Shild vs Willpower


BrokenPrey

 

Posted

i have both of these in tanker form and i cant decide witch to make as my scrapper. My primary will be electric. I like shield charge and AAO, but def is easily debuffed. WP has better survivability but less damage potential. Anyone have either of these char's?? Any helpful advise on these two builds will be greatly appreciated.


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Quote:
Originally Posted by GSXR1 View Post
i have both of these in tanker form and i cant decide witch to make as my scrapper. My primary will be electric. I like shield charge and AAO, but def is easily debuffed. WP has better survivability but less damage potential. Anyone have either of these char's?? Any helpful advise on these two builds will be greatly appreciated.
If you have the influence to invest in a /Shield, you can reach ~93% with Battle Agility fully slotted, Grant Cover, three Membrane HOs in Active Defense, and enough recharge to double-stack AD. My DM/Shield has 93.94% DDR, for example. If you can squeeze out a 4th slot in AD you could surpass 95%.


 

Posted

if i combind all my inf. i have 5Bill (about). never had much luck finding HOs on market super rare but what you suggest is interestin. even on my tanks my melee, rang, aoe def is only in the 50s and 60s. to do 90s on a scrapper is insane thanks. I'll look into it


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Quote:
Originally Posted by GSXR1 View Post
if i combind all my inf. i have 5Bill (about). never had much luck finding HOs on market super rare but what you suggest is interestin. even on my tanks my melee, rang, aoe def is only in the 50s and 60s. to do 90s on a scrapper is insane thanks. I'll look into it
He's referring to the defense debuff resistance of Shield... taking and enhancing those powers will cap out your DDR with two stacked Active Defense. My BS/Shield isn't built to huge levels of recharge, just around 20% or so global. With 3 Membrane HO's in AD I have about 40 seconds of overlap and thus capped 95% DDR. The rest of the time I have roughly 75% DDR.

Defense, with IO bonuses, typically tops out on most builds in the 44%-46% range... right at the soft cap. Remember that Scrappers, since it's a secondary, have 25% lower numbers that a Tanker gets out of Shield.

Shield isn't really CHEAP to IO out, but it doesn't have to break the bank. Forgetting about the Membrane HO's that I had in base storage from 300+ Hami Raids back in the issue 4-8 era I believe I have roughly $300 million in my build. (We used to raid 3 times a week on Guardian, nearly always successfully) I avoided the super expensive sets and mostly used cheaper ones... Mako's Bite for Ranged def, Scirocco's Dervish for AOE and relying on Parry for Melee.

My Fire/Shield who I'm working on now will be a bit more expensive since I'll need a few sets of Touch of Death without Parry to rely on. Still, I expect to bring it in under $500 million. With your bankroll you shouldn't have much difficulty.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by GSXR1 View Post
if i combind all my inf. i have 5Bill (about). never had much luck finding HOs on market super rare but what you suggest is interestin. even on my tanks my melee, rang, aoe def is only in the 50s and 60s. to do 90s on a scrapper is insane thanks. I'll look into it
As CallMeAwesome stated, I was referring to Defense Debuff Resistance(DDR), since you said, "I like shield charge and AAO, but def is easily debuffed." I was just saying that it is possible to achieve near /SR levels of DDR on a /Shield, making it exceptionally sturdy, especially when you consider the set's +HP and S/L resistances. Also, one cannot discount that more damage is also mitigation.


 

Posted

My bad, i must of missed the DDR when i read your first post Gaidin. That makes more sence and helps me make my desition. i have 2 WP tanks and i think ill leave the WP to tanks and for scrapping go for the shield. thanks for the help guys


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Quote:
Originally Posted by GSXR1 View Post
My bad, i must of missed the DDR when i read your first post Gaidin. That makes more sence and helps me make my desition. i have 2 WP tanks and i think ill leave the WP to tanks and for scrapping go for the shield. thanks for the help guys
Shield is a great secondary... once it matures. Like all defense based sets it will struggle early, I often wondered if my secondary was doing anything until my defense climbed above 20% and didn't start to feel tough until I topped 30%. By the time I hit the 45% soft cap I was feeling like a tanker; in fact I've main tanked the ITF with that BS/Shield scrapper with no buffs.

Just stick to it, the awesome will come once your build matures.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Gaidin. why 3 Membrane HOs in Active Defense?? you can only slot it for recharge and end reduction. Wouldnt 3 recharge IOs be better?


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Quote:
Originally Posted by GSXR1 View Post
Gaidin. why 3 Membrane HOs in Active Defense?? you can only slot it for recharge and end reduction. Wouldnt 3 recharge IOs be better?
The Membrane HOs in Active Defense enhances the DDR in Active Defense.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

O ok i guess i should have figgerd that one out but i wanted to make sure cause i just bought 3 at 100M each wich i think was a good buy compaired to the others sold price. Thanks Broken


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

What does raising your DDR actually do? Does it lower the amount of the debuff when it hits you? does it make you more Resistent to getting hit with the debuff all to gether, and if soo does it help apply to auto hit debuffs? if someone knows or has a link to something that discribes it i'ld love to see itl. Thanks


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Quote:
Originally Posted by GSXR1 View Post
What does raising your DDR actually do? Does it lower the amount of the debuff when it hits you? does it make you more Resistent to getting hit with the debuff all to gether, and if soo does it help apply to auto hit debuffs? if someone knows or has a link to something that discribes it i'ld love to see itl. Thanks
DDR lowers the amount of a debuff that affects you by it's percentile. It does nothing to avoid getting hit - that is what your Defense is for. DDR is what helps prevent Cascading Defense Failure - when you get your defense debuffed, it's easier to hit you with more defense debuffs, which just keeps happening over and over until your defense isn't high enough to allow you to avoid enough incoming attacks, whose damage then overwhelms you and kills you.

For example, let's say you have 46% Melee Defense. You get hit by the Broadsword/ attack Hack which, unenhanced, debuffs your Defense by 7.5%. If you had zero DDR, your Melee Defense would be reduced by 3.45% and take you to only 42.55% Melee Defense, which would lower you below the softcap and greatly increase the amount of incoming damage by allowing more attacks through. This also makes it easier to get hit by more debuffs, creating the cycle of cascading defense failure.

If you have 95% DDR, then your Melee Defense is only lowered by 5% of the 7.5% Debuff: 5% of 3.45% is .1725%, which would lower your Melee Defense down to 45.83%, which is still above the softcap and protecting you as much as if you had not been debuffed at all.


 

Posted

Thanks Gaidin for explaing that to me. I have alot of shield toons but never really messed with DDR. Mostly because i didnt know specifically how it worked.


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM