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Is the underground really that dark? Or is it a screenshot artifact?
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Quote:One person placing one bid on one recipe really doesn't constitue demand.There is plenty of demand, but when you see none for sale and the last one went a month ago, you tend to move on. I placed an accidental "extra zero" bid on an obscure but very rare mid level pool C recipe, but not one appeared when I left it up for a 21 day "day job cycle", and the 9 figure bid would have snagged any that was put there.
By sufficient demand, I mean enough nine figure bids spread across a range of levels and left there long enough so that someone, probably a newbie who doesn't know any better, lists one and gets a nine figure entry into the history logs.
Right now, the perception is that mid level IOs aren't worth producing. And they're not - outside of your mistake, why would anyone bother for a low eight figure payoff when they can do better at level 50? Until there is sufficient amounts of influence thrown at the market to make it, not only comparable, but better to produce and sell mid-level IOs, don't expect the situation to change.
But it's not because the supply isn't there. The game does a pretty good job of letting people choose what they want to suppply. It's because the sustained pricing isn't there, and that's a demand issue. -
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Quote:Oh, I'm all for new and amazing ideas. I just don't think your idea is either. I think it's a half measure at best that doesn't do anything to address the core issue and instead attempts to paper over it with an unbalanced, kludgy incentive. But no offense.Brillig, I actually love leading teams.
But if you were speaking in general, well, that sounds like an old-fashioned work-a-holic with no intent on experiencing new or amazing ideas. I honestly mean no offense by that.
I believe this idea would make that much of a difference, as I've seen it work very VERY effectively on other games.
A person who joins a team could easily just get bored and leave for another team. But they gain nothing new from the next team. Whereas a person who's been on a team that's been active for a long enough period of time gains abilities like bonus exp, higher chance of rare drops, etc. You stay more, you gain more.
If it won't change much, then there's really no harm in adding it
Remember that there's no such thing as a free lunch.
If team effectiveness for long-standing teams is raised, then, by comparison, effectiveness for short-lived teams is reduced. In essence, you are asking the devs to create a preference for one form of teaming (long, static) over another (short, dynamic), which is what I object to.
Also, adding something that has no effect can still be harmful as it sucks dev resources away from things we might actually want. -
I don't like this idea at all - in my opinion it won't make a big difference, teams that had weak leadership are still going to break up, teams with strong leadership will keep going strong. So all you're going to do is reinforce the teams that didn't need a boost anyway.
The Paragon developers have already gone to considerable lengths to promote teaming. If it hasn't helped yet, maybe the players need to just bite the bullet and look at their own behavior first.
I would note that the anecdote related by the OP never occurs for the team leader.
So if you don't like team disbanding, the answer is so simple it's trivial: LEAD. -
I take the opposite tack. I say there isn't enough demand below 50. I guarantee you, if there were enough demand, it would drive prices high enough that people would generate the IOs. There has to be enough demand to make people want to do it, though, which means nine digits.
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Um. What am I missing here? The cape and aura missions are on a per-character basis - why is that a problem? And if it's a problem, should we then complain that all badges and accolades are on a per-character basis as well? Surely some of those badges are far more tedious to get than doing a few missions...
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It's not just 'free money'.
Running a database is not a trivial task. Or would you be happy with a vastly increased number of "Unable to connect to DBServer" errors as the price of having additional slots? -
Sleeps could use revisiting, but I don't like the proposed solution. One reason is that adding a short duration hold would allow hold stacking that really doesn't make sense.
Here's an alternative idea. Change the sleep mechanic so that when sleep is broken it inflicts an equal magnitude disorient for 1.0 ~ 1.5 seconds. In effect, moving the hard control from the beginning of the sleep to the end. It even makes logical sense - wouldn't you be disoriented if you were woken up out of sleep by an attack?
In order to compensate, reduce all sleep durations by 20 ~ 25% -
Yes, this has come up umpteen times before.
No, I don't see how this serves a useful purpose. It appears that the official solution is: get a second account.
And black characters on the default background is really hard to read. -
Now I just need to learn to draw at all...
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When are they going to have a contest that involves me keeping their datacenter running -
I think I have 4 planned red -> blue, 1 blue -> red
Also, around 4 red-siders are getting rerolled as Praetorians. -
I vote tonkatsu. With bacon!
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Quit looking at me like that :P -
Necro threads are deader... the second time around...
/sinatra -
I use the supergroup emblem banners for this purpose. Picture of the globe means 'teleporters'. Red cross = 'med bay'. Gears = 'workshop'. Box = 'storage'.
That said, it's not a bad idea, I doubt they'd get around to it any time soon though. -
Storm doesn't have a heal so much as it has a "oh look, some silly person ran out of the range of the incredible stack of knockdowns and debuffs and got a booboo" button.
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Server population is harder to pin down, but I think we reached a pretty good consensus that the subscriber base of CoX is between sixty and seventy thousand.
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You get 10 merits for your team setting a bomb. What you don't get until level 35 (when you do the intro arc) is the merits for defeating the Rikti.
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Thing is, most of our usual rednames are the people who work at Paragon, and don't really have much to do with the servers.
However, digging up from the whois database, I get:
OrgNOCHandle: NOC1662-ARIN
OrgNOCName: NOC
OrgNOCPhone: +1-512-623-8600
OrgNOCEmail: noc@ncsoft.com
OrgNOCRef: http://whois.arin.net/rest/poc/NOC1662-ARIN
That's the email and phone number of the NOC, or Network Operations Center for NCSoft. These are the guys who actually run the servers and the networks. -
Quote:Wouldn't scare me if you were, I can defend myself with celery.I can attest to that, heh. I never got overtime or holiday pay during the years I worked as a sysadmin for the local school board. Would have been nice considering my wages though, lol.
EDIT: And no Brillig, I'm not stalking you around the forum, lol
Unless... that isn't you in your avatar...