WP/SS build... need some info


Call Me Awesome

 

Posted

So I whiped up this build. It looks pretty solid on paper. but what cha think? It is a true to Life Avatar... That is why taunt is so late. This tanker is something that really is just a big tough guy (kinda like me). I am a lil fatter than the toon :P Any ways check it out and lemme know what cha think.

I see I went over the 5 limit on the 2.5 recovery. I will change that out for something else. disregard that.
okay I changed it out

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Daddy Jake: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), S'fstPrt-ResDam/Def+:30(7), S'fstPrt-ResKB:30(40), S'fstPrt-ResDam/EndRdx:30(46)
Level 1: Jab -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 2: Mind Over Body -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/EndRdx/Rchg:40(3), ImpArm-ResDam/Rchg:40(34)
Level 4: Haymaker -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Acc/Dmg:40(5), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(27)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 8: Rise to the Challenge -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(9), Numna-Heal:50(9), Numna-Heal/EndRdx:50(42), DampS-ToHitDeb:50(42), DampS-ToHitDeb/EndRdx:50(42)
Level 10: Punch -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Acc/Dmg:40(11), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(33)
Level 12: Quick Recovery -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(13), Efficacy-EndMod/Rchg:50(13), Efficacy-EndMod/Acc/Rchg:50(43)
Level 14: Fast Healing -- RgnTis-Regen+:30(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 20: Knockout Blow -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Acc/Dmg:40(21), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(27)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Super Speed -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng:50(48)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-ToHit:50(29), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37)
Level 30: Tough -- Aegis-Psi/Status:30(A), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam/EndRdx/Rchg:40(43)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 35: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(36), Mrcl-Heal:40(36), Mrcl-Heal/EndRdx:40(46)
Level 38: Foot Stomp -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(50), GSFC-ToHit/Rchg/EndRdx:50(50), AdjTgt-ToHit/EndRdx/Rchg:50(50)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), Numna-Heal:50(45), Numna-Heal/EndRdx:50(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Taunt -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 36% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 288.1 HP (15.4%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 2.2%
  • 15.5% (0.26 End/sec) Recovery
  • 110% (8.61 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.94 HP/sec) Regeneration
Steadfast Protection
(High Pain Tolerance)
  • 1.5% (0.03 End/sec) Recovery
  • 28.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Impervium Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Touch of Death
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Miracle
(Rise to the Challenge)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
Dampened Spirits
(Rise to the Challenge)
  • 2% DamageBuff(All)
Touch of Death
(Punch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Quick Recovery)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Knockout Blow)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Winter's Gift
(Super Speed)
  • 5% Resistance(Cold)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(Tough)
  • 3% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence
(Physical Perfection)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

I assume you intend to build this as a skranker instead of a meatshield tank? You'll have a LOT of trouble actually holding aggro with this character... your aura is incredibly weak as an aggro tool and unfortunately SS doesn't get any AOE until 38 to help hold aggro.

You won't be holding any appreciable amount of aggro until 38 and Foot Stomp; if this isn't your intent then you need taunt MUCH earlier.

Looking over your other tankers I'd guess that you know what you're doing and are intending a skranker instead of meatshield.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I assume you intend to build this as a skranker instead of a meatshield tank? You'll have a LOT of trouble actually holding aggro with this character... your aura is incredibly weak as an aggro tool and unfortunately SS doesn't get any AOE until 38 to help hold aggro.

You won't be holding any appreciable amount of aggro until 38 and Foot Stomp; if this isn't your intent then you need taunt MUCH earlier.

Looking over your other tankers I'd guess that you know what you're doing and are intending a skranker instead of meatshield.
You got it. I also have, a ice/electric/pyre tanker (not finished), but very fun. I have tried alot of tankers some have stayed, others have gone...

Yeah this toon isn't really designed to be a lead tanker. If he holds some agro while pounding some faces, so be it. Lately it has all been about the end game for me. However going rogue will probally change the way people play this game.

This toon will actually probably be something that I am on a end game farm team of friends with or something. A team that doesn't need the agro management, yet more of a damage out put. Why a tanker? Meh not really needed to be, I just figured I would create a toon that I could attribute my self to. You ever see Big Daddy Jake running round, give him a read, his bio is a stent in time of my own life events.

The forum goers like you, and many of the others I used to post with, make me miss the forums. Glad it was one that I know.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

For your power choice, I think you can try an attack chain that includes jab, and skip punch. This way, you won't paste a power. With rage, I think your attacks are accurate enough. Unless you want resistance against to-hit debuff, I think you can skip focused accuracy. Also, see if you can include strength of will into your build.

For your slotting, willpower uses typed defense. So, you should try to use IO sets which offer higher typed defense bonus to stack with your toggles, instead of going for positional defense bonus. For example, you should use kinetic combat in your attacks rather than touch of death.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
For your power choice, I think you can try an attack chain that includes jab, and skip punch. This way, you won't paste a power. With rage, I think your attacks are accurate enough. Unless you want resistance against to-hit debuff, I think you can skip focused accuracy. Also, see if you can include strength of will into your build.

For your slotting, willpower uses typed defense. So, you should try to use IO sets which offer higher typed defense bonus to stack with your toggles, instead of going for positional defense bonus. For example, you should use kinetic combat in your attacks rather than touch of death.
yeah focused ACC and Taunt, really were fillers. Same with punh. On that note, I would probally rater slot punch than jab, it does more damage. In punch I ment boxing. I could drop punch all together. Boxing does more dmg than jab, less damage than punch though. I could drop punch and focused acc and taunt and pick up resurgence, strength of will, and conserve power. Conserve power would help with rage crashes, and SoW crash for that matter.

The reason for ToD in the attacks, was a 3 fold option of 28 hp, 2.5% dmg, and the 1.8% S/L def.

That and Kinetic combat is so blumming expensive. Last I looked one was selling for over 120 million. I generally only get about 15 hours a week to play, so this build is quite high end for the time it will take to finish the build.

Kin combat, all those squshies like to use to make them soft capped, and gods.

I will play with the build. I thought of resurgence and SoW. Might re-look at my build.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by protector_knight View Post
The reason for ToD in the attacks, was a 3 fold option of 28 hp, 2.5% dmg, and the 1.8% S/L def.

That and Kinetic combat is so blumming expensive. Last I looked one was selling for over 120 million. I generally only get about 15 hours a week to play, so this build is quite high end for the time it will take to finish the build.

Kin combat, all those squshies like to use to make them soft capped, and gods.
You can consider smashing haymaker. It also offers 1.8% s/l defense. The hp bonus is lower, and I don't think 2.5% damage is a big deal. This way, you can save 1 or 2 slots from each attack.