-
Posts
1942 -
Joined
-
I have been on a few of them to know how they go ( although I have no idea where the boxes are in the Lambda I tend to follow others )
But I am tired of standing around waiting for someone else to start these things. So the question is how do you start them. How do you make the league. How do you move people around onto different teams.. Then How do you launch the trial..
I know this is probably really easy but id rather get some advice and get it right.
Thanks in Advance. -
-
I my Ice/Stone tank is also very very close to Perma Hoarfrost and I havent slotted even ONE LotG yet.. and since I can buy those for only 32 Astral Merits.. im off to the Trials !!!
-
can you have them both on at the same time. I have one of those leaping stealth IO's and Its in Sprint but CJ end cost is way lower. This toon often fights from Hover.. can I place this IO in CJ and use Hover at the same time ???
-
What my characters do is what I describe them to be doing in my own imagination. I really dont care about the " well of furies " lingo.
-
Well after everything is counted together and that includes Epics... my best Damage dealer is
Fire/Psi/Fire.. Pets.. Fireball, PsiShockwave, Rain of Fire, Hot Feet and Psychic Scream is a lot of AoE...
he has a few single target attacks in just Psi Dart, Mind Probe and Subdue, You could add in TK Thrust for for Single Target as well.. but I couldnt fit it in my build...
Earth/Fire is a great combo and you will love it.. -
Im still waiting for you to take your ball and go home...
-
This thread just rings of waaaaaaaaaaaaaaaaaaaaaaaaaaaah I want Illusion Control..
Personally I want them to continue to develop NEW powersets rather than just porting over stuff I have already played. -
And yet again its is not unreasonable to understand that an AT that came around several years later would have less powersets than ones that were around from launch.
I mean really.. -
Singy is already one of the hardest pets to defeat as is.. If you are adding your bubbles tohim.. He is gonna be just fine.. Personally I almost never slot pets very high.. usually three to five tops.. Usually three Nucleos.. and im done..
-
Damage and NOTHING else ??
My Nrg/Nrg Blaster helps control the battlefield by using Hovering and Knockback to keep foes pinned on the ground..
My Elec/Elec Blaster actually is one of my best sappers and has three single target holds as well.
Its often HOW you play.. not what you play.. -
I play Blasters because I like them. I dont worry about what the scrapper is doing.. what the Dominator is doing.. yadda yadda..
Im to busy Blasting to pay them any mind.. -
So let me get this straight. the complaint is that Blasters and Controllers who have been around since the beginning have more powersets than the AT that came around several years later???
Did you just ignore the fact that Earth Assault a totally NEW powerset was added issue 16 and Electric Control a totally NEW powerset was added in Issue 18 ?
AND the Devs has said they are working on something for Doms they just were not able to get it into Issue 21..
So Doms HAVE gotten BRAND NEW stuff. They have gotten it recently.. AND they are getting it again..
Yeah.. I dont expect your protest to garner much support.. sorry.. -
I would keep Stone Cages.. it stops mobs from wandering around after hitting Stalagmites.. keep them nicely grouped for your fireball and rain of Fire..
Here is my guy as he is live..
