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Posts
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Joined
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Just had an idea....anyone want to make a shield defense super team?
The defense from Grant Cover and Phalanx Fighting would be insane.
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
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I like to submit a second idea for a sapper blaster. I already have this at 50 and I am making another on a different server. Elec/Mental is a great sapper since I can sap and regen at the same time. Drain Psyche + Short Circuit will drain a lot and then Psychic Shockwave + Ball Lightning + Psychic Scream for the AoE damage to kill most of the mob. It might just be my playstyle, but I do better on my Elec/MM than my Elec/Elec blaster.
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Quote:Just FYI Mind/* Controllers can get a pet.The day they allow Mind/* Controllers to get a pet, is the day Nemesis's Plots are revealed to be media speculation.
Patron Power Pools
Leviathan Mastery: Summon Coralax
Mace Mastery: Summon Tarantula
Mu Mastery: Summon Guardian
Soul Mastery: Summon Seer
Incarnate Lore Slot Abilities
Arachnos
Carnival of Shadows
Cimerorans
Clockwork
IDF
Longbow
Nemesis
Phantom
Polar Lights
Rikti
Robotic Drones
Rularuu
Seers
Storm Elementals
Vanguard
Warworks -
My Dark Control Idea:
Penumbral Grasp 1 Ranged, Minor DoT(Negative), Foe Immobilize, -To-Hit
Soul Storm 1 Ranged, Moderate Damage over Time(Negative), Foe: Hold
Tenebrous Tentacles 2 Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To-Hit
Shadow Fall 6 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)
Death Shroud 8 Toggle: PBAoE, Minor DoT(Negative)
Dark Pit 12 Ranged (Targeted AoE), Foe Disorient
Death Scream 18 PBAoE, Foe Hold, Minor DoT(Negative)
Tar Patch 26 Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All)
Minor Shadow 32 Summon Three Minor Shadow : Melee, Range Minor DMG(Negative)
My Controller Dark Miasma Changes:
Twilight Grasp 1 Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal
Darkest Night 2 Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit
Howling Twilight 4 Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, - Recharge, -SPD, Ally Rez
Soul Consumption 10 Point Blank Area of Effect Moderate Damage(Negative), Team +Endurance
Dark Thoughts 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Resist Psi DMG + Resist End Drain
Fearsome Stare 20 Ranged (Cone), Foe Fear, -To-Hit
Petrifying Gaze 28 Ranged, Foe Hold
Black Hole 35 Ranged (Targeted AoE), Foe Intangible
Dark Servant 38 Summon Dark Servant: Ranged, Debuff, Special
The reasons I changed the Dark Miasma for Controllers is that I did not think it made sense that they have a toggle team stealth in some of the primary powers and have it available in the secondary as well. I moved Tar Patch to the primary to avoid having the ability to have two Location AoE. I would really like to see how well Quick Sand and Tar Patch would stack, but I rather get a new power instead.
P.S. this is my idea and is not the actual dark control primary.
P.S.S. I also thing Opressive Gloom would be a good alternative for Death Shroud since Soul Master for trollers does not have that power.
P.S.S.S. I also think Tar Patch and Death Shroud can be swapped in leveling order. -
My top 5 sets I want to play:
1. Dark/Dark/Soul Mastery Blaster
2. Psi/Poison/Power Mastery Corruptor
3. Psi/Pain/Soul Mastery Corruptor
4. SS/Regen/Energy or Mace Mastery Brute
5. DM/EA/Soul Mastery Scrapper -
I think the Ultimate Green Goblin throws fire balls and I think a coh version of the Hobgoblin could do the same. I say fire/ traps corr would fit the theme.
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I have a km/sd scrapper and I also have a dm/sd brute and I feel I am able to survive better with my brute and with soul mastery (darkest night) I am able to contribute more to the team even though my brute does less damage than my scrapper.
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Each AT in the game has a role to play melee AT do melee, range toons do range, debuffing/buffing toons do debuffing/buffing. I know APP/PPP can give an AT them a power that is not common to the role they are, but Epic AT's can play as a melee, range, debuffing, and even a buffer. I say play an epic archetype.
