AquaJAWS

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  1. Everyone is assuming and hoping for the issue that gets released to coincide with Going Rogue will be issue 17, and while it is likely, it hasn't been confirmed yet. It could be issue 30 for all we know right now. Considering the sizes of issues 14 and 16 development wise, I think we're done with issues for this year (usually try for one big and 2 small ones a year, we got 2 big ones this year). Also because of the loyalty program they announced the other week:
    Quote:
    From here: http://www.cityofheroes.com/news/new..._and_thin.html

    All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:

    • Closed Beta access* for City of Heroes Going Rogue™
    • Exclusive loyalty badges**: "Vigilant" for Heroes and "Determined" for Villains

    * Going Rogue Closed Beta Access will be granted using a three-tier system:

    Tier One: City of Heroes Veterans with 60+ months of paid time.
    Tier Two: Loyalty Program players
    Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)
    they won't be able to really start at least the 'tier 2' closed beta testing until November 15th. Considering the holiday season comes soon after that where many workers are going to be out of town for much of it, it would be very tight to get it out before the end of the year. They might not even start any beta testing until after them because of it.

    Assuming Going Rogue coincides with issue 17, I'd say 1st or 2nd quarter of 2010, depending on how much beta testing is needed.
  2. AquaJAWS

    Patch Notes

    Quote:
    Originally Posted by Blood_Beret View Post
    Can we get full patch notes for the i16 patch.
    They are in the announcement section right before the actual announcement of the issue, as well as spread throughout the beta section:
    http://boards.cityofheroes.com/showp...00&postcount=1
  3. Quote:
    Originally Posted by vinque View Post
    I have read in a couple of the guides (in the guide on guides post) that you could combine two already slotted enhancements. I have tried to drag and drop and no dice. Is it possible to do this or has it changed?
    If both enhancements are already slotted, they are slotted and can't be moved. You can get a third enhancement and combine it with one of the slotted ones, but once any enhancement is slotted, its stuck there until you respec or put another one on top of that.
  4. Quote:
    Originally Posted by Quinch View Post
    A quick question - other than customizing the quickchat menu, are there any other ways of changing the UI?
    Change it how? You can change your options on the menu. But the look of it...no...outside of the normal color sliders...and someone out there has a way of changing some of the fonts in the game. Not sure if it applies to that as well.
  5. Quote:
    Originally Posted by blue_bandana View Post
    My to-do list is also quite short, but time-consuming.

    As soon as I can, I'll log in and jump to .. the MA.

    I've had this idea bouncing around in my head for a story involving an evil gang that call themselves the Colour Corps.

    It's time to see what power customization can *really* do.
    IIRC, unfortunately power customization didn't make its way into the AE yet. Having customized powers in the mission files made them even more tight for space that you could probably only have a couple custom mobs. Sounds like a good reason to up the size from 100k in my opinion.
  6. AquaJAWS

    Vs. Carnies?

    A /Regen scrapper with Stamina and Quick Recovery won't have a problem with the endurance drain from Carnies. If they get hit, they blink and its back. At least I never had an issue except if I didn't kill a sapper fast enough. Thats when I use my /Electric Armor brute. She laughs at them.
  7. AquaJAWS

    Why Make Others?

    I'm glad that we're getting some superhero MMO competition out there. Any of them starting now will have a long way to go to catch up to CoX as far as balance and content, so CoX isn't in danger any time soon, but their new ideas are pushing CoX to expand their game more to compete with them and keep it that way. I don't think we would be getting power customization when we are if it weren't for CO showing up, and Going Rogue probably would still be a ways off if the new games weren't coming up on them. Whether they fail or succeed, they are pushing CoX to expand and try harder. Everyone wins.
  8. Quote:
    Originally Posted by Niviene View Post
    Greetings Players,

    Issue 16 is getting very close, and with issue 16 you will be getting a free respec! I know many of you like to save your free respec's in case you need them so please keep in mind that they do not stack.

    If you are holding onto a free respec, use it or lose it!
    Can I make a suggestion to have this message pop up in the GMOTD in-game before the weekend as well for the players that don't go to the forums as regularly or miss the announcement here? Just to prevent any unneeded forum ranting about "I didn't see it in time because I didn't look in the right place so I'm upset that I couldn't use it" posts again?
  9. AquaJAWS

    Long time away

    Quote:
    Originally Posted by ClawsandEffect View Post
    There are 6 Task Forces geared toward higher levels that didn't exist when you left.

    They are:

    Statesman's TaskForce, for level 45-50 heroes
    Recluses StrikeForce, for 45-50 villains (that one might have been around when you played)
    Imperious Task Force, for 35-50 heroes OR villains (you can team with the opposite faction)
    Lady Grey Task Force, for level 45-50 heroes OR villains (same deal as ITF, you can team with the opposite faction)
    Kahn Task Force, for 45-50 heroes
    Barracuda Strike Force, for 45-50 villains.

    The Rikti Crash Site is now the Rikti War Zone and is open to both sides (this is where the Lady Grey TF is located) Also, an assault on the crashed Rikti mothership is available as a new high level raid.

    Villains can make Hami raids now, in a zone called the Abyss, which can be accessed from Grandville.

    That's about all I can think of that is end-game or high-level specific that would be new to you. Hope that answers your question in that regard.

    (Hopefully) Welcome back!
    There's the whole Cimerora zone added. Not too many story arcs, but there are some. Plus some repeatable missions.

    I don't think Ouroborus was mentioned. Its a new zone that allows you to access the Flashback system, which allows you to go back and redo, or just do, any arc you may have out-leveled. It does exemplar you down, but chances are there's something that you haven't done yet.

    There are new powersets to try including Willpower (defensive set for scrappers, tankers, stalkers, and Brutes), Dual Blades (melee offensive set for scrappers, tankers, stalkers, and brutes), Pain Domination (villain team support set for Corruptors and Masterminds), Villain Epic Archetypes: Soldiers of Arachnos and Arachnos Widows which have a branching power set system in place, plus issue 12, and soon issue 16, brought us powerset proliferation that has brought in one or two existing primary or secondary sets into new archetypes.

    Issue 14 was the mission Architect. It gave us player-created content with custom missions and custom enemy groups. A lot of players have created a lot of farms, but if you look through there is some fun new content there.

    Issue 16 is revamping the sidekick and difficulty systems as well as bringing in the beginnings of power customization. This may bring you to retry a old character with a new flair.

    Dominators (and maybe Stalkers, forget when they got there's...it could have been since you left) have been adjusted a bit lately.

    Issue 10 gave us Invasions. Either randomly on some weeks/weekends, or also sometimes triggered by player actions, swarms of Rikti invaders or Zombie invaders will pop into a zone. Some like them, some don't, but they can be fun. They can also be lagfests if its busy and your computer isn't all that great for graphics.

    Issue 9 was the invention system. I believe that was mentioned before though.

    This is minor, but if you like badges, issue 13 brought in the Day Job system that depending on where you log out you can build up credit for bonuses and badges while you're logged out.

    A few other cool things are to look into that you may miss if you don't know about them: Costume Change Emotes, animations that play when changing your costume now. Issue 13 (i think...maybe 12) and Issue 16 brought a lot of quality of life updates like being able to 3 combine inspirations of one size and kind into one of another kind of equal size (like 3 small reds can be combined into a small rez). Some people missed that when it came out but is very useful in a pinch.

    I know this was more than just the content updates, but they are nice things to know if you're coming back for a while. Note that issue 16 isn't QUITE out yet. Its expected within a few weeks (before October). Also Going Rogue was an expansion recently announced for the future (no release date yet, probably next year at this point) that will introduce more new powersets and zones and the ability to change from a hero to a villain. There are some cool things coming soon.

    Welcome back!
  10. Quote:
    Originally Posted by DarkGob View Post
    I call no way. Even with graphics set at the bare minimum Champs still runs like garbage on my system with the same card.
    Keep in mind what is garbage to you may be acceptable to others.

    On a side note, I don't see what is so great about Champion's graphics. They look like a cartoony vs CoX is trying to be more realistic. Maybe I'm just not far enough along in Champions to see the cooler graphics, but I'm also not of the opinion that CoX's graphics are horrible either. Champions, in my opinion, has bigger game-play problems to worry about in my opinion before the graphics should take focus. Everything always has room for improvements, but the graphics on CoX has never taken away from my enjoyment of the game.

    Also, my hat's off to BaBs and his team for the animations in CoX. I didn't realize how good they are until I played Champions. CoX looks like some MOCAP work was done or a lot of attention to detail on getting the movements to look right. I know at least running in Champions looks like it is done with some kind of algorithm and doesn't look quite right compared to CoX. I think it has to do with their torso in Champions seems to be locked static in movement without twisting enough while running even though their arms and legs are moving. I dunno, not an expert in that stuff, just my opinion that something is a bit off.
  11. Currently I would like to use the name Leviathan if someone out there is willing to give it up or trade. PM me if you are interested.
  12. AquaJAWS

    Day Jobs

    Quote:
    Originally Posted by Ethric View Post
    Alternatively, thanks to Day Jobs... you're playing all the time!
    More accurately, you're getting rewarded all the time. Actually there are times you're playing that you're not getting rewarded at all, like when just standing around looking for a team or traveling to a mission, so you're getting rewarded in some way a higher percentage of the time while not playing than when you are playing.

