Panacea +Heal/End and Triage Beacon
I also posted this in the mastermind forums, but the defender forum seems to have slightly more people viewing it, so i wanted to ask here as well.
from the paragonwiki link, it say that the proc will work in Spirit tree. Well, as Triage Beacon is basically the same thing, would the proc work in triage beacon, effectively turning triage beacon into a HoT/EoT (heal/endurance over time) procing AoE beast? Or would it be a complete waste of a slot..? |
whats the definition of "work"[/clinton voice]
I'm sure you can slot it but that'd be weird if the recovery portion works on player's. seems like tree would get the regen and end..
ooh well, no help from me.
perma jump is ---> /up 1
Quick update: I just tested this on the test server, and the proc works in all targets within range of the triage beacon. With enough recharge, you can have multiple beacons out, procing multiple heals. I need to do a more accurate look of the combat logs to see if the +end proc is also AoE, but so far, it seems to very much be a valuable enhancement slot.
Another quick update on this: It also allows the +end proc to work in the AoE of triage beacon as well.
So in other words, its an amazing use of a slot, giving the ability to proc a heal, on a powerset that doesn't normally have access to said healing, and it will allow you to have some form of resistance to sleep affects (due to the heal proc disabling sleep in an AoE radius)
What happens if you put the Miracle, Numina, and Panacea in it? If it Fires once when you drop it then again every 10 seconds AoE, that would potentially be very interesting ?
Wow, that is good to know. I guess I need to look at respeccing my two trappers. For my Mastermind I think I'll replace the Panacea: Heal/End with the proc but for my Defender I'm going to need to steal a slot from somewhere. Ho hum... Maybe steal one from Acid Mortar, if I rearrange I can keep the recharge and just sacrifice Defense Debuff which isn't essential.
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?
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Triage will only proc once in 10s and it's only 20% chance? That still doesn't seem that good to me.
I mean Panacea is one expensive piece to get. I am not sure if it's worth the effort to get it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Triage will only proc once in 10s and it's only 20% chance? That still doesn't seem that good to me.
I mean Panacea is one expensive piece to get. I am not sure if it's worth the effort to get it. |
And its per triage beacon. So if you have 2 - 3 triage beacons, you have 2 - 3 20% chances going off every 10 seconds. and depending on timing, you could have the proc firing every 3 seconds or so (3 triages, spaced apart)
its expensive, but with it helping out entire leagues (including MM pets) it can get pretty nice.
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons? |
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?
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This is funny because people used to complain about the usage of Triage because it isn't mobile enough and many people suggest adding +endurance/recovery to it to make up the loss of mobility.
I guess that's why they invented Panacea. :P
I've never invested in a trapper to get that high recharge. If the fight lasts that long, I guess it can be good. BAF will be perfect. Not so much in Lam and Keyes.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
This is funny because people used to complain about the usage of Triage because it isn't mobile enough and many people suggest adding +endurance/recovery to it to make up the loss of mobility.
I guess that's why they invented Panacea. :P I've never invested in a trapper to get that high recharge. If the fight lasts that long, I guess it can be good. BAF will be perfect. Not so much in Lam and Keyes. |
What happens if you put the Miracle, Numina, and Panacea in it? If it Fires once when you drop it then again every 10 seconds AoE, that would potentially be very interesting ?
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slotting miracle and numi procs into triage beacon or spirit tree will not have ANY effect except granting their power to the caster ONCE when they summon the thing
the panacea is the only exception that ive seen in regards to how procs work on pseudopets
By the way, how did you get Panacea? Isn't that a pvp set? You need like 30 purple villain merits
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
blah..pvp.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Does the Spiritual Alpha ability help in terms of +rech for triage beacons? If so I should look into it for my traps corr. I think I took Musculature. Will have to run more trials if the answer to my question is yes.
Does the Spiritual Alpha ability help in terms of +rech for triage beacons? If so I should look into it for my traps corr. I think I took Musculature. Will have to run more trials if the answer to my question is yes.
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On any build where endurance is questionable I always compare Musculature to Cardiac to see if I can slide by with Musculature to get the 2 point difference for endurance ratio, otherwise I pick up cardiac and try to adjust my build accordingly.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
One person mentioned that you can improve your recharge so that you can have multiple triage beacons out at the same time.
I do something similar with Spirit Tree on my plant/poison controller. That is, on tough fights use Burnout (new to speed pool).
I think Pancea proc might be a bit wasted on spirit tree or the like. By the time you can afford it in your 50s, most have endurance issues under control. Perhaps something with only +regen? I'd say Numina's proc but I being unique I really prefer that in Health.
Malakim
-Playing since COH beta and still love the game!
I also posted this in the mastermind forums, but the defender forum seems to have slightly more people viewing it, so i wanted to ask here as well.
from the paragonwiki link, it say that the proc will work in Spirit tree. Well, as Triage Beacon is basically the same thing, would the proc work in triage beacon, effectively turning triage beacon into a HoT/EoT (heal/endurance over time) procing AoE beast?
Or would it be a complete waste of a slot..?