My Peacebringer has 3 builds:
Build 1: Human team build w/ AoE and Cones and Ally Heal
Build 2: Triform team/solo build for team playing
Build 3: Human build solo buildfor small spawn w/ Single target melee and range attacks only
Warshade:
Build 1: Triform team build
Build 2: Human team/solo build for huge spawns
Build 3: None
Arachnos Soldier:
Build 1: Bane build w/ Mace only range and melee attacks
Build 2: Bane Huntsman Buld w/ assault rifle only attacks
Build 3: Crab build w/ range and Pets
Arachnos Widow
Build 1: Fortunata build w/ AoE range and buff/debuff (darkest night)
Build 2: Night Widow w/ melee only build
Build 3: Fortunata build w/ Single Target solo build
Every Epic AT can be played different ways and you do not have to be stuck with one playstyle all the way to 50.
I know other AT's can be played different ways such as a blapper or scranker, etc... but it just seems the epic AT's just has more options. -
I went Necro for my Storm MM for one reason only... I like having Life drain as a heal since I lack one in my secondary.
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Hey Deus_Otiosus,
I seen your sig and the DPS from the Lore's. Do you happen to have a list of buffs provided by all the Lore pets? -
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On my WS my priorities were:
1. Recharge Bonus
2. HP bonus
3. Enhancement Values
4. Accidental bonuses
I think I put HP closer to the top because I used to PvP and got used to trying to get as much HP as possible to survive spikes. That little habit followed me on to my PvE builds. -
Do you mainly team or solo? The reason I am asking is because When I am on a team the cosmic balance usually gives a buff toward the resistance and Tough is not needed; however it is a gamble because you never know what the team make up is going to be. If you are not a gambling man then Tough is not a bad choice. If I am in a situation that needs me to have more resist, then I just jump into light form.
Can you post the data chunk so I can take a better look when I get off work? -
For every primary it seems like the Dev's want a secondary to match. For example when Earth Control came out for Doms they made Earth Assault, When Psi Blast came out for blaster Mental Manipulation was the pair to the set. I want to know if they are ever going to make a Sonic Manipulation for blaster. It would be nice to see some melee punches that are so fast they break the sound barrier. Or how about a Earth Buff Set for Controllers.
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Knockback/KnockDown in human form
Knockback in Nova form
Knock Back in Dwarf form
*** Peacebringer Wins the KB/KD race by having 11....lol -
Knockback in human form
Knockback in Nova form
Knock Back in Dwarf form
** I did this for no other reason than I am Bored... Warshade has 9 KB powers -
Quote:LOL... I edited it before you said it.... But it seems that we agreeThe blaster still gets one shield, up to two self heals (Hoarfrost/Aid Self), starts with more HP and has a much easier time reaching relevant softcaps.
As another option, the blaster could get one resistance shield and a tier nine, but forgoing the second heals.
I'm not going to claim that one is better than the other. That's all I'm saying. -
I should have said "it is more survivable for my play style." Three shields, two self heals, one tier 9, Phase, and conserve power keeps me alive. Most of this can be selected by a blaster by picking power pools and APP/PPP's, but PB do not have to dip into power pools for that.
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Quote:I made a Rad/Energy Blaster and changed the power colors to match a PB's and the only reason I did that was because I love to play my PB in human for and I got the same feel from the blaster; however I can produce more damage as a blaster, but the blasters are not as survivable as a PB. When Dark Blasters come out I will do the same and make a Blaster to try to mimic my Warshade. Even though I make blasters to mimic my Kheldians, they will never replace them.I made an Energy/Ice Blaster last night and my thoughts were on why I would make an Energy Blaster over a Warshade as both have knockback, energy damage.
Obviosly I know the difference between the AT's with WS being maybe more survivable, or versatile. But both are squishy for the most part depending on how you build them.
Since KB is not my favorite alternative status effect, I am wondering which I may enjoy more.
Ice secondary is what I chose for Thematic Purposes, but Im begining to wonder if the blasters ability to damage is outweighed by the WS/PB versatility.
I have just been playing the butt of my Dom and my Controller so much I feel like I need to change it up a little. Something new and fresh.
FYI... As mentioned above that the damage type of the PB and WS are Different. Peacebringers and Warshades both produce energy damage; however the difference is PB's produce Energy Damage and WS produce Negative Energy Damage. -
Quote:
FYI: 5% Psionic Defense is not even remotely in the same universe as 4% DEF and RES to all damage types.
That's more +DEF and +RES than the Gladiator Unique and Shield Wall Unique combined.
Oops...that was suppose to be 3% defense/resist to all; however I dont see the big deal by making those a set bonus to the tankers set.
Oh btw what I wrote was what I would like to see and not what it is going to change since I do not work for CoX. -
Quote:All I did was increase the % of damage bonus to equal that of the Apocalypse set. So explain the "humongous margin". As for the recharge and HP % bonus it mirrors the Apoc set as well. All I did that was out of the norm was instead of a specific type defense/ resist, I think it would be more of a tanker bonus to resist/defense all.Not to mention that your example above easily outclasses every single Damage purple set currently in game by a humongous margin.
FYI... Apocalypse set bonus
Set Bonuses
2: Improves your Regeneration by 16%.
3: Increases maximum Health by 3%.
4: Improves the Damage of all your powers by 4%.
5: Improves the Recharge of all your powers by 10%.
6: Increases Psionic Defense by 5%. -
Here is a build I was messing with and I swapped around the purples for cheaper sets. It did lose some of the good bonus numbers that the purples give, but this build should still work.
Code:Villain Plan by Mids' Villain Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Flight Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mental Blast
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Decimation - Accuracy/Damage/Recharge
- (7) Decimation - Accuracy/Damage
- (9) Decimation - Damage/Endurance
- (19) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (15) Titanium Coating - Resistance/Endurance
- (19) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (A) Devastation - Accuracy/Damage
- (17) Devastation - Accuracy/Damage/Endurance/Recharge
- (17) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Damage/Endurance
- (21) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (23) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (36) HamiO:Cytoskeleton Exposure
- (46) Kismet - Accuracy +6%
- (A) Accuracy IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Malaise's Illusions - Accuracy/Confused/Recharge
- (39) Malaise's Illusions - Accuracy/Recharge
- (39) Malaise's Illusions - Endurance/Confused
- (40) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Trap of the Hunter - Accuracy/Recharge
- (42) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (42) Trap of the Hunter - Accuracy/Endurance
- (43) Trap of the Hunter - Immobilize/Accuracy
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - Recharge/Endurance
- (A) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Recharge
- (A) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
- (50) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Chance for +End
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Ranged)
- 8.63% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(Confused)
- 5% Enhancement(Immobilize)
- 45% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 249 HP (23.2%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 7.75%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 7.2%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 14.5% (0.25 End/sec) Recovery
- 80% (4.28 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 7.5% Enhancement(RechargeTime)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 7.5% Enhancement(RechargeTime)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- 12% (0.64 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.04 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 12% (0.64 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;713;1426;HEX;| |78DA6593D94F135114C6EF74B1B4652B655F2D8B60A1038DFA8289B5B2284614028| |2F1A519610213CB0C69CBA62FFE074654D64711F41917F4EF70FB275CE2F6A4E299| |F35D6B934EDAFC4EBF7EF3DD7BCECC1D5EEE2F14E24E4C28E57D492D9D4EC453DAD| |4AC69A51393C6B4B5E4B9AC6516525A52788410219612E329CD300D73461DB45299| |0553CB6859A96E5CD7E696ACD4CDDCFFA414183267F5946E66D47F857FC4B292EA6| |0D29899CDF8B81E9BD7F5E9222E87F56963CA30F500FF1A32178DB471C3481A9995| |CA8179634A9D18888F27C6AC856462584B67F4D44A35ED304CDFBBD40FAE4397D82| |6B40BC73AB0C1706D327C5B8C3E1F4161BB10155444C5BD42A95082828423482840| |4219125A913040094E24389D487095330A4A19DD41C62AC5BA11EB703F76D8D2915| |D866F8FE1A5217B60101E040D52B657667B55960A238CE230A3AC8AD0209AE93E3F| |7C0E7FA7601F500CF8C95024B38B4E135C4EF180365402CD5DF2886DA57BC02EA37| |C0798E3A52A355EEA3C6D2920930221365C202988D5DDC1A7DC4BE51346F50E8076| |1BD16E18ED0EF930707BCF1518582306D68881C5C850259BAF8221140060E8C2901| |E521F35F279D51CF08E6A5F02FB8CFA67C073C6198AAD93EBD69DC2285A2423BF85| |DD633F591AE44BD150CB776DD0224D7291A6DB2C1DBD052C02CB8CD00A639DECCDD| |2DEFCC16187B6BC01DE3222EF80F78C73B4609BB4B7FDE4AE8E7D05BE31DABF33C2| |3F18BF9C4274487BC7364BC7D7802D6003F64DC63E3DF94ED89D9D2F78F85DAF810| |346F415E30FC5AAF20D55632C759F05E28C386DB30706A5A7D71E19A9BD185DBD2B| |7BEEE84397B894A78CB8B2274B28AC5C71658FDFE1A8CFCE453D99535FCBA9AFE7D| |4DE523A78483BFC48BA229F9812E147F02957EA60E9F37FC9A94C60BE5731DF5146| |F4A2621FE92FB9BE556EBDF53EB0C6685F67F4E47518CE53A279CAC93CE5449E120| |BDAF9E8ED2F1401F9FE| |-------------------------------------------------------------------|
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I think the bonuses for the tanker set should be closer to the purple sets but the last 2 bonuses should be more for the tanks:
(2) Improves the Damage of all your powers by 4%.
(3) Increases maximum Health by 3%.
(4) Improves the Recharge of all your powers by 10%
(5) Increase defense to all by 4%
(6) Increase resistance to all by 4%
If they are gonna be super rare and only one set per AT then make the bonuses well worth it. -
It has been about 10 months since I have pvped. I was just wondering if the incarnate system is able to make toons that were not popular to pvp with before better to pvp with now?
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And this is my prototype Forttroller build, but I focused on Control by picking up Total Dominate, Aura of Confusion and lowered the recharge to 68 seconds each, but in the process I lost 20 hp and had to drop psi scream and aid self. My builds are kind of expensive, but it gives me a goal to work toward.
Code:Villain Plan by Mids' Villain Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mental Blast
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Apocalypse - Damage/Endurance
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (40) Devastation - Accuracy/Damage
- (45) Devastation - Accuracy/Damage/Recharge
- (48) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Celerity - +Stealth
- (A) Titanium Coating - Resistance
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (15) Titanium Coating - Resistance/Endurance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Apocalypse - Damage
- (17) Apocalypse - Damage/Recharge
- (17) Devastation - Accuracy/Damage/Recharge
- (23) Apocalypse - Chance of Damage(Negative)
- (36) Devastation - Accuracy/Damage
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (19) Armageddon - Damage/Recharge
- (21) Armageddon - Accuracy/Damage/Recharge
- (21) Armageddon - Accuracy/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Ragnarok - Damage/Endurance
- (27) Ragnarok - Damage/Recharge
- (27) Ragnarok - Accuracy/Damage/Recharge
- (29) Ragnarok - Accuracy/Recharge
- (29) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Accuracy IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (36) Unbreakable Constraint - Endurance/Hold
- (36) Unbreakable Constraint - Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Recharge
- (A) Coercive Persuasion - Contagious Confusion
- (39) Coercive Persuasion - Confused/Endurance
- (39) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Recharge
- (A) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize/Endurance
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - Recharge/Endurance
- (A) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
- (50) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 69% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 91.3% Enhancement(RechargeTime)
- 15% FlySpeed
- 305.2 HP (28.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 2.2%
- 25% (0.44 End/sec) Recovery
- 134% (7.18 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 7.5% Enhancement(RechargeTime)
- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 12% (0.64 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 12% (0.64 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 16.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 7.5% Enhancement(RechargeTime)
- 12% (0.64 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
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