Post Issue 20 Incarnate Q&A


Allyriah

 

Posted

Hi everyone,

By now, many of you are well versed in the new Incarnate Trial content and have successfully completed both the BAF and the Lambda Sector multiple times. You have answered the challenge of Emperor Cole and it is great to see so many players well on their way to greater levels of Incarnate power.

Since Issue 20’s launch, we’ve been following your posts on the forums and taking note of not only your feedback, but also of questions being asked about the Trials. I would like to take a few moments of your time to answer some of those burning questions:

Badges
There have been a few questions about the Well-Stocked, Antacid and Lambda Looter badges and how they are acquired. The hints for these particular badges don't go far enough in explaining the details. There’s additional confusion due to a bug where one of the badges is improperly awarding the other two. Both of these issues will be rectified soon, but until then here's a quick guide on how these badges are intended to work so you can be prepared when the bug is fixed:

  • If your league is working on the Antacid or Well-Stocked badges, the objectives are:
    • The league gathers all 10 of one type of power without acquiring any of the other. The league can enter the other area, but cannot actually destroy any of the power-granting targets there.
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area only within 5 minutes and then completes the event without using any of the gathered powers.
  • If your league is working on the Lambda Looter Badge, the objectives are:
    • The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.
  • If the league gathers one of both powers, the intention is that your league can only attempt the Lambda Looter badge. The Antacid and Well-Stocked badges are actually the harder pair of the three, since both have the same basic requirements of Lambda Looter, but also feature an additional time pressure of gathering 10 powers in one area within 5 minutes.
Incarnate Threads
Another common question we’ve seen concerns Incarnate Threads and the means of acquiring them, specifically, can they be earned from places other than trials. The answer is “yes”:
  • Incarnate Threads can be earned via the Tin Mage Task Force and the Apex Task Force, each rewarding 2 Incarnate Threads each for completion.
  • Further, Incarnate Shards can used as part of a recipe to craft Incarnate Threads, though this has some additional costs associated and is not meant to be the primary means of acquiring threads.
  • Additionally, future issues will include additional methods of obtaining Incarnate Threads.
Incarnate XP
There’s been some curiosity about the amount of Incarnate XP required to unlock each slot. To help sate that curiosity, here are the actual amounts of XP required to unlock each slot:
  • Alpha Slot: 1,000,000
  • Judgement & Interface Slots: 1,500,000
  • Lore and Destiny Slots: 2,250,000

Team Up Teleporter
The Team Up Teleporter feature has been raising some questions from players experiencing it for the first time. There’s some important things to keep in mind when using the Team Up Teleporter:
  • When you’re queued, you cannot enter any instanced maps. This includes Mission maps and SG/VG Bases. If you do enter such a map, you will be removed from the queue.
  • Conversely, you cannot queue using the Team Up Teleporter while on an instanced map.
  • If you’re in a cross-faction team or league and you move into a setting or map which makes you ineligible to remain on that team, you will be removed from the queue. The best zones for assembling such a league are the co-op zones, like Pocket D and Rikti War Zone.
  • Also, please keep in mind that there is a lot of information displayed in the tooltips of the League window and UI. If you have disabled your tooltips, try activating them and reading through the help provided in those windows.

Reward System
Last, but certainly not least, we have been paying attention to your feedback and questions concerning the rewards from Incarnate Trials. Particularly, we understand the curiosity surrounding the way in which the Incarnate Trial Reward Tables are awarded. While we’re not going to give away the keys to the castle, here’s a few points we wanted to share with you:
  • As Second Measure previously said, the system rewards participation.
  • The Trials are a group effort, so working together to complete the objectives of the event will provide a more rewarding experience for all members of the league.
  • While there is an element of randomness, the system is not completely random.
  • Don’t forget that higher tier rewards can be broken down into lower tier components.
  • We are actively monitoring the reward system to ensure it continues to reward players for their participation as fairly and equitably as possible.
  • When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch.
That’s all I have for today everyone. Thank you for your patience as we process all of your feedback and commentary. Good luck and happy hunting!

Chris “Baryonyx” Behrens


 

Posted

FPAARN


 

Posted

Thanks for the post.

