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Same exact situation here; I'm not sure if it's because of a game patch or because I upgraded to the latest Nvidia driver since both happened at the same timeframe.
Since I swap windows all the time I've found the only way to avoid this new bug is to run COH windowed on one monitor... the border and taskbar bothers me but it's less bothersome than having to alt-tab twice each time I switch to something on my secondary monitor.
Win7 64 bit
275 GTX 1GB vid card
Latest drivers from Nvidia's site... don't have the # handy. -
Every couple of weeks I take a couple of characters and fill all their market slots with lowball bids on tier 3 insps and then go away. The next time I log them in all the bids will have filled; I take them and toss them into base storage.
I always have 30 or more tier 3 purples, greens, blues and oranges in storage as well as random tier 1-2 wakies, breakfrees and so forth. -
Quote:It's the build as a whole that counts, not one particular IO. Is the tank already high level or is it still a lowbie? A character under 30 is generally better served with standard SO enhancements; I typically start thinking about IO builds about level 30.Thanks, you really helped a lot. I had one more question though, as far as builds go, are there any enh that are just without a doubt the best I can get for Inv/SS?
In all honesty since you're just starting out again and have a lot of catch up to do you may want to spend some time just getting the feel of the game; I don't know when you quit playing but this isn't the same game now that it was a couple of years ago to say nothing of what it was at launch.
The whole gamut of powers, enhancements, IO bonuses and the like can be overwhelming if you take it all at once. Break things into smaller pieces and get used to playing the game before you get into really complex IO builds. Once you're ready for that my two guides should help your Invuln tanker, they're linked in my signature. I recommend you at least look through the first 20 levels guide even if you're already high level, it discusses the all-important foundation powers and provides a template to build your tank.
Oh, everyone on the boards uses an invaluable tool, Mid's Hero Designer in planning their builds. I'd recommend downloading it and working out your build. All the guides will reference this program and most will provide sample builds in Mid's format. -
Quote:Well, you may want to check out my first 20 levels guide for some basic info on Invuln. Beyond that if you want to make your tanker as tough as you can look at my guide to soft capping an Inv tanker... both of these guides are secondary-neutral and apply to any Inv tanker.Hi, I haven't played in years and have recently gotten back into the game. My main is a Inv/SS tank and I was just wondering with all the new content that has been released what some of the best builds are and what rotations I should be using in end game content to not be fail. Thanks in advance for any help!
I haven't played a /SS tanker to any significant level yet so my knowledge of that set is secondhand and/or theoretical. You'll absolutely want Knock Out Blow, Rage, Foot Stomp and you're stuck with Jab. I personally recommend that any tanker who intends to play the meatshield role to take Taunt; I can't help but believe that a 0 endurance, autohit ranged AOE attention getter with a range debuff is way too useful to skip. You won't want Hand Clap due to it's rather sizeable knockback and Hurl is questionable due to it's long animation.
Welcome back to the game and enjoy your stay.
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Just saw the bit about attack chains... really there's no "thou shalt use this attack, then this, then that" for any set except Dual Blades. Personally I tend to lead off with my largest AOE attack, so for /SS that would be Foot Stomp. After that use your single target attacks on a likely boss or LT and keep an eye on the rest of the team... if you get loose mobs attacking the squishies then taunt those mobs to get them to you. Other than that, just pound on the enemies and hit Foot Stomp as it recharges... as long as there's several mobs on you that is. Obviously use your strongest attacks as they're recharged and your lesser attacks as fillers. -
I tend to think that with recharge more is better, particularly since with /SS it's your only AOE.
I haven't played a /SS to any significant level but on my other tankers I tend to use the heaviest AOE in the chain and I want enough recharge for it to fit smoothly.
Here's an example with CMA, my Inv/Stone tanker in combat.
Lead off with Tremor, then Seismic Smash on a boss/LT followed by Fault to knock them back down again followed by Heavy Mallet on a boss/LT then Tremor again. That's my basic attack chain and I want enough recharge so that it flows without gaps.
I would say experiment with your chain and see how often you want to use Foot Stomp and it's recharging, then see if there's still room for more recharge.
I agree with the HO's in Rage; you could use it as a set mule but that would cost you more slots which you may be putting to better use elsewhere. That's the same reasoning I use behind slotting Cytos in Invincibility. -
It can be done, but while their protection (PToD) is up it takes a massive amount of KB.
Interesting tip, in the ITF when you're killing Nictus Rommy in the last mission a KB patch like Ice Slick, Bonfire etc. will send him flopping when he rezes... sometimes for a considerable time until he manages to activate his KB protection. I can recall one instance where he was flopping until we got him down to about 1/3 HP. -
Quote:Having played both a Fire/Shield and Spine/Regen scrapper let me say that the Fire/Shield dramatically outclasses the Spine/Regen in damage output, both single target and AOE. Fire Sword Circle recharges quickly and deals significant damage... additionally you have Shield Charge for more massive AOE goodness coupled with the damage buff of Against All Odds.Actually, I don't recommend going Fire/ Scrapper. Reason? Your only useful AoE is Fire Sword Circle, you don't really have anything else. If you want AoE, go with Spines for Scrapper. If you really want to stay within the Tanker Archetype, I would say Fire/Fire for the 2x BU and massive AoE's.
Personally, I would recommend going with a Scrapper. Any secondary you pick should be fine with Bubble's strong defense buffs, possibly even roll Spine/Fire or Spine/Elec. -
I'll agree with everyone else, if your friend's rolling an Earth/FF controller then you should roll a high damage character... the Earth/FF 'troller will provide MORE than enough mitigation to make a tank unnecessary.
I'd probably roll either a Fire/Shield scrapper or a Fire/* blaster for a duo with that controller. Your buddy will handle the crowd control and aggro, you'll just bring the pain. For that you'll want the most AOE damage output you can get; that's a Fire/Shield or Elec/Shield scrapper or a Fire blaster of some description.
Alternately you could roll a Fire/Rad controller... in the mid-late game that duo would be quite competent. -
There IS a way to mitigate the crash in combat though; I used it quite frequently on my Inv tanker before issue 13.
Go to Wentworth's and buy the "Ethereal Shift" temp power and craft it. That gives you a 5 use CLICK phase shift power that lasts (I think, it's been awhile since I used it) 30 seconds. Since it's a click power it's unaffected by the crash.
When you pop your tier 9 power watch your icons... when the buff icon starts blinking (if you're a tank) toss out a Taunt to hold aggro and click Ethereal Shift. You'll safely wait out the crash phased; pop a blue, retoggle and you're ready to continue on when the phase shift drops.
Good luck! -
Many builds work perfectly well under SO enhancements... those are all we had for the first several years of the game after all. There aren't any that don't work adequately without a single IO. True, a good IO set build can be markedly more powerful than an SO one... but there's seldom need for that level of performance.
You're talking about farming inf... I'd say that's a bit putting the cart before the horse actually, pick a character you enjoy playing and simply play him up. Inf is pretty easy to come by nowadays... with just a moderate amount of marketing in Wentworths, basically simply selling your drops, you can have a pretty decent bundle built up by the time your character reaches 30.
My last character by simply playing and teaming normally and spending maybe 5-10 minutes a day in the market had a bit over 40 million inf by the time I hit 30. The character before that got a lucky merit roll and had a bit over 200 million by level 25. I generally don't even bother to give my new characters any seed money anymore... they always have enough for a full set of DO's at level 12 and SO's at 22. By the time I start thinking about IO sets they're in their 30's and generally have enough inf to buy what they need.
You're just starting out, I really recommend you simply find a character you like and play it. Once you've played for a bit and are familiar with the game mechanics and how your character plays you can think about IO's... for now I strongly suggest you don't worry about them. You've enough to learn now without piling IO's on top of that; there will be plenty of time in the mid-late game to think about that. -
I assume you intend to build this as a skranker instead of a meatshield tank? You'll have a LOT of trouble actually holding aggro with this character... your aura is incredibly weak as an aggro tool and unfortunately SS doesn't get any AOE until 38 to help hold aggro.
You won't be holding any appreciable amount of aggro until 38 and Foot Stomp; if this isn't your intent then you need taunt MUCH earlier.
Looking over your other tankers I'd guess that you know what you're doing and are intending a skranker instead of meatshield. -
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Quote:This may be, but you CAN have two monitors run different resolutions... I'm doing just that right now.Short version: No. Windows does not work like that.
As of NT6 Microsoft modified their back-end display management system, basically making it impossible to have two separate video drivers loaded at once: http://en.wikipedia.org/wiki/Windows...y_Driver_Model
All video cards must use the same video driver. Unfortunately, this limitation has other consequences. One of those is that you can only have one Window Management Server running at once.
This means that each of your monitors can only run from one display session. There is no way, within Windows NT6, to force two difference monitors to act independently of each other. It was possible under NT5 if you had two different graphics cards with two different drivers, but you'd have to do quite a bit of tweaking to get it done.
As your monitors are using one display server, any changes to the primary display will affect the status of the secondary display. Sorry, but that's just how Windows works.
275GTX card
Display 1 - Asus 24" @ 1920x1080
Display 2 - Samsung 20" @ 1680x1050
The only catch is that if you run a program on Display 1 that reduces it's resolution to, say, 1024x768 it will likewise reduce the resolution of Display 2.
