Help with my AV slaying Rad/Sonic


Black_Assassin

 

Posted

Hello all,

First off I know this build is a mess, but I am chronically bad at them. I am generally looking for decent recovery, damage and most importantly high Def (the only of the three I managed to achieve). I've posted my build below but none of it is set in stone except hover so as to maintain three dimensional ranged blasting.

This is my first defender since about issue 10 or something. I need help! Please take a look and make any suggestions you can think of. I'm not asking anyone to go into mids and make me a new build but where should I start, what should I scrap?

I implore you, great minds of the COH forums. Help a wayward hero.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Muzhik: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Healing IO
  • (40) Healing IO
  • (42) Healing IO
  • (42) Recharge Reduction IO
Level 1: Shriek
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Scream
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Radiation Infection
  • (A) Defense Debuff IO
  • (27) Endurance Reduction IO
  • (42) Defense Debuff IO
  • (43) Defense Debuff IO
  • (48) To Hit Debuff IO
  • (48) To Hit Debuff IO
Level 6: Howl
  • (A) Ragnarok - Chance for Knockdown
  • (13) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage
Level 8: Enervating Field
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 10: Mutation
  • (A) Empty
Level 12: Lingering Radiation
  • (A) Slow IO
Level 14: Hover
  • (A) Red Fortune - Defense
  • (15) Red Fortune - Endurance
  • (15) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
Level 16: Shout
  • (A) Apocalypse - Chance of Damage(Negative)
  • (19) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Damage
  • (21) Apocalypse - Damage/Recharge
  • (25) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Accuracy/Recharge
Level 18: Choking Cloud
  • (A) Empty
Level 20: Amplify
  • (A) To Hit Buff IO
Level 22: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Kick
  • (A) Empty
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Knockback Protection
Level 28: Siren's Song
  • (A) Lethargic Repose - Accuracy/Sleep
  • (29) Lethargic Repose - Accuracy/Sleep/Recharge
  • (29) Lethargic Repose - Sleep/Range
  • (39) Lethargic Repose - Accuracy/Endurance
  • (39) Lethargic Repose - Endurance/Sleep
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 32: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 35: Stealth
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 38: Invisibility
  • (A) Empty
Level 41: Scorpion Shield
  • (A) Endurance Reduction IO
Level 44: Dreadful Wail
  • (A) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 47: Web Envelope
  • (A) Empty
Level 49: Assault
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - EndMod
  • (50) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Recharge


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Posted

Just by looking at it, it does look a bit messy For instance, you absolutely do not need 8 points of KB protection. And that RI slotting is weird considering you seem to have the money to afford expensive purple sets. Lingering Rad should be slotted for accuracy and recharge, not slows (it's your -regen power, for Positron's sake).

I'm at work atm, but I'll try and get a build together. Not a godly one, but it certainly will be enough for your needs.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Quote:
Originally Posted by False_Fiction_EU View Post
Just by looking at it, it does look a bit messy
Agreed, also 8KB isnt enough for AVs you want 12 so thats what i gave you

Saw you had fly so put that in for you, got the s/l softcap and perma hasten/AM/LR

runs the top chain shriek>scream>shreak>shout

running with 4.44/sec recov and 1.86/sec consumption (running toggles)

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Subsumer: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(11)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(13), Achilles-ResDeb%(50)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc/Rchg(21)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(42)
Level 8: Scream -- Decim-Acc/Dmg(A), GJ-Dam%(21), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 12: Lingering Radiation -- Acc-I(A)
Level 14: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), GJ-Dam%(34)
Level 18: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx(37)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Amplify -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(39), RechRdx-I(40)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42)
Level 26: Fly -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Super Speed -- EndRdx-I(A), EndRdx-I(42)
Level 38: EM Pulse -- Acc-I(A)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(45)
Level 44: Dreadful Wail -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
Level 47: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Dam%(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50), Lock-%Hold(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(46)


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Why on earth would he need 12 -KB points? I do just fine with 4, barely ever got KBed. Unless something has dramatically changed in the past 6 months I would go with 4 points, 8 if you want peace of mind.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

I wasn't exactly sold on that build, but I did take from it some ideas and have modified mine. not sure if the defense is overkill but the end use is sustainable now even with AM down and the recharge is enough to keep that attack chain going. What do you think? Is this a step in the right direction, or did I totally miss the mark again?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Muzhik: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance
  • (42) Doctored Wounds - Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Shriek
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Scream
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (27) HamiO:Enzyme Exposure
  • (42) HamiO:Enzyme Exposure
  • (43) Achilles' Heel - Chance for Res Debuff
Level 6: Howl
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (13) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
Level 8: Enervating Field
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 10: Accelerate Metabolism
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Recharge Reduction IO
Level 12: Lingering Radiation
  • (A) Slow IO
Level 14: Hover
  • (A) Red Fortune - Defense
  • (15) Red Fortune - Endurance
  • (15) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
Level 16: Shout
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Entropic Chaos - Chance of Heal Self
  • (21) Entropic Chaos - Accuracy/Damage
  • (21) Entropic Chaos - Damage/Endurance
  • (25) Entropic Chaos - Damage/Recharge
  • (25) Entropic Chaos - Damage/Endurance/Recharge
Level 18: Choking Cloud
  • (A) Lockdown - Chance for +2 Mag Hold
Level 20: Amplify
  • (A) To Hit Buff IO
Level 22: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Kick
  • (A) Empty
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Knockback Protection
Level 28: Siren's Song
  • (A) Lethargic Repose - Accuracy/Sleep
  • (29) Lethargic Repose - Accuracy/Sleep/Recharge
  • (29) Lethargic Repose - Sleep/Range
  • (39) Lethargic Repose - Accuracy/Endurance
  • (39) Lethargic Repose - Endurance/Sleep
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 32: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 35: Stealth
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 38: Invisibility
  • (A) Empty
Level 41: Scorpion Shield
  • (A) Endurance Reduction IO
Level 44: Dreadful Wail
  • (A) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 47: [Empty]
Level 49: [Empty]
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End


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Posted

Missed the mark. Non perma AM and lingering rad, tough/scorp shield/choking cloud badly underslotted, and the build isn't actually softcapped because some of the def from stealth suppresses when attacked.

Black Assassin's build is good if you want to stay in melee range and use choking cloud. If you want a ranged defense hoverblasting build, try this. This is just to show you how to get the def/rech, you can finish the rest yourself. Perma-LR/Hasten/AM, 45 ranged def. You have 6 power choices and 5 slots to spend.

Remember to toggle on the spiritual core paragon.


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