Has there been any thought to retooling some content with added incarnate thread rewards. Also, could it perhaps be made possible to choose incarnate salvage instead of the 40 merits from TM or Apex?

Also, I am concerned that the players will never be satisfied with a system that rewards participation. There are too many factors for this be fully digested. How do you feel about players changing their play-style (perhaps in a way detrimental to the team) in an attempt to get the best reward?

Finally, you mentioned that we can breakdown larger rewards. Despite this, I would be better off getting the common or 10 thread reward table than getting another uncommon. Is there any way the breakdown tables could be improved. I would like to be able to breakdown an uncommon into a common, or a common into 10 threads. I don't like feeling penalized for landing in a higher reward bracket.

Thanks again for in the information. I would appreciate additional communication about specific concerns however.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Baryonyx View Post
Additionally, future issues will include additional methods of obtaining Incarnate Threads.
Thank God.

As far as the reward system: I guess it's as we expected. Glad to know you're both aware of the Mastermind problem and planning on doing something about it.

Also:

Quote:
Originally Posted by Baryonyx View Post
Don’t forget that higher tier rewards can be broken down into lower tier components.
Uh, no they can't.

A Very Rare is made up of 4 * 4 uncommons (60 threads each) + 100 * 4 threads for a total of 1360 threads. Which you can't break down into lower tier components. You can only break it down into threads. 36-44 threads. That's not even a guaranteed 2 commons. For a very rare that's normally made up of an effective 68 commons. A rare is made up of 340 threads, and only breaks down to 20-24 threads.

If you could break down a VR into all four rares, or a rare into all four uncommons, that would be cool. But no, telling people to break down rares or very rares is a terrible idea.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

the post is nice, however there are a lot of things that dont seem right to me

the antacid and well stocked badges dont seem to have a point if you cant use the one that you are not collecting, as it is, it makes more sense that all 3 badges award at the same time

essentially im saying that well stocked and antacid should allow use of the temp power that you are not collecting, but said temp can only be gotten from the courtyard (IE, if you go for antacid badge you must get all 10 acids and 0-9 pacifications from that phase, but it should not stop you from getting the badge if you use pacifications from the courtyard or even from the warehouse since they have absolutely nothing to do with the details of the antacid badge)


another point, the rewards based on participation is just awful, completely random rewards would be much better and more fair to everyone, and there are about half a dozen threads about this around the forum already

the reward tables would be better if it gave you 1 pick of common, uncommon, rare, very rare or inspirations. the choices you have to pick would be random (like it wouldnt show ALL of the commons, it would give you 1 random common as an option on the table)


the inf costs are prohibitively expensive, the conversion cost should not exist and/or we should be able to have the option to create incarnate powers with shards OR threads, because as the current system stands, the shards are literally pointless after you get the alpha boost you want and are a waste of space if you dont even have 10 to convert. threads should be the only things to give xp, but make the conversion cost free but leave them as they are with the time limited and non time limited ones


my experience with the LFG tool is that it does not work very well, the avg wait times are extremely inaccurate due to all the preformed leagues. also NOT being able to do instanced anything is extremely prohibitive, waiting for the queue to pick up anything can take between 15 and 75 minutes, and i dont think anyone wants to street sweep for more than a few minutes


the interface incarnate power is VERY underpowered, the minimal buffs it does are too resisted by high lvl foes such as AVs and GMs to really do anything significant and lower foes such as minion and LT class baddies, they get the full effect, but are so weak anyway they die to fast for the effect to really matter, either the stack limit needs to be increased significantly or allow the stacking from outside sources, otherwise i really do like this ability


i love the lore incarnate slot because of more pets, but the slot doesnt feel very good to me because of the enormous downtime on the pets, the 15 min rech is way too much, when other stuff such as destiny can perma or at least be perma half of the time from tier 1. the lore pets should either overall get shorter rech, or get increased duration on higher tiers


overall i am throughly enjoying the new content and powers, the things i mentioned above are what i would consider the biggest problems with the new content


 

Posted

Quote:
If your league is working on the Lambda Looter Badge, the objectives are:
  • The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
  • After the Sabotage phase, the league does not use any of the gathered powers.
  • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
  • More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.
(bolded and colored for emphais)


So. IF you gather all 10 Acids AND all 10 Grenades and use none, you get the Lambda Looter badge. But IF you get another Grenade or Acid from the shipments you don't?

