Tri-Form Peace Bringer


Antares_NA

 

Posted

Now, after reading through the "MFWarshade" guide that i've heard so much about I learned some interesting things on how to play Kheldians in an awesome aspect, but most of these tactics apply to the Warshade portion of the category.

What are some general strategies for building a monster of a Tri-Form Peacebringer?

So far, after toying around on Mid's, this is what I came up with. Any advice/guidance that can be offered would be GREATLY appreciated!

Hero Plan by Mids' Hero Designer 1.94
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Speedy Avenger: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura

Hero Profile:
Level 1: Glinting Eye

  • (A) Thunderstrike - Accuracy/Damage
  • (17) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
Level 1: Incandescence
  • (A) Steadfast Protection - Knockback Protection
  • (21) Impervious Skin - Status Resistance
Level 2: Gleaming Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
Level 4: Shining Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Endurance
  • (19) Titanium Coating - Resistance
Level 6: Bright Nova
  • (A) Endurance Modification IO
Level 8: Essence Boost
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Recharge
Level 10: Radiant Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (46) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (48) Focused Smite - Accuracy/Endurance/Recharge
Level 12: Gleaming Bolt
  • (A) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Accuracy/Damage
Level 14: Luminous Detonation
  • (A) Detonation - Accuracy/Damage
  • (42) Detonation - Damage/Endurance
  • (46) Detonation - Accuracy/Damage/Endurance
  • (48) Detonation - Damage/Endurance/Range
Level 16: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
Level 18: Thermal Shield
  • (A) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Endurance
Level 20: White Dwarf
  • (A) Resist Damage IO
  • (21) Resist Damage IO
Level 22: Incandescent Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (25) Essence of Curare - Accuracy/Endurance
  • (27) Undermined Defenses - Recharge/Endurance
Level 24: Quantum Shield
  • (A) Titanium Coating - Resistance
  • (27) Titanium Coating - Resistance/Endurance
Level 26: Conserve Energy
  • (A) Recharge Reduction IO
Level 28: Proton Scatter
  • (A) Detonation - Accuracy/Damage/Endurance
  • (39) Detonation - Accuracy/Damage
  • (50) Detonation - Damage/Endurance
Level 30: Reform Essence
  • (A) Doctored Wounds - Heal
  • (31) Doctored Wounds - Heal/Endurance
Level 32: Dawn Strike
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (33) Multi Strike - Accuracy/Damage
  • (34) Multi Strike - Damage/Recharge
  • (34) Eradication - Accuracy/Recharge
Level 35: Solar Flare
  • (A) Multi Strike - Accuracy/Damage
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (40) Kinetic Crash - Accuracy/Damage/Knockback
  • (50) Multi Strike - Damage/Endurance
  • (50) Multi Strike - Accuracy/Endurance
Level 38: Light Form
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Recharge
  • (39) Aegis - Resistance/Endurance/Recharge
Level 41: Photon Seekers
  • (A) Brilliant Leadership - Accuracy/Damage
Level 44: Restore Essence
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Quantum Flight
  • (A) Endurance Reduction IO
Level 49: Glowing Touch
  • (A) Healing IO
Level 50: Musculature Core Paragon
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Endurance Reduction IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 4: Ninja Run
Level 10: Combat Flight
  • (A) Soaring - Endurance/FlySpeed
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (31) Performance Shifter - Chance for +End
------------
Level 6: Bright Nova Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (15) Ruin - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Endurance Reduction IO
Level 6: Bright Nova Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge
Level 6: Bright Nova Detonation
  • (A) Detonation - Accuracy/Damage
  • (7) Detonation - Damage/Endurance
  • (9) Detonation - Accuracy/Damage/Endurance
  • (11) Kinetic Crash - Accuracy/Knockback
  • (11) Kinetic Crash - Accuracy/Damage/Knockback
  • (13) Kinetic Crash - Recharge/Endurance
Level 6: Bright Nova Scatter
  • (A) Detonation - Accuracy/Damage
  • (37) Detonation - Damage/Endurance
  • (40) Detonation - Accuracy/Damage/Endurance
  • (42) Undermined Defenses - Recharge/Endurance
Level 20: White Dwarf Antagonize
  • (A) Taunt Duration IO
Level 20: White Dwarf Flare
  • (A) Multi Strike - Damage/Endurance
  • (5) Multi Strike - Accuracy/Damage/Endurance
  • (17) Multi Strike - Accuracy/Damage
  • (36) Multi Strike - Accuracy/Endurance
  • (36) Kinetic Crash - Accuracy/Damage/Knockback
Level 20: White Dwarf Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Damage/Endurance
  • (36) Crushing Impact - Accuracy/Damage/Endurance
Level 20: White Dwarf Step
  • (A) Time & Space Manipulation - +Stealth
Level 20: White Dwarf Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 20: White Dwarf Sublimation
  • (A) Healing IO
------------
Set Bonus Totals:
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 5% Defense(Ranged)
  • 1.563% Defense(AoE)
  • 35% Enhancement(Accuracy)
  • 64.25 HP (5.999%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 16.3%
  • MezResist(Sleep) 22.35%
  • MezResist(Stun) 10.8%
  • MezResist(Terrorized) 9.7%
  • 10% (0.167 End/sec) Recovery
  • 34% (1.52 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 7.5% Resistance(Energy)
  • 3.125% Resistance(Negative)
  • 8% RunSpeed
  • 1% XPDebtProtection