    But I agree that day jobs shouldn't be something that you avoid playing for. Log out appropriately and eventually you'll get em. If you want to play, play. I've got several alts with most of the day job badges at this point from just logging in once a month to move them from one spot to another, which is more than I would be playing them normally without day jobs.
  13. Quote:
    Originally Posted by CoyoteShaman View Post
    Keeping in mind that I agree with your last sentence, I have to argue the logic based on the extrapolation you're making.

    You're saying that the prices will drop because the supply will increase. The supply will increase because more farming will be done. So far so good. The problem is that same increase in farming will also increase the supply of new influence into the equation at the same relative rate as the increased supply of purples/etc. Therefore there will be no change in the relative supply/demand equation. The supply/demand of the purples is only half of the equation; the other half is the supply/demand of the influence. Since both sides of the equation are going to be increased by the same amount, the relationship between the two will not change due to farming increases.

    If there are other changes which will cause an increase in the supply of purples without increasing the supply of inf (or decreasing the supply of inf without decreasing the supply of purples), then yes it would lower the price of the purples.

    Up to now, however, I have heard of nothing which would cause such a relative change.

    I'd recommend "Human Action" by Ludwig von Mises for an excellent primer on economies, except I haven't read all of it yet so it would likely make me look really stupid later on when someone asked me more about it and I couldn't answer. I've only read selected articles/sections but even in those there has been some excellent information.

    Robin
    The problem I have with this is the supply/demand relationship isn't between influence/infamy and purple IOs, but between demand for purple IOs and supply of purple IOs. The supply of purple IOs will increase much faster than the demand for for them because there are only so many characters that can use them in so many slots. Influence/infamy is one way of getting them, which may decrease slightly in supply, but I'm not worried about that becoming a problem. Plenty of people will be getting cash. Assuming more people are running regular missions to farm purples, then more will be coming in without changing the number of people who can use them. Only lvl 50s can use them really, and them running purple farms to get them in itself will increase supply and reduce demand because some will get what they want in drops as well as supply influence/infamy.
  14. Quote:
    Originally Posted by Lothic View Post
    The 2 billion cap on INF was probably a value that was considered more than adequate 5+ years ago when the game first started long before we even had a market.
    I could be off on this, but didn't they raise the inf cap at some point to 2 billion. I seem to recall seeing that it used to be much lower when the game started and they bumped it I think around the time the market did come around.

    But I don't see any reason why we need to up the inf cap to more than 2 billion. At the moment it does mean that things can't get more expensive than that. I somewhat agree that they maybe it should be lowered to say around 1 billion (no specific reason, just a nice round number) to bring the cost of somethings back down. Most players playing won't ever hit the 2 billion inf mark anyways. If you really need more, make some alts and transfer some inf. You can easily create 36 characters per server if you get enough slots. Thats 72 billion between all of them. You could even go as far to transfer characters to other servers and do that, but that can get expensive in real life. I have no idea what all you could spend that much influence/infamy on in this game or why you would ever need to hold even that much at one time. If it is a technical limitation (32-bit integer) for the 2 billion cap just changing it could be easier said than done depending, and why fix what isn't broken.
  15. Personally, I've definitely noticed fewer people in the AE the last week or so (on Infinity at least). Thinking that has more to do with Champs Online up and going and pulling some people over there, especially some of the long time players that were forming many of the farm teams. But I've had much more success finding PUGs recently. Have had several offers to run TFs, and had a couple PUGs run for several hours in and around steel canyon the other night. Many of them on the group seemed to be what many are referring to AE babies or just new to the game in general, but they were out in the real world. I got to show some of them how to pull and thin out the mobs a bit instead of charging in head first and dying over and over again after one of our tanks had to leave. I think the AE might be slowing down a little. But I never had too much trouble before getting on a PUG before. Things definitely seem to be changing a bit lately. It should be interesting once Champs gets out of beta, see how many people stay over there, how many come back and how the issue 16 changes affect everything.
  16. Quote:
    Originally Posted by Kiralyn View Post
    Now what I'm trying to figure out is how I get so much less influential...... building inventions in a private room in the back of my base. Either 1) no one can see or know, so it shouldn't change my influence with the public at all, or 2) they should be impressed by my Incredible Invention Skills™ and give me more influence!



    ...well, or like the Professor says, it doesn't really make sense. /chuckle
    Along the same lines, how does your character playing around all day in a virtual reality simulator building affect your influence or infamy at all? If anything I would think that it would lower it because you're in a light beam playing video games all day instead of out saving the real city or causing real havoc.
  17. Quote:
    Originally Posted by Shadow Wail View Post
    http://www.mmorpg.com/gamelist.cfm/game/3/feature/3424

    Read right above the green MM pic?!


