BrokenPrey

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    Two-handed animations for Broadsword, showing the weight and force of a massive weapon. I think it would be possible with the current animation times. This would be to the exclusion of Shield Defense, obviously.
    Would love that

    For me

    Piercing Round- I might be the only one who doesn't like the look of this power but I hate it. Every time my DP throws the gun in the air I ask my self why. It just seems stupid to me. New animation for the hole set that is not Gun-fu would be cool.

    Thunder Strike/Total Focus/Incandescent Strike-or any of the melee attacks that have the Jump Animation. Something that is a non-jump-in-the-air animation.

    Impale- looks like they are about to throw baseball not a spin.

    Ripper/Eviscerate-sick of doing a back flip. like Billz said something like sweeping strike would be cool.

    Cremate-It as the same animation as Air Superiority, would just love something different.

    Jacobs Ladder- Just a boring animation IMO.

    Integration-somthing other then chest thumping.

    Shadow Maul-Just sick of this animation with having Sands of Mu of all of my Alts.
  2. Quote:
    Originally Posted by Another_Fan View Post
    I saw your numbers how many grey rikti monkeys did you have surrounding you when you did that ?
    I didn't have any rikti Monkeys around me. I had 16 lvl 52s(minion, LTs, Bosses) on me when I did my time. Most of the Top 5 times have lvl 50+ groups on them so Soul Drain wouldn't kill them and then have nothing to fuel AAO and SD. Yes I did die a few times but I still had a lot of good runs too.
  3. Quote:
    Originally Posted by Bill Z Bubba View Post
    I didn't read it that way. I read it as "if choosing between the two, why would anyone bother with KM?" Besides concept, I don't have an answer for that.
    KM can go with Shields and Claws can't, is one other reason to pick KM.
  4. Yes as long as you have one PPP unlock you can pick whatever PPP you want for your second build, and it will only affect that build. So you can have Mako on one build and Ghost Widow for your other build.
  5. This is a Known problem. It happen with I17(?). I don't know if there is a fix yet, and I don't know any workaround.
  6. BrokenPrey

    So

    Quote:
    Originally Posted by Fury Flechette View Post
    Regen scrappers are going to be awesome with shadow meld. Being able to alternate between MoG and shadow meld has amazing posibilities.
    That is the first thing I'm going to do with GR. I'm going to take my DB/Regen and see what I can do
  7. Quote:
    Originally Posted by Neogumbercules View Post
    What type of nerfs are being talked about regarding shield?
    The only nerf that I know of is Shield Charge is getting its damage changed to what it should be, so it will be doing less damage. It still should be a good power just not as good as it is now.
  8. I don't know how many are going to switch sides right now, but the 4 that I know are going are all going to the Rogues Isles.
  9. and I was about to post the wiki link...
  10. Quote:
    Originally Posted by Rooftop_Raider View Post
    What is the last zone upgrade this game has dad? Faultline? Has there been other zones since then?
    IIRC Faultline was I8
    So lets see
    In I10 the Rikti Crash Site was turn into Rikti War Zone
    The Hollows received a makeover in I12 and also Cimerora was added

    Oh and I guess Ouroboros is a new zone too added in I11.
  11. BrokenPrey

    I Want It All ;D

    If you go with a Controller a Fire/Kin would be good too. Fire as good damage and Kin gives you more damage with Fulcrum Shift. It as a good heal in Transfusion and If your team as a lot of Melee it is a really good heal.

    If you go with a Defender as other have said a Dark/Dark is good, but I like my Dark/Ice better.
  12. The only thing in SD that is getting nerfed is Shield Charge. It is not going to be that bad of a nerf. Shield Charge will still be a nice attack just not as good as it is now.

