AzureSkyCiel

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  1. Quote:
    Originally Posted by Stealth_Bomber View Post
    I'd be happy if editing the base on a Mac didn't guarantee a crash. And if the components in the list were visible on a Mac.
    Whoa... That sounds like a pretty damn major issue. I think I'll add that to the OP list. Yikes.

    Quote:
    Originally Posted by Stealth_Bomber View Post
    Change the entrance inside the base so we have an option to make it a door. Free up real estate in the entrance.
    I can agree with this though that tends to fall strongly into aesthetics. There are a number of alternatives that would also be nice to just doors. (I know I would love to have a monorail stop for my base entrance. >.>)

    Quote:
    Originally Posted by Stealth_Bomber View Post
    Preset rooms, i.e. "Meeting room 1" "Apartment 5" including furniture with costs listed so I don't have to make everything from scratch.
    An excellent suggestion. I know for a fact that base building can initially be overwhelming to a new person, preset rooms would be just the thing to help ease them into the world of base editing.

    Quote:
    Originally Posted by Stealth_Bomber View Post
    How about AE missions that are only available to SG members with an access portal in the base?
    So... how does this work specifically? Would it be something you tag onto your AE arc while you make it? It sounds interesting, but I'm not very clear on this.

    Quote:
    Originally Posted by Stealth_Bomber View Post
    Rent, energy and control limits are just stupid. Does Superman pay rent on the Fortress? If this must be siphoned off, just deduct it from the SG automatically. Better yet, get rid of the idea altogether.
    I can agree with this, though I do understand rent itself was supposed to be... something. I just don't know what the Devs had in mind for it.

    Quote:
    Originally Posted by ImpulseKing View Post
    Apologies in advance if this is off the intended topic, but I think we might also look at how Freedom could impact bases.

    Some of the last items that I recall being added for bases were in the vet rewards. As we know Freedom will rework/replace the vet rewards, and I suspect, but do not "know", some of the stuff will be purchasable.

    So here's where I'm going with this. If we want more stuff for bases, we should use our Paragon Points at the ingame store to purchase the base stuff that we can. At last we have the chance to show that working on bases is what the players want with the thing that any for-profit business will listen to, our money.

    Heck, I'd be happy to get a decorative pinball machine in my bases.
    As long as it's on the subject of bases and super groups, nothing is off topic, my friend.
    Now the only problem I can see with your suggestion is, as explained to me by a friend, long ago on the subject of purchased base items through micro transactions is that once one has access to a base item, everyone technically would, at least everyone would, thus there wouldn't be a lot of profit for such a thing.
    if it's functional, than once the person who purchased it put it down, everyone probably could use the item.
    If it's aesthetic, everyone can admire it, and move it if they have editing permissions.
  2. Quote:
    Originally Posted by SupaFreak View Post
    Villain Accolade Powers: Why must sooo many more hoops be jumped through compared to Heros? Mayhems can't be acquired on your own once you pass the level requirement, can the same be said for Heroes to obtain these bonus Powers?

    The Unepic Epic: Kheldians feel so underpowered to the "shrug off nearly all mezzes" VEATs, no? Sure there's Dwarf form... but how they stack up to an AT that does the shrugging off with all their powers available? *asks personal Kheldian sitting at 6 months unplayed*

    Stick Around a While: I was defeated in combat by Knives of Artemis' caltrops after they were defeated... or was it the other way around? No wait, mine evaporate when I'm defeated. Hello Carnie Phantasm... why can't you be more like Outcast Fire Imps?
    On the first one: Heroes actually can't get all their accolade powers solo. TF Commander requires. Well, running the Freedom Phalanx TFs.

    On the second one: Part of the problem with Kheldians is partly because they're a product from an older era and made with a different design logic, also operated under different concepts of epic. Kheldian function of "epic" was based on them being an "epic challenge" with an "epic story". The former part was the assumption you had played the other hero ATs and would recognize that a Kheldian was a jack of all trades, but master of none, a swiss army knife for those moments you think during a mission 'Gee, I wish I was on my blaster'. Unfortunately, it fell flat, and VEATS were made rather crazily powerful outside of their end issues

    On the third part: it's because computer is a cheating *******.

    Now something that's always baffled me is:

    Why does Stone Armor's Rooted toggle make you fall faster? I get that you're heavier, but did they dev that design that at the time sleep through physics class? HEAVIER OBJECTS/OBJECTS OF GREATER MASS FALL NO FASTER THAN LIGHTER OBJECTS/OBJECTS WITH LESS MASS WITHOUT AERODYNAMICS INVOLVED.
  3. Quote:
    Originally Posted by Pacur View Post
    There. I said it. What is up with it?

    Since Freedom was announced, coh.com has a new front page. On it, you see Statesman fighting with a Warwork. WHY does Stateman's face look like that?

    A lil background:


    Hi! Im Pacur. I played from CoH beta to shortly after the release of CoV (played the beta there as well). Then life interfered and I was forced to quit. I came back a month ago, and have been loving it in here ever since. I was semi-infamous during my time for making rambling posts in the forums when I couldn't sleep. Maybe this is one of those, I dont know. You decide. Also, I like pie.
    wow, when you look at it, Statesman does look pretty bad in that. I mean his movement doesn't feel dynamic at all, the reel back feels like it'll lead to a weak punch, and his exaggerated expression of effort and focus really makes it look over the top.
    Without scrolling down, it looks like Statesman's just standing on the ground at an odd angle and is only going to punch the ACU with the force of it's own moment as it comes down, which doesn't feel very epic.
    Now combine that with some game knowledge and it gets worse, because now you realize Statesman looks like he's putting a lot of effort and focus into a weak punch against a common minion than any significant threat.
  4. *Points to the "all things Art: Building Edition" linked in his sig.
  5. This is a thread I decided to start to fulfill a few tasks:

    1a. For us to be able to discuss/list possible improvements that could be made to the functionality of bases.

    2a. To present it before even those who are not conventionally base editors to find out what they would like that would make them interested in bases. (This is why I didn't put this in the Base Building forum)

    Some guidelines (but not hard and fast rules) I would like to lay down for this thread are these:

    1b. Please keep it to ideas or discussions on functional matters. Art is a highly objective thing, I'm sure David Nakayama could spend hours arguing with JUST HIMSELF on artwork that would work for bases.

    2b. Keep it realistic. Asking for expanded storage bins is realistic, asking to be able to use our bases as maps in Mission architect or turn them into Incarnate trial maps, however, is not. Though those do sound awesome, and it is a vague line.

    Next, let's look at some of the issues with bases as they stand now:

    1c. No new functional or decorative items added since issue 11 (the aspect pillar).
    (Though issue 16 did lower the badge requirements for many SG badges)

    2c. Loss of Base Raiding (which isn't a big loss for some, but still was a loss for others)

    3c. Loss or bugs in the following crafted base items: Advanced Holodisplay/Mystic Overseer control auxiliaries (no longer craftable), Tesla Cage Defensive item (no longer craftable), and Crystal Ward/Generator Energy curtain Defensive items. (Crafting is bugged as noted in their paragon wiki entries.)
    -This does not include the loss of Items of Power

    4c. Obsoleted (subjective) functions of...
    -Transportation to non-hazard zones (not going to go into other things like Ouro Portal, Pocket D, and Mission Transporter)
    -Respawning location (due to shutdown of raiding, there's little reason to ever spawn in the base where you only respawn with 35% HP and 0 end at best)
    -Inspiration purchasing/restock (Due to the introduction of nurses and combat medics. Though inspiration storage does allow for limited inspiration restocking after defeat, and the ability to convert inspirations)

    Edit:
    5c. Base Editor apparently crashes for Mac users. (THIS IS A VERY BIG PROBLEM!)

    These are all the present, functional issues I can think of as of this post.

    -------------------------------------------------------------------------------------------------

    Now I propose a few of my own suggestions to correct some of the preceding issues listed.

    1d. New/expanded functionality of base items will be covered a bit later in this post.

    2d. Well I cannot say I was one to mourn the loss of base raiding, I still feel for those who did mourn. Though the issues are understandable since fully custom bases, even with raid pathing, had various nasty tricks that could result in some "builds" if you'll pardon the pun. The best suggestion I can come up with for this is that a super group gets two bases, one fully customizable, another that's a lot more static aside from the choice of which template to pick (possibly greater SGs could get bigger "raiding areas" too) and aesthetics, as well as placement of defensive items? We might even be able to have different styles of raid, such as capture the flag or territory control. (TF2? what's that? Never heard of it.)

