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Posts
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Joined
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Not sure if they still make it, but I use the Ideazod Fang (I think that's what its called). Basically just the game part of the ZBoard keyboards they make. Very customizable and very good layout plus comes with a very good preset layout specifically for CoX.
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http://www.cohtitan.com is a good hub for sites with information.
Build planners, there's an online version that I haven't used recently, but its fairly dated. There's an offline planner called MIDS that was just updated this week with Dual Pistols and new information.
There are links to them on the COH Titan homepage at the top I believe, as well as a link into the correct wiki.
IOs = Invention Origin Enhancements. A different type of enhancement. The main difference between them is if buying from the crafting tables instead of the market they are more expensive that the older 'normal' enhancements (TOs, DOs, SOs). However while the older enhancements 'expire' when you outlevel them by more than their level, IOs stay the enhancement value. A level 30 IO will be just as powerful when you're at level 50 as at level 30, while a level 30 SO will be worth nothing at level 34. Also a level 50 IO is more powerful than a level 50 SO.
Some special types, usually called Set IOs, offer enhancements to more than one aspect at a time while the Common IOs are just one. Set IOs also add an additional global boost to your character if you get more than one in a set. There is lots and lots of information and details I'm skimming past here that all can be found on the wiki if you have the time to research it.
ED = Enhancement Diversification came around about when City of Villains came into play. Basically it adds some diminishing returns if you slot enough enhancements for one aspect of a power. Its intention was to encourage players to get away from putting 6 of one type of enhancement into a power and diversify the enhanced aspects. A good rule of thumb is more than 3 SOs for one aspect into a power, and you're hitting the diminished returns and 'wasting' the slot, but again the wiki has more detailed information.
AT = Archetype. I'm not a WOW player, but I believe they are similar to classes. Blaster, Defender, Tank, Brute, Mastermind, etc. -
As said, expect 3-4 weeks, however it is a fluid process. They probably plan to have a minimum of 3-4 weeks in the schedule, but if only in beta, they won't hesitate to push it back if a large game-breaking bug is encountered that takes a longer time to fix.
Typically that won't happen because they have fairly thorough in-house testing before it even hits beta, but that's what beta is for, finding things they didn't think of to test during the in-house testing (nothing beats the random thoughts of a user who has no idea how the program works), or stuff that just was missed. Big game breakers are rare at that stage, but still possible. You'd rather then push it back a month to fix a big bug than rush it out, then find the bug and have the whole game broke for that time. -
Also, who says they aren't going to move some of the currently villain only or currently hero only factions over to the other side? Rogue Longbow, Wyvern, and Legacy Chain scattered throughout, Scrapyarders in Skyway or Faultline or other places? That will help the balance as well.
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I think it helps if you have beta tested before and had helpful input during the beta. I lucked out in timing and got one of the new unibody macs just before they announced the mac client beta and they were looking for beta testers with them, probably one of the few times they've let you try and sign up for a beta. I tend to get an invite eventually at this point, but it varies when it happens.
Its not as great as you think, you have to deal with things not working as expected. Besides getting a 'sneak peak', which is really the only benefit I can think of, you put time toward a character that really doesn't count so its like time lost on characters on live that you could be making real progress toward. I do like having an opportunity to give input on things in the game to make it better, but time spent testing the beta is also time I could spend on my live toons. -
I believe you had to PM one of the forum moderators (forget if it was Niveine or Aveata) and they would change it for you. Not sure if they are still doing it. There was an announcement in the anouncement section at one point.
EDIT: Here is the link to the announcement: http://boards.cityofheroes.com/showp...58&postcount=1 -
Just as a note, if you do start before this weekend, its one of their double-xp weekends where a lot of people will be on. Basically you get double xp and money for kills this weekend.
Also, at the moment, it appears that they are about to put out a new patch with is supposed to enable a new, long desired power-set (dual pistols) for some archetypes if you pre-purchase Going Rogue, so likely there will be a LOT of new low level toons to play around with. -
Quote:Welcome to the game!Hello heroes and villains!
I recently picked up Champions online but was quickly disappointed
with the team play in the game, and quite a lot of people pointed me
to City Of Heroes.
I'd like to ask 2 questions:
1) Is this game easy for new players to get into? Will I encounter
players while leveling or is it a wasteland until I reach max level?
2) What is there to do at max level, are there instance runs, or perhaps
even full blown raids?
Finally, I'm a huge PVE geek so will this game please my urge to play together with like minded people while mowing down the enemies?
Hopefully some veterans can give me a good insight at how this game feels and plays as I am really interested but not yet fully convinced if it's worth my time or money.
Thanks in advance heroes or villains!
