Fire / Thorn


Ao7

 

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After finaly getting my mind/psi to 50 I was casting around for another Dom build with a different flavor, and stumbled upon fire/thorn.
I've played it now into the mid teens, and have to say, it's unbelievably fun ; plays like a spines scrapper with controls.
I was surprised to find no mention of anything about Fire/thorn, or /thorn for that matter in the forums here, and was wondering if anyone had any experience with these they would care to share.


 

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ooops sorry about the double post, I'm not very proficient with forums


 

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Just played a Fire/Earth up. Did a Sister Psyche (back in my 20s-30s) and probably died 40+ times. End time was 6:13 I believe. Started with 8 and ended with 5. Wasn't paying attention most of the time so didn't realize what I doing wrong.

Moral of the story: Hit Flashfire before Fire Cages.


 

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I just started an Earth/ Thorn. I'm level 14 and loving it.


 

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Quote:
Originally Posted by DarkWanderer View Post
Moral of the story: Hit Flashfire before Fire Cages.
It took me a while to learn that the hard way when I started playing doms for the first time with a fire/earth.

Flashfire -> cages -> tremor -> mallets for low level.


 

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Domis don't really need to be caging much anyway. My Earth Domi doesn't bother. If the stunned enemies wander a little then they wander a little. Hotfeet has a stupidly large radius anyway so it makes little difference.

In fact Caging before Tremoring sorta removes one of the main reasons to even bother with Tremor, the knockdown (knockdown negation is one of the main reasons I'd encourage low level Domis and Controllers not to be blindly spamming their AOE. The other is that it will get you aggro and hence killed).


 

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Quote:
Originally Posted by Carnifax_NA View Post
Domis don't really need to be caging much anyway. My Earth Domi doesn't bother. If the stunned enemies wander a little then they wander a little. Hotfeet has a stupidly large radius anyway so it makes little difference.

In fact Caging before Tremoring sorta removes one of the main reasons to even bother with Tremor, the knockdown (knockdown negation is one of the main reasons I'd encourage low level Domis and Controllers not to be blindly spamming their AOE. The other is that it will get you aggro and hence killed).
Well they cannot agro you if the are planted in the ground. Still though once you get a half decent chain in earth, the immob chain is not really needed. Also I know I would not endorse AOE spamming.

Fire & cages is a cheap hold if needed. But with stam inherent now, you way probally works better since you can use hotfeet at low levels.


 

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Quote:
Originally Posted by Mylia View Post
Well they cannot agro you if the are planted in the ground. Still though once you get a half decent chain in earth, the immob chain is not really needed. Also I know I would not endorse AOE spamming.

Fire & cages is a cheap hold if needed. But with stam inherent now, you way probally works better since you can use hotfeet at low levels.
Oh I know it's a cheap hold. But the thing is you don't really need it, a cheap stun is just as good anyway.

Spam of AOE Immobs is my #1 pet hate of newbie Domis / Controllers (especially if they watch you drop a slip patch as an alpha move and THEN do it. What the hell?!). Especially if they do it, die horribly and then blame the Tank/Brute/"healors".


 

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Quote:
Originally Posted by Carnifax_NA View Post
Oh I know it's a cheap hold. But the thing is you don't really need it, a cheap stun is just as good anyway.

Spam of AOE Immobs is my #1 pet hate of newbie Domis / Controllers (especially if they watch you drop a slip patch as an alpha move and THEN do it. What the hell?!). Especially if they do it, die horribly and then blame the Tank/Brute/"healors".
Yes I did concede on that point that it is not really needed anymore. When I was running solo I did it for a couple levels, and it help teach me how to play a dom. I would use if if I got agro already on me not off the bat.

Also for just spamming AOE immobs. That is dumb, I would not advocate that for anyone. During the pre-stamina days I would say it is good for the cheap trick in the early levels since hot feet is hard on end at early levels. Now though I would go more of the route you say now since you can use hot feet.


 

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Quote:
Originally Posted by Mylia View Post
Yes I did concede on that point that it is not really needed anymore. When I was running solo I did it for a couple levels, and it help teach me how to play a dom. I would use if if I got agro already on me not off the bat.

Also for just spamming AOE immobs. That is dumb, I would not advocate that for anyone. During the pre-stamina days I would say it is good for the cheap trick in the early levels since hot feet is hard on end at early levels. Now though I would go more of the route you say now since you can use hot feet.
It's not a totally useless power, by any means. It can be very handy for different things solo and on teams when used well. My Grav/TA used to use it widely solo to break big spawns apart (immob half of them and then run around a corner) and anyone with a Rain or Damage Patch will love you for it. It's also great for stopping damn runners (damn them) although you might have other tools for that (like Hotfeet & Trops for slowing em & Impale for stopping em).

Mostly I wish it didn't open up at level 2 or whatever it is. Opening so low people tend to pick it up not knowing what a horrific aggro magnet it can be.

Back to Thorns. I've recently started an Ice/Thorns which is a really nice combo. Fling Thorns is a brilliant, brilliant cone attack.

I'm kinda undecided about whether I'll get Trops though. The damage seems very weak. I had thought "Oh, it'll be about the same as a Damage Aura" but it seems a lot weaker than that. Anyone got experience of it?


 

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From what limited experience I have with Fire Control, it seems Fire Cages is a lot more useful for Controllers than Doms. It gives a quick and easy Containment boost and makes sure things stay put so you can kill them quicker.

Dominators A) Don't get Containment, and B) Deal enough damage with their secondaries that they don't really need it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Fire/Thorn is a good combo. All that Fire dmg is quite tasty...just watch it b/c fire lacks a lot of mitigation so things can get deadly FAST. Thorns is so fun though. I can't even begin to tell you how many awesome procs you can put into thorns. Mmmm Also you gotta love the slight Toxic dmg!