Arbiter Hawk

Systems Designer
  • Posts

    96
  • Joined

  1. Quote:
    Originally Posted by LineNoise View Post
    http://boards.cityofheroes.com/showp...7&postcount=26

    If you want a pure DPS ranking, someone did that for you already.
    There's been at least one significant Lore DPS balance pass since this compilation - i22 included a bug fix that was preventing 8 or so Lore trees from proc'ing Interface or benefiting from any Alpha slots. I also made a balance pass on them around the time of i20.5's release in an attempt to bring all of the sets within a reasonable margin of performance.

    It's probably worth re-evaluating Lore pet DPS rankings if what you're interested in is maximum DPS performance.
  2. Hey all! The new Build Challenge is to create an Ice Control/Trick Arrow build optimized for solo/small-team play. An additional rule this time around is – you have to include your top 2 favorite IO tricks for making builds! For example, my favorite tricks are six-slotting Tactics with Gaussian’s for the combination of defense bonus and team utility, and putting Celerity: Stealth Radius in one of my prestige sprints so that I can choose whether or not to be transparent when using my travel power.

    That said, there are no restrictions on what IOs you can use for this build! Converters mean that the sky’s the limit. The only rule is that the build must contain Oil Slick Arrow – I just can’t live without it. I would suggest that you optimize for mitigation up to the point you feel the build is safe and sustainable while soloing, then for recharge time, then for any other stat you feel is important, but feel free not to follow those suggestions if you believe you can build a better Ice/TA build for “solo/small-team play”. The winner of this competition will receive a Rulu-Shin costume code as a prize! Thanks, and good luck!

    -Arbiter Hawk
  3. So I figured I should help you out, cuz like, that's what coworkers do, right? So I made you this build, I really think it speaks for itself:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Problem?: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 1: Fast Healing
    • (A) Healing IO
    Level 2: Flashing Steel
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Teleport
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 10: Flurry
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Chance of Damage(Negative)
    Level 12: Teleport Foe
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Challenge
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 16: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 18: Intimidate
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 20: Invoke Panic
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (43) Unspeakable Terror - Disorient Bonus
    • (45) HamiO:Endoplasm Exposure
    Level 22: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Boxing
    • (A) Stupefy - Chance of Knockback
    Level 26: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 28: Calling the Wolf
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 30: Team Teleport
    • (A) Range IO
    Level 32: Long Range Teleport
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 35: Conserve Power
    • (A) Endurance Reduction IO
    Level 38: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    Level 41: Physical Perfection
    • (A) Panacea - +Hit Points/Endurance
    Level 44: Revive
    • (A) Recharge Reduction IO
    Level 47: Whirlwind
    • (A) Force Feedback - Accuracy/Knockback
    • (48) Force Feedback - Recharge/Knockback
    • (48) Force Feedback - Recharge/Endurance
    • (48) Force Feedback - Damage/Endurance/Knockback
    • (50) Force Feedback - Chance for +Recharge
    Level 49: Burnout
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    • (37) Run Speed IO
    • (37) Run Speed IO
    • (37) Flight Speed IO
    • (39) Flight Speed IO
    • (39) Flight Speed IO
    Level 2: Health
    • (A) HamiO:Golgi Exposure
    Level 2: Hurdle
    • (A) Jumping IO
    • (39) Jumping IO
    • (40) Jumping IO
    • (40) Jumping IO
    • (40) Jumping IO
    • (42) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Recharge
    • (3) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Kinetic Combat - Knockdown Bonus
    • (5) Touch of Death - Chance of Damage(Negative)
    • (7) Gladiator's Strike - Chance for Smashing Damage
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Celerity - Endurance
    • (7) Celerity - RunSpeed
    • (9) Celerity - +Stealth
    • (9) Quickfoot - RunSpeed
    • (11) Quickfoot - Endurance
    • (11) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Interrupt Reduction IO
    • (15) Interrupt Reduction IO
    • (15) Healing IO
    • (17) Healing IO
    Level 4: Ninja Run
    ------------
    Set Bonuses:
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Hecatomb
    (Flurry)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Teleport Foe)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Rectified Reticle
    (Focused Accuracy)
    • 20% Perception
    Force Feedback
    (Whirlwind)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Kinetic Combat
    (Brawl)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Springfoot
    (Prestige Power Slide)
    • 2% JumpSpeed, 2% JumpHeight
    • 10.04 HP (0.75%) HitPoints
    Unbounded Leap
    (Prestige Power Slide)
    • 4% JumpSpeed, 4% JumpHeight
    Celerity
    (Sprint)
    • MezResist(Immobilize) 2.2%
    • 20.08 HP (1.5%) HitPoints
    Quickfoot
    (Sprint)
    • MezResist(Immobilize) 1.1%
    • 10.04 HP (0.75%) HitPoints