 

Posted

Change out one of the end mod IOs for a Performance Shifter Endurance Modification IO. That gets you to two of the same set, which gives additional +recovery.

Other than that, good luck. Peacebringers just cannot pull off the same things Warshades do, because Peacebringers cannot self-cap their own resists.


 

Posted

Quote:
Originally Posted by Starcloud View Post
Peacebringers just cannot pull off the same things Warshades do, because Peacebringers cannot self-cap their own resists.
What a ridiculous statement. Of course they can.

UNSLOTTED - the shields plus lightform yield 75% resistance to all but psi. Slotting them puts you well past the cap.

A slotted light form ALONE caps a Peacebringer's resistance.

Now, if you had said Peacebringers cannot PERMANENTLY self-cap their own resists, I'd have been more inclined to agree, but I'd have had to point out that Warshades cannot get Eclipse Perma without major Invention investment and even then have to have living enemies (contrary to other powers) to saturate that eclipse.

And while I'd also agree that Peacebringers can't pull off the same things that Warshades can, I'd also point out that just as much of that amazing capability in Warshades is due to Extracted Essence (damage multiplier and aggro soaker) as much as to Eclipse.

Okay, to the OP, some general tips first:

Don't waste an endmod IO in Nova or Dwarf. Stamina works in forms now, so you'll have very little problem with endurance when in form. That being said, I'd really recommend investing in three performance shifter procs - one for nova, one for dwarf, one for stamina. You won't regret it.

Invest in Achilles' Heal procs. You don't have to buy them all at once, just put some lowball bids on the market and let them set, picking up the bids you win over time. Spend some merits on them. They go especially well in form powers
There are those who will tell you that more than one is wasted since it doesn't stack, to which I say pppthhhhbbbt! One Achilles' heal -resistance proc in each nova attack gives you around a 75% chance that at least one of them will fire over the course of a complete attack chain (bolt-blast-scatter-bolt-blast-detonation). A 75% chance for 20% extra damage? Hell yes. I have one in each nova attack and one in each dwarf attack, and I spent LESS THAN A MILLION on the whole lot by low-balling the bids. Got them all over a two-week span. DO EET!

Take Hasten. Slot it. Kheldians get so much more from hasten than other archetypes because of their power-starved attack chains that it's just a damned shame to see a kheld without hasten. You'll REALLY thank me when you're locked in light form if you do.

Your heals are VASTLY underslotted. At least four slots in both human heals and the dwarf heal is essential to your survival. You want a monster Peacebringer that can survive against the odds? Slot your heals. Resistance isn't enough. One of the reasons Hasten is so important is to bring your heals back quicker, but if you don't slot them all that recharge goes to waste so far as your healing is concerned.

Unless you're just using it as an oh crap button, White Dwarf is also underslotted. If you're going to spend any time at all in Dwarf form you'll want to max its resistance with three (that's right: three) resist IO's and one performance shifter proc.

You're wondering where to get all these slots, right? Okay power by power then:

Glinting eye: Remove three slots. You'll never use this in the higher levels.

Incandescence: Remove the status resistance slot. Too little bang for the buck when you've got dwarf form, and you can use the slot elsewhere.