Am I reading that correctly?


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Baryonyx View Post
Reward System
Last, but certainly not least, we have been paying attention to your feedback and questions concerning the rewards from Incarnate Trials. Particularly, we understand the curiosity surrounding the way in which the Incarnate Trial Reward Tables are awarded. While we’re not going to give away the keys to the castle, here’s a few points we wanted to share with you:
  • As Second Measure previously said, the system rewards participation.
  • The Trials are a group effort, so working together to complete the objectives of the event will provide a more rewarding experience for all members of the league.
  • While there is an element of randomness, the system is not completely random.
  • Don’t forget that higher tier rewards can be broken down into lower tier components.
  • We are actively monitoring the reward system to ensure it continues to reward players for their participation as fairly and equitably as possible.
  • When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch.
That’s all I have for today everyone. Thank you for your patience as we process all of your feedback and commentary. Good luck and happy hunting!

Chris “Baryonyx” Behrens
The reward part is truely borked and it does not reward all ATs and powersets fairly, its almost as bad as using time to completion to award reward merits. Masterminds have been screwed over by this, and it screws over the league leaders who have to take time out to give instructions to the rest of the league. You guys need to reward this system to be fair to all or just scrap it.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Just thanking everyone in advance for keeping this conversation civil and on topic. Please keep in mind that we're going into the weekend, so there probably won't be many responses to questions until sometime next week.

Thanks!

- Z


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Baryonyx View Post
Badges
There have been a few questions about the Well-Stocked, Antacid and Lambda Looter badges and how they are acquired. The hints for these particular badges don't go far enough in explaining the details. There’s additional confusion due to a bug where one of the badges is improperly awarding the other two. Both of these issues will be rectified soon, but until then here's a quick guide on how these badges are intended to work so you can be prepared when the bug is fixed:
  • If your league is working on the Antacid or Well-Stocked badges, the objectives are:
    • The league gathers all 10 of one type of power without acquiring any of the other. The league can enter the other area, but cannot actually destroy any of the power-granting targets there.
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area only within 5 minutes and then completes the event without using any of the gathered powers.
  • If your league is working on the Lambda Looter Badge, the objectives are:
    • The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.
[LIST][*]If the league gathers one of both powers, the intention is that your league can only attempt the Lambda Looter badge. The Antacid and Well-Stocked badges are actually the harder pair of the three, since both have the same basic requirements of Lambda Looter, but also feature an additional time pressure of gathering 10 powers in one area within 5 minutes.
If this is the case, can someone please provide an explanation as to why multiple teams are posting evidence all over the badge forums that they received ALL badges in one run together?

Also, if this is "working as intended" I think it is very poor design to require the same no-temp epic battle with Marauder in 3 separate runs just to get Antacid, Lambda Looter, and Well-Stocked. With BAF it is possible to receive the Mo with 1 run so why wouldn't Lambda function in the same manner?

FWIW, my league collected 10 of each, gave them to one person and verified the count, and collected no shipments, and we STILL didn't even receive Lambda Looter so obviously there are still bugs with the system either way.


Allyriah - 50 Ice/Ice Blaster
Cyrrena - 50 Sonic/Dark Corr
Ally Stryke - 50 Inv/SS Tank
and so many more...

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
[/LIST](bolded and colored for emphais)


So. IF you gather all 10 Acids AND all 10 Grenades and use none, you get the Lambda Looter badge. But IF you get another Grenade or Acid from the shipments you don't?

Am I reading that correctly?
well i know for all the badges, you cannot use ANY temp powers, regardless where you got them, but for well stocked and antacid you cannot get any additional ones

i dont remember about lamdba looter from my MO run


 

Posted

I have five things to say:

First, this post is fantastic, and exactly what we've felt has been missing for a while. It answers a lot of questions we've had, in a detail that we were accustomed to when Castle and Back Alley Brawler were around and posting on the forums (doesn't mean I don't miss them anyway, but the point is that it's appreciated).

Second, I don't like the fact that we have 3 different badges for beating Marauder without using any temps. When I believed that there was a badge for doing it once without using one kind of temps, again without another, and then a third time without either, I thought that was interesting and challenging. I think 3 times without using either is annoying and repetitive. Getting all 10 of one kind of temp power in 5 minutes really isn't that hard when you have both teams in one area, so I don't see that as much of a challenge.

