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Posts
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Its coming in tomorrows i21 update
I'll get round to posting a BS/SD when I get up off the sofa and get mids up on my laptop
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right im going to post both - my pre-respec build
- my post-respec build
- post-respec purple build (what im working towards)
pre-respec
http://www.cohplanner.com/mids/downl...7BFE0F64CEF8FD
post-respec
http://www.cohplanner.com/mids/downl...A4FF076E95F1E7
purpled build
http://www.cohplanner.com/mids/downl...8BFE1F9632E9B6
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every build runs the highest DPS attack chain of Incinerate>Cremate>GFS
post-respec has problems with endurance but im working on ageless so hoping that will sort it out
Hopefully you can have a look and see another way to softcap but this time with higher s/l resists and a better attack chain -
ive just put up 40 that i had lying about i really think this is an impossible task considering most people will be bidding low hoping to cash in flipping them on this experiment :@
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I had a bash and came up with this
i kept the softcap but i put def debuff resistance up to 95% which is where it should be
upped recovery with addition of miracle proc etc
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
NickMu: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(34), HO:Ribo(36)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(46)
Level 30: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(39), M'Strk-Dmg/Rchg(39), Oblit-Dmg/Rchg(39)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
Level 4: Ninja Run -
When i get another spare 2bn ill make a DM/SD...scrapper....because they are awesome
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wow....I dont even have the will to attempt to correct that build
so i just removed some expensive stuff from my build and im going to post that instead
still cost you 2bn but you can slot it over a couple months if you want
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Stompa veng/mu: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx/Rchg(7), EndRdx-I(46)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
Level 6: Assault -- EndRdx-I(A)
Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(50)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(43)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(27), EndRdx-I(50)
Level 18: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34)
Level 28: Burn -- Sciroc-Dam%(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rage -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15), P'Shift-EndMod/Acc(17) -
DPS = a fair amout, i would say 100+ (Katana, claws, DM, FM, maybe KM)
Envenomed Dagger is good but with alot of DPS it doesnt really matter
you want a softcap really so thats shields (or SR, but shields is better tbh)
i suggest DM/SD if you want it purely for: I R UBR I R SMASH AVs NAO!
- highest scrapper DPS
- -tohit as secondary effect
- heal in the attack chain
i suggest getting a softcap on a DM/SD and then slot lots of recharge to achieve that chain - forum search there are so many DM/SD builds out there -
Agreed, also 8KB isnt enough for AVs you want 12 so thats what i gave you
Saw you had fly so put that in for you, got the s/l softcap and perma hasten/AM/LR
runs the top chain shriek>scream>shreak>shout
running with 4.44/sec recov and 1.86/sec consumption (running toggles)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Subsumer: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(11)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(13), Achilles-ResDeb%(50)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc/Rchg(21)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(42)
Level 8: Scream -- Decim-Acc/Dmg(A), GJ-Dam%(21), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 12: Lingering Radiation -- Acc-I(A)
Level 14: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), GJ-Dam%(34)
Level 18: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx(37)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Amplify -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(39), RechRdx-I(40)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42)
Level 26: Fly -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Super Speed -- EndRdx-I(A), EndRdx-I(42)
Level 38: EM Pulse -- Acc-I(A)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(45)
Level 44: Dreadful Wail -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
Level 47: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Dam%(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50), Lock-%Hold(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(46) -
gotta be */SD scrapper
I have both an Elec/SD and FM/SD both cost me ~2bn to slot
SD is awesome coming with a softcap, decent DDR, great taunt/+Dmg aura, and a nice +hp bonus
paired with the 2 above sets you get 2 very fun toons to play (prefer the FM/SD btw) -
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when i get a spare hour or 2 in the day ill ticket farm AE see if i cant procure a few alchemical silvers i reckon in an hour i could get maybe 500 or so? Should be an interesting experiment :P
*gets out the popcorn* -
I made an elec/sd and sunk ~2bn into it to softcap and run with 24s rech on LR+SC i loved it immensely...then i made a fm/sd and sunk around the same into it...i love it even more - doesnt really die often and the ST DPS is awesome and the AoE is nothing to be sniffed at either
I would also recommend regeneration as its the most engaging set as it requires alot of clicks and being on your toes alot of the time
maybe try kinetic melee - may not be the 'best' set but looks awesome :P -
Agreed
Quote:I'd rather they work on streamlining the salvage system first. Things like being able to search for all the salvage you need for the recipes on hand with the hit of a button would be far more useful to me personally. . -
post a prospective build, cant help if you havent even tried
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I wasnt sure how rich you were so i made a middle of the road build will cost around 2bn inf but alot of the IOs (LoTG 7.5%, heal uniques etc) can be acquired through hero merits
Edit: You can also cycle SM>MoG>SM for 45s of softcap godmode
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), Hectmb-Dam%(25)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(7)
Level 6: Focus Chi -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(11), AdjTgt-Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(21)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/Rchg(39), RechRdx-I(39)
Level 41: Dark Blast -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(42), Cloud-Acc/ToHitDeb(42), Cloud-%Dam(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(5) -
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Thermal Alloy: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(25)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(36)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Rchg(34), Oblit-%Dam(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(39)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(46)
Level 12: Boxing -- Dmg-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-Rchg(50)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-Acc/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(34), Oblit-%Dam(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
Level 38: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(43)
Level 4: Ninja Run
you want soul for pve spam gloom>burn>haymaker and use proc in dark oblit over dmg/rng
oh and a cheap build like this will be a slow farmer...ideally you want a separate farming build and a separate pve build -
Right I have made a mids build for a reasonable ill/TA as a fun sounding toon, about to make it now see how many levels i can make by 3rd sept
@black assassin ill/ta (put me down on the reserve as I may not have the levels or the time -
-
Hello fellow scrappers, I have a build im planning to spec into wondering if you all can have a go a picking at it please?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch- (A) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (34) HamiO:Membrane Exposure
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Psionic/Status Resistance
- (29) Aegis - Resistance/Recharge
- (29) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Resistance
- (A) Endurance Reduction IO
- (A) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Endurance
- (37) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) HamiO:Cytoskeleton Exposure
- (A) Gravitational Anchor - Immobilize
- (43) Gravitational Anchor - Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (45) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Chance for Hold
- (A) Apocalypse - Chance of Damage(Negative)
- (46) Apocalypse - Damage/Recharge
- (46) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (48) Apocalypse - Damage/Endurance
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Kismet - Accuracy +6%
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 0: Task Force Commander
------------
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (9) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (15) Performance Shifter - Accuracy/Recharge
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2.1k hp with accolades
vector softcap
how do i get to that magic 95% DDR? If my numbers are right in my head then I can x2 stack AD and that makes 89.14% DDR, is that enough?
regards
Black Assassin -
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?