Elec/SR Theme quandry


Black_Assassin

 

Posted

So, I have an Elec/SR scrapper that just hit 46 (and is on his way to 47 as I type this up). My problem is this: I would like to go Mu for Mu Bolts (for Elec's admittedly weak ST damage) and Ball Lightning (for even more AoE goodness), but my detail-oriented mind has serious trouble reconciling the red lightning with the rest of his powers having NO red lightning. Would it really be worth sucking up the color difference?

I also have two builds to critique, if anyone's feeling so bold. Just as a guideline, I can afford the cheaper Hami-O's/LotG uniques, but I can't even start to afford the PvP uniques or purple sets.

The first has the Mu PPP and still softcapped to M/R/A:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

NickMu: Level 39 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(37)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40)
Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(15), LkGmblr-Rchg+(21)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(23), FrcFbk-Rechg%(34)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(25), HO:Ribo(25)
Level 26: Weave -- HO:Cyto(A), HO:Cyto(27), LkGmblr-Rchg+(27)
Level 28: Lucky -- LkGmblr-Rchg+(A)
Level 30: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), C'ngBlow-Dmg/Rchg(33), M'Strk-Dmg/Rchg(33), Oblit-Dmg/Rchg(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Maneuvers -- HO:Cyto(A), HO:Cyto(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Judgement
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 4: Ninja Run


The second has Leadership powers instead of the Mu stuff, mostly for thematic reasons, and that's here: Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

NickFinal: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(43)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(40)
Level 6: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 8: Thunder Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(9), Sciroc-Dmg/Rchg(9), M'Strk-Dmg/Rchg(31), C'ngBlow-Dmg/Rchg(31), FrcFbk-Rechg%(48)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 14: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(45)
Level 16: Fly -- Winter-ResSlow(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Quickness -- Flight-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(46)
Level 28: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), M'Strk-Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(33), Oblit-Dmg/Rchg(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(46)
Level 44: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48), LkGmblr-Rchg+(48)
Level 49: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/Rchg(50), AdjTgt-EndRdx/Rchg(50)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
Level 4: Ninja Run


Thanks in advance for any critique/feedback! These are my first real attempts at serious builds, so I probably screwed up somewhere...

Edit: I can't get the Incarnate stuff to work for some reason, but I was going to go with Cardiac to address the end problems he's currently having.


 

Posted

Quote:
Originally Posted by Kazz View Post
So, I have an Elec/SR scrapper that just hit 46 (and is on his way to 47 as I type this up). My problem is this: I would like to go Mu for Mu Bolts (for Elec's admittedly weak ST damage) and Ball Lightning (for even more AoE goodness), but my detail-oriented mind has serious trouble reconciling the red lightning with the rest of his powers having NO red lightning. Would it really be worth sucking up the color difference?
Color your Electric Melee attacks to match the Mu Lightning.

That's what I did on my Electric/SD.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Color your Electric Melee attacks to match the Mu Lightning.

That's what I did on my Electric/SD.
I did that on my SS/Elec brute, and that worked out fine since he was already red-themed, but my Scrapper doesn't have any red in his costume or his powers. I guess I can change his powers to red before I commit, that's cheaper (and easier) than a respec.


 

Posted

I hate to be egotistical and bump my own thread, but my scrapper is getting ever closer to 50 and I'd like some feedback on these builds by someone with much more building experience than I. Anyone? I'll give you a virtual cookie...

Edit: Adding data chunks since I just now figured out how to work Mids'. Sorry everyone!

Build with Mu:

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Build without Mu:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I gave a shot at the build and this is what I came up with:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you would prefer more single target attacks for a better ST attack chain, I would swap Jacob's Ladder for Charged Brawl. Or if you really like the knock up feature of Air Superiority, swap Jacob's for Assault and slot up AS with Crushing Impact.


 

Posted

I had a bash and came up with this

i kept the softcap but i put def debuff resistance up to 95% which is where it should be

upped recovery with addition of miracle proc etc

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

NickMu: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(34), HO:Ribo(36)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(46)
Level 30: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(39), M'Strk-Dmg/Rchg(39), Oblit-Dmg/Rchg(39)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Judgement
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
Level 4: Ninja Run


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by Black_Assassin View Post
I had a bash and came up with this

i kept the softcap but i put def debuff resistance up to 95% which is where it should be

upped recovery with addition of miracle proc etc
Thank you! This build is exactly what I was looking for. Now I now how to respec once I hit 47 and can use level 50 enhancements.