    3d. Well, the obvious solution to these is fixing the code so these items can be crafted (reliably) again. Obvious, though probably about as easy as the "two base, one raid" suggestion above.

    4d. here, we get a bit into what I mentioned with 1d of this part of the list, so without further adieu...

    -------------------------------------------------------------------------------------------------
    Base Item Functions Upgrades/Updates/Expansions

    1e. First of all, let's talk medical:
    - Upgrade the reclaimer so that it restores full HP and Endurance on respawn (possibly have a separate ones with the old conditions for the two separate base raid, idea).
    - Upgrade things like the Spirit Signal/Robo Surgery to grant you a 10% max HP and 5% max End boost for five minutes.
    - Allow the Auto-doc to sell all tier one inspirations like nurses and combat medics in hospitals.
    - Upgrade Combat logs/Contemplation charts to sell a Heal Other and Stimulant Temp power (Similar to the Power Pool), possibly even a Resuscitate temp power.

    2e. My major suggestion would be to create either a special teleport beacon or a special type of teleporter that can transport you to your instanced mission doors and/or into instances that use the tram as a door.
    - Also, allowing for teleporter beacons from either side to be set up.
    - Possibly even include teleporter beacons for Praetoria, what makes more sense then striking at that place from your own stronghold only to disappear before Cole can react?

    3e. SG member wide buffing: This was an idea I had when I read about the third tier power units used by SG bases. Presently, without raiding (and even in the system I envisioned), they don't do much besides provide power and control to the essential base items like teleporters and such. So much power being wasted... So I had this idea in mind:
    - Primary power and control units grant a small, passive buff to every member in the supergroup. Control would buff a character's ToHit and Defense while Power would buff Resistance and Damage.
    - The buff's numbers would be based on what tier power or control you had, for example, a basic Power Crystal would only give a +1/1 boost to damage and resistance, whereas the third tier power unit would give +3/3 to Damage and Resistance.
    - For balance purposes, this buff would not stack if you had another third tier power unit, and it would not work in PVP or Incarnate trials.
    - The ultimate idea is to either encourage people to join large groups, be more active in smaller groups, or recruit more people.

    With all that said, now we have...

    Ideas for new Functional Items

    1f. New and better teleporter pads.
    - They could be unlocked based on the number of teleport beacon badges your SG has accumulated.
    - Perhaps they could work in tiers, with the top tier granting access to all zones without the beacons even being set up, as long as your SG had the badge for the zone, it would appear on the list of options.

    2f. Expanded storage racks, I wouldn't exactly say double their size, but maybe just boost it from 30 to 50 salvage pieces. Bringing the absolute maximum number of stored salvage in the bases to 900. (Which would also require forgoing vault access, inspiration storage, and enhancement storage.)

    3f. Temporary power vending machines, these would be different from the empowerment stations by not requiring salvage/crafting, and the temp powers they'd give out would be more along the lines of attack temp powers we find in mayhem/safeguard side doors, such as the SMG, shotgun, and so on.
    -Possibly the standard crafted temp powers could be purchased too.

    4f. Terminals to other subsystems in the game such as mission architect and the market.

    5f. The ability to receive missions from within the base. Perhaps being able to find one free tip mission per-day, or maybe a free skip straight to a safeguard or mayhem (maybe once per-day too) to get a contact.
    -This might work better as an expanded function of the Mission Computer/Oracle.

    That's all I can think of for now, I would like to know from non-Super Groupers, base builders, and such if these would be the sort of things that might get you to take a second look at super group bases.
    I also encourage everyone to give feed back or submit their own ideas in this thread, or thoughts on the lack of base development/wider appeal.

    For me I see it a bit as how it feels like it has a narrow scope of who it affects, combined with the obsoletion of many functions that made Super Group bases very appealing.
    I'm presently pushing for updates and upgrades both as a base architect and because the new Incarnate business makes me think that, as an Incarnate, shouldn't my characters' and their allies and friends enjoy a much more impressive place to call home? Imperious is probably the only incarnate in lore who didn't have a kickass lair, and that was just because Romulus took his.

    anyway though, this thread is now open for business.
  6. This is just an example list of the things available for purchase with Paragon points, correct?
    I mean, will we be able to buy smaller numbers of Character slots, maybe even mission architect story slots? About how much do you estimate powersets might cost?

