RealBomber

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  1. I'm softcapped to s/l defense on mine and have perma-hasten so I'm sure you can have it too. Here is a build that is softcapped and perma-hasten...it's not cheap. You can probably get a cheaper build with softcapped s/l on the forums.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-Acc/Hold:30(13), BasGaze-Acc/Rchg:30(15)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Heal:50(37)
    Level 2: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(3), DarkWD-ToHitdeb/Rchg/EndRdx:50(11), DarkWD-ToHitDeb/EndRdx:50(17), Achilles-ResDeb%:20(27)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(5), Efficacy-Acc/Rchg:50(11), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/EndRdx:50(37)
    Level 6: Fire Cages -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(7), Ragnrk-Acc/Dmg/Rchg:50(7), Ragnrk-Acc/Rchg:50(25), Ragnrk-Dmg/EndRdx:50(27), Posi-Dam%:50(34)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
    Level 10: Super Jump -- Winter-ResSlow:50(A)
    Level 12: Super Speed -- Clrty-Stlth:50(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15)
    Level 16: Enervating Field -- EndRdx-I:50(A)
    Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19)
    Level 20: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(21), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx:50(50)
    Level 22: Flashfire -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(23), Amaze-Acc/Stun/Rchg:50(23), Amaze-EndRdx/Stun:50(25), Amaze-ToHitDeb%:50(34)
    Level 24: Lingering Radiation -- EndRdx-I:50(A)
    Level 26: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(40), BasGaze-Acc/Hold:30(40), BasGaze-Rchg/Hold:30(43)
    Level 28: Choking Cloud -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(29), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(34)
    Level 30: Hot Feet -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(45)
    Level 32: Fire Imps -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Rchg:30(33), C'Arms-Acc/Dmg:30(33)
    Level 35: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(39)
    Level 41: Fissure -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(42), Posi-Dam%:50(46)
    Level 44: Seismic Smash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(45), Hectmb-Acc/Dmg/Rchg:50(45), Hectmb-Dmg/EndRdx:50(46), Hectmb-Dam%:50(48)
    Level 47: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(43)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(39)
  2. As far as I know...I thought fire/rad was more of a melee character and therefore you should go for smashing/lethal defense.
  3. That is one messed up build...what are you shooting for? Recharge, defense, resistance, regen, recovery? What are some of your must keep powers?
  4. RealBomber

    mind/sonic

    Heya Evil Tim...

    Have you thought of putting the set of 5 Coercive Persuasion into Confuse and the 5 Malaise into Mass Confuse? Just think that you'd get better results having your Confuse working like a mini Mass Confuse with the Contagious Confusion in the single target Confuse. I hope I didn't confuse you talking about all of this confusion stuff. LOL. You'd still get the same set bonuses...or...if it's not too late, I'd think of going Mind/Kin to complement the /cold and /fa's that the wife and kids are playing.
  5. I made a few changes to get you more recharge. I added 2 Purple sets...I know, I know...purples are expensive but these are some of the cheaper purple sets and give you 20% more global recharge. I changed your tactics slotting for the Adjusted Targeting which nets you another 5% global recharge. I got the 5th slot into bile spray for 6.25% global recharge. I slotted Transfusion with Doctored Wounds for another 5% global recharge. I also added another slot to Shark Skin which gets yet another 5% global recharge. So in all I believe I gained 35% global recharge and took Nerve Alpha which nets you the accuracy that you will need where I took accuracy away like when I replaced Transfusion with Doctored Wounds. You had the Call To Arms in Coralax but I threw in Touch of Lady Gray because you were at the max set bonuses for 6.25% recharge when I added the 5th slot in Bile Spray and slotted the 5th Posi. Now with cast time, you are just above Perma Hasten by a couple of seconds and with 1 Siphon Speed you are easily Perma Hasten. Not sure if you'll like these changes but I thought since you were going for recharge I could steer you away from the Spiritual Boost. I don't think any /Kin toon should be shooting for the Spiritual Alpha.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Unexpected Cure: Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Recharge/Hold: Level 30
    • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (40) HamiO:Nucleolus Exposure
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (5) Doctored Wounds - Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (43) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Heal: Level 50
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (3) Positron's Blast - Damage/Endurance: Level 50
    • (15) Positron's Blast - Damage/Recharge: Level 50
    • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (34) Positron's Blast - Chance of Damage(Energy): Level 50
    • (39) Gravitational Anchor - Chance for Hold: Level 50
    Level 4: Siphon Power
    • (A) Accuracy IO: Level 50
    • (5) Accuracy IO: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Contagious Confusion: Level 50
    • (9) Coercive Persuasion - Confused/Endurance: Level 50
    • (9) Coercive Persuasion - Confused: Level 50
    • (17) Coercive Persuasion - Confused/Recharge: Level 50
    • (17) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    Level 10: Siphon Speed
    • (A) Accuracy IO: Level 50
    • (11) Accuracy IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction IO: Level 50
    Level 12: Spore Burst
    • (A) Fortunata Hypnosis - Sleep: Level 50
    • (13) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (46) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (50) Fortunata Hypnosis - Sleep/Endurance: Level 50
    Level 14: Super Speed
    • (A) Celerity - +Stealth: Level 50
    Level 16: Increase Density
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 18: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (19) Basilisk's Gaze - Recharge/Hold: Level 30
    • (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (40) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 20: Speed Boost
    • (A) Endurance Modification IO: Level 50
    Level 22: Entangle
    • (A) Decimation - Accuracy/Damage: Level 40
    • (23) Decimation - Damage/Endurance: Level 40
    • (23) Decimation - Damage/Recharge: Level 40
    • (29) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (37) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 24: Assault
    • (A) Endurance Reduction IO: Level 50
    • (25) Endurance Reduction IO: Level 50
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (27) Positron's Blast - Damage/Endurance: Level 50
    • (27) Positron's Blast - Damage/Recharge: Level 50
    • (34) Positron's Blast - Chance of Damage(Energy): Level 50
    • (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 28: Inertial Reduction
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 30: Tactics
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (31) Adjusted Targeting - Endurance/Recharge: Level 50
    • (46) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 32: Fly Trap
    • (A) Call to Arms - Accuracy/Damage: Level 30
    • (33) Call to Arms - Damage/Endurance: Level 30
    • (33) Call to Arms - Accuracy/Damage/Recharge: Level 30
    • (33) Call to Arms - Endurance/Damage/Recharge: Level 30
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (36) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (36) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 38: Fulcrum Shift
    • (A) Accuracy IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Bile Spray
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 44: Shark Skin
    • (A) Impervious Skin - Resistance/Endurance: Level 30
    • (45) Impervious Skin - Resistance/Recharge: Level 30
    • (45) Impervious Skin - Endurance/Recharge: Level 30
    • (45) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    • (46) Impervious Skin - Status Resistance: Level 30
    Level 47: Summon Coralax
    • (A) Touch of Lady Grey - Defense Debuff: Level 30
    • (48) Touch of Lady Grey - Defense Debuff/Endurance: Level 30
    • (48) Touch of Lady Grey - Defense Debuff/Recharge: Level 30
    • (48) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 30
    • (50) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 49: Hibernate
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    Level 50: Nerve Total Radial Revamp
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50


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    Just some ideas I thought you could look at with your build.
  6. I would guess it depends on which Nerve Alpha you were taking and on which AT...

    I find that the Nerve Alpha is great for my trollers and dominators.
  7. Heya Local_Man...

    I guess when I made the toon it seemed expensive but looking at prices of the IO's I chose now it seems like I got them for a steal way back when.

    I thought about changing up my SB and maybe one day I will...Your points are well taken.

    I slotted Fly Trap with the Call To Arms for a lil extra HP's and for some recovery but I know as a /Kin I am never really hurting for end. That is another power I may change in the future.