This game is mostly about the journey than about the end game, so there are usually many players at all levels, and not a huge rush to get to the end game. Some people think the end game is a bit lacking, but there are several raids and task forces to go and experience once you get there, plus we have a 'flashback' system where you can go back and do or re-do content that you missed on the way up there, which you most likely won't be able to complete all of it before some of it is out-leveled. Many players also have dozens of regularly played characters at all levels, which many call alt-itis.
The developers have mentioned that they are working on developing new end-game systems at this point so chances are more is going to be added soon. But if you're just starting out, unless you race to get to level 50, there will be more than enough for you to do. I've been playing for nearly 3 years and still haven't done all of the missions on both the hero and villain side. Soon there will also be the Going Rogue expansion with even more content and things to do.
The game is very very team friendly and most players are very welcoming of new players. I will say the game is heavily instanced so you may not see a ton of people out in the main maps because they are all in instanced missions, but there are still ways to find them.
As far as server populations, Freedom and Virtue are the most populated, with Virtue being the 'unofficial' role-playing server (meaning more people on there tend to get into the role-playing side of it). Infinity (where I play mostly) is pretty good as well. When you log in, the servers are listed with your most recently played server on top, then in the order from lightest load up top to the heaviest load at the bottom.
Don't currently have the links on me, but in the forums there are several collections of things to do at different levels and, as said before, most of the player base is very friendly and more than willing to help you out if asked. -
I don't remember what article or where the link to it was, but I seem to recall reading an interview with Positron (I think, not completely sure) where his response to a similar question strongly implied that your influence/infamy wouldn't be carried over if you changed morality. His answer said something to the effect of- "what makes you think that a recently converted villain from the rogue isles would have all the influence in paragon that they had in the isles without having to earn the trust of the citizens of paragon.", which makes sense from a role play stand point.
Again, don't have a link to the source and this isn't a direct quote, but sounds like we shouldn't expect to bring our influence/infamy from one side to the other. No idea if you keep it if you switched back either. -
Quote:However it sounds as though Praetornains can become either heroic or villainous. 'Praetorian' has less to do with the morality and more to do where the toon started (at least from the information that we know so far). Who knows what the full implications of switching morality or starting a currently heroic or villainous AT in Praetoria will be, so it might make a difference.I think "Praetorian, Heroic, Villainous, Vigilante, or Rogue" works just fine. Vigilantes and Rogues are dual citizens.
So maybe Praetorian vs Earthling
Current Std Hero ATs can start off Praetorian or Earthling, and Earthlings have to start in Paragon.
Current Std Villain ATs can start off Praetorian or Earthling, and Earthlings have to start off in Rogue Isles.
Epics can only be Earthling, Current Hero Epics start in Paragon, Current Villain Epics start in Rogue Isles.
All ATs, regardless of Dimensional Origin or Current morality can change between Heroic, Vigilante, Rogue, and Villainous morality somehow.
Though I'm probably spending too much time thinking about it. -
Quote:If I'm reading this correctly, you're referring to the tanker-like character as the anchor, basically the point man. 'Anchor' has (before super side kicking) had many meanings and many people use it differently. I've seen it used referring to needing padders for the team, or as an aspirant for a lower level toon on a team farming, to name a few, so just wanted to be clear.Hello all
I recently started a Rad/Sonic Corrupter and I could use some help with using my anchors. I looked around and found one thread about understanding anchors but it seemed to me to be more about how groups can benefit from understanding them then what I needed to know. Like most people I'm sure I'm having the common issue of understanding who and where to anchor. I'm doing storyline quest at low levels and the same issue comes up each time I toss out RI/EF. If there is a group of three or four let's say, then either (1) my anchor rushes up to me and the others stay behind and range me (2) The anchor stays and the others melee, or three (and this one is the worst) they all run in four different directions and range me. Can anyone recommend a good read on using anchors properly for someone who needs basic help with them? thank you in advance
If you're looking for 'the' correct strategy for teams, I'm affraid you're not going to get a single 'right' answer. Its completely variant based on the enemies being faced and skills, powers, enhancements, and level of the other players. Sometimes a team is fine with everyone just charging in and stomping the opposition. Sometimes a little more strategy is needed that may involve a ranged toon pulling a few mobs away from a larger group to make the group easier before moving on, or sometimes having a character herd the mobs around a corner to the rest of the team where the stomping occurs, or many other strategies that your and/or your teammates think could work.
The best is if you're unclear which strategy to use on a group, communicate with your point man with how they want the team to proceed. If you are the point man, express your desired strategy to the rest of your team and go from there. Sometimes a more experienced player may have a better idea if you're running point. Sometimes you'll have to teach a less experienced player.
Someone also seems to bubble up to take the leader role (not always the point person) on long running teams. The biggest problem I've seen is when you get a team with 2-3 players wanting to take the 'leader' role and disagreeing and not cooperating, which usually leads to team wipes and issues. Listen and communicate (politely) to your teammates as you play and work with eachother. Don't let any 'I wanna be leader' ego mentalities get in the way. After all its only a game.
