MA / Regent Build Guidance


Ahkileez

 

Posted

Hey guys,

I'm an old school scrapper that's been very slow in keeping up with the times. I've been in the game since launch and I think I've only respecced twice in that time and the last time was probably when the issues were in single digits.

So I'm woefully out of date.

I'm also highly allergic to stats and numbers so I'm not always sure how to get the maximum effect out of my character.

I'm looking for a little guidance...

Damage is my primary method of survival. I kill the other guy before he can kill me. I'm an old school "Boss Killer" scrapper focusing on strong single hit damage and I'm not looking for that to change. Given a choice between regen and damage I'd prefer to be maximized for damage - however I'm greedy and would love to have godlike Regen and some resistance and defense for mitigation for the times when the regen isn't enough.

My current sets are:
• Martial Arts (I'd take all but warrior's challenge and cobra strike)
• Regeneration (I'd take all regen powers)

• Flight (air superiority and flight)
• Superspeed (hasten and superspeed - don't really need superspeed)
• Fitness (swift, hurdle, stamina - I like swift and hurdle because I like being 'super' even when my powers aren't on.)
• Fighting (boxing, tough - to get some resistance)
• Body Mastery (Conserve power, focused accuracy, energy torrent)


I have lots of numinas and makos and some scirocco's for the miserable amount of AOE I have. And a few other sets like flight ones and so forth.

As for Incarnate... I haven't been doing a ton of incarnate stuff so I only have my alpha and interface slots unlucked with musculature and reactive in them.

So if you're so inclined, I'd love to get some advice and even see a build if someone's willing to offer one.

Thanks in advance!

-Ahkileez


-| Ahkileez |-
Supergroup Leader
The Omni Supergroup / Infinity Server
"With great power, comes great responsibility." - Ben Parker

 

Posted

I wasnt sure how rich you were so i made a middle of the road build will cost around 2bn inf but alot of the IOs (LoTG 7.5%, heal uniques etc) can be acquired through hero merits

Edit: You can also cycle SM>MoG>SM for 45s of softcap godmode

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), Hectmb-Dam%(25)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(7)
Level 6: Focus Chi -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(11), AdjTgt-Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(21)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/Rchg(39), RechRdx-I(39)
Level 41: Dark Blast -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(42), Cloud-Acc/ToHitDeb(42), Cloud-%Dam(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(5)


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

What happens if you swap Leaping for Flight, Soul Mastery for Body Mastery and Spiritual for Musculature?


-| Ahkileez |-
Supergroup Leader
The Omni Supergroup / Infinity Server
"With great power, comes great responsibility." - Ben Parker

 

Posted

Quote:
Originally Posted by Ahkileez View Post
What happens if you swap Leaping for Flight, Soul Mastery for Body Mastery and Spiritual for Musculature?
I can't see the build, so I can only comment in general. Leaping for Flight should be OK if you're fine with hover-scrapping. Hover just takes a lot more endurance than Combat Jumping. Of course Body Master and Musculature would take care of that, but that's where we get into trouble.

What did you want out of Body Mastery? Or did you just not want to go red side and back? Or did you just wonder if it's better? Physical Perfection, which is what I'm guessing you might be after, is drastically less effective at providing additional survivability than Shadow Meld, which is what you're after in Soul Mastery. Not wanting to go red side and back can be a concern for some people, in which case yes, I'd go with Body Mastery.

I assume you want Musculature for the extra damage. You can make that trade if you want, but I suspect the extra damage won't be huge. Maybe 10% or so. Also, you might not even see that if you do a direct swap without other adjustments. You can tune builds for the right recharge to run the top DPS chain, and Spiritual can help immensely. So if you aren't careful, you could take a well-tuned build, swap Spiritual for Musculature, and end up doing less damage. I'm not sure if this build is tuned in that way, but you need to be careful. Also, the healing enhancement from Spiritual boosts your regeneration and healing, while the recharge brings all your clicks back more often, so it's almost custom made for Regen. Going to Musculature would cost you quite a bit of survivability.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Leaping apart from being faster than flight gives you combat jumping which is like free defense and can hold a luck of the gambler +recharge IO.

Soul mastery is being used for a nice blast, a hold, and a def boost. Body Mastery is great but it's mainly for people who are having end problems, if you fix those it's not necessary.

Spiritual boosts both recharge and healing, which is amazing for regeneration, and also boosts stun duration which works with some MA attacks too.

A Musculature does increase damage, but the effects are not that great if you're powers are ED slotted for damage, and the secondary effects of that slot are mostly wasted. A Spiritual will single handedly increase the builds survival by loads, and still make your attacks better.


 

Posted

Quote:
Originally Posted by Werner View Post
I can't see the build, so I can only comment in general. Leaping for Flight should be OK if you're fine with hover-scrapping. Hover just takes a lot more endurance than Combat Jumping. Of course Body Master and Musculature would take care of that, but that's where we get into trouble.
Flight is largely a thematic choice. If I could just take flight without Air Superiority I would.

Quote:
What did you want out of Body Mastery? Or did you just not want to go red side and back? Or did you just wonder if it's better? Physical Perfection, which is what I'm guessing you might be after, is drastically less effective at providing additional survivability than Shadow Meld, which is what you're after in Soul Mastery. Not wanting to go red side and back can be a concern for some people, in which case yes, I'd go with Body Mastery.
Well all I was after with Body Mastery with years ago was the extra AOE because Martial Arts is so painfully single-target.

The problem with soul mastery is the dark powers and the thematic clash with my character. Unless those powers don't look like dark mastery powers (it's been awhile since I've looked).


Quote:
I assume you want Musculature for the extra damage. You can make that trade if you want, but I suspect the extra damage won't be huge. Maybe 10% or so. Also, you might not even see that if you do a direct swap without other adjustments. You can tune builds for the right recharge to run the top DPS chain, and Spiritual can help immensely. So if you aren't careful, you could take a well-tuned build, swap Spiritual for Musculature, and end up doing less damage. I'm not sure if this build is tuned in that way, but you need to be careful. Also, the healing enhancement from Spiritual boosts your regeneration and healing, while the recharge brings all your clicks back more often, so it's almost custom made for Regen. Going to Musculature would cost you quite a bit of survivability.
Damn... is Musculature really going to make that little difference?


-| Ahkileez |-
Supergroup Leader
The Omni Supergroup / Infinity Server
"With great power, comes great responsibility." - Ben Parker

 

Posted

Quote:
Originally Posted by Ahkileez View Post
Flight is largely a thematic choice. If I could just take flight without Air Superiority I would.
Go for it, then. I wouldn't let something like 0.2 endurance per second stand in the way of concept.

Quote:
Originally Posted by Ahkileez View Post
Well all I was after with Body Mastery with years ago was the extra AOE because Martial Arts is so painfully single-target.

The problem with soul mastery is the dark powers and the thematic clash with my character. Unless those powers don't look like dark mastery powers (it's been awhile since I've looked).
Fair enough. The good AoE is in Pyre Mastery, with Mu Mastery as another possibility. The problem with Energy Torrent is that it's a cone, while Dragon's Tail is a PBAoE. I suspect you'd have a hard time maximizing your AoE and damage output in general when you're hovering in and out of combat trying to line everything up. Both Fire Ball and Ball Lightning are targetted AoEs that you can just use at point blank range. So I'd recommend one of those if you want to trade some survivability to get some AoE damage.

Quote:
Originally Posted by Ahkileez View Post
Damn... is Musculature really going to make that little difference?
Yes, it's really going to make that little difference. As a rough estimate, you get 1/3 of your damage from base damage, 1/3 from enhancements in the power, and 1/3 from "other" - procs, damage bonuses, Interface, Focus Chi, and so on. Musculature is going to give you about +30% damage enhancement, but that's to base damage, so the overall bonus is about 10%. It's more or less on different builds, different primaries and so on, but it's a decent rough estimate.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Fair enough. The good AoE is in Pyre Mastery, with Mu Mastery as another possibility. The problem with Energy Torrent is that it's a cone, while Dragon's Tail is a PBAoE. I suspect you'd have a hard time maximizing your AoE and damage output in general when you're hovering in and out of combat trying to line everything up. Both Fire Ball and Ball Lightning are targetted AoEs that you can just use at point blank range. So I'd recommend one of those if you want to trade some survivability to get some AoE damage.
ET also comes with a KD... But, yeah fire and mu is a much better choice for aoe goodness.


 

Posted

Another nice thing about energy torrent is that while it does similar damage to ball lightning and fireball it has shorter recharge. On the other hand, it also has a lower target cap. So mitigation plus frequency versus ease of use and maximum targets. I find energy torrent very easy to use on a scrapper, but that's in conjunction with combat jumping. If hover is required that certainly makes it less convenient. Oh, and you can put a force feedback in it to good effect.


 

Posted

Quote:
Originally Posted by Werner View Post
Go for it, then. I wouldn't let something like 0.2 endurance per second stand in the way of concept.


Fair enough. The good AoE is in Pyre Mastery, with Mu Mastery as another possibility. The problem with Energy Torrent is that it's a cone, while Dragon's Tail is a PBAoE. I suspect you'd have a hard time maximizing your AoE and damage output in general when you're hovering in and out of combat trying to line everything up. Both Fire Ball and Ball Lightning are targetted AoEs that you can just use at point blank range. So I'd recommend one of those if you want to trade some survivability to get some AoE damage.

Yes, it's really going to make that little difference. As a rough estimate, you get 1/3 of your damage from base damage, 1/3 from enhancements in the power, and 1/3 from "other" - procs, damage bonuses, Interface, Focus Chi, and so on. Musculature is going to give you about +30% damage enhancement, but that's to base damage, so the overall bonus is about 10%. It's more or less on different builds, different primaries and so on, but it's a decent rough estimate.
I should probably have created this thread before I spent so much incarnate stuff getting up to T3 Musculature.


-| Ahkileez |-
Supergroup Leader
The Omni Supergroup / Infinity Server
"With great power, comes great responsibility." - Ben Parker

 

Posted

Whether musculature is a good choice depends entirely on your preference. It's true that spiritual does a lot of heavy lifting for anything/regen, including MA, but that doesn't mean musculature is useless. One of them contributes more to your defense while helping with your attack chain (if your attack chain needs extra recharge), one of them is purely offensive.

If nothing else, look at it this way. Your crafted musculature won't go stale, feel free to build up a spiritual and use whichever one you prefer for the situation before you. Oh and if you want to take a shortcut on the spiritual boost, run three good trials and convert the merits into threads. That'll get you tier 2 right there. Then run a WTF and a STF, blam, tier 3 core.