    If/when I free up a slot I will most likely put the Grav. Anchor Chance for Hold into Roots.

    I put the 3 Heal Procs in Health as a habit...have done it since recipes came out. Another point well taken in slotting a Numina Health into Health.

    JanusFrs...I Hope you get some ideas for your Plant/Kin there are many ways to go so remember none are wrong...just experiment with your playstyle.
  8. I chose the Nerve Alpha for my Plant/Kin. You can never go wrong with extra Accuracy, Hold, Confuse and Defense.

    Here is the build, it's not cheap and took me awhile to get the influence and IO's I needed. Maybe you can get some ideas from my build. I love playing my Plant/Kin and it never seems to get old. Good Luck with your build.



    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Chance of Damage(Negative)
    • (13) Apocalypse - Accuracy/Damage/Recharge
    • (17) Apocalypse - Damage/Endurance
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    Level 2: Roots
    • (A) Ragnarok - Damage
    • (5) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Accuracy/Damage/Recharge
    • (17) Ragnarok - Damage/Endurance
    • (29) Ragnarok - Accuracy/Recharge
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (5) Range IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Contagious Confusion
    • (9) Coercive Persuasion - Confused/Endurance
    • (9) Coercive Persuasion - Confused
    • (15) Coercive Persuasion - Confused/Recharge
    • (25) Coercive Persuasion - Accuracy/Confused/Recharge
    Level 10: Siphon Speed
    • (A) Accuracy IO
    • (11) Accuracy IO
    • (34) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Vines
    • (A) Unbreakable Constraint - Hold
    • (19) Unbreakable Constraint - Hold/Recharge
    • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (25) Unbreakable Constraint - Endurance/Hold
    • (31) Unbreakable Constraint - Chance for Smashing Damage
    • (36) Lockdown - Chance for +2 Mag Hold
    Level 20: Speed Boost
    • (A) Range IO
    • (21) Endurance Reduction IO
    • (21) Endurance Modification IO
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 28: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance
    • (42) Adjusted Targeting - Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 32: Fly Trap
    • (A) Call to Arms - Endurance/Damage/Recharge
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (33) Call to Arms - Accuracy/Damage
    • (33) Call to Arms - Damage/Endurance
    • (42) Achilles' Heel - Chance for Res Debuff
    Level 35: Transference
    • (A) Accuracy IO
    • (36) Accuracy IO
    • (36) Endurance Modification IO
    • (42) Endurance Modification IO
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Recharge Reduction IO
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 44: Seismic Smash
    • (A) Hecatomb - Damage
    • (45) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Accuracy/Recharge
    • (50) Hecatomb - Damage/Endurance
    Level 47: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Defense Buff IO
    Level 49: Increase Density
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (23) Miracle - +Recovery
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 4% Enhancement(Heal)
    • 72% Enhancement(Accuracy)
    • 108.75% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 5% FlySpeed
    • 76.3 HP (7.503%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 2.2%
    • 25% (0.418 End/sec) Recovery
    • 46% (1.953 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 11.97% Resistance(Fire)
    • 11.97% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed



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  9. I really enjoy my plant/psi...lots of fun to play on a team or solo.
  10. How good is Arctic Air, Choking Cloud and World Of Confusion? Thinking of making an Ice/Rad/Psi...I would assume the purple confuse set would go into Arctic, maybe 5 unbreakable constraints and the chance for +2 mag hold from lockdown for Choking Cloud...but what might I put into WOC? I was thinking dmg procs...not sure.
  11. You'd be better off piecing a new rig together with mid to higher end components...can get the rig up and running for much cheaper and with room to grow.
  12. Thanks all...

    I'm gonna look at the build some more and see what fits my playstyle...I did add damage to Short Circuit: Scirocco's Dervish Acc/Dmg and the Chance For Lethal Proc...giving me a bonus of 10% to Regeneration and also added Obliteration; Chance for Smashing Proc and Eradication; Chance For Energy Damage Proc...have had these in storage for ages on a different toon so I decided to use them.

    I am also going to look into slotting for Smashing/Lethal Defense...hadn't thought about it much since I can just pop my PFF for a second to regen if I get into trouble and with the recharge I have it doesn't take long for it to come up if needed...definitely gonna look at the smashing/lethal defense aspect more now though.
  13. I've been playing C.o.X. for 4 1/2 years now and have finally made a blaster (1st one I like and haven't deleted.) I don't like having to run in and out of mobs to ensure my safety and have never been very fond of hover blasting. I didn't enjoy playing an Arch/Ment, even though it is made of pure awesome. I am a melee kind of guy and decided to make an Elec/Ment. I find myself in Melee Range ALL the time.

    I am having so much fun with this toon. I play on Victory Server and haven't seen many or even very few toons with this Primary/Secondary. I have looked for threads dealing with Elec/Ment but have found none...always Elec and another secondary or another Primary and Ment as the secondary.

    I am hitting Aim + Concentration and then running into the mob and Drain Psyche for nearly 98% HP/Sec Regen. (Depending on the size of mob). I know the mob is hitting me but you would never know because of my regen. I then stay in Melee and fight till nothing is left to kill.

    I would like to get feedback, from you experienced blasters, on my build or quite possibly from others that have chosen the same Primary/Secondary as myself. As I stated earlier...1st Blaster I've Kept till 50 and 1st Blaster I've really enjoyed playing...I'm not finished IO'ing the toon out...I am still working on 5 Slotting two powers with purple sets so I can get Recharge up to 170% and only miss perma hasten by 2.63 seconds (including cast time), but it is fun to play and will hopefully be even more fun when I get finished slotting the last 2 sets. I did switch the levels at which I took certain powers...So hopefully no one has issues with that. I am open to suggestions.