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Nevermind, I see now from other replies that you're calling the mob that gets the toggle mez. What StormDevil says is good advice there. -
Quote:Excluding epics (Arachnos and Kheldians). Arachnos have to start villain and convert to heroes. Kheldians have to start heroes and convert to villains. The rest of the ATs, you can start off with a currently hero AT as a Hero or as a Praetorian, and the currently villain ATs can start off as a Villain or as a Praetorian. Praetorians, as they level they will gain a classification of a hero or villain (or rogue/vigilante).Pretty much yeah. Villian AT's either start in Breakout or in Praetoria, Hero AT's start in Outbreak or Praetoria
Sounds like the AT classifications need to start changing from just Hero and Villain to Paragon Citizen, Rogue Isles Citizen, and Praetorian with a morality of Heroic, Villainous, Vigilante, or Rogue. -
Quote:If you enter the base through the normal portal, thats what happens because the day job is technically around the portal, not actually in the base.If you log in the base though, then you'll still get credit for the day job. But I've noticed that if you're in the base when it starts gettin edited or somethin buy the leader then you can be kicked out too...just cuz if a room gets deleted that you're in then you've gotta lil bit of a problem...
I believe the way day jobs work is wherever you spawn when you log back in, it just takes the time since your last logout and applies it to whatever day job is there for the location you spawn in.
If you log out in an instance like a mission or a base, you spawn at whatever point you entered the instance at.
So if you use the base teleporter from someplace, like the market, or the university, or the middle of the oceans, you log back in on the spot that you used the teleporter (since that is where you entered the base instance) and whatever day job is at that spot is the one you get credit for.
Example: You use your base teleporter from inside a university. You log out while in your base. When you log back in, you spawn in the university
and get day job credit applied to the university day job, not for the base day job. -
You answer lies in this post from the Ocho:
http://boards.cityofheroes.com/showp...&postcount=288
Specifically the answer to #2
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Any normal credit card/debit card. Prepaid Credit Card. Do stores still sell the game-time cards anymore? There are several options.
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It should also be noted that the server selection screen is ordered in a way that your last selected server is first, then the rest are ordered from lightest current load to heaviest current load. While that isn't necessarily who has the most players on for sure, its a good bet. Historically Freedom is heaviest followed by Virtue, which has more players focused on role playing.
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Quote:Assuming you're using OSX on the iMac, I would recommend just to download the mac installer and let it install normally. There may be a way to get the windows files over to OSX with a smaller download, but considering its a different OS, you might just be better off downloading the normal way.Invariably before, when i've had to move CoH around I can just copy and paste to new directories and it works fine. Can I transfer my COH folder from my PC to a brand spanking new imac and have it work fine?
Now, if you're running windows on your iMac, sure, that'll work just fine. -
Quote:I'm not extremely familiar where that graphics card is in the overall rankings, but the rest of the specs sound as if they should be more than enough for CoX.Hi guys I am getting a new pc tomorrow and need some advice on my current specs for Cox:
Dell Optiplex 740
and was wondering if the specs esp Graphics card can handle cox
Ati radeon x1300 Dual
4GB Ram
150Gb HD
Windows 7
3.2 Amd processor
good enough for Cox?
thanks
It would be hard to get a new computer nowadays that can't play the game on the lower settings. From what I could tell on my quick search online, I wouldn't expect high frame-rates on the higher graphics settings, but it should be able to run the game to be playable on reasonable settings. No telling what the min settings for Going Rogue will require, but I wouldn't expect too big of a jump.
Worst case though, a few months ago I got a GeForce GTS 250 (I think) for $150 at best buy that will run the game under most conditions at 30 fps on max settings. Even cheaper and better cards will surely be out soon. Its not expensive to get a card that will run this game very well.
A better place to ask would be in the tech help section of the forums (http://boards.cityofheroes.com/forumdisplay.php?f=578). They have more knowledge of all of that stuff. -
Quote:Vacations may or may not be a week a person, but doesn't mean they all take off at the same exact time. Plus they could be longer than just a week, mine was. At this point, they've got a stable game going. No huge game-breaking bugs that haven't been there for a while now. They are about (presumably) to start a big new expansion beta. If I were the managers for the game, I wouldn't push anything new out either right now. With the lowered manpower of december and the holiday season, why put more things on the plates of the devs and risk breaking the game with a patch if you know you're going to be short on time soon. If beta truly is about to start up for Going Rogue, I'm sure they are all busy wrapping up major projects for that before its out in the open.I'm deeply sadened by the lack of updates/news over the past month. I know out of the last 4 weeks...something must have happened or you people must be working on something. And ... ok... take a week away from that for the holidays...that still leaves you with 3 weeks to do something and let us know whats going on.
