Panacea +Heal/End and Triage Beacon


Adeon Hawkwood

 

Posted

I also posted this in the mastermind forums, but the defender forum seems to have slightly more people viewing it, so i wanted to ask here as well.

from the paragonwiki link, it say that the proc will work in Spirit tree. Well, as Triage Beacon is basically the same thing, would the proc work in triage beacon, effectively turning triage beacon into a HoT/EoT (heal/endurance over time) procing AoE beast?

Or would it be a complete waste of a slot..?


 

Posted

Quote:
Originally Posted by Arbegla View Post
I also posted this in the mastermind forums, but the defender forum seems to have slightly more people viewing it, so i wanted to ask here as well.

from the paragonwiki link, it say that the proc will work in Spirit tree. Well, as Triage Beacon is basically the same thing, would the proc work in triage beacon, effectively turning triage beacon into a HoT/EoT (heal/endurance over time) procing AoE beast?

Or would it be a complete waste of a slot..?
interesting. happen to have the link? I couldn't find it.

whats the definition of "work"[/clinton voice]

I'm sure you can slot it but that'd be weird if the recovery portion works on player's. seems like tree would get the regen and end..

ooh well, no help from me.


perma jump is ---> /up 1

 

Posted

Quick update: I just tested this on the test server, and the proc works in all targets within range of the triage beacon. With enough recharge, you can have multiple beacons out, procing multiple heals. I need to do a more accurate look of the combat logs to see if the +end proc is also AoE, but so far, it seems to very much be a valuable enhancement slot.

Another quick update on this: It also allows the +end proc to work in the AoE of triage beacon as well.

So in other words, its an amazing use of a slot, giving the ability to proc a heal, on a powerset that doesn't normally have access to said healing, and it will allow you to have some form of resistance to sleep affects (due to the heal proc disabling sleep in an AoE radius)


 

Posted

What happens if you put the Miracle, Numina, and Panacea in it? If it Fires once when you drop it then again every 10 seconds AoE, that would potentially be very interesting ?


 

Posted

Wow, that is good to know. I guess I need to look at respeccing my two trappers. For my Mastermind I think I'll replace the Panacea: Heal/End with the proc but for my Defender I'm going to need to steal a slot from somewhere. Ho hum... Maybe steal one from Acid Mortar, if I rearrange I can keep the recharge and just sacrifice Defense Debuff which isn't essential.


 

Posted

Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Triage will only proc once in 10s and it's only 20% chance? That still doesn't seem that good to me.

I mean Panacea is one expensive piece to get. I am not sure if it's worth the effort to get it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Triage will only proc once in 10s and it's only 20% chance? That still doesn't seem that good to me.

I mean Panacea is one expensive piece to get. I am not sure if it's worth the effort to get it.
Panacea seems to proc a little more often then 20% (either i get the heal, or i get the +end every 10s, sometimes i get both) Plus, with a 20% chance, if you have 10 people in range of triage beacon (easy to do in leagues and such) at least 2 people will get the proc every 10s.

And its per triage beacon. So if you have 2 - 3 triage beacons, you have 2 - 3 20% chances going off every 10 seconds. and depending on timing, you could have the proc firing every 3 seconds or so (3 triages, spaced apart)

its expensive, but with it helping out entire leagues (including MM pets) it can get pretty nice.

Quote:
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?
The recharge time on triage beacon is the same for all the ATs its available to. So if you can get 2 - 3 triage beacons on a MM (which i can manage with my recharge) you can do the same for the other ATs that have /traps.


 

Posted

Quote:
Originally Posted by Black_Assassin View Post
Now if i made a trapper i would make a corruptor for the higher damage, only problem being the higher levels of def bonuses for the softcap - meaning less recharge and ultimately less proc'ing beacons. Will corruptors still have the recharge to stack 2 or even 3 beacons?
My corr can get two out very easily.


 

Posted

This is funny because people used to complain about the usage of Triage because it isn't mobile enough and many people suggest adding +endurance/recovery to it to make up the loss of mobility.

I guess that's why they invented Panacea. :P

I've never invested in a trapper to get that high recharge. If the fight lasts that long, I guess it can be good. BAF will be perfect. Not so much in Lam and Keyes.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
This is funny because people used to complain about the usage of Triage because it isn't mobile enough and many people suggest adding +endurance/recovery to it to make up the loss of mobility.

I guess that's why they invented Panacea. :P

I've never invested in a trapper to get that high recharge. If the fight lasts that long, I guess it can be good. BAF will be perfect. Not so much in Lam and Keyes.
Last fight in Keyes.. plenty of standing around. Lambda is harder to pull off, due to movement, but keyes has enough 'standing still' parts where you can make triage useful.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
What happens if you put the Miracle, Numina, and Panacea in it? If it Fires once when you drop it then again every 10 seconds AoE, that would potentially be very interesting ?
miracle and numi procs do not work the same way that the panacea proc does

slotting miracle and numi procs into triage beacon or spirit tree will not have ANY effect except granting their power to the caster ONCE when they summon the thing

the panacea is the only exception that ive seen in regards to how procs work on pseudopets


 

Posted

By the way, how did you get Panacea? Isn't that a pvp set? You need like 30 purple villain merits


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
By the way, how did you get Panacea? Isn't that a pvp set? You need like 30 purple villain merits
Lucky PvP drop...


 

Posted

blah..pvp.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Does the Spiritual Alpha ability help in terms of +rech for triage beacons? If so I should look into it for my traps corr. I think I took Musculature. Will have to run more trials if the answer to my question is yes.


 

Posted

Quote:
Originally Posted by MasterStryker View Post
Does the Spiritual Alpha ability help in terms of +rech for triage beacons? If so I should look into it for my traps corr. I think I took Musculature. Will have to run more trials if the answer to my question is yes.
Just use Mids and activate the Incarnate to see the difference. But the short answer is yes it does make a difference having Spiritual.

On any build where endurance is questionable I always compare Musculature to Cardiac to see if I can slide by with Musculature to get the 2 point difference for endurance ratio, otherwise I pick up cardiac and try to adjust my build accordingly.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by MasterStryker View Post
Does the Spiritual Alpha ability help in terms of +rech for triage beacons? If so I should look into it for my traps corr. I think I took Musculature. Will have to run more trials if the answer to my question is yes.
Spiritual will benefit both the Healing and Recharge of triage beacon, as well as boost the recharge of all the /traps powers. Assuming you have endurance under control, spiritual is really the best bet for a /traps user.


 

Posted

One person mentioned that you can improve your recharge so that you can have multiple triage beacons out at the same time.

I do something similar with Spirit Tree on my plant/poison controller. That is, on tough fights use Burnout (new to speed pool).

I think Pancea proc might be a bit wasted on spirit tree or the like. By the time you can afford it in your 50s, most have endurance issues under control. Perhaps something with only +regen? I'd say Numina's proc but I being unique I really prefer that in Health.


Malakim

-Playing since COH beta and still love the game!