Barata

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  1. Barata

    TF "Must Haves"?

    I would say that no special builds are needed for task forces, except that I remember us failing miserably on the Statesman Task Force because we just couldn't hurt Ghost Widow. After pounding her for 30 minutes, and seeing her health, once again, go back up to 100%, it became clear that our current team makeup just wasn't going to do it. But then again, that is a very difficult task force and not the norm.

    My only requirement for task forces are people who are willing to see it through to completion, and willing to be active in it. I'd prefer people who don't want to speed-run. I have no problem with speed-running things at times, but I don't want to be doing it 100% of the time. I got on a Manticore a few days ago, and it turns out the leader just wanted us there for the AV at the end. Every mission, he'd superspeed to the end of the mission and do the objective. We'd have people still zoning into the mission, and he'd already be on the third floor completing the objective. Yeah we did it fast, but I play because I want to play. I'm not interested in just getting some rewards. I found the time we spent on it to be a waste because I didn't achieve my objective.... having fun.
  2. Barata

    slotting health

    I have, I believe, 5 slots in my Health. If memory serves, I have a Numina's Healing
    Regenerative Tissue: Regeneration
    Numina's Regen/Recovery
    Two 50 Heals

    My goal was to maximize the regeneration I got through Health by bringing it up to ED caps, then add in more regeneration through the uniques. I'll have to check tonight to see if I remembered accurately because if that's correct, I can probably tweak it a little more.
  3. [ QUOTE ]
    I want it on a scrapper/brute/stalker.

    [/ QUOTE ]
    You don't want it on a brute.

    It was originally planned to be one of the Brute secondaries. In testing though, it self-gimped itself. Since Brutes build up their fury bar when they're attacked, Ice's -recharge slowed down incoming attacks so much, the powerset literally self-gimped itself when compared to the other powersets.
  4. If you softcap, you'll find most things you can breeze through. Keep in mind that for all technical purpose, you already have some defense. Same-level minions and such only hit you 50% of the time. Unlike what Doomguide said, an enemy goes to hit you with 100 damage, there's only a 50/50 chance he'll hit, meaning you already have 50% mitigation. From regular mobs.

    Many mobs have defense debuffs. Those with rifles and swords usually debuff your defense to some extent. You'll find out in Cimerora when you get cocky and take on a dozen of them on the wall. When a couple of the hits do get through, your defense will drop, meaning more will get through, and you'll be taking on damage. You'll still be better off than you normally would be, but you won't be virtually untouchable all the time. When you suffer a cascading defense failure, it happens pretty quickly and it's hard to recover from.

    The thing about blasters is that they normally have almost no defense. Since the normal to-hit ratio is 50%, the worst a blaster has to experience is when that gets lowered even more and damage is coming in twice as fast. With a defense-based toon like a tank or scrapper, they're used to getting hit much less, so when they lose their defense, it's MUCH more drastic as they're taking many times more damage.
  5. I've never used Time Bomb as it seems very tricky with getting the timing right. Trip Bomb can be fun though. It's definitely not a fast-paced tactic, but it appeals to a person who likes to solo and have fun setting up traps and such.

    With smoke bomb, mobs won't see you until you get close. With cloaking device running, then you can walk right up to them after you smoke bomb them. If you have a stealth IO and cloaking device, you don't even need smoke bomb.

    If you lay down a trip mine at someone's feet, it'll explode a moment later. There's no time to lay down more. Generally, trip mines can take a chunk out of mobs' health, toss them around, and make it easier. If you want to maintain a faster pace, you'd probably consider just placing one trip mine and then opening up with your attacks so that when mobs run up to you, they get bombed. If you have a particularly tough opponent like an EB, then you can take the time to lay down a bunch of trip mines and pull him towards them. They do draw aggro towards you, and they do quite a bit of damage, though not enough to kill lieutenants, if I remember correctly. It would take a couple to take out lieutenants, several to take out a boss, and quite a few to really hurt an EB. But if you put the time into laying them, they can make an otherwise tough battle much much easier.