I've run dual boxed COH with one fullscreen on display 1 @ 1920x1080 and a second on display 2 @ 1680x1050. It takes a bit of finagling to get the second instance fullscreen on monitor 2 but it can be done. If you're dual boxing I will admit it's much easier in windowed mode though.
On my machine right now the taskbar and desktop programs are all on display 1 while display 2 is just an extension... I have the Weatherbug gadget, Ventrillo and Outlook up on the second display while Firefox is running on the primary.
I think you're getting into technical function while I'm talking about the practical effect... and the effect is to have two independent monitors even if they are interdependent at some level. After all, what we want is more screen real estate to put programs on; that's what we get. They need not run at the same resolution. -
Quote:Hmm, I just loaded up Civ Call to Power and had no issues with dual screens. I'm not questioning that it may well happen with older games, just that I haven't seen it and I've been playing dual monitor since about '03.It was extremely common on older games. The oddities will also vary from brand to brand (less so from card to card by the same company or driver revision, though it does happen).
Let's see, no issues with any of the Fallout series, Civilization 2-4 (haven't tried Civ1 in years), SWKOTOR 1 or 2, COH or Mass Effect 1. What games have you found problematic?
Quote:Which is the exact problem the OP is trying to solve, and due to the way most games are coded & tested (generally assuming only a single monitor), they don't really care much what they do to the second monitor, so you're often stuck with that situation.
Anyway I think we may be moving a bit far afield from the OP's question. To the OP, if the instructions I gave originally don't solve your issue then make sure both monitors are connected to the primary video card. I doubt you'll have much problem with games and dual monitors unless you're playing games from WAY back. -
Quote:In my opinion you should build for self-sufficiency; you won't always have a kin on the team and half the time you do they'll be one of the ones that won't use SB. Therefore I plan on handling everything out of my own resources.I dunno, I hear it's pretty fun to play when you're stoned.
Joking aside, I believe there is a right way and a wrong way to play a stone tank. I'm not sure what the right way is, but the wrong way is begging for SB and relying on grantie as your only means of survival.
TP is a near-must for a stone tanker for tactical mobility... it takes some getting used to but it works well once you get the hang of it. Granite is very useful of course, but many teams won't require that level of protection... I probably spend maybe 50% of my time outside of granite unless I'm on a big team and/or doing difficult content. Rooted however is inescapable outside of Granite and it slows your movement even more than Granite does.
Typically I'll start combat by TP'ing into a group and popping off an AOE to get their attention. I keep an eye on the rest of the team and if there's loose aggro I toss Taunt or a ranged attack out on the stragglers. Once the group we're working on is down or nearly so I TP into the next group and repeat the process.
I've a friend who's always way too aggressive so I've learned that I really have to move fast to stay ahead of him... those habits also do wonders for keeping any problem children in your team under control, keep the team moving fast and they don't get bored and go looking for trouble.
In short, you want to push the pace anytime you're tanking... I don't care what tank you're playing. With a stone tanker TP is your best method for pushing that pace since you're very limited in mobility without dropping your mez shield; generally a no-no in combat. Now of course I'll never say no to SB on ANY character... it's an awesome buff for anyone, you can never have too much recharge. I just always plan my characters around their own capacities... buffs are a bonus, not a requirement outside of specialized static superteams. -
Quote:I haven't found a game that behaved that way; true if it reduces the resolution of the target monitor it will also reduce the resolution of the second one while it's running... but if you've set the games resolution to the monitors natural resolution it won't have any effect.I didn't say it spans both, just that you'll get really odd behavior. A lot of games, when they go into full screen mode, will shut off the second monitor unintentionally, as most are written without being tested with a two monitor configuration, or have extremely limited testing on multimonitor setup, that assume a specific configuration and no others.
Now there are a couple games I've played (Mass Effect comes to mind) that won't let you move your mouse to the second screen while the game's active... you'd have to alt-tab to do that... but COH isn't one of them. I've played COH on dual monitors with the game fullscreen in the left monitor and Ventrillo, Herostats, Firefox and so forth on the right since issue 3 without any problems. -
With dual monitors going full screen puts it full screen in the monitor it was showing when you clicked it, it doesn't span both monitors. To do that you would need to go windowed and drag it across both monitors.
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Invuln and Shield are identical in their taunt auras to the tanker versions; both hold aggro like glue.
Shield is easier to softcap and will do considerably more damage; Invuln at the softcap is a bit tougher. That said my BS/Shield scrapper is tough enough to handle main tank duties on the ITF... it isn't quite as good at aggro management as a good tanker but it can do the job if you know what you're doing. -
I agree; temp powers are dropping frequently enough now that they're worse than vendor trash... I delete them as they drop.
Yeah, some are ok, but they're dropping SO frequently that they crowd out the drops that are actually useful. -
You can extend the display to the second monitor and it should allow you to set the resolution independently on each one. I've been running dual monitors for years now under XP and now Win7 and haven't had any issue.