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1469;637;1274;HEX;|
    |78DA75944B6F125114C7EFBC3AA56F3AF64129A5F401035884688CBB265AEBA2929|
    |0C29E8CED1527C1810C98D865B52ED5B872E54EAB6EFC0E7E07972EFC023E3E8178|
    |3AE73F94923A09F90DBF39E7DE73CFDCB9E5A73B135FEE1D6F0B65EA4ED3E974EAD|
    |503DF69B7A56F949D867B20E81AADF8AD074DF978DBA43F73E1F37A5936A52CEC39|
    |5DC773127DBB231F4AAF230BFBB2213DE93B5DB7E589D94AABD52CD428A1DDF2BB8|
    |11B0B54B52DE56134B82D3B9EDB7ED20C1E4E0666D76D3CEABA5E237AB7ED1E146E|
    |B70E8FEA65A7D395FED12215B249BF97671505574F88AFAA10962E76CE9C02B7412|
    |8E9E29509454E41DC2E390D71DA5B35887B4DCEE038C378CFEEEA07F094B9F511FC|
    |047E666628D7C41C665C0B5C8A44849D1E49735C3603DACC5C16CC33D394338E71C|
    |6BFB38B919B849BECB05B22370D370D172717858BFE5002B74CCE62A75A70B96FC4|
    |04ADE926695D13EB143387BC39CCA9905B805B38E13C955C0C3D8BBDE0B837E4E28|
    |88BA30E9B5C022E91E377A0CD0B9164A724F3EC4A6095DAB586F8B514BB9AC6EFF8|
    |CC6DBEE377764A4DB031BF9DE21EEFD15C79C4E531DE06B902C7E98563AEE9DA33F|
    |03978C22C611D2AD557447DC5A1FA7E8ED1FEE1F10C650B730C739D991EE2EFF35C|
    |A1DCE27EFF1A1CCF463C98F90FB3E09FC1F156D92DEBFDEFC01015C21AAD671FAC3|
    |2F51A58276674316273FF927AFF7BE9E506C799E25AE7435ACCC5902673092C0EE6|
    |FEE5FD32D363CE0AEEF1ACC2BCA2825853E9927997C065EB2257CC8BBC7E496E2A2|
    |472D6ADF37D3EC81B97E4AE80ABD610919302EF9FF7CD1026AF676494391A0175E6|
    |98018E302B7AFF3C3214ECB1899071E654489C6133606486CE2DCEEDFD03797EA9E|
    |4|
    |-------------------------------------------------------------------|
    (Caveat: Please do not actually use this in game, beat the Dark Astoria storyarcs with it, demorecord or FRAPS your progress, upload it to YouTube, and then PM me a link. I would have to cry if that occurred.)
  4. Quote:
    Originally Posted by Blue_Centurion View Post
    Since Phase Shift is a location AoE now it is useless against flying creatures or in Aerial combat. Not sure that will be a huge change, since most people do not use it (or run Grav) because Teams throw bricks at Grav Doms. Personally I like it, the idea about phasing doors and ambush sites is brillaint. But it does have the locked to a surface problem now. Any thoughts?
    The selected location can be in midair, much like Teleport.
  5. Quote:
    Originally Posted by Arcanaville View Post
    Unless Arbiter Hawk is using the wrong term, Targeted AoEs require a target and Targeted Toggles anchor on the target until detoggled. An example of a Targeted AoE toggle would be Enervating Field.
    I mistyped - it is a location-targeted AoE. It creates a 20 foot radius sphere at your targeted location which phases and immobilizes everything that steps inside of it. You can target a spot in the air, as well, so as to limit the volume of the sphere that intersects with a spawn, if you feel so inclined. All of this works together to let you control with great finesse how much of a group you phase, as well as giving Gravity Control characters a tool for "Area of Effect Denial" - perfect for stopping everything coming through a door, or for dropping where that blaster is standing so that the enemies around him can't melee him.

    We wanted to make Dimension Shift a toggle so that it could be turned off when the group was ready to attack the phased creatures. Toggle powers check whether or not their targets are eligible every tick of their effect, so you can't make a creature-targeted toggle phase power - the target would be eligible for the first tick, but on the second tick it would be in a different phase from the caster and would be ineligible. I got around this by having the power target a location instead of a creature - since the location is always in the caster's phase, the power works.

    As for the request to switch Wormhole and Dimension Shift's order in the powerset, as a general rule we don't re-order powers within sets anymore - it causes problems for players when respec'ing. I've tested the revamped set internally a fair amount, and I think with these changes to the powers it's a very playable, very competitive control set - when it hits beta, I definitely recommend you all try it out at various level ranges to see how it feels, and provide further feedback. Thanks to all of you who have participated in this sort of unofficial feedback thread.
  6. Quote:
    Originally Posted by Jibikao View Post
    Oh one more thing, don't forget to check Singularity's activation time in Immb and Hold powers. I think it is still using the old long animations. :P
    I believe these are fixed in the future as well.
  7. Quote:
    Originally Posted by Major Deej View Post
    These are great changes to the powerset!

    I'd also like to add an 'agee with' on teflonshugenja's suggestion regarding the knockback.

    I use wormhole quite a lot on my characters, but have to be very careful in its use as a direct result of the knockback feture, ergo, 1/2 the time I don't use it when I'd like to.

    Please continue reviewing powersets like this that need attention and updates, ...such as assault rifle....
    Right now we're not planning on changing the knockback to knockdown in Wormhole. The KB actually synergizes really well with the new Dimension Shift, since you can grab a bunch of enemies and throw them into your Shift's sphere. I also just think the power feels/looks a lot cooler as "throwing enemies around with gravity" rather than "dropping enemies somewhere else with teleport", which keeps it much more in Gravity's kit. The scatter effect of the KB is easy to contain with environment if the player desires to contain it, and if they don't, the stun duration is long enough such that it's still a very effective control power.
  8. Hey all,

    We have some more changes coming for Gravity Control in i22 to help improve the set’s control capabilities. In addition to the new Impact mechanic and the quickening of Propel (which helps soft-control from Knockback), we’ve made a major change to Dimension Shift and some minor tweaks to Wormhole.

    Dimension Shift:
    • This power is now a Targeted AoE toggle. It will phase and immobilize everything within its sphere of influence, and can be sustained for up to 20 seconds. Enemies who move into the radius after the effect has begun become immobilized and phased. If the power is toggled off before its maximum duration, affected targets become un-phased shortly thereafter, allowing players to functionally control the duration of the phasing.
    Wormhole:
    • This power’s radius has been increased to 20 feet, up from 15 feet. It also no longer causes enemy NPCs to attack the user, assuming the user has not used any other attack powers on their opponents. This allows Gravity Control characters to use Wormhole as an initiation power without risking death during its attack animation.

    You'll see these changes on the i22 VIP Beta soon after it goes up.
  9. It's eternally tempting to go back into Sally's powers and change one thing: Give her +100% defense to all.

    In all seriousness, this is a great story - I love these kinds of tales about funny moments in game history. Thanks for sharing!
  10. Quote:
    Originally Posted by Oneirohero View Post
    I think I remember reading in ParagonWiki that the Cognitive proc gives a two second confuse. Yes, two seconds. It's perhaps so short a time that enemies are more likely still recharging powers before they resume to beating on their real enemies.
    Here are the current numbers for the Cognitive slot, which unfortunately doesn't show all of its guts in Real Numbers/Detailed Info. The Confuse proc is mag 2 and lasts 4 seconds in PvE, 2 seconds in PvP. It stacks collectively (between multiple users) and can stack up to four times (so up to mag 8). Here are the proc chances at all tiers:

    Tier 1

    8% chance for Confuse

    Tier 2 Core

    12% chance for Confuse

    Tier 2 Radial

    8% chance for Confuse
    25% chance for Damage

    Tier 3 Total Core

    16% chance for Confuse

    Tier 3 Partial Core

    12% chance for Confuse
    25% chance for Damage

    Tier 3 Partial Radial

    8% chance for Confuse
    50% chance for Damage

    Tier 3 Total Radial

    4% chance for Confuse
    75% chance for Damage

    Tier 4 Core

    20% chance for Confuse
    25% chance for Damage

    Tier 4 Radial

    12% chance for Confuse
    75% chance for Damage

    As with all Interface powers, it only procs in powers that allow damage enhancements to be slotted. The conditional VFX for the power look similar to the classic purple dots "confused" look, but they are a bit brighter/stand out a bit more. The duration of this effect is affected by level mods - so using it against level 54 enemies will only work for very brief periods of time, while using it on enemies lower than your level will bring the duration over 4 seconds. Hope that clears up any confusion on how the power works.
  11. Quote:
    Originally Posted by Arbiter Hawk View Post
    Dark Astoria critters and mission content will provide threads, components, and both Astral and Empyrean merits.
    Hi again, all. I'm stopping in to clarify my post from before. Please note that these are the current plans for Dark Astoria rewards, but they are subject to change once we start receiving data from Beta testing.

    Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed).

    I hope that this helps shed some light on the great extent to which solo and small team progress through the Incarnate system will be possible in Death Incarnate.
  12. Hi all,

    There is a bug with some tiers of Vigor where it is not currently applying its bonus to Auto powers - only to powers that can be slotted for recharge. This is not intentional and has already been corrected in a future patch. Hopefully this clears up any confusion with the tree's inconsistent performance in powers like High Pain Threshold, Fast Healing, or Health.

    -Hawk
  13. Hey all,

    Stopping in here to answer some questions:

    Quote:
    For those who attended The Three Missing Panels(tm)...

    1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter?
    Dark Astoria critters and mission content will provide threads, components, and both Astral and Empyrean merits.

    Quote:
    2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more.
    Dark Astoria has Incarnate story arc, repeatable mission content, and level 50 to 54 npc enemies from several villain groups if you feel like street sweeping.

    Quote:
    4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...)
    Staff Fighting will be available for Stalkers, Brutes, Tankers, and Scrappers.

    Quote:
    5. Someone vaguely mentioned changes to Stalkers in I22. Anything specific?
    We're testing three improvements to stalkers in i22:
    -Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps.
    -All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike.
    -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
    -These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat.
  14. Hey all,

    Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others. Along with ensuring that the new Lore pets were all competitive with the old sets and with each other, we also determined that the IDF pets were doing significantly less DPS than intended, and the damage and recharge of their powers were adjusted accordingly in i20.5. It’s great to hear that many of you are taking Arachnos, Phantoms, Spectres, and others for concept - that’s what we set out to enable!

    Until next time,
    -Arbiter Hawk
  15. Congratulations! And great story!
  16. Arbiter Hawk

    Interface?

    Quote:
    Originally Posted by DeProgrammer View Post
    I believe it's any power that can be enhanced for damage (including Judgement since it can be enhanced by Musculature).
    This is the case. Interface debuffs will proc off of any power that can be enhanced for damage.
  17. Quote:
    Originally Posted by NuclearToast View Post
    I call "Radio Channel" text those boxes of text that appear from your contact. They started in Praetoria, and then in Apex and Tin Mage, as I recall. I'd always had a problem with them, as in not being able to see the text unless you pay immediate and compete attention to them when they appear. I wished, from the beginning, that they were in NPC chat, or another capturable chat category so I could read them in a tab.

    Then I tried running a BAF while on my laptop, which is a lower resolution than my main gaming system, and about half of each box was obscured by the UI. With possible success-necessary instructions in them, I was stymied by the lack of a way to recap/re-read this information.

    Could we please have a way to put this stuff in a chat tab?

    --NT
    Hi NT,

    If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters.

    There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure.
  18. Hey all,

    I saw this question and just wanted to chime in really quickly to help you guys out. There are three Astral Merits to be earned in Lambda Sector for the entire League. Here are the ways you can earn them:

    • Acquire all 10 Pacification Grenades during the Interior stage
    • Acquire all 10 Molecular Acids during the Interior stage
    • Acquire all 20 Acids and Grenades during the Interior stage.
    Additionally, an Empyrean Merit is awarded for successfully defeating Marauder during the final stage. This brings the Merit reward total to 3 Astral Merits and 1 Empyrean Merit for a full completion of either Lambda Sector or the BAF. Hope that helps!
  19. I play CoX at work all the time!