SS/Fire build, Too Defensive?
What is that build for? You have capped Fire defense so I assumed Farming but then you chose Soul over Mu so you don't have enough AOEs.
Also no recharge and no hasten makes for some crappy farming.
So why the fire defense?
wow....I dont even have the will to attempt to correct that build
so i just removed some expensive stuff from my build and im going to post that instead
still cost you 2bn but you can slot it over a couple months if you want
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Stompa veng/mu: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx/Rchg(7), EndRdx-I(46)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
Level 6: Assault -- EndRdx-I(A)
Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(50)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(43)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(27), EndRdx-I(50)
Level 18: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34)
Level 28: Burn -- Sciroc-Dam%(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rage -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15), P'Shift-EndMod/Acc(17)
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
This is what I use, seems to have the same sorts of values you are after.
Less recharge than the previous build but it doesn't rely on vengeance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9), S'fstPrt-ResDam/Def+(33)
Level 2: Blazing Aura -- Oblit-%Dam(A), Oblit-Dmg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 4: Healing Flames -- Heal-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(31), Stgr-EndRdx/Stun(33)
Level 10: Temperature Protection -- Aegis-Psi/Status(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 12: Stealth -- LkGmblr-Rchg+(A), GftotA-Def(13), GftotA-Def/EndRdx(13)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19)
Level 18: Rage -- ToHit-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(23)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29)
Level 26: Weave -- LkGmblr-Rchg+(A), GftotA-Def(27), GftotA-Def/EndRdx(27)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Sciroc-Dmg/EndRdx(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Dmg(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Rise of the Phoenix -- Stgr-Acc/Rchg(A), Stgr-Acc/Stun/Rchg(39), Stgr-Stun/Rng(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50)
Level 49: Mu Lightning -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(50), Mael'Fry-Dmg/Rchg(50)
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I'm trying to plan out my new SS/Fire brute, but I'm not sure how to build the thing. For this one I went for capped fire defense, but does that leave my damage and recharge too low? Feel free to point out any other dumb mistakes I might have made.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 4: Haymaker -- Empty(A)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(50)
Level 8: Boxing -- Empty(A)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(13), S'fstPrt-ResDam/Def+(15)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(46), S'dpty-EndRdx/Rchg(46), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(40)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(40)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-EndRdx/Rchg(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def(27), S'dpty-EndRdx(29)
Level 26: Knockout Blow -- Empty(A)
Level 28: Burn -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), RechRdx-I(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), RechRdx-I(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- Empty(A)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Gloom -- Empty(A)
Level 44: Dark Obliteration -- Empty(A)
Level 47: Summon Widow -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50)
Level 49: Recall Friend -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)