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Posts
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Joined
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Everyone has ideas like this.
Heck, I've a TF idea with Portal Corp that would be really cool, and "only" require reworking NPCs and (possibley) the way color is processed on video cards (or can you have them render in gray-scale already? Oh! Monochrome all the textures and have everything in Sepia colored lighting!) -
This is the third time you've done a major nerf (yes, that IS the right word) to Phase Shift:
1) Escalating endurance usage PLUS
2) Time limit on usage
3) No has that "Cannot be harmed" from the original description.
If it's not something you want in the game, how about removing it and replacing it with something that still has a use? -
I've been a part of Paragon long enough to wonder if vet rewards awards are going to expand before I get there (I get the top on in May).
In that time I've taken breaks and looked at other games. LOOKED, not subscribed.
The sad fact is, most of them are the same game - just different graphics, a different GUI and a slightly different magic system. I say magic because WAY too many of them are the same genre and the short game - over and over and over again.
I like it here. After almost three years, I'm going back over stuff I started with and discovering that it's different - and I like that. The world changes and grows. It's good. Heck, I may even re-do Positron's TF some day!
...okay, maybe not. -
I seem to recall the FOGGY badge. Isn't that where the bases were supposed to be?
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That would be REALLY cool if they'd make it so you just had to click on the chair, and had it line up automatically...
...but that's probably beyond the game engine.
I'm hoping there is eventually a way to MERGE SGs. I'm a leader in one of those that has multiple SGs because of the 75 person limit. They we went though a contaction stage. Now we've several SGs, some of them with quite a bit of prestige laying around. We've transfered everything else over, but that's why we've got them hanging about.
And whatever happened to the 75 PLAYER limit I heard about? -
The comparision to of a base to a costume is incorrect.
The comparision would be correct if you made changes to your costume and no one else could see them.
To be honest, when bases were announced, I was hoping to be able to use a limited set from the mission tiles. The room sets we can use are, to say the least, disappointing. -
Speaking of base raids for IoP:
There are many items that do not list if they are destroyable in base raids. Personally, I hate the concept of it but if you are going to have it can you please put a definitive in EVERY item description? -
Well, phase was neutered quite a while back. Since fewer people are taking it (it being mostly pointless) I can see it getting broken and nobody noticing.
Wait, did _Castle_ just tell us there is a power that makes us immune to the GMs? -
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AoE damage versus a MM in Bodyguard status won't be as bad as some people are making it out to be.
<SNIP>
Now let's bring up the AoE's damage to do an incredible 2500 damage (!) to each even-level target:
<ul type="square">Without BG:
MM 0 HP DEAD
T1 0 HP DEAD
T2 0 HP DEAD
T3 0 HP DEAD[/list]<ul type="square">With BG:
MM 74 HP
T1 0 HP DEAD
T2 0 HP DEAD
T3 0 HP DEAD[/list]Wow. Even after such a massive attack, the MM still survived thanks to BG, and he/she still has more than 10% of their health remaining!
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Only MAYBE does the MM survive the attack.. If you the pets take the damage BEFORE the MM, then the pets die, then YOU die. (This issue, everyone dies...)
But it's IF. Haven't gotten a response on how AoE will effect BodyGuard. I suspect it's going to be "situational dependant" (whose closer to ground zero) -
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Setting to Bodyguard
You can set any Mastermind Henchman to Bodyguard by selecting the Defensive Stance and the Follow Order. Your Henchmen must be within Supremacy range for this function to work.
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So, weird question:
I've got the pets out on bodyguard, and one of the various foes does some version of Nova. Does the damage mitigation from Bodyguard apply BEFORE the damage to pets, AFTER the damage to pets, or "undetermined"?
Before you think it sounds like a stupid question, imagine I've several battle damaged pets (with, say one hit point) and I'm low myself. ANY damage would kill them, and I need them as my "meat shield" - so, do they throw themselves on the grenade, or "other"?
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The Bodyguard functions at the time of attack. Say that Nova did 100 damage and you have all 6 pets in Defense/Follow mode.
You take 25 damage. (2 parts of 8)
Each pet takes 12.5 Damage from Bodyguard (6 parts of 8 since each minion gets a part)
Each pet also takes 100 damage (minus resistances) from being in the AoE of the Nova attack.
The end result would be you took 25 damage and your henchmen all took 112.5 damage (not counting resistances).
(Fairly certain this is how it would work based on what Pos has stated so far)
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Kinda doesn't answer the question - if they pets only have 1 point left and they take their damage BEFORE I do, they then die and don't take a percentage of my damage. If -I- take the damage first, then they die from MY damage and don't take it on their own.