    Here's My Build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    ------------
    Level 1: Lightning Bolt Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
    Level 1: Subdual GravAnch-Immob/EndRdx:50(A), GravAnch-Acc/Rchg:50(13), GravAnch-Acc/Immob/Rchg:50(15), GravAnch-Immob/Rchg:50(15), GravAnch-Immob:50(45)
    Level 2: Mind Probe Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(5)
    Level 4: Ball Lightning Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Aim AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(9), AdjTgt-ToHit/Rchg:50(9), AdjTgt-ToHit/EndRdx/Rchg:50(11), AdjTgt-EndRdx/Rchg:50(11)
    Level 10: Short Circuit P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod/Acc/Rchg:50(40), P'Shift-EndMod/Rchg:50(43)
    Level 12: Swift Empty(A)
    Level 14: Super Speed Zephyr-ResKB:50(A)
    Level 16: Concentration AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-ToHit/EndRdx:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(23), AdjTgt-EndRdx/Rchg:50(23)
    Level 18: Health RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(19)
    Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21)
    Level 22: Drain Psyche Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Nictus-Heal:50(25), Nictus-Heal/HP/Regen/Rchg:50(34), Nictus-Acc/Heal:50(37), Nictus-Acc/EndRdx/Heal/HP/Regen:50(43)
    Level 24: Maneuvers LkGmblr-Rchg+:50(A)
    Level 26: Voltaic Sentinel ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(27), ExRmnt-Dmg/EndRdx:50(27), ExRmnt-Acc/Dmg/Rchg:50(34), ExRmnt-EndRdx/Dmg/Rchg:50(34)
    Level 28: World of Confusion Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:30(29), Oblit-Acc/Dmg/Rchg:30(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
    Level 30: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(33)
    Level 32: Thunderous Blast Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(36), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(36), Ragnrk-Dmg/EndRdx:50(37)
    Level 35: Combat Jumping LkGmblr-Rchg+:50(A)
    Level 38: Psychic Shockwave Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40)
    Level 41: Personal Force Field LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), Ksmt-ToHit+:30(42)
    Level 44: Temp Invulnerability S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(45), S'fstPrt-ResDam/Def+:30(48), Aegis-Psi/Status:50(50)
    Level 47: Force of Nature TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/Rchg:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48)
    Level 49: Super Jump Winter-ResSlow:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth:50(A)
    Level 2: Rest Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    16.5% DamageBuff(Smashing)
    16.5% DamageBuff(Lethal)
    16.5% DamageBuff(Fire)
    16.5% DamageBuff(Cold)
    16.5% DamageBuff(Energy)
    16.5% DamageBuff(Negative)
    16.5% DamageBuff(Toxic)
    16.5% DamageBuff(Psionic)
    4.25% Defense(Smashing)
    4.25% Defense(Lethal)
    4.25% Defense(Fire)
    4.25% Defense(Cold)
    4.25% Defense(Energy)
    4.25% Defense(Negative)
    3% Defense(Psionic)
    5.5% Defense(Melee)
    5.5% Defense(Ranged)
    5.5% Defense(AoE)
    5% Enhancement(Heal)
    105% Enhancement(Accuracy)
    100% Enhancement(RechargeTime)
    15% FlySpeed
    176.2 HP (14.6%) HitPoints
    15% JumpHeight
    15% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 5%
    MezResist(Held) 5%
    MezResist(Immobilize) 5%
    MezResist(Sleep) 7.2%
    MezResist(Stun) 7.2%
    MezResist(Terrorized) 5%
    25% (0.42 End/sec) Recovery
    48% (2.41 HP/sec) Regeneration
    20% ResEffect(FlySpeed)
    20% ResEffect(RechargeTime)
    20% ResEffect(RunSpeed)
    11.7% Resistance(Fire)
    11.7% Resistance(Cold)
    2.52% Resistance(Energy)
    2.52% Resistance(Negative)
    2.1% Resistance(Psionic)
    15% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (Lightning Bolt)
    16% (0.8 HP/sec) Regeneration
    36.1 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Gravitational Anchor
    (Subdual)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Hecatomb
    (Mind Probe)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Positron's Blast
    (Ball Lightning)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Adjusted Targeting
    (Aim)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Performance Shifter
    (Short Circuit)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    22.6 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Blessing of the Zephyr
    (Super Speed)
    Knockback Protection (Mag -4)


    Adjusted Targeting
    (Concentration)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    22.6 HP (1.87%) HitPoints


    Numina's Convalescence
    (Drain Psyche)
    12% (0.6 HP/sec) Regeneration


    Touch of the Nictus
    (Drain Psyche)
    22.6 HP (1.87%) HitPoints
    9% Enhancement(Accuracy)
    5% Enhancement(Heal)


    Luck of the Gambler
    (Maneuvers)
    7.5% Enhancement(RechargeTime)


    Expedient Reinforcement
    (Voltaic Sentinel)
    Status Resistance 5%
    3% DamageBuff(All)
    6.25% Enhancement(RechargeTime)
    10% (0.5 HP/sec) Regeneration


    Obliteration
    (World of Confusion)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Gaussian's Synchronized Fire-Control
    (Tactics)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    22.6 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Ragnarok
    (Thunderous Blast)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Armageddon
    (Psychic Shockwave)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Personal Force Field)
    10% (0.5 HP/sec) Regeneration
    13.6 HP (1.12%) HitPoints
    7.5% Enhancement(RechargeTime)


    Steadfast Protection
    (Temp Invulnerability)
    1.5% (0.03 End/sec) Recovery
    18.1 HP (1.5%) HitPoints
    Knockback Protection (Mag -4)
    3% Defense(All)


    Aegis
    (Temp Invulnerability)
    2.1% Resistance(Psionic)


    Titanium Coating
    (Force of Nature)
    MezResist(Sleep) 2.2%
    18.1 HP (1.5%) HitPoints


    Winter's Gift
    (Super Jump)
    20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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