    Smoke bomb has a to-hit debuff. It's not large, but it can be enhanced to be upwards of 7%. If you already have some defense from IO bonuses or buffs from teammates, this will complement it and could make a very visible difference.
  6. Karma is good. Karma works. I decided to just be happy that I made someone else's day and when I checked the market on my lowly VEAT, I saw that all the common salvage I put on the market had sold for anywhere between 5K and 6K each. Except for one common piece, which sold for 6 million.

    If any of you accidently spent 6mil on a piece of common salvage... thank you. You made my day, so feel good about it. Karma will bring it back to you again.
  7. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    This has been suggested many times before.

    Go! Search! Read those already existing discussions



    People made personal SGs BEFORE they made bases cheaper.
    It is even easier now.

    Go! Search! Read the discussion about personal SGs.
    Read the guides about how to make a personal SG/base.




    There is more discussion and info about this than we could ever need.
    We don't need this new thread.... check those.

    .

    [/ QUOTE ]
    That's not very good advice at all. Seriously, have you ever tried doing searches with such common phrases as "SG" or "personal"? You'd spend hours sorting through the 20,000 posts that will be presented to you.

    [/ QUOTE ]

    Then you need to learn how to search. Here is a helpful guide provided by Memphis Bill.

    a tip on searching.
    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."


    That should help you with your searches in the future.

    [/ QUOTE ]
    I do know how to search, I'm pointing out that even with refinements in your searches, you can get thousands of responses.

    And frankly, I don't think it matters that someone brought up an idea a year ago. If it's a decent idea, then maybe it deserves to be brought up more frequently. If only truly original, never-been-posted-before ideas/information/questions are allowed to be posted, we wouldn't have much of a forum.

    Even the "search before you post" posts here have been brought up before.

    [/ QUOTE ]

    If that is true then you are exagerating to be dramatic.

    1. You will never get thousands of responses. the limit a search provides is 200.

    2. No one said anyone should be searching for things posted a year ago. In the guide I provided it clearly states a person searching should limit the search to 1-3 months.

    3. If you follow the guide and only search the title using +vehicle -"re: " you further reduce the number of results.

    For example following Memphis Bill's guide I just did a search using "lairs" across all the forums and I got exactly 3 results.

    Three is a far cry from thousands.

    [/ QUOTE ]
    Yeah, it's exaggerated... kinda. As your search might not come back in that first batch of 200, you may have to try it a couple times. It's potentially thousands.

    Whether or not it upsets the forum police, I view it like this.... once I spent a good five or ten minutes searching, if it doesn't show up, it's not worth digging up.
  8. [ QUOTE ]
    <QR>

    I think people should just ignore the forum cops that derail threads by telling others what to do.

    [/ QUOTE ]

    I do. I also post the same suggestion about every 9 months. I like it enough to keep bringing it up again.

    I do a search and if it doesn't show up as pretty darn recent, I post it as a new thread.
  9. [ QUOTE ]
    It's not going in a guide or anything; it's personal choice. I'd rather do two spawns in complete danger of faceplant than do one in complete safety.

    [/ QUOTE ]
    I just reread that. Whether intentional or not, "I'd rather die" could be taken literally there.
  10. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    This has been suggested many times before.

    Go! Search! Read those already existing discussions



    People made personal SGs BEFORE they made bases cheaper.
    It is even easier now.

    Go! Search! Read the discussion about personal SGs.
    Read the guides about how to make a personal SG/base.




    There is more discussion and info about this than we could ever need.
    We don't need this new thread.... check those.

    .

    [/ QUOTE ]
    That's not very good advice at all. Seriously, have you ever tried doing searches with such common phrases as "SG" or "personal"? You'd spend hours sorting through the 20,000 posts that will be presented to you.

    [/ QUOTE ]

    Then you need to learn how to search. Here is a helpful guide provided by Memphis Bill.

    a tip on searching.
    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."


    That should help you with your searches in the future.

    [/ QUOTE ]
    I do know how to search, I'm pointing out that even with refinements in your searches, you can get thousands of responses.

    And frankly, I don't think it matters that someone brought up an idea a year ago. If it's a decent idea, then maybe it deserves to be brought up more frequently. If only truly original, never-been-posted-before ideas/information/questions are allowed to be posted, we wouldn't have much of a forum.

    Even the "search before you post" posts here have been brought up before.
  11. I overheard this the other day...

    Luddite Friar: No. Nonviolent protest does not mean "only knives".
  12. At the very least, I'll sign off on having lower level enhancements in some of those stores. The OP is right. I "graduate" to Talos or Steel or Indy Port, and find that I can't slot anything I buy there. It's always been an annoyance. Just having them stock a lower tier of enhancements would solve that annoyance.
  13. [ QUOTE ]
    And for a player to take these powers, they would have to lose a whole other power pool or else decline taking some of their primary/secondary powers, because they wouldn't be able to slot them properly without the slots they'd lose to have those extra powers.

    Sorry, but don't see it happening...ever. As Wicked_Wendy pointed out, most people don't like the fact that they have to take one power before they get their travel power, and I've only rarely seen people take the last power out of a travel power set because it takes a power choice that they could use for another attack, defense ability, etc.

    [/ QUOTE ]
    I have to disagree with that. I think most people like the prequisites. What they want is to be able to choose their transport power earlier, not just to avoid the prerequisites at all. Hover is incredibly useful with the recent changes and many individuals are using it once again because of the fact that it doesn't drop you when you're mezzed. Hasten is great, and Combat Jumping is also a good one. I think a majority of people have no problem with taking those powers.

    I do like the "Death from Above" power listed in the OP. If I didn't have to take a whole bunch of powers before it, I'd be very tempted to have it at the expense of something else. It'd be a nice way to open up an attack on a spawn.
  14. [ QUOTE ]
    This has been suggested many times before.

    Go! Search! Read those already existing discussions



    People made personal SGs BEFORE they made bases cheaper.
    It is even easier now.

    Go! Search! Read the discussion about personal SGs.
    Read the guides about how to make a personal SG/base.




    There is more discussion and info about this than we could ever need.
    We don't need this new thread.... check those.

    .

    [/ QUOTE ]
    That's not very good advice at all. Seriously, have you ever tried doing searches with such common phrases as "SG" or "personal"? You'd spend hours sorting through the 20,000 posts that will be presented to you. It's a valid suggestion that the OP brings up, and if a topic hasn't been addressed recently, it doesn't hurt to reintroduce it again.

    I've believed for a long time that it'd be a great feature if players could have their own personal areas. In the comics, many characters have their own personal base from which they operate, the SG base being separate and dedicated for the supergroup. Superman has his Fortress of Solitude and Batman has his Batcave, while both are still part of the JLA which has its own headquarters and is more advanced than their private ones.

    My idea was for players to be given their own personal spot consisting of just a room or two. You'd have access to a couple of storage containers (inspirations, salvage) and, of course, all the decorative items. At first, when you're low level, you could choose to have your home in one of the lowbie zones. As you level up, you could choose to "move" to higher level zones, if you desired. One of the doors to an existing building can be the entrance to your home/base. It could also introduce new types of missions to the game. Imagine running through a contact's story arcs fighting, for example, Freakshow, and then that contact tells you at some point that the freaks are planning on attacking you in your home. By accepting the mission, when you go home, you trigger waves of ambushes in your own apartment/lair. It could be fun.

    The tech is already in place, it wouldn't be outrageous to expand it to the players.
  15. I think what they should have done is make it so that an account must be a month or two old before a character on it could use the AE features. This would force new players to actually learn about the game, while not affecting any of the veterans.

    In absence of that restriction, I think removing the auto-sk feature would probably be a good idea. Veteran players already have their own powerleveling tactics and don't really need AE. New players, on the other hand, can so easily get AE-powerleveled that I'd find it difficult to avoid it happening. You're new, you're in Atlas or Mercy, you get an invitation to join a team, and the next thing you know, you're in AE and level 30 and don't even know how to leave the zone.
  16. [ QUOTE ]
    [ QUOTE ]
    ...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone.

    [/ QUOTE ]

    We had Burger Kings, Pizza Huts, and Baskin Robbins in Iraq. (The busiest Burger King in the world in 2003 was the one at Baghdad airport.) What's so unbelievable about Vanguard troops kicking back and playing a little AE in their off-duty hours?

    -- Placeholder
    .

    [/ QUOTE ]
    Having them in Iraq is one thing.... it's a country. Of course you're going to have business in the city proper. The RWZ is a war zone. That part of the city was destroyed by the crash of the mothership. To build a new business in a war zone is ridiculous. I could see the technology being used there for scenarios and training, but the building itself really should have been remodeled to reflect its expectations. It shouldn't be this huge commercial building.
  17. [ QUOTE ]
    ...that the AE building in the RWZ seems really out of place?


    [/ QUOTE ]
    YES! As soon as I saw it, I did a WTF? I know there's no other place for it if they want coop capabilities, but it seems horribly wrong for it to be there.
  18. I've been on bad teams plenty of times. Sometimes they'll take a long time to get going, and it's boring waiting for 5 or 10 minutes between missions. Sometimes some players keep playing badly and making the mission harder than it should be. Those, I don't mind as much as I just adapt my playstyle around them. I get ready to retreat faster, I grin when someone obnoxious faceplants, I go into a defensive playstyle.... things like that. Sometimes though, a team just gets nasty-bad. Doing the Statesman Task Force, two of the players grew an increasing dislike towards each other, and were fighting towards the end. It was pretty ugly. It was the worst team I was ever on because the chat window was a hostile environment.

    As long as the people on a team aren't hostile or mean, I can usually grin and bear it.
  19. [ QUOTE ]

    10) Just for entering the mission door you get 1000 "sympathy" tickets.

    [/ QUOTE ]
    This made me LOL.


    1) Talking to the contact brings you to half-health.

    2) Your in-mission allies run to the exit.

    3) The AV starts pounding you with your own health bar.

    4) Your allies attack you whenever you try to go ahead.
  20. /signed

    As soon as I saw the title of this thread, I had a strong idea the OP would be talking exactly about this. Some people will make their buffs to be as visually disruptive as possible just to shower them on people. I've always supported the idea of being able to drop a buff, but I think there's more reason than ever now for it being a feature.
  21. I'm sorry to hear that. Being an animal lover, I've gone through it many times, and it's always very painful. You have my sympathies.
  22. [ QUOTE ]
    [ QUOTE ]
    Where's the source of that info? Havent seen definitive proof that we're getting color customization...

    [/ QUOTE ]

    From Positron. Definitively.

    [/ QUOTE ]
    Yeah. That's pretty clear to me too.

    I hate to say it, but now that I'm thinking of it, I can't think of many I would change. My fire blaster's blasts already like I want them to, and other effects on my other characters I'm so used to, I can't think of any I want to change. I think new characters may get a special treatment, but my existing ones I think I'll keep the same.
  23. The best suggestion I heard for making Fly faster, in case Castle comes across this, was brought up by another player in the very long Fly thread several months ago. He suggested giving Fly an acceleration. As long as you're traveling in a straight line, keep moving forward, and don't turn, you start accelerating after a few moments and reach a speed much faster than the current cap. This method would keep Fly from impacting on things like Superspeed. The devs don't want to make Fly as fast as SS or SJ because it would overshadow them. You'd have fast speed, along with all of the advantage of being in the air far above any aggro. With that method, any time a player would maneuver, their speed would drop do the normal Fly cap, still giving the speed advantage to the other ones.

    I really think it should be raised significantly. Many highways have raised the speed limit to 65, so when I commute to work in the morning, I'm traveling faster than my hero would be if he were speeding to a mission to try to save the world.

    That bugs me.
  24. You still get COT radio missions at 50, and Arachnos too (smoke grenades). And I think some Carnival bosses have -to-hit as part of their powers. AE missions with custom groups could also easily have powers lowering your to-hit, though it's more recent.