Roadblock on my Fire/Shield D:


BrokenPrey

 

Posted

Hi Scrapper board. Been a while since I posted anything here so I figure I'll post a build and get some ideas going.

I currently have a IO'd out Fire/Shield, soft-capped to all three, and a respectable amount of recharge. The only thing is I wanna work Fireball into my build. Other than having to respec a several hundred million dollar build, I'm also having trouble getting soft-capped to everything. Fireball and the additional power picks I have to take to get there is pushing the limits of my IO'd budget (no PvP 3% is going into my build unless someone wants to give me one) and slot limit. This is what I have so far:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(29)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(45), LkGmblr-Rchg+(45)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(25)
Level 4: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def(13), LkGmblr-Rchg+(15), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(42)
Level 8: True Grit -- Mrcl-Rcvry+(A), Heal-I(17), Heal-I(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(43)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(42), RechRdx-I(42)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A)
Level 47: Fire Ball -- Det'tn-Dmg/Rchg(A), AirB'st-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Acc-I(50), RechRdx-I(50)
Level 49: Against All Odds -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



As you can see I'm short on ranged. By like... 2.7%. I'm sure this build can be made more efficient. The only compromise I could come up with was choosing which position I wanted to come up short on. I have most of these sets already so I don't really want to have to get rid of much so I want to re-use as much as I can. This build I'm posting is already dumping almost a whole set of numina that I currently have and I don't want to have to part with my LOTG's (that's how I'm coming up short on ranged.) One idea I'm trying to work out is dropping something to take grant cover, putting a LotG in there, then slotting one of my missing red fortune's to cap off ranged. The problem is.... what should I drop? Hasten is the only thing really sticking out to me but I'm not sure it's worth losing just to fit 2.7% ranged defense...

Anyway, any help would be much appreciated.


 

Posted

Give me 5 minutes, just need to swap a few bits around on your build mate.


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Only changed your build to soft cap and added in 6 Numina as you said you had a set?

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@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Thanks for the build. Not a bad change but losing those two sets of Red Fortune will cost me 10% recahrge. I may have come to a decent compromise of my own here:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(29)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(45), LkGmblr-Rchg+(45), RedFtn-EndRdx(46)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(25)
Level 4: Battle Agility -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(7), RedFtn-Def(13), LkGmblr-Rchg+(15), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(31), LkGmblr-Def(37), LkGmblr-Rchg+(42)
Level 8: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(37), Numna-EndRdx/Rchg(37), Numna-Heal/EndRdx/Rchg(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(43)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), RechRdx-I(23), Sciroc-Dam%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(42), RechRdx-I(42)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Det'tn-Dmg/Rchg(A), AirB'st-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Acc-I(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run







44.5% to everything, I get to keep my red fortunes and the only thing I need to buy is a set of BotZs I doubt I'll notice the 0.5% discrepency in defense, and since I'm playing at x8 I'll always have more purple and orange inspirations running than I'll know what to do with. I also dropped Hasten for Grant Cover. The extra defense debuff protection will be nice and I can slot another LotG 7.5 in there. I figured my AoE attack chain will be vastly improved from the addition of Fire Ball and I won't miss losing endurance after every Hasten crash. The big loss is adding about 9 seconds to my Shield Charge but it's a worthy trade-off. I'll see a slight decrease in my ST attack chain but nothing that great since everything seems to die in 1 hit after my AoEs fly anyway. I'd still be FAR beyond AV/Pylon solo'ing levels of DPS with a saturated AAO running. One thing not noted in the build above is a swap of the slot in against all odds for active defense giving me 2 rech for AD to ensure stacking. 1 end red is enough for AAO when I've got like 3.76 endurance recovery.


 

Posted

Er....


If I were you, I'd hold off a few days before I throw a ton of resources into a SD toon.

When GR comes out, it is very likely that SD is getting a nerf. It may be minor, it may not, but I'd hate to see you put in a bunch of work and have to re-do it all in a few days.

It's not like your starting build is BAD, after all.


 

Posted

Not really throwing much into it. Bought an LotG which can easily be transplanted or resold crafted for a profit. If I wanted to clear out this character I'd probably walk away with over a billion inf.

What type of nerfs are being talked about regarding shield?


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
What type of nerfs are being talked about regarding shield?
The only nerf that I know of is Shield Charge is getting its damage changed to what it should be, so it will be doing less damage. It still should be a good power just not as good as it is now.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I was lamenting the adjustment but after having completed my build (and oh, add a posi's blast to Fireball) I realized even after purposely not using Shield Charge... He's still a monster. No big loss and it was inevitable.


 

Posted

With side switching you could go villian for a short time get Ball of lighting with only needing one additional power for your aoe so you free up a power.

So hey that is an option


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