Carnifax_NA

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  1. Quote:
    Originally Posted by JayboH View Post
    Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.
    That'd be my guess. It is a pretty awesome power. A BS/WP Brute is going to be very, very hard to kill indeed. Plus, unlike say Stone where your "protection from primary" stems from mezzing everything around you Parry wouldn't have any impact on Fury Generation at all, things would still be attacking you as often (plus Parry has a really low animation time making it useful as a Fury generator) they'd just be missing an awful lot more.

    I want Ice Melee for Brutes. I've tried it on an Shield/Ice Tank but I don't want to play a tank really. I'd love to try an Ice/Something Brute (tempted by the idea of Ice/Elec for some reason).
  2. Quote:
    Originally Posted by Vysires View Post
    I was going to post a comment about how I didn't really like electric control. It's an effective enough set, but doesn't really have anything great enough about it that makes me want to play it. But then I started to think about the fact that the only control sets I actually think are worth playing are plant, fire, and earth, and mabye mind. That made me realize that I might be a bit more picky then most about what I want out of a powerset.

    Basically IMO, a good control set provides control, plus something else generally. For example Fire has control, plus extra damage with hot feet and imps. Plant has control, plus seeds is really the best every spawn control IMO, plus it has carrion creepers. Earth has control, plus control, plus some debuffs. Mind's main pull IMO is that it has some flexable control, plus you can do some interesting stuff with the confuse and sleep at high levels. That's why it's a maybe.

    So from that perspective, when I look at Electric, I see a control set, that doesn't have much else. It can be an effective control set, if you use all the powers effectively, but it's ultimately a low damage set, and the only perk it has is Conductive Aura, and that's just not enough IMO. Course that also tend to apply to Gravity and Ice control, and plenty of people like those.

    One slight advantage I see for electric control is that like plant and mind, it has a confuse and sleep power, which are cheap purple sets.
    Being a low damage set isn't much of an issue on a Domi. You have plenty of options for upping your damage via your secondary. This is why Elec, Earth and Ice are excellent on a Domi, and why Grav (which by Controller standards has pretty good single target damage) isn't as it's totally superseded by the secondary.
  3. Carnifax_NA

    Buffers rejoice!

    Quote:
    Originally Posted by Draggynn View Post
    Yeah...that looks like they didn't quite think that one through....PBU shields on the whole team...wow...
    No, on the entire league, apparently. 40% def to 23 people with 3 clicks. And then you can switch on your pbaoe aura...
  4. Only the initial blast of jolting chain does -end. The chains do not.
  5. Quote:
    Originally Posted by Sunpulse View Post
    I SS to every group and I've yet to not have my Creepers show up in time to do significant DPS to the next group. I'm not sure how Creeper travel works, if they actually travel, or just spawn onto the next group you start attacking.
    The answer is a little from Column A and a little from Column B.

    You have an invisible pet which follows you around for 2 minutes. He sporadically (every 10 seconds) has a 50% chance of generating a Vine beside any living enemy nearby. Vines last 15 seconds.

    Every 10 seconds he will also create a Patch on any body nearby which does an AOE attack quite like a mini-roots (8 foot radius, around 27 points of damage at 50).
  6. Carnifax_NA

    I'll be damned

    Quote:
    Originally Posted by New Dawn View Post
    Pain, Poison and Empathy need some buffin wuvvin.
    I agree. Fort and AB as League-wide PBAOE buff plox!!


  7. Carnifax_NA

    Electric Control

    Quote:
    Originally Posted by Psylenz View Post
    To each his own on the powers he uses, but I would point out that jolting chain does a chunk of -end with the application - not huge for single targets, but it is AoE and does combine nicely with static field for sapping.
    The -End in jolting chains is not AOE, it's just for the first target hit unfortunately.
  8. Gotta agree 100%. Whatever I give out about in terms of some development work recently you community guys are doing a brilliant job. Kudos!
  9. Quote:
    Originally Posted by MrBones View Post
    Don't attack me...

    I'm just coming back from not playing for about a year. I am interested in making an electric dom, but they seem a bit underwhelming. A sleep patch, bleh. A jumping knockdown power, bleh. And then there's the jumping confuse power.

    Just looking at it...doesn't seem like it's all that powerful, nor brings anything unique to the table.

    What say you?
    It's a great rolling control set. As Je Saist says it's a bit of a sum of all it's parts.

    The sleep patch (which reapplies the sleep every few seconds) means it works a bit like a Fear power, things can wake up if damaged, shoot once and then go back to sleep. The End Mod it also provides is just gravy on top of this, especially coupled with :

    Your PBAOE End Drain power. This won't lock things down totally, because it doesn't prevent recovery but it means you can stand in amongst the sleeping enemies and watch their blue bars shrink.

