Plant/Rad Critique Please
That is one messed up build...what are you shooting for? Recharge, defense, resistance, regen, recovery? What are some of your must keep powers?
I know, it's really a mess which is why I'm asking here. I took some bad advice and wound up with a jack of all trades, master of none situation. What I would really like to use her for is team play so that would be concentrating on defense with holds and debuffs.
There are a lot of different ways you can build a Plant/Rad -- but yours was a bad one. Here is a build I just threw together focused on Team play and with the Bonuses focused on Recharge. Note that I took several powers aimed towards team play -- if I expected to solo, I would make a different build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant-Rad (Team & Recharge): Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), HO:Nucle(21), Dmg-I(40)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(31)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(17), RechRdx-I(17)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A), EndRdx-I(40)
Level 16: Spirit Tree -- Numna-Heal(A), Numna-Heal/Rchg(40)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(37)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Mutation -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 26: Carrion Creepers -- Posi-Dmg/Rchg(A), Posi-Dam%(27), ImpSwft-EndRdx/Rchg/Slow(27), ImpSwft-Dam%(43), RechRdx-I(43)
Level 28: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(29)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Fallout -- HO:Nucle(A), HO:Nucle(36), Dmg-I(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 50: Spiritual Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(13), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), EndMod-I(45)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Confused)
- 93.7% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 49.6 HP (4.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 24% (0.4 End/sec) Recovery
- 44% (1.86 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 5% RunSpeed
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thank you, this makes much more sense. Can't wait to try it out.
Thank you, this makes much more sense. Can't wait to try it out.
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For Rad, Mutation, Choking Cloud and Fallout are the situational, skippable powers. Mutation is a nice Rez, but with all the ways to rez teammates, it is certainly skippable. Choking Cloud works best with another PB AoE toggle aura (Fire's Hot Feet, Ice's Arctic Air or Electric's Conductive Aura), but could work with the Seeds+Roots combo from Plant if you are willing to devote 6 slots and the large amount of endurance needed. Fallout is extremely situational, but a mini-nuke when it can be used.
I put Superspeed with a Stealth IO in the build because I find that the full invisibility lets me get in the right position for ideal use of seeds. Not everyone likes Superspeed. Some people would prefer to build for Defense over Recharge -- on a team, the Tank and scrappers should be taking the aggro, and you should wait for the foes to gather a little tighter before throwing Seeds to hit the maximum number possible. If you use that playstyle, you don't need much defense and Recharge is more important. However, some people like to run ahead of the team, throw Seeds at groups and then take the aggro from foes missed -- in that case, having some Defense might be a good idea.
I chose the Ice APP, but there are a lot of good options there, too.
If you want some good information and strategy on how to use your Radiation Secondary, take a look at my Illusion/Rad guide, linked in my sig. My Earth/Rad guide also has some strategy tips on using an AoE Immob.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Local Man, your /Rad advice is always most welcome. I used your information on Fire/Rad to breeze from 1-50 to Incarnate level. I just made a Plant/Rad a few days ago, so thanks again!
Please try my arcs:
Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)
This is the first controller that I've gotten to level 50 and would appreciate help on her end game build. I'm not locked into fire as an epic power set and actually have been wondering if I'd be better off with another set. Any thoughts are appreciated.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Roda Dendron: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Strangler -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
Level 1: Radiant Aura -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(9), Numna-EndRdx/Rchg(9), Heal-I(11), Numna-Heal(11)
Level 2: Roots -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Dam%(17)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-Slow%(21)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Rchg(27)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Conf%(29), Pplx-Conf/Rng(29), Pplx-Rchg/Conf(31), CoPers-Conf(31)
Level 10: Enervating Field -- RechRdx(A)
Level 12: Air Superiority -- Dmg(A)
Level 14: Fly -- Frbd-Fly(A), Frbd-EndRdx(31), Frbd-Stlth(33)
Level 16: Mutation -- EndMod(A)
Level 18: Vines -- RechRdx(A), Hold(33), Hold(33)
Level 20: Lingering Radiation -- Slow(A), Slow(34), Slow(34), Slow(34)
Level 22: Stimulant -- IntRdx(A), IntRdx(36), IntRdx(36)
Level 24: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39)
Level 28: Assault -- EndRdx(A)
Level 30: Tactics -- EndRdx(A), EndRdx(40)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(42)
Level 35: Recall Friend -- Zephyr-Travel(A)
Level 38: EM Pulse -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45)
Level 41: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dmg-I(46)
Level 44: Rise of the Phoenix -- Heal(A)
Level 47: Consume -- EndMod(A), EndMod(50)
Level 49: Fire Shield -- ResDam(A), ResDam(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Dct'dW-Heal/EndRdx(A), Heal(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/EndRdx(50)
Level 1: Containment
Level 4: Ninja Run