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Posts
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Quote:Would love thatTwo-handed animations for Broadsword, showing the weight and force of a massive weapon. I think it would be possible with the current animation times. This would be to the exclusion of Shield Defense, obviously.
For me
Piercing Round- I might be the only one who doesn't like the look of this power but I hate it. Every time my DP throws the gun in the air I ask my self why. It just seems stupid to me. New animation for the hole set that is not Gun-fu would be cool.
Thunder Strike/Total Focus/Incandescent Strike-or any of the melee attacks that have the Jump Animation. Something that is a non-jump-in-the-air animation.
Impale- looks like they are about to throw baseball not a spin.
Ripper/Eviscerate-sick of doing a back flip. like Billz said something like sweeping strike would be cool.
Cremate-It as the same animation as Air Superiority, would just love something different.
Jacobs Ladder- Just a boring animation IMO.
Integration-somthing other then chest thumping.
Shadow Maul-Just sick of this animation with having Sands of Mu of all of my Alts. -
I didn't have any rikti Monkeys around me. I had 16 lvl 52s(minion, LTs, Bosses) on me when I did my time. Most of the Top 5 times have lvl 50+ groups on them so Soul Drain wouldn't kill them and then have nothing to fuel AAO and SD. Yes I did die a few times but I still had a lot of good runs too.
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Yes as long as you have one PPP unlock you can pick whatever PPP you want for your second build, and it will only affect that build. So you can have Mako on one build and Ghost Widow for your other build.
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This is a Known problem. It happen with I17(?). I don't know if there is a fix yet, and I don't know any workaround.
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I don't know how many are going to switch sides right now, but the 4 that I know are going are all going to the Rogues Isles.
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Quote:IIRC Faultline was I8What is the last zone upgrade this game has dad? Faultline? Has there been other zones since then?
So lets see
In I10 the Rikti Crash Site was turn into Rikti War Zone
The Hollows received a makeover in I12 and also Cimerora was added
Oh and I guess Ouroboros is a new zone too added in I11. -
If you go with a Controller a Fire/Kin would be good too. Fire as good damage and Kin gives you more damage with Fulcrum Shift. It as a good heal in Transfusion and If your team as a lot of Melee it is a really good heal.
If you go with a Defender as other have said a Dark/Dark is good, but I like my Dark/Ice better. -
The only thing in SD that is getting nerfed is Shield Charge. It is not going to be that bad of a nerf. Shield Charge will still be a nice attack just not as good as it is now.
Now it all depends on what you're going to farm to which toon you should make. I love my Fire/SD because I can farm anything my fire/fire can really only do the Demon farm good. So I would say a Fire/SD/Blaze becasue you can farm almost anything and after the Shield Charge nerf it will still be good just not as good as it is now, but still good. -
when posting a build on the forums use the phpBB/Zetaboards, and it is always nice to leave a Data Chunk too
fire epice build
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- Mako-Dam%(A), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5)
Level 2: Shadow Maul -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Dmg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(19), Dmg-I(19)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7), EndRdx-I(7)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(39)
Level 8: Siphon Life -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(40), Nictus-Acc/Heal(40), Nictus-Heal/HP/Regen/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A), Heal-I(15), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(37)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), EndMod-I(25), EndMod-I(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Boxing -- Dmg-I(A)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(43), ToHit-I(43), Acc-I(43)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), ResDam-I(31), EndRdx-I(31)
Level 32: Midnight Grasp -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(34)
Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(46), EndRdx-I(46)
Level 41: Char -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/Rchg(42), Mael'Fry-Dmg/EndRdx/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Acc/Rchg(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(34)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(13)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(36)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(25)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(31), Heal-I(31), Heal-I(31)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A), Mrcl-Heal(15), Heal-I(15), Numna-Regen/Rcvry+(27)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(21), EndMod-I(37), EndMod-I(43)
Level 20: Boxing -- P'ngS'Fest-Stun%(A)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod(23)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(25)
Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(27), Dmg-I(29), Dmg-I(43), Acc-I(43), ToHit-I(46)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(50)
Level 32: Midnight Grasp -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34)
Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(37)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(48), ToHit-I(48), ToHit-I(48)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Acc/Rchg(45), Heal-I(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Ok for the attack chain of BF>AS>SS>AS
AS needs to recharge in 1.452
so that would be 313% recharge
BF needs to recharge in 3.828
so that would be 213% recharge
SS needs to recharge in 3.828
so that would be 187% recharge -
The one I use most is Topdoc's ARC. I think it is called AV challenge.
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Quote:I can't remember who run's it but there is also a mentor's movement to help new players ease into the game. Basically long time veterans who team up with newbie players and answer any questions they have and can guide them through the nuances of things like crafting and the market.
The Mentor Project and Stalemate is one of the people who run in. -
Quote:Well it doesn't need to be 1.67 in just needs to be faster. They can always put a pause at the end of it, but it could look ugly and be very annoying.Add to that, each of the new animations would have to take exactly the same time as the old ones making things even more complicated. I don't even want to think of how long it would take to do that...
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After PF did it I try it like 30+ times and never beat him. I only got close once, and after a while I gave up.
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Well each attack has a 5% chance to do a Crititcal Strike on a minion and on a LT or higher it as a 10% chance. Some attack have a better chance(10% and 15%) and will say it if it does. All of your primary power sets have a chance for a crititcal strike as do the Epics. I don't know if power pools do, and I know secondary don't.
Now each time you get a Crititacl Strike it will pop up, just like Assassin's Strike does, saying Critical Strike. -
Well I can't open your build in Mids so I can't see your total numbers.
So just looking at it I would slot Ablating Strike with attack set so it will help with your damage. I don't know what your recharge is in Healing Flames, it doesn't look like a lot, so I would add more rechagre to that.