    The chained knockdown starts off as awesome and then becomes a bit marginalized. It's a very slot-cheap power though. 1 Acc is enough on it (damage is rubbish so don't bother). It's also a good place for offensive procs like the Chance of Hold from the Ranged Damage set (but not the Chance for Stun from End Mod). It looks very cool.

    The chained confused won't aggro. So you can cast it from afar and watch the pink madness spread without fear.

    The best thing about all of these powers is that they all recharge relatively quickly. Which means on a fast moving team you aren't without something to do on every spawn.

    Most secondaries are good with it too, Fire and Thorns have issues with the DoT interrupting the sleep patch but any other secondary goes with it well (some people criticizes NRG due to the knockback but I've found the ability to have controlled knockback on tap via power push to be an excellent bit of additional control vs bosses).
  10. Carnifax_NA

    Incarnet Farming

    Quote:
    Originally Posted by HelinCarnate View Post
    Im with Qui. It would be nice to be able to pick Incarnate settings for high end TFs. What would the incarnate settings be? My thoughts are:

    -Only 50+ allowed.
    -All mobs 54.
    -Mobs that would normally spawn as minions would bump up to Lts.
    -Mobs that would normally spawn as Lts bump up to bosses.
    -Keep level cap of 50+1 (Lvl 50s have done the most difficult TFs vs Lvl 54s so no need to make that part easier)
    -Put option for random table for incarnate salvage as one of the rewards.
    -Have threads drop from mobs.
    -Have A merits drop at the end as well. Lets face it, a good team can plow through a BAF in less than 15 min. Would it really hurt to toss out 5 or so A merits on an ITF or LGTF that take 2-3 times longer? This would be instead of regular merits so would have to be chosen by the player. Or from what I have read, we may be able to turn merits into thread anyway so that may be moot.

    Although this is a catch 22 because the time getting this stuff set up is time taken away from adding more actual Incarnate trials.
    As a stop-gap measure to introduce more variety into earning Threads and non-alpha salvage this would be a godsend. With the Alpha you only had to unlock and slot for 1 power. Now we have a situation where you can only unlock and slot 4 new powers (with 4 tiers apiece) from repeating the same2 bits of 20-30 minute content again and again and again.


    We're not going to get more than a trial every 2 months and you'd be sick of them within a few days. This approach gives more options to people and teams in order to fill up those 4x4 powers.
  11. Quote:
    Originally Posted by FredrikSvanberg View Post
    Learning how to share aggro between different people is part of the challenge of the trial.

    Agreed, if you want to get them side by side so peoples AOEs will affect both of them you also have to accept the downsides of that decision and those self-same AOEs. It's not like they spawn side by side, you have to actively work to get them into that position.
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    I don't want that to be true! Where are my NoFX for Hasten, Super Jumping/Combat Jumping, and Flight/Hover? Wheeeeeeere?

    I do this this might still be in the works and will be the 'solution' for PP customization.
  13. Quote:
    Originally Posted by bAss_ackwards View Post
    Seriously! There's a lot of stuff in it for being a half-way point to the next Issue! The decision to make smaller, inbetween Issue updates was a great one and the person who put it in motion should get a pay raise.
    I agree on the pets issue. My Plant/Emp is looking forward to getting a Lore pety which actually makes sense (Ruluruu Brute I'd guess if not then a glowy, wispy thing).


    I laughed when I saw the cossie, having seen the latest patch notes for the 800lb gorillas next patch where they have cossies which basically do the same thing.


    New auras are well cool, although I suspect these were the Power Pool Customization effects Posi talked about ages ago so it makes me kinda sad that they appear to have given up on PP customization and instead rolled them out as auras.
  14. Carnifax_NA

    Buffers rejoice!

    Quote:
    Originally Posted by Chazzmatazz View Post
    The "I hate SB!" people will have this reversed in no time.
    I like SB. I'm not particularly fond of stacked SB, especially if it happens on the Lambda trial but I'll survive.

    I shudder at the idea of SBed Imps / Gremlins / Ninjas / Zombies / Arsonists, especially given the current state of pet AI.


    I wonder how long it's going to take them to spot Power Boost and Forcefields?
  15. Quote:
    Originally Posted by Dispari View Post
    Reactive procs for about 13.38 damage, and it hits up to 5 times (it doesn't stop if one misses). That means you have 5 chances at 75% proc rate to do 13.38 damage, every single time you activate any power. That means:

    13.38 * 5 * 0.75 = 50.175

    Over time your Reactive is adding about 50 damage per attack. It's even pretty consistent, you will almost always add at least some damage to the attack. And generally speaking it's going to be at least 40.

    Compare that to a purple proc, which may do 107 damage, but only at a 33% chance. That means the majority of the time the proc is doing nothing. And over time it's only doing 107 * 0.33 = 35.31.

    Reactive adds about 50% more damage than adding a purple proc to every single one of your attacks would. With zero enhancement slot investment. So excuse me if I'm not sympathetic toward people threatening to delete characters who have to deal with their powers "only" being 50% more powerful than purples in every attack.