Third, I'm thrilled to hear that there will be more ways to get threads in the future.

Fourth, I'm glad to hear that you are going to make adjustments to the participation system. Masterminds don't perform well in these trials due to their design (-1 and -2 pets with low HPs facing +4s and deadly AoE attacks), and having them get a lower chance (or no chance at all, if it's set up that way) for the rare and very rare rewards to boot is not cool.

Fifth, I'd like to say that I feel there is something wrong with either the breakdown values of Uncommons and higher, or the reward tables. To make 4 Very Rares, you only need 8 Uncommons, but 64 commons. To make 4 Rares you only need 4 Uncommons, but 28 Commons. As a result, once you get the few Uncommons you need, Uncommons are worse than the lowest, 10 thread option, as Uncommons only break down into 8-10 threads. Please consider either raising the Uncommon breakdown to 20 or give people the option of taking a Common (or maybe just 20 Threads to simplify the window) instead of an Uncommon. It actually has made me consider holding back on trials and contributing less to get more value out of my rewards. The only reason I haven't is because I don't want to do that to my teammates. I don't think I deserve a reward I value less in return for greater effort.

Thank you so much for this post.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

Posted

So, what of the reports of numerous Lambda teams getting all the temp power badges in a single run?


 

Posted

Quote:
Originally Posted by Sermon View Post
Also, I am concerned that the players will never be satisfied with a system that rewards participation. There are too many factors for this be fully digested. How do you feel about players changing their play-style (perhaps in a way detrimental to the team) in an attempt to get the best reward?
They will never be happy because it will always have problems and it's going to take a ton of wasted manpower/time always coming up with the next "fix". A purely random drop rate would be much better. Just IMO of course.

I've played around 40-50 trials already on my 53 Fort, buffing, killing bots, destroying everything with no mercy and have yet to see a Very Rare and have only seen 2 rares. Literally, out of 40-50 trials. Other people have been getting virtually nothing but Very Rares & Rares it seems. Make it random so at least it's fair. A leecher can be kicked and most people are making their own teams anyway.


"PvP Messiah"

 

Posted

Quote:
Originally Posted by Darkbridger View Post
So, what of the reports of numerous Lambda teams getting all the temp power badges in a single run?
Read this bit of the OP again (bolded and underlined for emphasis)

Quote:
Originally Posted by Baryonyx View Post
Badges
There have been a few questions about the Well-Stocked, Antacid and Lambda Looter badges and how they are acquired. The hints for these particular badges don't go far enough in explaining the details. There’s additional confusion due to a bug where one of the badges is improperly awarding the other two. Both of these issues will be rectified soon, but until then here's a quick guide on how these badges are intended to work so you can be prepared when the bug is fixed:


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Darkbridger View Post
So, what of the reports of numerous Lambda teams getting all the temp power badges in a single run?
Quote:
There’s additional confusion due to a bug where one of the badges is improperly awarding the other two
it's a bug


 

Posted

Quote:
Originally Posted by EvilRyu View Post
The reward part is truely borked and it does not reward all ATs and powersets fairly, its almost as bad as using time to completion to award reward merits. Masterminds have been screwed over by this, and it screws over the league leaders who have to take time out to give instructions to the rest of the league. You guys need to reward this system to be fair to all or just scrap it.
This. A very good point and I am a bit shocked a 'veteran' group of devs let this slide. A bit disappointing.

I like the raids and hope you add more. I have been hoping for something different and this is a step in the right direction. Hopefully future content ups the innovation and isn't Praetoria based. They are quick, involved and kinda fun. The cut scenes are a nuisance. I hope the devs maybe use loadscreens to tell the story in the future (would work on TFs/SFs since there are multiple loadscreens throughout the course of one of those).

The new TF and SF in i20 were disappointing. The TF was ok and the SF just felt lame. I really hope you look at designs for future TFs. We have a lot of stuff to do so add quality - we no longer need the quantity trumping quality.


