SD/NRG Thoughts?


Airhammer

 

Posted

The only level 50 tank I run - thoughts? I have a lot of room to play with when it comes to slotting the attack powers and still stay comfortably over the soft caps - how should I best slot them. I have some slotted with alts.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 1: Barrage -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(15), Numna-Heal/EndRdx(15), Numna-Heal(17), RgnTis-Regen+(17)
Level 6: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(23)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(33)
Level 16: Whirling Hands -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34)
Level 18: Boxing -- RechRdx-I(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), S'fstPrt-ResDam/Def+(46)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(36)
Level 26: Shield Charge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(39)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(45), Numna-Regen/Rcvry+(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 47: Grant Cover -- Ksmt-ToHit+(A)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1364;660;1320;HEX;|
|78DA6594CB521A5110867B600832826014F11A156FDC2450719545B2889A78AB326|
|5CC56118E304A0D3843AAE22E0F90452E8B2CB3C9FD9152798498E4050C69FA3F12|
|AB9862F8E6F4E93E7F9F9E3EB3F37C354CF4E23E19E107F592E71D3C2939A7CA0DE|
|E956DE594150589680AB6835575AC1C4FE5F76AB6AA57AE86637A7647D595CAAF39|
|CAAD9E6330B8E1D494AB9C56FEEA21BCDB68D4F3DBAAD4B49D6A4406EB76B5D6E29|
|125A3BDA65295E8955745B95ECD6E0EAD35ED7277E592D752EEF928E7B5C0F76A84|
|FF0CBEA91DA0183F14C9370CC405E60A5010DC280AFA2CD257DB2445325311F4958|
|12381752858631103223E03221644C210596707BFCEC20FA53074072038F05810DB|
|07EE31A628C45904904520702C4A37AB404D306C0327829153C143D60A22CA08DE6|
|5987E1AD17CC47321C9B44DA15944B16F3F5233FA91F42892EE67F988968F38BE8E|
|69B221B8D504CE005730E309C21C15D551D1672231D3023CC1AC0B9C014D81C1590|
|C228A06B362DA60ED21244643C8C8CF5E715DE7F83C3F2CD15C4AB09C908A99EC90|
|D00E096C661CEF630E2B6CF1A2633ABBB10B5F2766EEA760BE2DE9CFFF0590F9E2A|
|58C06784F133A6AE28398163F029F044B9F812FC0574122D85917959DFA21A6E277|
|419267A675CDA7B1DB341065A5A4564AA2F1D268BC341A2F83C6CBA0F13278F3968|
|566EF442D74A296E8760528034782E221702278EF274AE99AA720FF8DCB93D57D9A|
|454BE6F6A5C0B9A718BD940D2CBF025E0B36392AAFDF54FEB2F341A06D3615B4A99|
|093B527CDEE99E21F5F9436BB67B39DE9992DF4588A3D963B3D96951ECBF6754B4A|
|52D935B52E9B0C710AC5F880C2D2BEB0BAA7998C6509F8FDDF64189B5290D10DC1A|
|FEBCE58FD8F75ED6BF0462A34FE16C7E79DE01FD859D0F4|
|-------------------------------------------------------------------|


 

Posted

I dont thinkI would pick NRG as a secondary ever again on a tank unless it was for pure concept reasons.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Ah well that being said - he is already a 50 - has solo'ed a couple of AVs and is pretty fun to run - Energy could be a bit better on damage how ever.

So any thoughts on the build? And by that I mean any thoughts that might make it better?


 

Posted

On a Shield Defense Tanker, it should be fairly inexpensive to reach perma-Hasten and the soft-cap. You went over by quite a bit, and that isn't necessary. Your defense debuff resistance should be 95% with Active Defense double-stacked, so you won't see any noticeable drop in defense. The biggest buffer you should need is 1.5% when you consider that debuffs will only do .375%.

Do you use an attack chain when fighting single targets? You left Total Focus out of your build but it beats all of your other attacks except Energy Transfer for DPS.


 

Posted

Right I did go over by a bit - didn't realize I would only need ~.4% so I can work that a bit and see if there are some better buff to be found. I left Total Focus off because of a prior discussion I had about a year ago that left me with the impression that Total Focus is not the DPS King but rather Per Activation and that its DPS was actually quite low due to its very long cast time and very long recharge time.


 

Posted

You can see the base damage per activation of all powers in Mids'. Go to window, then powerset comparison. On the left, select your pools, then select "Damage / Anim" in the bottom-left. Energy Transfer is still your best attack, but the HP loss may make it difficult to use without inspirations or a team.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Energy Transfer is still your best attack, but the HP loss may make it difficult to use without inspirations or a team.
The HP loss from ET is a whopping 167 hp at level 50. It has never been a significant threat to my EM tank's survival unless he was in dire straits already.

Under normal circumstances--solo or team--the HP loss from ET is a complete non-issue.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Energy Transfer is NOT an issue with a well built tank - even soloing an AV it has not been an issue for me.

The issue now, I guess is should I rework my build to include Total Focus and drop something like Energy Punch. Would this actually improve my Damage Per Second? Is this even the right metric to be looking at? Energy Punch has a DPS of 47.9 while Total Focus has a DPS of only 37.1 while slotted the same. Per Activation TF is the King with an output of 361 and Energy Punch only 101. One I have not looked at is Damage Per Animation Second and Energy Punch beats Total Focus 122 to 109 while slotted the same. Seems like to me that Total Focus while being a harder hitter just dose not have the ability to sustain a damage output.

The question is - Would you include, in a chain of Barrage, Bone Smasher and Energy Transfer, Total Focus or Energy Punch?