Base Directions


BBQ_Pork

 

Posted

Often times I join new SGs and enter the base, only to get lost while looking for zone teleporters, inspiration vendor, crafting table, etc. My suggestion is to allow the base creator to add direction arrows on the base walls and/or be able to label the rooms on the map.

For example, when you open the map in your base, the base's layout is shown. With this suggestion, each room in the layout would say something like teleporters, lobby, etc.

Thanks for your time.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

I use the supergroup emblem banners for this purpose. Picture of the globe means 'teleporters'. Red cross = 'med bay'. Gears = 'workshop'. Box = 'storage'.

That said, it's not a bad idea, I doubt they'd get around to it any time soon though.


 

Posted

Quote:
Originally Posted by Rowdy View Post
Often times I join new SGs and enter the base, only to get lost while looking for zone teleporters, inspiration vendor, crafting table, etc. My suggestion is to allow the base creator to add direction arrows on the base walls and/or be able to label the rooms on the map.

For example, when you open the map in your base, the base's layout is shown. With this suggestion, each room in the layout would say something like teleporters, lobby, etc.

Thanks for your time.
I agree.

In the meantime, try what I did:
I changed the SG emblem to a "V", placed emblem floortiles on the floors in every room, aimed towards the exits (entrance room and teleporter rooms, which are all in one area), then changed the SG logo back later. The floortiles stayed as "V"s.

I'd certainly like room labeling. If I can't label the rooms myself, just being able to tell (from the popup map) that one room is a teleporter room and another is a workshop would be nice, even if it doesn't tell me which zones that room's teleporters go to.

Heck, I'd like the map to stay fixed in one direction. I planned my base to have a layout like the letter "C", but half the time, the map is spun 180 degrees. "]" instead of "[", basicly.


 

Posted

Or, hey, just color code the map. We don't have any "general purpose" rooms (the closest is the oversight center, and even that's listed as "control,") so make control rooms show one color on the map, power another, workshops, etc.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I agree.

In the meantime, try what I did:
I changed the SG emblem to a "V", placed emblem floortiles on the floors in every room, aimed towards the exits (entrance room and teleporter rooms, which are all in one area), then changed the SG logo back later. The floortiles stayed as "V"s.

I'd certainly like room labeling. If I can't label the rooms myself, just being able to tell (from the popup map) that one room is a teleporter room and another is a workshop would be nice, even if it doesn't tell me which zones that room's teleporters go to.

Heck, I'd like the map to stay fixed in one direction. I planned my base to have a layout like the letter "C", but half the time, the map is spun 180 degrees. "]" instead of "[", basicly.
That is a great idea, but as mentioned, I just joined the SG and don't have the privlidge to edit it in such a way. I figured if this was made standard, more SG leaders would be more inclined to include it in their designs.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
That is a great idea, but as mentioned, I just joined the SG and don't have the privlidge to edit it in such a way. I figured if this was made standard, more SG leaders would be more inclined to include it in their designs.
Indeed. I agreed with your suggestion, in the hopes that the 'traffic flow' of the base would be easier. The only reason I mentioned my idea was to assist as a shortcut "in the meantime".