    Now it all depends on what you're going to farm to which toon you should make. I love my Fire/SD because I can farm anything my fire/fire can really only do the Demon farm good. So I would say a Fire/SD/Blaze becasue you can farm almost anything and after the Shield Charge nerf it will still be good just not as good as it is now, but still good.
  13. when posting a build on the forums use the phpBB/Zetaboards, and it is always nice to leave a Data Chunk too

    fire epice build

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Smite -- Mako-Dam%(A), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
    Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5)
    Level 2: Shadow Maul -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Dmg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(19), Dmg-I(19)
    Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7), EndRdx-I(7)
    Level 6: Agile -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(39)
    Level 8: Siphon Life -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(40), Nictus-Acc/Heal(40), Nictus-Heal/HP/Regen/Rchg(40)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Heal-I(A), Heal-I(15), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(37)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
    Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), EndMod-I(25), EndMod-I(45)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Boxing -- Dmg-I(A)
    Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
    Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(43), ToHit-I(43), Acc-I(43)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), ResDam-I(31), EndRdx-I(31)
    Level 32: Midnight Grasp -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(34)
    Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36)
    Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(46), EndRdx-I(46)
    Level 41: Char -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/Rchg(42), Mael'Fry-Dmg/EndRdx/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Acc/Rchg(50)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Power build

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
    Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(34)
    Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(13)
    Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(36)
    Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(25)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(31), Heal-I(31), Heal-I(31)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Heal-I(A), Mrcl-Heal(15), Heal-I(15), Numna-Regen/Rcvry+(27)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
    Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(21), EndMod-I(37), EndMod-I(43)
    Level 20: Boxing -- P'ngS'Fest-Stun%(A)
    Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod(23)
    Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(25)
    Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(27), Dmg-I(29), Dmg-I(43), Acc-I(43), ToHit-I(46)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(50)
    Level 32: Midnight Grasp -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34)
    Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(37)
    Level 38: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(48), ToHit-I(48), ToHit-I(48)
    Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Acc/Rchg(45), Heal-I(46)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  14. Quote:
    Originally Posted by GSXR1 View Post
    Gaidin. why 3 Membrane HOs in Active Defense?? you can only slot it for recharge and end reduction. Wouldnt 3 recharge IOs be better?
    The Membrane HOs in Active Defense enhances the DDR in Active Defense.
  15. Ok for the attack chain of BF>AS>SS>AS

    AS needs to recharge in 1.452
    so that would be 313% recharge

    BF needs to recharge in 3.828
    so that would be 213% recharge

    SS needs to recharge in 3.828
    so that would be 187% recharge
  16. BrokenPrey

    AV

    The one I use most is Topdoc's ARC. I think it is called AV challenge.
  17. Quote:
    Originally Posted by Dragon_King View Post
    I can't remember who run's it but there is also a mentor's movement to help new players ease into the game. Basically long time veterans who team up with newbie players and answer any questions they have and can guide them through the nuances of things like crafting and the market.

    The Mentor Project and Stalemate is one of the people who run in.
  18. Archery/Mental Manipulation Blaster
  19. Quote:
    Originally Posted by DSorrow View Post
    Add to that, each of the new animations would have to take exactly the same time as the old ones making things even more complicated. I don't even want to think of how long it would take to do that...
    Quote:
    Originally Posted by ClawsandEffect View Post
    Good point, I'd forgotten about that.

    If you were to add 5 optional animations to a power that takes 1.67 seconds to activate, you would have to make 6 versions of each animation, AND ensure that all of them also took 1.67 seconds to activate.
    Well it doesn't need to be 1.67 in just needs to be faster. They can always put a pause at the end of it, but it could look ugly and be very annoying.
  20. Quote:
    Originally Posted by BrandX View Post
    Other than that, I just use it for it's pretty animation
    Love the animation for DBs Taunt/Confront.
  21. After PF did it I try it like 30+ times and never beat him. I only got close once, and after a while I gave up.
  22. Well each attack has a 5% chance to do a Crititcal Strike on a minion and on a LT or higher it as a 10% chance. Some attack have a better chance(10% and 15%) and will say it if it does. All of your primary power sets have a chance for a crititcal strike as do the Epics. I don't know if power pools do, and I know secondary don't.

    Now each time you get a Crititacl Strike it will pop up, just like Assassin's Strike does, saying Critical Strike.
  23. Well I can't open your build in Mids so I can't see your total numbers.

    So just looking at it I would slot Ablating Strike with attack set so it will help with your damage. I don't know what your recharge is in Healing Flames, it doesn't look like a lot, so I would add more rechagre to that.