"Radio Channel" Text
Hmm, I thought they did show up in General. Now they usually got flooded out by the other stuff that happened to show up with it and I'd certainly like it getting it's own unique 'channel' [or just shove it in with NPC Chat].
Either case, ya, it'd be nice to improve that .
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Hah! Hawk on it. And explained my flawed experience too, bonus. Thanks
Let's Dance!
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Hi NT,
I call "Radio Channel" text those boxes of text that appear from your contact. They started in Praetoria, and then in Apex and Tin Mage, as I recall. I'd always had a problem with them, as in not being able to see the text unless you pay immediate and compete attention to them when they appear. I wished, from the beginning, that they were in NPC chat, or another capturable chat category so I could read them in a tab.
Then I tried running a BAF while on my laptop, which is a lower resolution than my main gaming system, and about half of each box was obscured by the UI. With possible success-necessary instructions in them, I was stymied by the lack of a way to recap/re-read this information. Could we please have a way to put this stuff in a chat tab? --NT |
If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters.
There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure.
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There is...there's what look likes a blank line (at least when I did this it was a blank line) in the add channels list...that's the radio chat
I call "Radio Channel" text those boxes of text that appear from your contact. They started in Praetoria, and then in Apex and Tin Mage, as I recall. I'd always had a problem with them, as in not being able to see the text unless you pay immediate and compete attention to them when they appear. I wished, from the beginning, that they were in NPC chat, or another capturable chat category so I could read them in a tab.
Then I tried running a BAF while on my laptop, which is a lower resolution than my main gaming system, and about half of each box was obscured by the UI. With possible success-necessary instructions in them, I was stymied by the lack of a way to recap/re-read this information. Could we please have a way to put this stuff in a chat tab? --NT |
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Hi NT,
If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters. There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure. |
Awesome! I had similar problems . . . plus, I normally put my map right where that box was showing up. Nice to know there is a fix for it.
Thanks, Mr. Hawk! and we appreciate our Devs coming on the forums to answer these kind of questions.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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Of course we still have to work out who's speaking by the context...
Hi NT,
If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters. There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure. |
Issue 16 made me feel like this.
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So that's what that blank spot was for.
Hi NT,
If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters. There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure. |
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YAY THANK YOU!
Hi NT,
If you edit one of your chat tabs and include the "Cutscene Captions" chat channel, the caption text from those dialogue lines should appear there for you to read after-the-fact. I know I had to manually add it on my launch-day character's chat settings, though it is included in Global by default for new characters. There had previously been a bug where the channel for these dialogue lines did not have a visible name, but we fixed that in i20, so it should now be easy to add so all of your characters can enjoy the story of TFs and Trials at their leisure. |
<off to edit my chat tabs on all computers I play on...>
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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It's also the colors of the Resistance - light neon blue on a dark blue background
It is Prometheus - you can tell because the text box is the same color as his skin...
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If it isn't Prometheus, then it must be a Resistance contact guiding us - Prometheus seems the most obvious call because he's the one who we talk to to get briefed about the war against Tyrant - but the colors of the text boxes do also point to the Resistance.
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I call "Radio Channel" text those boxes of text that appear from your contact. They started in Praetoria, and then in Apex and Tin Mage, as I recall. I'd always had a problem with them, as in not being able to see the text unless you pay immediate and compete attention to them when they appear. I wished, from the beginning, that they were in NPC chat, or another capturable chat category so I could read them in a tab.
Then I tried running a BAF while on my laptop, which is a lower resolution than my main gaming system, and about half of each box was obscured by the UI. With possible success-necessary instructions in them, I was stymied by the lack of a way to recap/re-read this information.
Could we please have a way to put this stuff in a chat tab?
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville