AzureSkyCiel

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  1. Quote:
    Originally Posted by all_hell View Post
    Perhaps your friend lacks sufficient accuracy or is fighting critters with -tohit?
    *grumbles* Hate CoT ghosts/Spectral Daemon Lords, Tsoo Sorcerers, and storm shamans SOOOOOO much.
  2. okay, I'd just like to say, my last post was rash, and considering that some people make use of dark's present looks to make other thing (such as my friend's Sand/sand Defender) I would have to say that any 'update' would have to be a new power customization.
    options for characters are good, replacing something someone may already be using, is not.

    On the note of Fluffy the Terrible, I use him to as additional support on my ice/dark corr. Since I'm often teamed with an ice/ dom, that basically means Fluffy and I help her lock things down like you wouldn't believe. It's resulted in me calling my corr a "Pseudo-dom"
  3. Quote:
    Originally Posted by Golden Girl View Post
    Yes - I'm the little black, white and blonde thing near the bottom and slightly left of center
    Scrapper or not, GG, you're gonna need a bigger team than just yourself to fight THAT thing.
  4. Quote:
    Originally Posted by Golden Girl View Post
    Only a Villain would think that way
    I gotta side with golden girl, at least from a heroes perspective.
    I think the ultimate rule of a universe filled with supers is trying not to die. Yes, that goes for heroes too.

    Besides, Castillo's last WEAK. Dean MacArthur is THE MAN.
  5. Quote:
    Originally Posted by Golden Girl View Post
    That's not quite correct - it was said at the NYCC panel that giving us figners wouldn't be too hard to do, but the fact that they'd need to animate them to match most of the existing emotes meant that it would be a lot more work to do.
    not to mention fix A LOT of costume pieces.
  6. AzureSkyCiel

    Beastial Claws

    Quote:
    Originally Posted by Tidbit Jr. View Post
    I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.

    The whatever-a-rangs do explain Shockwave's animation and fx better, though.
    Which is why I feel that if you guys don't like it on claws, I know my katana scrapper would LOVE a katana version of focus and shockwave.

    On a random note: I've played it on my claws scrapper as her using a powerful (we're talking a special that fires 3 .50 cal bullets at once) magnum and a shotgun.
  7. Quote:
    Originally Posted by Golden Girl View Post
    That's...disturbing
    Aren't you the same Golden Girl who wanted to make a 3d image of a homoerotic three-way between all incarnations of Marcus Cole?
  8. Quote:
    Originally Posted by Zikar View Post
    This is a case of "build it and they will come" sort of thing. People WILL find uses for the options given to them.
    I know I'd use the mini-skirt on a man... to make the overhang of a chain shirt with the mesh pattern.
  9. Quote:
    Originally Posted by baron_inferno View Post
    Ugh, out of curiosity I Googled Man Faye and now I'm scarred for life. Should have known better.
    he's not such a bad guy in my time knowing him, though brief.
  10. Quote:
    Originally Posted by FloatingFatMan View Post
    Maybe he does? After all, it's well known that he dislikes "animal" costume pieces and doesn't intend to make any more. Judging by the complete lack of us getting any since he said that, I'd guess he got his way.
    We've gotten the wolf tail. Admittedly, it's not much, but it is something.
    That and it's more than just Sexy Jay's desires, can you imagine what would happen if someone dropped an assignment on you at work and you didn't accept it due to personal hangups? They'd might fire you, find someone else, or both.

    In fact, David Nakayama's gone over this, in the All Things Art: Super Boosters thread (linked in my signature, if you would like to voice your wishes!) but I will quote it here:
    Quote:
    Originally Posted by Noble Savage View Post
    Actually, it's worth discussing in some depth. Clearly, animal parts are on some of your minds right now, and I want to understand why it's a top concern. IF we decide to do a Super Booster: Beasts set in the future, is that something the average COH fan really wants? With every Super Booster, the general aim is to expand the limits of the costume library while enabling as many new character concepts as possible. Animal heads and legs are a niche sub-category that, for whatever reason, seems to get a lot of attention in these parts.

    Our top goal is to give players what they want. We're open-minded, eager to please, and not opposed to anything, but let me play devil's advocate here and tell you why there might be some resistance to a hypothetical Animal Pack:

    A) There are already animal parts in the game. Given the LONG list of player requests, why build 'Werewolf Head #2' when we could make, say, a tech-themed fixed-wing, something that doesn't exist in the game currently?

    B) Animal parts don't appear to have mass appeal. COH is a living, breathing comic book universe, and our ongoing goal is to reflect the diversity of all the comic titles out there. But take a quick look at any comic book store and you'll be hard-pressed to find a single issue featuring an anthropomorphic character on the cover or otherwise. They're simply not that popular. So why build lizard parts or giraffe parts when it seems like VERY few people would be interested in them?

    C) Resources are limited. Everything we make comes at the cost of something else. If relatively few people would use animal parts, why should they be the top priority over some other theme?

    Let me restate that I'm playing devil's advocate here. I wouldn't mind having a few more animal parts personally, but selling the team on a whole pack devoted to this theme is another matter entirely, especially with several other strong ideas on the table. If this is something you guys really want, please take this opportunity to make your case.
  11. Quote:
    Originally Posted by Bullet Barrage View Post
    The mighty Lord Recluse, with all his amazing buffs, can't see through invisibility.



    I believe this is a bug, as the patrons saw me. Or maybe he just needs glasses.
    Lord Recluse is supposed to be a spider and spiders have eight eyes.
    He either is missing six eyes or has them covered, this naturally seems to not bode for his vision.
  12. I don't see anything funny about this... I only see BRILLIANCE!
  13. Quote:
    Originally Posted by Dollymistress View Post
    There are many moments of pure awe and the effects are stunning. However, these parts are let down a little by some key flaws:

    - Clu's CGI is far from perfect. The creative team didn't make use of the cutting-edge CGI from Avatar, so CLU looks more like a character from Final Fantasy: The Spirit Within than something realistic such as Gollum. At some point during initial filming, the director should have altered the storyline so CLU didn't need to be young Jeff, saving the production a tonne of sub-standard work.
    Yes, that was actually the point.
    Remember that, technically, CLU is a nearly 25 year old program in-universe, and the uncanny valley about him was supposed to highlight just how wrong things were about him.

    Quote:
    Originally Posted by Dollymistress View Post
    - The writing could have forged a much stronger emotional connection between some of the characters. I don't want to give anything away at all but there are moments later in the film where things could have been made far more desperate and tense than they were. I was really hoping for the plot to go in a dark direction that is heavily hinted at near the end, but it didn't. It also didn't even scratch the surface of what was going on or paint a picture of the broader world of the grid.
    Many of the points are granted, and we end up with a number of hanging plot threads (but I think that was deliberate in hopes of baiting for another sequel), but also remember that the writing of the original Tron was actually... A lot worse than this, still an enjoyable and lovable classic, but I'd say Legacy is leaps and bounds better in writing.
    Grid spiders, anyone?
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    If I had to point out to a few things that City of Heroes is missing but claimed it had, it would be:

    *Apartment building interiors. We have so many apartment buildings, yet on the inside they look either like office buildings or like warehouses.

    *Museums. For all the times we go to save a museum, you'd think we'd have a museum tileset. OR, indeed, an actual museum building anywhere in any zone. But no, in Paragon City it's all apartment buildings, tower blocks or warehouses.

    *Schools. Not only do we lack a school interior for all those missions where we go to save school children or school supplies, we actually lack both a school interior AND actual schools in the city.

    *Fire departments. Apparently, Paragon City's fire department consists of one Fire Chief and a basement full of Positron's fire extinguishers. Where are the fire stations? Where are the fire trucks? Where are THE FIREMEN? Are you telling me they couldn't make a couple of Firemen models, give them fire axes and have them battle the Hellions from time to time?

    *Mansions and villas. For all the rich people in the city, we never seem to see the kinds of large estates with secluded gardens and pools and garages stuffed with all forms of expensive cars.

    *An airport. We know Paragon City has one, since at different times the Sky Raiders attack a private jet which took off from one and the Knights of Malta shoot down a jet coming in to land at one. So let us run around on the runways. And on something bigger than that dinky two-hangar nothing in Cap Au Diable that has about 50 feet of runway.

    *Penthouses. You'd think someone as filthy rich as Countess Crey would own a few of those. You'd think at least the roofs of a few hotels would have that. Which brings me to:

    *Hotels. There's nothing that looks like one in the game. There's that brownish office tileset in City of Villains which looks like it could be a hotel, but it has copiers and cubicles in it. Not even St. Martial has a decent-looking hotel, and you'd think that place would absolutely need one.

    And that's just off the top of my head.
    /signed, Sammy. (can I call you 'sammy'?)

