 Days? The Social Network?
Nope. The Gruffalo. And since it was on BBC1 on Xmas Day just before Dr Who I didn't even go out to see it.
What the hell!?! When did this happen? -
Domis don't really need to be caging much anyway. My Earth Domi doesn't bother. If the stunned enemies wander a little then they wander a little. Hotfeet has a stupidly large radius anyway so it makes little difference.
In fact Caging before Tremoring sorta removes one of the main reasons to even bother with Tremor, the knockdown (knockdown negation is one of the main reasons I'd encourage low level Domis and Controllers not to be blindly spamming their AOE. The other is that it will get you aggro and hence killed). -
I'm quite surprised about the general dislike of Gremlins on the boards. To me they're fine, a nice bit of extra DPS and Control via knockdown. Firmly middle of the pack pets for me, better than Fly Trap or Phantasm, worse than Singy or Fire Imps.
They do cause aggro, or rather them chasing the huge number of runners we have in this game can, but thats what Elec Fences is for.
Jolting Chain to me is a fine throw-away power (with some interesting PROC options) but the Gremlins make it obsolete really (the animation is annoyingly long). Being able to knock down an entire spawn is handy as another layer of soft control though occasionally. -
My Cheap and Cheerful slotting for any AOE Hold (which I usually do around level 27) is Paralytic Acc/Hold/Recharge (30), Essence of Curare: Accuracy/Hold/Recharge (30+), Neuronic Shutdown: Accuracy/Hold/Recharge (level 25, not level 30 as the Salvage switches at 26) and Ghost Widow's Embrace: Accuracy/Hold/Recharge (Level 25 if you can't afford a higher level, the salvage at 25 is significantly cheaper than the 26-40 version)
With that slotting you have 66% Acc, Hold and Recharge, about as good as the traditional SO 6 slotting, assuming you go 30, 30, 25, 25 with the levels of the IOs. -
Quote:Nope, this is wrong. PROCs will attempt to check all the way down the chain. The problem with some of them, any that attempt to buff or heal the caster, is that in the case of Chain and Patch type powers "Caster" isn't your character, it's an invisible pseudopet which is casting the effect.As I recall procs only check to fire on the first target of chain powers.
The general rule for Chain and "Patch" type powers (along with a few others) is that Offensive PROCs will be fine (chance for damage, mez or debuff) but chance to give the Caster a buff / heal won't work as expected.