Shining Shield: Okay, how much time do you expect to spend in human form. Me? I'm only in human form when Light Form is up, so I originally found that a single resist damage IO is sufficient for my purposes, because a well-slotted Light Form will cap your resistance anyway. In fact, I dropped all shields from my build altogether and haven't looked back.

Bright Nova: A single Performance Shifter proc is sufficient here, but you might consider another slot for a Rectified Reticle +perception (BITE ME NIGHT WIDOWS! Stupid blinding powder) or even a Gaussian's chance for Build Up. Those last two are strictly optional, though.

Essence Boost - Four slots at least, please. Me? I'd five slot it with Doctored Wounds for the recharge bonus, as well.

Radiant Strike: IMHO Four slots are plenty for this power, but if you're going to put five in there then for Pete's sake get that Focused Smite out of there and replace it with a fifth Crushing Impact for the recharge bonus.

Gleaming Bolt: No. Do NOT take both Glinting Eye and Gleaming Bolt. DROP this power from your build. Take Hasten instead here and keep both slots in. Add a third if you can and fill them all with recharge.

Build Up: That Adjusted Targeting is wasting potential recharge enhancement with Tohit enhancement. Add another slot and put two Generic level 50 Recharge IO's in here.

Thermal Shield: Okay, this is the slot where you SHOULD have taken Incandescent Strike. Don't put that one off. As far as Thermal Shield goes, personally I'd drop this one, but if you REALLY want to take it go ahead, but I'd recommend only the default slot and take it at 22. Me? I'd take Maneuvers or Stealth at 22 and drop a Luck of the Gambler +recharge in there. OR you could drop a Kismet 6% ToHit in there (enhancement says 6% Accuracy, but it's ToHit)

White Dwarf: As mentioned, this power needs at least three or four slots, three for Resist Damage, and a fourth for a performance shifter proc. if you can swing it.

Incandescent Strike: Take this power at 18. I'm really wondering about your slotting philosophy on this. Why wouldn't you go for FIVE Crushing Impacts? Remove the sixth slot and use it elsewhere.

Quantum Shield: Another shield, another excuse to free up a slot and/or take something else. I suggest Combat Jumping for the LoTG recharge IO. Or how about Pulsar? Keep the extra slot and slot them both with accuracy. Even better, take Reform Essence at 24 and swap whatever this power ends up being with that (at 30)

Conserve Energy: Swap this with Solar Flare. You're really not going to need it much, but it is good for mitigating the end crash after dawn strike, so take it at 35 instead.


Reform Essence: you should take this earlier. Five Doctored Wounds, if you can. But AT LEAST four slots.

Light Form: If you're keeping the shields, two Generic Recharge IO's and have done with it. If not, slot it more. Like I said above, you can cap your resistances with Light Form alone, but you'll want to slot it for resistance AND recharge.

Photon Seekers: If you're going to take it, SLOT it. Might I suggest five Expedient Reinforcements for the recharge bonus?

Nova powers - Judging by the sheer number of slots here, you're expecting to spend a lot of time in nova, and you're not too worried about set bonuses. My go-to slotting for the nova attacks takes up just four slots:

The lv 50 Acc/Damage from the set of your choice in the first slot.

Two Centriole Exposures

One Achilles' Heel chance for -resistance.

Total Enhancement:

26% Accuracy+100% Inherent Accuracy from the Power+9% ToHit from Nova=more than enough (Especially if you slotted the Kismet +ToHit in a defensive power as suggested earlier)

67.2% Damage from 2 Hami's+26% Damage from the IO= 93% Damage Enhancement

67.2% Range Enhancement=comfort

WITH room for a chance for -resistance.


Dwarf Attacks: I tend to five slot these so I can proc them out with damage/Achilles Heel procs. Four Mako's Bite in each attack gives you two proc slots and a nice little damage bonus too.

Dwarf Heal - five slot with doctored wounds, please, for the recharge bonus.


Slotting for recharge bonuses is one thing that is valuable for a Peacebringer. It brings your heals, light form and photons seekers back earlier, but more importantly it smooths over attack chains and makes them seemless, which is something kheldians as a whole need. Nothing kills a dwarf faster than standing around waiting for attacks to recharge. Want to survive more? Kill faster. I used hero merits and reward merits to give me five LoTG's and five slotted five powers for a 5% recharge from doctored wounds or Crushing Impact, but truth be known that - and the 6.25% you'll get from expedient reinforcement in Photon Seekers - is probably all the recharge that's practical for a Peacebringer to have, since you'll never be able to make Photon Seekers or Light Form perma as it stands now.