 

Posted

Quote:
Originally Posted by Baryonyx View Post
Badges
  • If the league gathers one of both powers, the intention is that your league can only attempt the Lambda Looter badge. The Antacid and Well-Stocked badges are actually the harder pair of the three, since both have the same basic requirements of Lambda Looter, but also feature an additional time pressure of gathering 10 powers in one area within 5 minutes.
It also means that while the BAF rewards better as a player can qualify for all 4 badges during one run. A player can earn up to 7 Astral Merits from the BAF instead of 4-5 from Lambda if you get any badge from it (5 if you get both synchronized and Lambda Looter).

In this case the design is bad, about as bad as Empath being set to 1 billion HP healed. The two badges (Antacid, Well-Stocked) should not require the avoidance of the other temp powers.

Quote:
Originally Posted by Baryonyx View Post
  • If your league is working on the Lambda Looter Badge, the objectives are:
    • The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.
The highlighted portion for Lambda Looter seems to direct contradict your own explanation.

Quote:
Originally Posted by Baryonyx View Post
Reward System
Last, but certainly not least, we have been paying attention to your feedback and questions concerning the rewards from Incarnate Trials. Particularly, we understand the curiosity surrounding the way in which the Incarnate Trial Reward Tables are awarded. While we’re not going to give away the keys to the castle, here’s a few points we wanted to share with you:
Your explanation lacks something.

Quote:
Originally Posted by Baryonyx View Post
As Second Measure previously said, the system rewards participation.
Tell that to my Ice/FF/Ice controller that kept the Lambda league bubbled and was only rewarded with 10 threads, or my empath that consistently gets uncommons that heals and tries to resurrect other players who instead choose to go to the hospital, or to the team leaders that actually communicate instructions without macros that they aren't "participating enough".

Quote:
Originally Posted by Baryonyx View Post
The Trials are a group effort, so working together to complete the objectives of the event will provide a more rewarding experience for all members of the league.
Teams within a league are getting disproportionate amount of Incarnate XP or drops. Also a player banished to a team of their own (either by a leader or by the simple process of rejoining a trial after a disconnection/crash) will get even less.

Your explanation doesn't match with observable results.
Quote:
Originally Posted by Baryonyx View Post
While there is an element of randomness, the system is not completely random.
Well, that is something we seem to be able to agree on. The problem is that it does go out of its way to penalize players needlessly.

Quote:
Originally Posted by Baryonyx View Post
Don’t forget that higher tier rewards can be broken down into lower tier components.
That requires actually getting those higher tier rewards in the first place, something that I can tell you doesn't happen often for a lot of players.

Quote:
Originally Posted by Baryonyx View Post
We are actively monitoring the reward system to ensure it continues to reward players for their participation as fairly and equitably as possible.
Again, tell that to my buffers or any leader that has to "go inactive" to help explain things, or a floating team running down an escaped prisoner so the trial doesn't end prematurely.

Quote:
Originally Posted by Baryonyx View Post
When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch.
Given that the issue of disproportionate rewards was brought up well before release, one would think that the developers would have said and did something before this.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Just thanking everyone in advance for keeping this conversation civil and on topic. Please keep in mind that we're going into the weekend, so there probably won't be many responses to questions until sometime next week.

Thanks!

- Z
As long as you guys are aware of the concerns and going to work on stuff I think (most) people will remain (mostly) civil. I'm okay waiting. For now, I don't plan on running any MMs in trials.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Liquid View Post
Second, I don't like the fact that we have 3 different badges for beating Marauder without using any temps. When I believed that there was a badge for doing it once without using one kind of temps, again without another, and then a third time without either, I thought that was interesting and challenging. I think 3 times without using either is annoying and repetitive. Getting all 10 of one kind of temp power in 5 minutes really isn't that hard when you have both teams in one area, so I don't see that as much of a challenge.
I could not agree more wholeheartedly with this point. This is exactly how I feel.


Allyriah - 50 Ice/Ice Blaster
Cyrrena - 50 Sonic/Dark Corr
Ally Stryke - 50 Inv/SS Tank
and so many more...

 

Posted

Quote:
Originally Posted by Dispari View Post
Thank God.
Oh, I wouldn't get my hopes up for the "additional methods for getting threads". What that very likely means is that there will be other trials that drop threads. Presumably that means the next two trials will also drop threads.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters