How good is Artic Air and World of Confusion when used together?


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Posted

I have an idea for a Ice/Rad/Psy toon but was curious how Artic Air and World of Confusion are when paired together in play?

Anyone have any expereince with it?

I made a build that gives me 45% range defense for it, but not sure if the end cost is worth it.. however since I have never played these two powers "together" I thought I would ask for opinions on it.

thanks in advance.



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Posted

I also have an Ill/Rad/Psi that I'm working on IOing. IMO World of Confusion is not worth it for Ice Control because the purple Contagious proc needs to go in Arctic Air instead. You're much better off with the two blasts, mezz protection, and resistance than WoC's pathetic 1.5 second base, mag 2, 8ft radius confuse.

The only Controller build I can think of that might want WoC would be some varieties of teaming Fire Controllers who want to make melee range a little safer.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I also have an Ill/Rad/Psi that I'm working on IOing. IMO World of Confusion is not worth it for Ice Control because the purple Contagious proc needs to go in Arctic Air instead. You're much better off with the two blasts, mezz protection, and resistance than WoC's pathetic 1.5 second base, mag 2, 8ft radius confuse.

The only Controller build I can think of that might want WoC would be some varieties of teaming Fire Controllers who want to make melee range a little safer.
I'm not sure even then... I've tried WoC with 5 procs, including the Contagious Confusion on my Fire/Rad and found it to be very underwhelming. As a confuse power it's nearly useless thanks to the very short duration so I tried using it as a proc mule. I'm still leaning towards the opinion that it's a waste of a power; the next respec will drop it to put Psi Nado back in.


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Posted

If you put the Lock Down proc in Choking Cloud, the Contagious Confusion proc in Artic Air, and slot Shiver for slow and rech, WoC will be entirely redundant.

Every thing near you will be at the -rech cap, at the -run speed cap, confused or held before you activate a hold. Ice Slick lets you mitigate the Alpha, Rad infection, + Manuvers puts your team's (and your) defense at the soft cap against even cons. 12-15% additional defense to all positions (easy to get) will put you at the effective soft cap against mobs all the way up to +3s. Any damage that does happen to get through you can repair with Radiant Aura.

The contribution of WoC to all of that is like throwing a can of gasoline in with a nuclear missle in an attempt to increase the damage.

The only thing an Ice/Rad/? won't be doing much of is defeating stuff. You get a little single target damage with your hold and Jack. Even taking //Fire as your Epic won't let you kill stuff very fast.


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Posted

So has anyone actually tested artic air + WoC together? I am reading all the feedback and I appriciate it, but I haven't heard anyone talk about there expereince using both of these powers together? (along with choking cloud)

IMO I have artic air on other toons (slotted with purple set) and the confuse duration and hit ratio still seem low. I was hoping by stacking WoC with Artic Air that it could make the confuse attribute more potent.

Again this is a concept build and I am looking to see if anyone has tried this and what the result was.

Quote:
Originally Posted by Miladys_Knight View Post
The only thing an Ice/Rad/? won't be doing much of is defeating stuff. You get a little single target damage with your hold and Jack. Even taking //Fire as your Epic won't let you kill stuff very fast.
Yeah squeek this is something I am debating on.. and its something that is keeping me from rolling this toon.



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Posted

It's better than arctic air alone, but not so good that I would feel compelled to pick the /psi app just for that power. And depending on what you want to do with the toon, it may not be worth picking up in exchange for any of the other powers in that pool.


 

Posted

Quote:
Originally Posted by Chrome_Family View Post
So has anyone actually tested artic air + WoC together? I am reading all the feedback and I appriciate it, but I haven't heard anyone talk about there expereince using both of these powers together? (along with choking cloud)

IMO I have artic air on other toons (slotted with purple set) and the confuse duration and hit ratio still seem low. I was hoping by stacking WoC with Artic Air that it could make the confuse attribute more potent.

Again this is a concept build and I am looking to see if anyone has tried this and what the result was.



Yeah squeek this is something I am debating on.. and its something that is keeping me from rolling this toon.
To answer your question though, yeah I have.

I played around with all the EPPs on test before settling on //Ice (for theme reasons).

On a team you won't need the extra confuse in WoC because the mobs won't last long enough for it to make a difference. Solo you can't afford to have it (and you still don't really need it) since you need other powers for dealing damage.

The Ice primary confuse can't really be used on the mobs to inflict damage to each other (unlike the plant primary) because the mob recharge rates are all down to 25% max. Adding /Rad into the mix makes it worse since the mobs can barely hit each other at this ultra slow rate and they do lots less damage to each other.

It would be extremely painful to try to solo the toon to 50. It's a hugely powerful force multiplier on a team though (even if it's a duo. That's how I leveled mine. Grandma Squeak and I teamed up. She ran her Claws/SR and I used my Ice/Rad. It didn't take us long to hit 50 at all and the ice/rad filled in the gaps in /SR while she was leveling.)

My Ice/Rad/Ice has it's primary team focused build done. I'm extremely safe while solo and even safer while teamed (only mezzers are a potential problem). I'm working on a heavily proc'd solo build for the toon but not very diligently since it's a lot of work for not a lot of solo results.

Ice/Rad is awesome for teams though and there are enough folks in JU to help you along so that you don't have to worry about soloing.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I've used it in my Ice/Rad/Psi; the problem with WoC, in my opinion, whether you're trying to stack mag with AA or proc'ing it out like crazy is it's tiny radius. I initially tried it on test with the hopes of stacking magnitude, but when paired up with AA using the Contagious Confusion proc it was completely unnoticeable. When it hit live, I tried proc'ing it for damage (5 procs in WoC, 2 in CC, and 3 in AA). Again, very disappointing.

You have to keep enemies in it's tiny radius to see any effect. It really just isn't worth it. I was much better served by the -rechage in Psionic Tornado.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
To answer your question though, yeah I have.

I played around with all the EPPs on test before settling on //Ice (for theme reasons).

On a team you won't need the extra confuse in WoC because the mobs won't last long enough for it to make a difference. Solo you can't afford to have it (and you still don't really need it) since you need other powers for dealing damage.

The Ice primary confuse can't really be used on the mobs to inflict damage to each other (unlike the plant primary) because the mob recharge rates are all down to 25% max. Adding /Rad into the mix makes it worse since the mobs can barely hit each other at this ultra slow rate and they do lots less damage to each other.

It would be extremely painful to try to solo the toon to 50. It's a hugely powerful force multiplier on a team though (even if it's a duo. That's how I leveled mine. Grandma Squeak and I teamed up. She ran her Claws/SR and I used my Ice/Rad. It didn't take us long to hit 50 at all and the ice/rad filled in the gaps in /SR while she was leveling.)

My Ice/Rad/Ice has it's primary team focused build done. I'm extremely safe while solo and even safer while teamed (only mezzers are a potential problem). I'm working on a heavily proc'd solo build for the toon but not very diligently since it's a lot of work for not a lot of solo results.

Ice/Rad is awesome for teams though and there are enough folks in JU to help you along so that you don't have to worry about soloing.

Well that answers that.. looks like I am going earth mastery then. (I like Sesmiac Smash ) thanks for the tip guys



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Posted

I run WoC on my Fire/Rad, mostly because I'm already in melee range with Hot Feet and Choking Cloud. WoC is no great power by any stretch. Most of the enemies it confuses are already locked down by CC or other means.

The best story I can relates about WoC was on a recent ITF. WoC was managing to confuse the Cim bosses, the Praefectus Castrorum, suprisingly effectively, which meant I was getting some nice buffs from their Shout of Commands.

My philosophy is hat if you're going to hang out in melee anyway, hit them with everything you got.



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Posted

IMO you still want the Psi pool.. but for the mezz protection, not the WoC stacking.


 

Posted

How good is Arctic Air, Choking Cloud and World Of Confusion? Thinking of making an Ice/Rad/Psi...I would assume the purple confuse set would go into Arctic, maybe 5 unbreakable constraints and the chance for +2 mag hold from lockdown for Choking Cloud...but what might I put into WOC? I was thinking dmg procs...not sure.