I slotted that way so I could go for the Musculature rare in the Alpha Slot for better damage potential, but you might look into the Spiritual Alpha too.

Well, hope that all helps a little - much of what I said is up for debate, I'm sure, but it's helped me out, so YMMV.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

I'm less gung ho on the performance shifters, quite honestly. If I feel a need for any IOs (specifically, that is,) I'll go:
- Winter's Gift 20% Slow resist. Helps in Dwarf. You don't have much there, you don't want it coming up slower.
- One (since it's all you'd really need) KB resist in Incandescence. I spend more time in humanform, though. Alternately, stick one in Combat Flight, unless you're planning something else for that.


 

Posted

Photon seekers awesome damage. It my second pbaoe nuke when swamped.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Alternately, drop Glinting Eye and take Gleaming Bolt instead. Add as many damage procs as it will handle, and throw in the -resist proc too.


 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Well, hope that all helps a little - much of what I said is up for debate, I'm sure, but it's helped me out, so YMMV.
Thanks for the INTENSE amount of detail in your critique, with your help I have a build that gives Light form about 5 minutes until it's back up and running, a semi-permanent hasten and a permanent essence boost with a 50% heal. Now I can safely bob between dwarf and human to keep myself alive, and also nova to deal TONS of damage. I really liked your idea of the increased perception added to nova form by the way, nice touch.

Here's a Data Chunk if you'd like to critique even further.

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Posted

Looks like I'm in here a little late (Nothing new about that ).

The others covered a good deal of what I would've said. I agree with Bill about the Performance Shifters. I'd stick one in Stamina and call it a day. Achilles' Heel procs, on the other hand, are golden, plain and simple. Leverage 'em as much as possible.

As for that comment about PBs not being able to do what Warshades can, ignore it. Check out my guide for the reasons why as well as some further advice.


Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )

 

Posted

If you can fit it in to your big AOE powers, the Force Feedback +recharge proc is awesome. It's quite easy to get it to fire if you use it in a crowd (gets a chance to fire with each target you hit), too. I could only manage to get it in to Nova's targeted AOE, but it fires constantly when I use it on teams... that big 100% recharge makes a big difference, even though it's for a short duration.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
If you can fit it in to your big AOE powers, the Force Feedback +recharge proc is awesome. It's quite easy to get it to fire if you use it in a crowd (gets a chance to fire with each target you hit), too. I could only manage to get it in to Nova's targeted AOE, but it fires constantly when I use it on teams... that big 100% recharge makes a big difference, even though it's for a short duration.
DOH! Another one I forgot! Both here and in game - keep forgetting to get that one!

...where's a pen and a sticky note? Gotta start writing these things down...


OP, glad I could help!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quick question. I see you can put Chance for Stun in Nova power. What happens when you do that? You stun yourself? lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
What a ridiculous statement. Of course they can.
Don't waste an endmod IO in Nova or Dwarf. Stamina works in forms now, so you'll have very little problem with endurance when in form. That being said, I'd really recommend investing in three performance shifter procs - one for nova, one for dwarf, one for stamina. You won't regret it.
wait, wait! Fitness works in Forms now?! No one told me that! (all the guides I've read are pre-i19) Should I be 3-slotting my Stamina & Health?


 

Posted

Quote:
Originally Posted by Antares_NA View Post
Should I be 3-slotting my Stamina & Health?
Still no. You didn't need them before and you don't need them now. The base slot is plenty. A tri form kheldian cannot afford to waste slots like that.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Still no. You didn't need them before and you don't need them now. The base slot is plenty. A tri form kheldian cannot afford to waste slots like that.
I kinda, slightly disagree. I've always found the Dwarf a bit of an End Hog in longer fights (say you're the main tank for a PuG fighting an AV). I'd certainly consider slotting Stamina with one extra slot and sticking an EndMod IO in there along with a Performance Shifter proc.