Hows Going Rogue going..... I don't know why you feel you need to "surprise" us and not give any details whats going on with it or what will be in it. All that does is gives people high expectations brought on by gossip, rumor, and missinterpretation of interviews and if it doesn't turn out to be what we have peiced together and look forward to...thats just doing nothing but hurting the game by making other run to CO or STO leaving this game in ruin.
This could be considered the first full work week in 2-3 weeks between the vacations, kids being out of school, holiday parties, shopping, etc, etc, etc. I'll bet we'll here something as far as news within the next 2 weeks once everyone is back and settled, maybe as early as this week. Be patient and go play with the game that is out there...I hear its pretty fun. -
Quote:Just to note, this may not be entirely a OS issue as a mouse hardware issue. I'm on XP at work and using a Logitech MX Revolution mouse that's about 2-3 years old or so and recently, if I don't click on a certain part of the button, the mouse will register two clicks instead of on single click. Think its just getting worn out (I'm a computer programmer so it gets used a decent amount and has for 2 years). Basically, try a different mouse and see if the double-click issue goes away.The only other issue I seem to have is that every once in a while (but still several times a day), a mouse click gets read as a two rapid clicks (yet not a double-click, for some reason). This usually occurs when browsing on the internet, and will occassionally send me back TWO pages instead of one when I hit the back button.
More on topic with the thread...I upgraded to windows 7 from XP on my home machine a month or two ago and LOVE it. One thing is it is prettier to look at if you have the Aero stuff going on, and that does make a big difference when you're staring at a computer screen all day. Also there are a few little UI changes that I appreciate and makes my life easier at times. Also like the way the new task bar works...much more like OSXs dock which I liked better. Over all though, I'm glad I upgraded, but if you're not finding yourself needing anything in particular in windows 7 (like added security for some reason) other than you want the latest and greatest there, and XP is working fine for what you're doing, there isn't a good reason to upgrade an existing PC. If it ain't broke, don't fix it. But if you got the money to burn on it and the time to spend upgrading (its a full install from XP, and would recommend doing a clean install from vista), which is like getting a whole new computer, go for it.
Now if you are on Vista, and not XP, upgrade! Upgrade yesterday! Vista is awful compared to 7. 7 is what Vista should have been. Vista is a case where it is broke, so you should fix it. -
One thing I didn't realize for the first few weeks was that the different colored names actually mean something. White is even level, yellow, orange, red, and purple are harder, green, blue, grey, and dark grey are easier. You only get points for killing things within a certain level range. Spent a few days fighting level 2 & 3 dudes in Atlas at level 6 before I realized I should hop onto the train and go somewhere else to actually level up effectively. Took me a lot longer to get to any reasonable level than it should have.
Also...the game changes dramatically once you get a travel power. Its a lot more fun when you can quickly get to mission doors and to the point of the game rather than trying to run around the streets trying to get there. If you're questioning if you wanna keep playing or not and you aren't at that point, stick with it at least until then. -
Quote:Ah...I never knew that. Always assumed they were just aliens that didn't like us. Then I would expect that there aren't alternate 'Praetorian Rikti' since they are already from an alternate dimension.As is the Rikti dimension... pretty sure they aren't from ours. Check out their page on the Wiki: http://wiki.cohtitan.com/wiki/Rikti
Blown up alternate Earth? Or just another alternate dimension and/or section of the multiverse that is made up of lots of asteroids that somehow maintain a form of atmosphere for heroes and villains to survive. -
I'm not sure if the Rikti failed to or just never tried or even exist in the Praetorian dimension. Either way, they don't appear to be prominent on Earth at this time in that dimension, but they could still exist. Sounds like a possible future issue down the road though.
Since the Shard yet another 3rd dimension, there shouldn't be another alternate Praetorian Shard for there. They are both alternate dimensions from ours. -
Quote:They changed the rules to get into hazard zones along with the super-side-kick change. Anyone of any level can get into the shadow shard blue-side now if you can get to the portal in PI. I have several under-40 toons with the Dimensional Explorer day job badge.(although i think you need to be 40 to get a pack hero side... unless there's a vender outside the sharde i don't know about.)
More on the topic of the thread...while I wouldn't mind a speed increase to the flight powers, I honestly don't have any need to go faster while flying. I actually like that it takes a minute to get there while flying...fly up, hit auto run, go grab a drink and take a bio break, maybe grab a cig, I come back and 9 times outta 10 I've flown past the target. Even from the ferry to thorn island in cap flying, it takes what, 1-2 minutes flying and you're there. Still takes about a minute swimming with super-speed. Nice change, yes, but rather have them work on other balancing issues first, though this one I can't imagine would take more than changing the value of a decimal variable, but I could t be wrong.