    When you break it down like this : Dear sweet baby Cthulhu what are the Powers team thinking at the moment?


    There doesn't seem to be any concept of balance or any form of extended thought process going into a lot of the changes and additions to powers in the last few months.
  16. Quote:
    Originally Posted by Zwillinger View Post
    For clarification, The actual problem is that the current server transfer UI does not extend far enough down to list all servers. They're actually "there" on the list, it just cannot scroll down to see them.

    As to the question about using the server transfer immediately, I am getting an answer for that question ASAP.
    That wasn't the original issue though, initially after the merge you could only see the serve belonging to your old serve group. Was like that for a few days, no idea when it was sorted.
  17. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Emphasizing that last bit before the impending fight starts...

    Yes, the trans-Atlantic server transfers should work now, and yes, it's super annoying that they don't. But you'll only have yourself to blame if you don't take advantage of the sale and buy some transfer tokens while they're discounted!
    Trans-atlantic server transfers do work, as of last night.

    Why we haven't had a red name announcement stating that they were fixed (or acknowledging that were broken) is beyond me though.
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    Still no. You didn't need them before and you don't need them now. The base slot is plenty. A tri form kheldian cannot afford to waste slots like that.
    I kinda, slightly disagree. I've always found the Dwarf a bit of an End Hog in longer fights (say you're the main tank for a PuG fighting an AV). I'd certainly consider slotting Stamina with one extra slot and sticking an EndMod IO in there along with a Performance Shifter proc.


    Or a Heal proc into health of course, if you can afford it. You certainly have no need to slot Health for Healing.
  19. Carnifax_NA

    New to 50

    Quote:
    Originally Posted by Psylenz View Post
    hmmmmm, does the OP have permadom? Yes, I would definitely get the mender Ramiel arc finished up first.

    Given that he's asking if he should build and slot his IOs I'm guessing not.


    Thing is the two aren't mutually exclusive, nor should they be. You can spend a few minutes at the start and end of every gaming session at the market buying what you need and the rest of the time running the Incarnate stuff, or running some incarnate stuff along with some Tip Teams to make some a-merits or whatever.


    That's the approach I take (I also slot IOs from 35 onwards anyway), do a bit of everything at the same time, it'll feel more varied rather than slogging through a list of tasks. You don't need to be IOed up to the gills to do the Incarnate arc or iTrials. You can run the trials, join the WSTs etc as you like, just make sure to run the Incarnate arc first so you can earn shards as you go (it's not that hard).
  20. Quote:
    Originally Posted by Lucky666 View Post
    Any guesses when reactive will be actually fixed? I guess never. Things always seem to get "fixed" instantly when in the players favour but when its not in our favour well look at burn, how long did that take? 4 or 5 years ouch. So if the game last another half decade maybe reactive will work like it's suppose to. LOL XD.
    When Burn was changed to the i4 or 5 incarnation this was as-intended. It wasn't immediately flagged by a dev as a bug to be fixed Soon.



    So your comparison doesn't make a massive amount of sense.


    I'd hope and assume the devs would fix the bug they've acknowledged within the next couple of weeks personally.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I find your lack of variety...disturbing.



    So you post a picture of a guy who hadn't changed his outfit in 40 years?
  22. Quote:
    Originally Posted by psydar View Post
    I skipped it on my plant/earth. I like it but it just doesn't do much damage for that 2.10 activation time. Fissure actually does a tiny bit MORE damage for the same activation, so I just use that for filler if somethings down.

    It's got good recharge but that activation is really wonky.

    It's a counter-weight for the insane DPA of Seismic Smash
  23. Good fun running on some smaller lowbie teams on Onion last night. At one stage our 3 man team made up 75% of the population of Nova Praetoria, which was kinda eerie since Union was ranked #3 in terms of server population at the time (around 21:00 bst). Then we joined with another team and the pair of Brutes we had got constantly outlived by the two stalkers we joined (we were SKing up)

    And the Us -> EU Character Transfers got fixed yesterday too. Yaay!! I've also moved one character to Union, although it wasn't the level 50 Fort/Widow I'd planned to since I gave the DB/Elec Brute I had rolled there the same name. So now I've slightly stuck myself.

    I'll still move her across this evening once I've thought of a new name for her and checked it on Union so I can get into some iTrials with her (and sob as my softcap is made a mockery of).
  24. Quote:
    Originally Posted by Straenge View Post
    Doubt it will ever happen but I would love Illusion/Traps. I rather enjoy my trick arrow but traps would be fun.

    I second this, although I have my eye on an Elec/Traps, especially with the Steampunk pack on the way.
  25. Quote:
    Originally Posted by Zombie Man View Post
    So, where's the hate for Sesame Street then?
    I used to have a unrelenting fear of the cookie monster when I was small. He stalked me in my dreams for years.



    Does that count?