Or a Heal proc into health of course, if you can afford it. You certainly have no need to slot Health for Healing.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I kinda, slightly disagree. I've always found the Dwarf a bit of an End Hog in longer fights (say you're the main tank for a PuG fighting an AV). I'd certainly consider slotting Stamina with one extra slot and sticking an EndMod IO in there along with a Performance Shifter proc.
I agree that dwarf form is the end hog. I know my warshade used to feel this way before inherent fitness. I had one Performance Shifter proc in dwarf form itself. Endurance was a concern if I was locked in dwarf form to tank for the team, but I don't think I could call it a problem.

Now that we have inherent fitness, I put a second Performance Shifter proc in Stamina. Not only is Stamina alone giving me more endurance than I had before, but I've doubled the procs up when in Dwarf. Now endurance isn't even a concern.

That's why I'm saying you shouldn't add slots to it. Endurance in dwarf was sometimes problematic, although manageable, before fitness worked in forms. Now that it does work in forms, endurance is no longer a problem without enhancement of Stamina. It's already a large boost to recovery on its own. You can get about 40% enhancement from a single common IO or just throw a proc in there. I see no reason to add slots to an already slot tight kheldian build.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

So, 2-slot Stamina for End. Mod.? One slot End Mod., one slot Performance Shifter? Should I do the same with Black Dwarf/White Dwarf? As it stands now, I have it 4-slotted: 3 End. Mod., 1 Resist.


 

Posted

Quote:
Originally Posted by Antares_NA View Post
So, 2-slot Stamina for End. Mod.? One slot End Mod., one slot Performance Shifter? Should I do the same with Black Dwarf/White Dwarf? As it stands now, I have it 4-slotted: 3 End. Mod., 1 Resist.
I'm saying you don't need to add any slots to stamina.

Also, that's a terrible slotting for dwarf. The end mod that dwarf provides is not worth enhancing. The performance shifter proc is worth including, because it will essentially double the endurance recovery it grants with one slot. And I'd devote at least two slots to resistance.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'm saying you don't need to add any slots to stamina.

Also, that's a terrible slotting for dwarf. The end mod that dwarf provides is not worth enhancing. The performance shifter proc is worth including, because it will essentially double the endurance recovery it grants with one slot. And I'd devote at least two slots to resistance.
I also disagree with only putting one slot in a PEACEBRINGER stamina in some circumstances. On a Warshade, you've got Stygian Circle up every time you swing a corpse, and inherent stamina wasn't even needed on my Warshade.

On a Peacebringer, you're fine with one slot so long as you spend most of your time in forms. If you spend any time at all in human form, however, an extra slot in stamina is never a bad thing. We're not THAT slot-starved.


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Posted

One question. What's the benefit of Tri-form? I see you either go with Human/Dwarf or Nova/Dwarf.

The OP picked and slotted most of the human attack powers already. Nova form has its use when you are lower level but once you have set bonuses to offset endurance cost, isn't Human form a superior version of Nova? You also get access to Combat Hover and you are way more flexible and have way better resistance? Am I missing something here? It is cool to have a flying Squid sometimes.

With just 3-slotted Stamina, both Nova and Dwarf don't seem to have any endurance problem at all. Only Human form needs more +endurance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
One question. What's the benefit of Tri-form? I see you either go with Human/Dwarf or Nova/Dwarf.

The OP picked and slotted most of the human attack powers already. Nova form has its use when you are lower level but once you have set bonuses to offset endurance cost, isn't Human form a superior version of Nova? You also get access to Combat Hover and you are way more flexible and have way better resistance? Am I missing something here? It is cool to have a flying Squid sometimes.

With just 3-slotted Stamina, both Nova and Dwarf don't seem to have any endurance problem at all. Only Human form needs more +endurance.
Technically, when you're talking about any build that includes both nova and dwarf, you're talking about a triform build, since human form is required. Even a build like yours that hardly ever uses human is still a triform. (Memphis bill calls that "the alien" build in his guide, I think)

For my part, whenever I refer to a dual form, it's ALWAYS one of the forms and human form, and when I refer to triform it's ALWAYS a build that takes both nova and dwarf.

(on a side note, you might see a build that tries to slot for attack chains in all three forms with the intent of using light form as a "fourth" form and see it called a "quad-form" peacebringer. Technically it's still a triform, but since I like the name I also use it to make a distinction between Bill's "alien" and one that uses all three equally)

However, the spirit of your question is still the same, since I believe the issue you're having is mainly with Nova's damage output.

First, let me apologize for not being clearer in my damage comparisons between the peacebringer and the warshade, because I'm pretty sure your problem started with that thread.

If you'll look at the spreadsheet again, you might want to take note that single target damage is separated from aoe damage. The part you've seen where human deals almost as much damage as nova is the single target portion of the damage potential.

Here's the final numbers for single targets:
Human damage potential (expressed in dps): 111.51
Nova damage potential (expressed in dps): 109.9

But look at the final numbers for groups:
Human damage potential (expressed in dps): 156.51
Nova damage potential (expressed in dps): 240.7

See the difference? Nova form is for large groups of foes. Use Nova to kill off the minions in the first three seconds of the fight, then drop to human or dwarf to heal and finish off the lts. If you start a fight in human, you're going to be limiting your damage mainly to a single mob while the others get free shots at you.

Hmm... here's a way to think of it. If you're going to attack a hydra (you know - seven headed snake, seven simultaneous bites) are you going to be better off focusing all your damage one head at a time, or damaging all seven heads at once for roughly equal amounts of damage.

On a peacebringer, you can damage all seven heads for roughly equal amounts of damage by going Nova. Human form just can't compete with that.


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Posted

Quote:
Originally Posted by Smiling_Joe View Post

Here's the final numbers for single targets:
Human damage potential (expressed in dps): 111.51
Nova damage potential (expressed in dps): 109.9

But look at the final numbers for groups:
Human damage potential (expressed in dps): 156.51
Nova damage potential (expressed in dps): 240.7
I am just not impressed with Nova's damage. To be honest, I find Human form damage low already (in comparison to SoA anyway) so anything lower than that is just silly. I was doing +1 Villain tip mission and one +2 Rikti lieut took me so long to kill in Nova form. I end up just soloing the whole mission as Dwarf because Nova form's ST damage just doesn't cut it especially I need to sacrifice mez protection and survival for it (IE: against Mentalist).

Yes, I do see Nova form as the DPS form which it fails to deliver.

Now, does your calculation include possible buff like Assault leadership in Human form?

I guess my point is Nova should excel in BOTH ST and AoE damage. When I say Excel, I don't mean just 1 or 2 better dps. I mean Nova form should at least have 25-35% better damage in ST and AoE. I would rather stay in human form most of the time because I can use many other powers like glowing touch, HP buff, god-mode, seekers, etc.

I tried to change from Dwarf to Nova last night but the delay is just driving me nuts. I tried to use Dwarf to take out lieut first and then use Nova to finish off minions but the delay just makes it seems unnecessary. Dwarf form has a neat pbaoe at least with good knockdowns.

At one point against Tsoo Sorcerer, the Nova's long-range attacks did help. It's not completely useless but I still don't think it's enough damage for a Form that only has 4 attacks.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I went home and used my freespec to respec my Peacebringer Tri-Form...Wow. Just, wow. I felt like I was gasping the whole time! I really missed Stygian Circle! And my Damage? Gah! Admittedly, I'm only lvl 30, but still....Should I be ending out so fast?!

So, now I want to respec Bi-Form - Dwarf & Human.


 

Posted

Playing a TriForm build can be Endurance intensive, largely because Nova's AoEs (Detonation in particular) are expensive. So if you're constantly firing them off it can be easy to drain yourself. That can be counteracted by a few Recovery bonuses and frankenslotting Damage/End IOs. I recommend pieces from Detonation, Eradication (I think that's the right one) and Posi's Blast if you can afford it. They're all running pretty cheap right now so shouldn't be too tough.

Not sure if I said this already but check the guide.


Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I also disagree with only putting one slot in a PEACEBRINGER stamina in some circumstances. On a Warshade, you've got Stygian Circle up every time you swing a corpse, and inherent stamina wasn't even needed on my Warshade.
Yeah, I guess I forgot for a moment how awesome Stygian Circle really was. Silly me.

Quote:
Originally Posted by Smiling_Joe View Post
On a Peacebringer, you're fine with one slot so long as you spend most of your time in forms. If you spend any time at all in human form, however, an extra slot in stamina is never a bad thing. We're not THAT slot-starved.
I remember this on a human only peacebringer I tried to run. Even with stamina fully slotted, I was gasping any time Conserve Power wasn't active.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.