    Finally, maybe not exactly related, but I'm curious now if VIPs who are subscribed from july 1st to launch will also be earning monthly server transfers?
  7. Quote:
    Originally Posted by Amanita View Post
    I'm a little disappointed that polearm/staff melee isn't the powerset mentioned. But titan weapons still sounds cool, although I would like to see a few realistic weapon models thrown in with the huge anime-style swords and other weapons. Perhaps a true zwiehander or two handed claymore? Perhaps make one of those the "vanguard version" with glowing blade?

    Perhaps give us something like this?


    Or this?


    Or how about this? Anyone think an oversized glowing Vanguard version would rock?


    Bear in mind that these weapons ARE considerably bigger than the hand-and-a-half swords that the current broadsword set uses.
    Throwing in some more lifelike huge blades along with the great big anime/hulk-style stuff would definitely give us more options- those who want the hulk look can have it, while those who want something a little more realistic can have some goodies too.
    I would agree heavily with this. Plus it gives me more hope to make an AE mob of NOTHING BUT SWORDSMEN/WOMEN!!!
  8. Quote:
    Originally Posted by BrandX View Post
    this is true. But then I'd worry that the one who won just made a worse outfit.

    Look at the suggestions posted already. The idea for a new Swan? Doesn't fir Swan at all, and really, that's what I fear seeing win out, because there's lots of people out there who don't care for spandex superheroes.
    And that's why the Devs would not just judge the entries, but make their own adjustments to them like with the Praetoria Propaganda contest.

    Quote:
    Originally Posted by BrandX View Post
    "Got to have that bullet proof vest! I'm not bullet proof! I need to be realistic!"

    "What about the fire, the ice shards, the swords, the soul sucking magic, the electrical attacks, and anything basically that isn't a bullet?"

    "The bullet proof vest protects against all that too! Duh!"

    "That's not realistic."

    "It is too!"
    Then do yourself a favor and don't look at how Malta operatives get their resistances.
  9. Quote:
    Originally Posted by BrandX View Post
    That sounds like a terrible idea!

    The devs can go one step better and make a totally original outfit for her!
    Well the devs, without using pure custom character editting aside, seem to have no real sense of how to use their own costume editor. I mean for god's sakes, look at the merit vendors, the new Battle Maiden, Bobcat!

    I think we could get a compromise. Players make up their versions of signature characters for a contest, and once submitted and selected, the developers could alter it as they see to make it the best fit. Players could also suggest some unique costume pieces and such to be added to the characters in the submission form.
  10. Quote:
    Originally Posted by Chaos Creator View Post
    I want a pine tree. With special holiday version that is a christmas tree.
    HAPPY HOLIDAYS!!!
  11. As some may or may not know, Titan Weapons will be a new, two handed, melee weapon set that will come in the wake of issue 21 (but not WITH issue 21, I should note), and it will involve HUUUGE weapons. Weapons Samuel Tow would approve of, but I for one shall not unless the following weapon customization is available for it:

    A downsized version of Jurassik's car hammer in the form of a Motorcycle hammer. Further more, the motorcycle must be Ducati or Harley.

    What do you folks think? I was thinking it could be secured on pipes and steel rebar since PCs are bit small for full on girders.
  12. Quote:
    Originally Posted by IanTheM1 View Post
    Regen is at least presented as being some kind of inner power.
    Which really makes little sense, given that regeneration is normally presented as a biological ability. Even in anime-land where ridiculousness abounds, regeneration is NOT something a martial artist does, at least not the level regeneration normally presents. (and normally, it's done after a fight and on someone else.)

    Also, for shields you can just take the damn Taunt aura away and it'll be fine.
  13. awwwww.... I was hoping for stabby polearms, slashy polearms, or staffs...
  14. You fool! don't you get it? If you roll up a mind/time controller, you can go back and make the devs do ANYTHING with the game!
  15. Quote:
    Originally Posted by Johnny_Butane View Post
    What I want to know is what's keeping that thing aloft.

    Gas bags would be cool, but I'd be more scared if DE had evolved gravity control/telekinesis.


    .
    Hamidon in Praetoria has been described as having a level of psionic powers.

    This makes him seem kind of like a certain assimilating alien race from a popular RTS by a Korean game studio named for a snowy weather phenomenon.
  16. Admittedly not a completely serious entry, but for this contest I will just submit my Sushi bar here and now:
  17. AzureSkyCiel

    Giant Shivan

    Quote:
    Originally Posted by Scythus View Post
    Yeah, because frankly... the Zig's led to far too many "beats me up in the future" moments.
    Somehow I don't think it matters where he finds "destined ones". I think these days Lord Recluse just keeps the whole project around to keep Longbow Intel confused.
  18. Quote:
    Originally Posted by Justice_Reaper View Post
    Hopefully it won't have Malta come out in the open saying "HEY, WE'RE MALTA! WE'RE A SECRET BLACK-OPS ORGANIZATION, SO DON'T MESS WITH US!".... again.
    Admittedly, Malta's been failing at that since... THEY APPEARED! I mean for crap's sake they got random mobs in the middle of Peregrine Island with Zeus and Hercules Titans. And seriously, when have titans EVER conveyed any level of subtly about the group?
  19. Quote:
    Originally Posted by Beastyle View Post
    Paragon Points will start accumulating on July 1st, 400 per month. There will not be retroactive Paragon Points.
    thank you for clearing that up. Yikes that was embarrassing on my part.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    Did you read something somewhere that stated paragon points were going to be granted for total paid time rather than starting at 400 for July and another 400 per month after that?
    huh, I thought I read a post by Zwil saying that the paragon points will also be semi-retroactive if you had a subscription for longer than a month by july 1st. must have mistaken that.
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    Cool. It'll probably only cost 400 points to unlock.
    Given that I might end up with 48000 points come july first, that doesn't seem like such a bad thing.
  22. As I was falling asleep last night, it finally hit me what the Well of Furies really was.
    (Warning: Links contain Non-Worksafe Language)
    The Well of Furies is really a Powerthirst vending machine. It explains EVERYTHING!

    -Lord Recluse and Tyrant invented World Dominating and Mass Oppressing as sports in their respective worlds because they were TOO ENERGETIC FOR NORMAL SPORTS!

    -Statesman is always uptight because he's TOO ENERGETIC FOR NORMAL SPORTS but was unable to invent his own, thus he is constantly UNCOMFORTABLY ENERGETIC and his body has MORE -LYTES THAN IT HAS ROOM FOR!

    -The real reason Hamidon and Tyrant fought in Praetoria was because Tyrant was RUNNING ALL THE TIME! HE WAS SO FAST HAMIDON WAS LIKE "Sloooooooooooow dooooooown!" AND TYRANT WAS LIKE "@#$% YOU!" AND KICKED HIM IN THE FACE WITH HIS INCARNATE LEGS! (or as it will be known when it's released in the expanded judgement slots: "Radial Final Pedal Judgment")

    -If you consider all of the IDF as alts to Tyrant or Recluse, than they clearly began power rolling ALTS! 400 ALTS! Upon giving Shockolate to his alts, Tyrants alts began to level ABNORMALLY FAST! THEY LEVELED AS FAST AE BABIES!

    -Also, that wasn't an Enriche bottle Marauder drank from, it was Powerthirst IN A ROCKET CAN.
  23. Quote:
    Originally Posted by MajorDecoy View Post
    The look doesn't quite fit the theme of the Devouring Earth. At least...

    I suppose if you look at a greater devoured, and just grab the mouth tentacles and pull, you could end up with something like that.

    No one else looks at the Petless guy with the whip and thinks "Maybe they're adding Whips to melee classes?"
    Definitely a petless mastermind. I think I can piece together what happened before this screen shot: Infected seer hits MM and pets with a confuse power, either resulting in pets and MM killing eachother, or unsummoning and an attempt to attack.
    it seems one of the seers just hit drain psyche too.
  24. But time manipulations won't make Half-Life 2: episode 3 come out any faster.
  25. Dohohohoho! Hey, here's one: getting your life back!
    Wait, wouldn't that require us to have on in the first place?
    DOHOHOHOHOHOHOHO!