    I mean it does sound like... no it clearly says that all Epic Power Pools are getting a new powerset and all existing sets get a 5th power. Does that sound right? 5 new pools for heroes and 5 new powers? Villains get 1 new possible power in the Brute/VEAT PPP?

    I guess being able to color out Psi blast for Corrs green makes up for it...wait we dont get Psi Blast for Corrs...darn
    Since it said epic and not epic and patron pools, my guess is that they are just doing the blue side. Red side to do it right they would have to make a new patron and a patron arc, badges, and modify existing arcs (the one where you select the patron for example) for that to really do it 'right'. Though I do hope that they do expand the red side a bit. My take on it is that the blue side will all get at least one new epic set, and all of the epic and patron sets will be expanded (unless they already have been in previous issues) to have 5 powers total instead of 4.
  18. Quote:
    Originally Posted by Cynical_Gamer View Post
    So a level 1 could actually get a Rularuu weapon?
    Theoretically, if they got to the shard, and were on a team that killed enough of the enemies that are required for that badge (I highly doubt that a level 1 could even kill one of the level 40+ critters in there without being on a team, let alone enough for the badge)...forget exactly what they are. Isn't there a shard mission redside that isn't in a level-restricted zone? Theoretically, if so, its possible there now.
  19. The AE system can work almost like a Nemesis system...not exactly...some ways better some ways worse.

    Any new features added by CoX that are from CO will be a ways off if they haven't already started making them.
  20. If they did start offering lifetime subscriptions, I would start getting worried that they are expecting to close up shop within a year. The only way it would be profitable (assuming the same pricing levels)
  21. AquaJAWS

    Proc Question

    Quote:
    Originally Posted by Raizen_NA View Post
    Ok, I play a warshade. I found a recipe for Energy Manipulator: Chance to Disorient. If I were to equip this into Dark Nova, what would happen? Would I stun myself? Would it give my attacks a chance to stun? Or nothing?

    That said, if Dark Nova is a bad place to put it, where would be a good place?
    According to the wiki page
    Quote:
    This enhancement adds a 10% chance to disorient your foe. (This IO does not affect PCs or PC controlled pets.)
    Where PCs refer to Player Characters, aka yourself in this case.

    It sounds like this proc would have no effect if you put it in dark nova because the dark nova power affects only you; the other powers that you get access to while in nova form affect other characters. You CAN put it in there if you're going for the set bonuses (@2 = +1.5% recovery, @3 = +6% regeneration) but if you're without one of the other two in the set, it would be useless there.
  22. I'm using Safari, and you can resize it. At first I couldn't do vertical, only horizontal, but something changed and then it started going vertical too. That was probably just some weird bug in the browser.
  23. Quote:
    Originally Posted by Dispari View Post
    And if you try to tell support that, they'll mention that you aren't supposed to share accounts.
    Yeah, technically you aren't supposed to, but I would think that most game companies would look past that in the situation of a parent and child, especially if its a younger child and/or the kid was still living at home and in school or something. If you caught a support person on a bad day, they might and could report you within their rules, but I would think that it is one of the rules that internally most of them would just overlook in such a situation. It just leads to bad PR and scaring off a potential second account later on when they start wanting to play together by bringing out the ban hammer on families. Though if you do contact support, I would still be tactful and not mention a second player on the account to avoid the issue and just say the character was deleted and avoid details on HOW the player was deleted or just say you did it accidently.
  24. It really depends on the villains you are using. But I would guess that its probably a combination of 3 and 4. The villain ATs are more 'middle ground' at least in my opinion. Corruptors are like middle ground between Blasters and Defenders. Dominators are middle ground between controllers and Blasters and Scrappers to a point. Brutes are in between Tankers and Scrappers. Masterminds, arguably are between Defenders and Tankers and maybe Blasters or Scrappers depending on which pet you have. Stalkers are kinda like Scrappers but with a lot more burst damage and should be used with different tactics than point, click, kill, next. Where heroes are more specialized in well defined areas and do great in them, villains tend to do pretty good in a couple areas. When I first started playing villains, I definatly equated Corruptors with Blasters, Dominators with Contollers, Stalkers with Scrappers, Brutes with Tanks, and that left Masterminds with Defenders. After a while though I realized that its not a 1 to 1 relationship, but a mesh. If you focus on trying to make them equal in one area, they won't be as good in the area that you focus on as the hero counterpart, but their strength comes from being able to do many different things well while heroes can do fewer things but better.

    *Note, I know all the 'middle ground' examples I gave are very subjective, just my opinion. Different power-sets have outliers I know. Just trying to give a examples.