Black_Assassin

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  1. Its coming in tomorrows i21 update I'll get round to posting a BS/SD when I get up off the sofa and get mids up on my laptop
  2. what kind of a budget am I working with?
  3. Quote:
    Originally Posted by EU_Damz View Post
    Just make sure your back before tuesday!
    i21!!!!!!!!!
  4. Black_Assassin

    Fire/SD question

    right im going to post both - my pre-respec build
    - my post-respec build
    - post-respec purple build (what im working towards)

    pre-respec

    http://www.cohplanner.com/mids/downl...7BFE0F64CEF8FD

    post-respec

    http://www.cohplanner.com/mids/downl...A4FF076E95F1E7

    purpled build

    http://www.cohplanner.com/mids/downl...8BFE1F9632E9B6


    -------------------------------------------------------------------------------------

    every build runs the highest DPS attack chain of Incinerate>Cremate>GFS

    post-respec has problems with endurance but im working on ageless so hoping that will sort it out

    Hopefully you can have a look and see another way to softcap but this time with higher s/l resists and a better attack chain
  5. ive just put up 40 that i had lying about i really think this is an impossible task considering most people will be bidding low hoping to cash in flipping them on this experiment :@
  6. I had a bash and came up with this

    i kept the softcap but i put def debuff resistance up to 95% which is where it should be

    upped recovery with addition of miracle proc etc

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    NickMu: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
    Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(33)
    Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 20: Quickness -- Run-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(34), HO:Ribo(36)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(46)
    Level 30: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(39), M'Strk-Dmg/Rchg(39), Oblit-Dmg/Rchg(39)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
    Level 38: Stimulant -- EndRdx-I(A)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
    Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
    Level 49: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Judgement
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
    Level 4: Ninja Run
  7. Black_Assassin

    Fire/SD question

    is it just me or does that build look....odd....?
  8. When i get another spare 2bn ill make a DM/SD...scrapper....because they are awesome
  9. wow....I dont even have the will to attempt to correct that build

    so i just removed some expensive stuff from my build and im going to post that instead

    still cost you 2bn but you can slot it over a couple months if you want


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stompa veng/mu: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx/Rchg(7), EndRdx-I(46)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
    Level 6: Assault -- EndRdx-I(A)
    Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(50)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(43)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(27), EndRdx-I(50)
    Level 18: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 24: Super Speed -- EndRdx-I(A)
    Level 26: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34)
    Level 28: Burn -- Sciroc-Dam%(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
    Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Rage -- RechRdx-I(A)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15), P'Shift-EndMod/Acc(17)
  10. DPS = a fair amout, i would say 100+ (Katana, claws, DM, FM, maybe KM)

    Envenomed Dagger is good but with alot of DPS it doesnt really matter

    you want a softcap really so thats shields (or SR, but shields is better tbh)

    i suggest DM/SD if you want it purely for: I R UBR I R SMASH AVs NAO!
    - highest scrapper DPS
    - -tohit as secondary effect
    - heal in the attack chain

    i suggest getting a softcap on a DM/SD and then slot lots of recharge to achieve that chain - forum search there are so many DM/SD builds out there
  11. Quote:
    Originally Posted by False_Fiction_EU View Post
    Just by looking at it, it does look a bit messy
    Agreed, also 8KB isnt enough for AVs you want 12 so thats what i gave you

    Saw you had fly so put that in for you, got the s/l softcap and perma hasten/AM/LR

    runs the top chain shriek>scream>shreak>shout

    running with 4.44/sec recov and 1.86/sec consumption (running toggles)

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Subsumer: Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
    Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(11)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(13), Achilles-ResDeb%(50)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc/Rchg(21)
    Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(42)
    Level 8: Scream -- Decim-Acc/Dmg(A), GJ-Dam%(21), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 12: Lingering Radiation -- Acc-I(A)
    Level 14: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
    Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), GJ-Dam%(34)
    Level 18: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx(37)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
    Level 22: Amplify -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(39), RechRdx-I(40)
    Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42)
    Level 26: Fly -- EndRdx-I(A)
    Level 28: Stealth -- LkGmblr-Rchg+(A)
    Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Hasten -- RechRdx-I(A)
    Level 35: Super Speed -- EndRdx-I(A), EndRdx-I(42)
    Level 38: EM Pulse -- Acc-I(A)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(45)
    Level 44: Dreadful Wail -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
    Level 47: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Dam%(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50), Lock-%Hold(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(46)
  12. Black_Assassin

    AT and Powers.