He is a beast,,,
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Firewall Dom Build: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(31)
Level 1: Flares -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
Level 2: Stone Cages -- HO:Endo(A), GravAnch-Immob(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(17)
Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 6: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
Level 8: Quicksand -- RechRdx-I(A), P'ngTtl--Rchg%(15), Slow-I(17)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(25), Decim-Dmg/Rchg(36), HO:Nucle(50)
Level 12: Stalagmites -- HO:Endo(A), Amaze-Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Earthquake -- RechRdx-I(A), DarkWD-Slow%(19), Achilles-ResDeb%(19)
Level 20: Recall Friend -- Range-I(A)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 24: Super Jump -- Jump-I(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), HO:Endo(29), RechRdx-I(31)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34), Efficacy-Acc/Rchg(34)
Level 30: Assault -- EndRdx-I(A)
Level 32: Animate Stone -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), HO:Nucle(43)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(50)
Level 44: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), EndRdx-I(50)
Level 47: Fire Shield -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Cardiac Partial Core Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Rebirth Partial Radial Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 4.5% Max End
- 83.8% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 45.8 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 7.7%
- 21% (0.35 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 9.77% Resistance(Fire)
- 9.77% Resistance(Cold)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;689;1378;HEX;| |78DA6D93596F125114C7EF0C207693A57BA140A194A59496687C6A62B44BA205536| |DDF71029332C9C890611AF5CD0FE0FAE4F6258CEB834F7E076DFC122E2F6A8D3178| |38FF0BC5E204E677E73F67BB73CE2DDD5C1F16E2F639A1F8D64CADD92CAF5BD78DB| |AE658B6A7A4ED1995E0A661EB3734D38CD18BD8857DC3AC7A8510D1AE5979CDAA3B| |B665E63734DBA9759E7ADE9F6F36B57DD3C96F1ABA7DABF314B858AFE9B65E77F29| |DC5E0B64541761ABA5E0DF2725737F586653B9A6358F561968ABAD630EA7BBECE43| |55B79B35A311DA6818957CBBD072496B3AED34DDF453546C86FE332E21AF964B7C5| |0859815273E029F189103C677B56BA78A5582DB25968E3144B114D87894B3D0D46D| |722C08F50AE3E4556087E1DF65FCA03BAA68B95DD70871E1AE0055C684C6C8EA8C9| |F64EE91E69ED72C0DBE620CBF04DE304EBD658429B45716EE5DC49B174A1BFE657E| |3AA47803B2EA814788F79831F68C31F5949178C228C8CD4628EE90741B929B4D5CE| |20D25B618F345A0045C66C4A9961105E58CA09C857FF08BCC7C882B7C90A2942A20| |B71080147CA732DE134645D2DBBEC367348B6F46D238F228E387A2DDC2A971DEF62| |4BD9994C69369368E518269B997690CC10C866006DD0F6316C2729F1114F19BC410| |77BCE509DDE18222F718B1BB8CB987C003E03E6AA6FCB3A84CCCCE71A039CA1F951| |B8CCAEF1B3BC651728B4BB738DCFE50BCA42C3B89CE2DA07329F42A85CEA5D0C7AC| |8CE4A36F99966E698C4C060394C138653040590C50410E0D792D4AAF45D8E5E0954| |38C1CBC96A4174AF493571E55BBF2909673FF4180EC566453569030ECEE9E38FAD1| |258ABDCA121B6DBBBB474E28F08B1F59B506FCDDA3D5FA3C48A6F2032AF0FED22B6| |114BEF64AF32C7D3B9254258693014C002B7D9566FB94429F72A64F39DDA7ACD254| |1790BA151D3B5A1FF4E8CF7BD67F0100CBEBBE| |-------------------------------------------------------------------|
-
Dont take the sleep.. Do not take Combustion.. very underwhelming
-
Quote:OP said Fire/Fire ( which I assume means Fire/Thermal ) not Fire/Kin.. the brute would farm better than a Fire/Thermal IMO.The fire controller would farm better. Typically, and generally speaking, fire/kin controllers are the toons that have the easiest time farming. On Redside, they have tried fire/psi Dominators, but nothing really beats a good fire/kin. The days of fire tanks being used for farming are long gone.
-
Quote:Raises hand !!May I point out that not everyone has a top of the line PC, so many players (not all, and maybe not even a majority, but more than enough to dispute "rarely") actually do suffer performance issues when server load increases due to a higher number of players online at the same time.
Just something to consider. -
Im jus asking because this combo has been around a long time. Has something changed or happened recently that made this a very popular combo ??
-
Remember however that currently most incarnate content is trial based so even though you will not be at the soft cap personally with all the team members with their buffs and leadership pools and Incarnate Barrier powers going off and heals etc etc you should be fine in most cases.
-
I dont thinkI would pick NRG as a secondary ever again on a tank unless it was for pure concept reasons.
-
If they make a Dark/Dark I would play one.. but try to make it along the lines of Anti-Matter control or something like that... I also have dreams for a Plant/Dark and an Illusion/Dark either Controller or Dom.. but my preference is for Doms.
-
Dominators got a new powerset in Issue 18 with Electric Control and we also go Earth Assault a little while back so its not like Doms havent gotten anything.. also I believe they are working on something really good for Dom's.. im thinking its Dark Control.
-
Because you can easily be upset with an aspect of the game or the mechanic of the game, but enjoy the characters you made and feel an attachment to them, or enjoy the actual friendships you have made with the people you play with.
-