    Especially with hotel and apartment interiors, it's frustrating because we kind of have the basic framework for it already in the game: Those HUGE Arachnos rooms that are worse than the cave cake, the ones that drop down twenty stories and seem to have some kind of reactor in an open coolant vat, and those aren't even THE WHOLE MAP, so many poly count isn't likely to be an issue either.
  15. AzureSkyCiel

    No new zones

    /signing this overall.
    though I would like to see more zones in the future, I think that can be set aside for now to redevelop the world we have thus far.

    On the purely aesthetics front though, like with buildings and such, I would like to direct everyone here to David "Noble Savage" Nakayama's All things art: building edition, listed in my signature.
  16. Calm down, Techbot, they weren't saying "Make it a badge unlock" they were just saying that "if it has to be a badge unlock..."

    And to randomly beat a dead horse... The Ninja MM On's Shisa shoulder guards, especially if we can get a glowing eyes option too.

    Also, the gun and clip holsters used by the fully upgraded enforcers from the Master mind Thugs set.
  17. Quote:
    Originally Posted by EU_Damz View Post
    They really need their own arcs of how they used to be before they turned
    Maelstrom's would probably need to be a flashback arc from ouroboros.

    I mean with Desdemona you see her progress from villain to rogue, but somehow Maelstrom always seems to be, from Praetoria to level 50, a straight, villain.
    Just one convinced he's in the right.
  18. Quote:
    Originally Posted by Angelxman81 View Post
    or the tentacles for dark melee.
    I've always wished we could have a mouth or giant, shadowy hand seize enemies instead of tentacles.
    Tentacles are dumb, and only good for Eldritch Abominations and Japanese pornos!
  19. AzureSkyCiel

    Troll Update

    Well, lore wise, the reason for trolls gaining stone powers is because Superdine enhances or brings out latent powers, if I recall right.
    This is actually represented in game, sort of, when you're in a superdyne lab by getting a recovery buff from a nearby lab set. (Remember kids, drugs are perfectly okay if you can kick tanks in half!)

    so it's more just a bizarre coincidence that apparently, that all trolls' latent powers happen to be SS/invul, or Stone/Stone.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Good point, that would probably be the best way to do Boost Morale, it's basically the same mechanic Fulcrum Shift uses in reverse. The only real issue I can see is that it would probably need to be limited to team-members only which makes it less useful than the other AoE Heals in Hamidon and MS raids (the server load from spawning 50+ pseudo-pets every 8 seconds or so would be enormous).

    For Phalanx Maneuvers though I think it would still be too server resource intensive unless it was changed to a click power (ala Mind Link).

    As a more general contribution to the discussion, I've been thinking about it and I do like the concept but what I'd like to see are fewer buffs and more debuffs.


    Here's how I'd do it (values where given are for Defenders):
    1. Bolster Morale: A single target heal over time effect (say 1.5 times the effectiveness of heal other but spread over 10seconds). Also provides a moderate recovery buff for a short period (maybe 30seconds? I want it to be a bonus from the heal, not something you pre-buff with).
    2. Advantageous Terrain: A patch debuff giving -50% speed, -20% defense and -20% resistance.
    3. Coordinated Maneuvers: AoE Toggle, provides Defense (10% or 13.3% all positions and types), also provides a little bit of DDR (maybe 20%?)
    4. Determined Advance: AoE Mez Protection Toggle (Immobilize, Hold and Stun for sure, maybe Sleep, other similar powers have that as a hole but in this case it's solely mez protection so I'd throw it in).
    5. Up and At Them: Ally rez, maybe with some sort of buff thrown in
    6. Demoralize: A Cone Terrorize effect, unlike yours I would make it mag 3 but no to-hit debuff (I think the stacked -to hit and +defense would be a bit to good)
    7. Tactical Assault: An AoE toggle power that provides a damage buff (maybe 30%) a to hit buff (maybe 5%) and a perception buff.
    8. Focused Fire: A single target -resistance (30%) and -defense debuff (20%), similar to Surveillance from Bane Spiders.
    9. Lightning Assault: Basically a combination of Group Teleport, Shield Charge and Wormhole. It teleports you and any nearby allies to the indicated destination provides a strong damage buff (maybe 50%?) and has an AoE Stun/Knockdown effect around the destination.

    The basic concept is that most of the buffs are toggles and the debuffs are clicks. This represents that you provide your allies with ongoing tactical advice (i.e. a toggle) but your actions with regard to the enemy have to be more spur of the moment based on the current situation.

    Bolster Morale and Up and At Them are the exceptions to this rule and are intended to represent you bolstering a flagging comrade and both provide "healing" for that very reason. I view Hit Points in most games as an abstraction that represents a characters overall ability to continue the fight rather than literally how many hits they can take. A character who has taken damage (or been defeated) has probably taken some wounds but those aren't necessarily serious, what has really been damaged is their will to continue. Your character provides support and encouragement which reinforces their will allowing them to fight on through the pain (represented by healing them). I changed Bolster Morale to single target for this reason, you can't bolster your own morale and a pep-talk to one of your allies needs to be specifically directed for maximum effect. Up and At Them is a reference to the scenes in various war movies where a sergeant/officer hauls another character to his feet and tells him to get moving.

    Advantageous Terrain thematically represents the team using existing terrain to their advantage in-order to draw their opponents out of position (-speed) and deny them cover (-defense and resistance)

    Like Traps and Forcefield it provides a defense and mez protection to nearby allies but unlike them it needs two powers to do it so the powers are a little stronger.

    Demoralize: This is the primary active mitigation in the set, I removed the -to hit debuff because I think it would be to good stacked with the defense buff from Coordinated Maneuvers. I think it might be worth putting in some sort of debuff as well, ho hum.

    Tactical Assault: Nothing Fancy, it's basically Assault + Tactics. My only real issue is that it does come kinda-late in the set for what it does, still it seems to be the best spot for it.

    Focused Fire: The intent was to give some more -res to stack on bosses. However now that I think about it I'm not sure I like it, especially so late in the set. I think it makes sense to have a debuff here but I'm not sure what.

    Lightning Assault: This is intended to represent a sudden attack by your team taking the foe in a surprise assault getting in amongst them before they can react. Functionally this is basically an inverse wormhole with some influence from Shield Charge and Masterminds using Group Teleport.
    okay, I actually really like this idea better than my own, though on the note of a secondary for demoralize, you could use the -Recharge on my original idea.
    The reason for the -recharge debuff being that the enemy ends up so shaken that they're hesitating now, they can't aim properly, and your presence has wracked their nerves forcing them to take longer to follow up on even a successful attack.
  21. AzureSkyCiel

    Penlope Yin

    Quote:
    Originally Posted by BlueBattler View Post
    It'd be interesting what would happen if Vanessa found out that Penny was her daughter. You'd think she'd definitely hear of such a powerful psychic ....
    or, you know. The nine months of pregnancy, the who knows how many hours of labor, having been in a relationship with Wu Yin at all, that sort of thing...
  22. -Tsoo
    -Syndicate
    -Cimeroran Traitors
    -Warriors (shame there's really so little about them)
    -Knives of Artemis

    My main hero is a katana scrapper, my main rogue is a Duel Blades brute. Do you sense a pattern with these choice foes?
  23. Quote:
    Originally Posted by Jophiel View Post
    I talked to Nance and he told me to contact him within the mission and he'd come help. But I didn't see anything to contact him with (at first I assumed it was the computer you download the chip to but nope). What did I screw up?
    There's a computer terminal in one of the hallways, i think one of the first, it's a security checkpoint alcove with a pane of glass over it, there should be a spawn of Sky raiders inside, I believe that's where a glowie would be that would allow you to contact him with.

    Randomly: I REALLY want that attack chopper as a base detail.
    Nuts to the longbow chaser or Arachnos Flier, I want my ******* Apachee attack chopper!
  24. Quote:
    Originally Posted by Kyasubaru View Post
    The one disappointing thing about the arc was I don't think they ever did say what the actual reason was for not allowing everyone to use the system. I mean, I thought I read every clue and piece of mission text, but didn't see the reason explained. Closest I saw was "for reasons I'll get into later" at the beginning.

    Otherwise, fun arc.
    I think it's implied that the grid couldn't handle that many people.
  25. Quote:
    Originally Posted by Golden Girl View Post
    By the way, I think it's quite clear now that Talos Island is being "stealth" revamped into the next stage of the Praetorian 1-50 path for people who choose to go blue side.
    Keith Nance and Jenni Adair have their arcs their, and now Roy Cooling is there too - and each arc is linked to the situation in Praetoria, as well as using the newer game mechanics from GR.
    They'll probably need a few more arcs to allow someone to play 20-29/30 only using new content, but it does seem to indicate that any new Paretorian zones won't start until level 30 at the earliest.
    which makes for a shame in IP, given the place could be A LOT easier if they just included small boats you could catch that could take you to various parts of the port.