Right at the moment I have one 24" 1920x1080 monitor and one 20" 1680x1050; both work fine at their individual resolutions.
Under Win7 right click on the desktop and select screen resolution. It should show two displays... select one of them and choose the "Extend these displays" option from "Multiple Displays". Once you've done this you should be able to independently adjust the resolution of each monitor. If you managed to connect the monitors backwards so that your main monitor is shown as the secondary simply click the "use this monitor as main" box below the multiple displays dropdown.
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The orientation of the monitors respective to one another can be adjusted by simply clicking on the display and dragging it to one side or the other of the other display. If you've managed to get them backwards so the left hand monitor is on the right simply drag the icon for the monitor to the correct orientation. I'm guilty of this myself on many occasions... it's easier to change it that way than to reconnect them correctly
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I'm not up on SLI since I've never run multiple cards but I guess you want both monitors connected to the primary card; that may be your problem there. I have both of my monitors connected to the DVI ports on my video card and the steps I described above work perfectly under XP and Win7. -
Quote:I'm not sure even then... I've tried WoC with 5 procs, including the Contagious Confusion on my Fire/Rad and found it to be very underwhelming. As a confuse power it's nearly useless thanks to the very short duration so I tried using it as a proc mule. I'm still leaning towards the opinion that it's a waste of a power; the next respec will drop it to put Psi Nado back in.I also have an Ill/Rad/Psi that I'm working on IOing. IMO World of Confusion is not worth it for Ice Control because the purple Contagious proc needs to go in Arctic Air instead. You're much better off with the two blasts, mezz protection, and resistance than WoC's pathetic 1.5 second base, mag 2, 8ft radius confuse.
The only Controller build I can think of that might want WoC would be some varieties of teaming Fire Controllers who want to make melee range a little safer. -
It depends on what I'm doing really; I've about 4 characters who are regular choices and another half dozen that are frequent alt choices.
Usually I first log in either my BS/Shield scrapper or CMA to handle marketing as those are my rich toons. From there it depends although whatever character I'm currently working on leveling is a usual choice.
If I'm running an ITF or STF it's usually one of four characters depending on team composition: CMA, BS/SD scrapper, Fire/Rad 'troller or Ill/Rad 'troller.
With all the characters I have in my stable at all levels I usually end up grabbing something to fill holes in the team or otherwise maximize performance. -
The proc is very effective in Taunt, and I also find it useful in Fault on my Inv/Stone tanker... Fault deals no damage on it's own but it's very rare that I don't see the proc fire on at least one enemy in the AOE... usually it hits 3 or more in an average group.
With the Zinger proc in Taunt you even have a 20% chance to hit that MOG'd Paragon Protector... I've actually killed more than a few of them simply with Taunt. -
Quote:Indeed, the premiere AV/GM soloer is a perma-PA Ill/Rad controller; they have mitigation with Phantom Army and -regen with Lingering Radiation coupled with debuffs from Rad Infection and Energizing Field and decent single target damage. It isn't a cheap build, but it is effective.Yup, sorry to be the bearer of bad news, but your best bet for soloing AVs is going to be a controller. After that I'd suggest defender and then blaster, mostly because of the -regen and -res that you'll likely be able to leverage. Scrappers can also solo AVs realistically well, but the true big game hunters are the guys with -regen. Blasters, controllers, and defenders have all solo'd Giant Monsters without temporary powers.
I've soloed a few AV's (Seige, Chimera, Battle Maiden and one or two others) and one GM (Jurassic) with my Ill/Rad. It's boring though after the first time... just a challenge thing since the rewards aren't anywhere near the effort expended. -
While there are a few weaker AV's that you may be able to take with an optimized Ice/Axe tanker you're going to have a lot of difficulty with most of them.
First off, you need a bit over 90 dps sustained just to break even with the AV's regen... that's a pretty high bar for a tanker to put out. Realistically you'll need ~120dps or you'll spend all day on the job.
Secondly you need to be able to indefinitely survive the AV's attention... this is usually a non-issue for any well built tanker.
Thirdly, you need the endurance to maintain that 100+ dps attack chain for an extended period of time... probably 20 minutes or more depending on your damage output. Ice will help that with EA, but you'll only have one target for it so bear that in mind.
Fourth, your damage is all lethal (well, aside from Icicles) which is resisted fairly heavily by most AV's. Trying to take on an AV that resists your damage by 50% means your dps is cut in half. While Claws, Broadsword and Katana Scrappers have managed this remember that Scrappers have a bit over 30% more damage output than tanks before you even consider criticals.
I don't know, with an extremely specialized build it may be barely possible but it would take forever. Tankers just aren't designed for that purpose; we're aggro managers and survival specialists with decent damage, but soloing AV's is outside our area of expertise.