Temp power recipe drop rate is a bit much, no?
I like'em, myself. In all honesty, I'd rather have a vending machine spit them out, and the pistol being remade into a paintball gun for use in the Arena ("Hey, I got a Splotchmaster!"), but that's just me.
Until such time, being able to conveniently get them is good enough.
I agree. Too many drop....I went into an ITF empty for recipes....at the end of it I had 17 recipes...2 generic IO recipes....15 temp powers....ya a lil much
Yeah, way too much, and yeah, i've seen that happen before, go into a task force empty, come out with 15 frikken temp powers, then a few generic/set recipes.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
I think the drop rate for temp power recipes shot waay up with i17.
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I think the rate should be scaled down again. Anyone else want to agree/disagree? |
Paragon City Search And Rescue
The Mentor Project
Tis a bit much. I also agree they should tone it down a bit.
I had thought about making this post myself. Way too many temp power recipe drops. It's not the end of the world, but it is annoying and everytime I get one, I can't help but think it could have a "real" recipe that I might have wanted. To me they are totally useless, so it's like getting a " Sorry, Please try again" game peice on my supersized fries.
I agree; temp powers are dropping frequently enough now that they're worse than vendor trash... I delete them as they drop.
Yeah, some are ok, but they're dropping SO frequently that they crowd out the drops that are actually useful.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I had thought about making this post myself. Way too many temp power recipe drops. It's not the end of the world, but it is annoying and everytime I get one, I can't help but think it could have a "real" recipe that I might have wanted. To me they are totally useless, so it's like getting a " Sorry, Please try again" game peice on my supersized fries.
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That's why the drop rate skews so high.
Am I the only person who deletes salvage, enhancements and recipes between missions?
I think that it is a bit high, but it isn't difficult to open my recipe window and delete them when I get full. I don't have a problem with it, I guess too many is better than not enough. I would spend less time worrying about this, and more time wishing for an increase in the drop rate of purps and pvp recipes. I can has Armageddon, Apocalypse, Ragnarok, and Gladiator sets?
Be sure to drink your
Hello! This thread is posted in the wrong forum and it is also a duplicate thread that has been posted before. Please post general game changes in the Suggestions and Ideas forum.
I think the drop rate for temp power recipes shot waay up with i17. I can see how that seemed a nice thing to do, but nowadays I drop so many worthless temp power recipes that it's quite irritating. It seems silly to me to look in my recipes after a few missions to see 2 Gabrial's Hammers, 2 St. Louis Slammers, a Plasmatic Taser, a Revolver, etc., only to delete them, because there are so many flooding the market they're useless to sell. And then, an hour later, there they all are again. It's too much, and it's filling up the recipes too quickly.
I think the rate should be scaled down again. Anyone else want to agree/disagree?