It's not a "Doooom!" question, I was just curious if they too OUR damage first, THEIR damage first, or "undetermined"
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Setting to Bodyguard
You can set any Mastermind Henchman to Bodyguard by selecting the Defensive Stance and the Follow Order. Your Henchmen must be within Supremacy range for this function to work.
[/ QUOTE ]
So, weird question:
I've got the pets out on bodyguard, and one of the various foes does some version of Nova. Does the damage mitigation from Bodyguard apply BEFORE the damage to pets, AFTER the damage to pets, or "undetermined"?
Before you think it sounds like a stupid question, imagine I've several battle damaged pets (with, say one hit point) and I'm low myself. ANY damage would kill them, and I need them as my "meat shield" - so, do they throw themselves on the grenade, or "other"? -
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Empowerment station buffs are currently set at 15 minute durations (far longer than any other non-toggle buff in the game). They are bestowed on you as soon as you craft them, and last 15 minutes from there. The idea is to have enough time to get you past that sticky part of a mission that was giving you trouble.
15 minutes is the time we are going to the Training Room with. If it turns out that that's not enough time for you to Empowerment Buff, get to the mission, and get you through the tough fight, then it will be increased.
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Actually, you work a mission, get to the sticky part, head to the base, get buffed up, head back, kick asp! (Fighting snakes...)
Sounds very workable as described. If the amount of salvage required for each buff isn't to the point of silly. -
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Everything in this issue will be "reasonably priced". It doesn't make sense for us to set out to help small supergroups and then charge large supergroup Prestige for the items.
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Um - aren't you the one that wanted us to wait a month after release of bases and tell you if we still thought things were too highly priced?
OK.
Things are too highly priced!
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Until someone TOLD me about them, I just assumed the guy I was walking by was a contact I was either going to get later or one that I wasn't going to get at all (like you don' get EVERY contact in CoH).
May I suggest just removing the level cap? WAY too annoying to find out about them at level 20, 30, 40(+) and realize you've been gypped of content. -
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Poz could possibly add some limited sorting to the Badge window, but it would be SO limited, it would be almost useless to you (we can't sort by "when you got it" for example, since we dont track that).
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Actually, I *think* you sort of do:
If you get an accolade and proceed to level onward when you RSK you can use is as long as you don't go below the level you gained it. I suppose it could be true that you didn't track it for all badges, just accolades.
Or - I could be full of it. (Oh, wait... those conditions are not exclusive...) -
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Yes, the change was done purposefully. No, a patch note was not generated -- my fault, sorry! I simply forgot to note the change down.
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Um, why has this and the knockback changes then been added to the change notes? -
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Doublechecked Defiance - and its working for us (internally and on live). Can anyone give more details about this issue?
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I think the problem is that it's working as designed - and that's where the bug is. -
Why don't you just go TO the Arena? Seriously, I'm really confused on that one.
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Underlying concept good - from the description, though, it will mess up a lot of folk in game, though.
Really going to mess up the Praetorian arc. -
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So where do you pay this? Well, go see the NPC who you would go to to create a Base, and if you're high enough in rank, you can pay the Base's rent!
[/ QUOTE ]Where might one find this NPC? My SG has created a base, and I have a rank of Leader, and frankly, the notices stating "rent is due" have me a little worried. I'd like to run in and pay this off, if I can figure out where to do so.
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To the SG Registrar in City Hall in Atlas Park or the guy in Freedom Corps in Galaxy City you must go.
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Or Port Oakes (I think) -
Slot Machine
Originally suggested by: @bland
Category: Decoration/storage
Customizable? N
Type: Unlockable
Description: Slot machine - you click it gambles 50 influence. Sometimes you win (returns 100 influnece), sometimes you lose.
Limitations: In order to keep balance, you cannot win anymore than anyone has lost. You can seed the machine initially with starting influence, but there is no way to "withdraw" from it, short of winning. Only SG members may use the device.
Unlimited numbers may be placed, but only in a decorative room. -
Disco lights
Originally suggested by: @Bland
Category: decoration
Customizable? N
Type: Unlocked/Crafted
Description: There's a mission with the Hellions early on, and the Paragon Dance Party with a disco/laser show.
Limitations: Maximum is one per room (maybe more). Shuts down in the event of a raid - maybe flashes a "warning" light instead. -
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Ok, that's nice...what enhances did you have in your attack? Did you get a 75% with an accuracy SO in it? If so that's not such a happy thing...
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How about we assume _CASTLE_ knows his job, please?