    Quote:
    Originally Posted by Hasael View Post
    High Budget? Why?(For all stated.)
    gotta be */SD scrapper

    I have both an Elec/SD and FM/SD both cost me ~2bn to slot

    SD is awesome coming with a softcap, decent DDR, great taunt/+Dmg aura, and a nice +hp bonus
    paired with the 2 above sets you get 2 very fun toons to play (prefer the FM/SD btw)
  13. Quote:
    Originally Posted by Liz Bathory View Post
    while you are at it.. also try to get in Sals' badgehunters
    I think that sals is full atm, not sure tho :S
  14. Quote:
    Originally Posted by Organicide View Post
    ... a Spartan Themed gang of all BS/Shield Scappers. From what I head about it, they were nigh unstoppable.
    sounds a fun concept to play
  15. when i get a spare hour or 2 in the day ill ticket farm AE see if i cant procure a few alchemical silvers i reckon in an hour i could get maybe 500 or so? Should be an interesting experiment :P

    *gets out the popcorn*
  16. Black_Assassin

    What to build

    I made an elec/sd and sunk ~2bn into it to softcap and run with 24s rech on LR+SC i loved it immensely...then i made a fm/sd and sunk around the same into it...i love it even more - doesnt really die often and the ST DPS is awesome and the AoE is nothing to be sniffed at either

    I would also recommend regeneration as its the most engaging set as it requires alot of clicks and being on your toes alot of the time

    maybe try kinetic melee - may not be the 'best' set but looks awesome :P
  17. Quote:
    Originally Posted by DarkGob View Post
    Love this idea.
    Agreed

    Quote:
    Originally Posted by Soul_System View Post
    I'd rather they work on streamlining the salvage system first. Things like being able to search for all the salvage you need for the recipes on hand with the hit of a button would be far more useful to me personally. .
    Now that is a good idea
  18. post a prospective build, cant help if you havent even tried
  19. I wasnt sure how rich you were so i made a middle of the road build will cost around 2bn inf but alot of the IOs (LoTG 7.5%, heal uniques etc) can be acquired through hero merits

    Edit: You can also cycle SM>MoG>SM for 45s of softcap godmode

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), Hectmb-Dam%(25)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
    Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(7)
    Level 6: Focus Chi -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(11), AdjTgt-Rchg(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
    Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(21)
    Level 22: Super Speed -- EndRdx-I(A)
    Level 24: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(48)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Revive -- RechRdx-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/Rchg(39), RechRdx-I(39)
    Level 41: Dark Blast -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(42), Cloud-Acc/ToHitDeb(42), Cloud-%Dam(42)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(5)
  20. Quote:
    Originally Posted by Kor_El View Post
    You honestly think this build is junk?
    i would never use that build, you either slot to run in AE which is 20% fire def and everything else is recharge

    or

    you slot for pve content which is either 45%s/l or 32.5% s/l/e/n

    thats what the second build is for -.-
  21. Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thermal Alloy: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(25)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Rchg(34), Oblit-%Dam(50)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(39)
    Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(46)
    Level 12: Boxing -- Dmg-I(A)
    Level 14: Stealth -- LkGmblr-Rchg+(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-Rchg(50)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(48)
    Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-Acc/Rchg(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(37)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(34), Oblit-%Dam(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(40)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
    Level 38: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Super Jump -- Zephyr-ResKB(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(43)
    Level 4: Ninja Run


    you want soul for pve spam gloom>burn>haymaker and use proc in dark oblit over dmg/rng


    oh and a cheap build like this will be a slow farmer...ideally you want a separate farming build and a separate pve build
  22. Right I have made a mids build for a reasonable ill/TA as a fun sounding toon, about to make it now see how many levels i can make by 3rd sept

    @black assassin ill/ta (put me down on the reserve as I may not have the levels or the time
  23. Quote:
    Originally Posted by False_Fiction_EU View Post
    Ola Defiant.
    Damn.....I'm Union based

    Maybe i'll roll an Illusion troller and try make the next event?
  24. Hello fellow scrappers, I have a build im planning to spec into wondering if you all can have a go a picking at it please?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Chance of Damage(Negative)
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (17) Numina's Convalescence - Endurance/Recharge
    • (19) Numina's Convalescence - Heal/Recharge
    • (19) Numina's Convalescence - Heal/Endurance/Recharge
    • (21) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (33) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Psionic/Status Resistance
    • (29) Aegis - Resistance/Recharge
    • (29) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Armageddon - Damage/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Chance for Fire Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 26: Super Speed
    • (A) Endurance Reduction IO
    Level 28: Incinerate
    • (A) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    • (36) Hecatomb - Accuracy/Recharge
    • (36) Hecatomb - Damage/Endurance
    • (37) Hecatomb - Chance of Damage(Negative)
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 32: Greater Fire Sword
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 38: Grant Cover
    • (A) HamiO:Cytoskeleton Exposure
    Level 41: Ring of Fire
    • (A) Gravitational Anchor - Immobilize
    • (43) Gravitational Anchor - Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Recharge
    • (45) Gravitational Anchor - Chance for Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (46) Apocalypse - Damage/Recharge
    • (46) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    • (48) Apocalypse - Damage/Endurance
    Level 47: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (9) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod/Accuracy
    • (11) Performance Shifter - EndMod
    • (13) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy/Recharge
    • (15) Performance Shifter - Accuracy/Recharge


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    perma-hasten
    2.1k hp with accolades
    vector softcap

    how do i get to that magic 95% DDR? If my numbers are right in my head then I can x2 stack AD and that makes 89.14% DDR, is that enough?

    regards

    Black Assassin
  25. Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?