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Posts
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Joined
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While I agree with the posters here about fire/dark being an excellent choice, I would add that the corruptor I personally had the most fun playing to level 50 was my DP/traps.
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For what it's worth, here is the build I currently use for my DP/traps Cor.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Dirgehunter: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(7)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(11)
Level 4: Caltrops -- Slow-I(A), Slow-I(13)
Level 6: Swap Ammo
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17)
Level 12: Acid Mortar -- Achilles-ResDeb%(A), Dev'n-Hold%(19), ShldBrk-Acc/DefDeb(19), ShldBrk-Acc/Rchg(21), RechRdx-I(21), LdyGrey-%Dam(23)
Level 14: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(29), DefBuff-I(29)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Poison Trap -- Lock-Rchg/Hold(A), Lock-%Hold(34), G'Wdw-Dam%(34), NrncSD-Dam%(34), RechRdx-I(36)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 28: Seeker Drones -- Stpfy-Acc/EndRdx(A), Stpfy-Stun/Rng(40), Stpfy-EndRdx/Stun(40), Stpfy-Acc/Rchg(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(45)
Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48)
Level 44: Super Speed -- Clrty-Stlth(A)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Triage Beacon -- Heal-I(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Chemical Ammunition
Level 6: Incendiary Ammunition
Level 6: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(50)
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I like the changes outlined, especially for Dimension Shift. They should give the same treatment to Dark Miasma's Black Hole.
Now if only they would change the KB to KD in Wormhole... -
Many thanks for these responses. I think I will go for Agility. Excellent suggestion for Interface as well.
As Azucar pointed out, things do die pretty quickly, but bosses survive long enough for me to see them get drained on occasion, so I was hoping to boost that with Agility.
Thanks again! -
I wanted to ask for the thoughts of the forum on an Alpha slot for my Elec/Nin stalker. I was thinking about going for Agility. Here's why:
--It seems that the + endurance modification might make the secondary effect of electric melee attacks more potent.
--The + defense compliments ninjitsu nicely.
--The + recharge is gravy.
The other alpha options seem to have "write-off" benefits (like the defense debuff/immobilize in Musculature), with the possible exception of Spiritual, although the + recharge is somewhat covered with Agility and I am pretty happy with my recharge as is.
Thoughts?
Thanks in advance.
p.s. I'd be happy to post my build if it would help, but I was looking for a top-line view on the Alpha + powersets. -
Here is a quick build I threw together. I am sure there are things that could be improved in this build, but it hopefully gives you (or some of the more AR/- or /Kin-savvy forum members) fodder for discussion/optimization/shredding.
A few assumptions:
-- I included LOTGs, as you were mentioning the lack of opportunites for Kinetic Combats I assumed they were in budget.
-- The AoE immobilze comes from the Mace Mastery PPP, which will cause some redraw. This was a trade-off for the S/L defense of Scorpion Shield.
-- I went for S/L defense over Ranged, mainly bacause, in my experience, /kins will end up closing into the melee action for their own buffs.
-- I skipped hover, as I am too lazy to postition the cones from the air for maximum effect.
-- I skipped a travel power, as I have been fine getting by with sprint/ninja run.
-- I picked up Cardiac Core Paragon for the Alpha slot for the +end (lots of toggles) and the +range for the cones.
EDIT: this is only a 50 build...sorry, no time to make a leveling build
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-%Dam(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 4: Siphon Power -- Acc-I(A), Acc-I(17)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 8: Boxing -- Empty(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(23), Mantic-Acc/ActRdx/Rng(25), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Dmg/EndRdx/Rchg(27), Mantic-Dam%(27)
Level 16: Increase Density -- S'fstPrt-ResKB(A)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 28: Beanbag -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/Rchg(34), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36), Stpfy-KB%(36)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40), RechRdx-I(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Boost
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(17)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1380;661;1322;HEX;| |78DA6593DB4E1A511486F73020822850405014D156B1A05327EDBD696D9BD86A62E| |C0390090E380901C260D25ED51E2E7BF0D0A6573DA6C7EB1E1FA28D5A7D0DDBBEC1| |74B1FE2D903081F966FEBDF6BFD6DA7BCFF2CDCB012136E785125C281BB69D5FA8D| |6EB1BB546B5EE59364A5641788510A996985F352A25734DBB68DBC646B9915FB58A| |6533DE1EBEB4512C6AD7AD8AD9B00A7678B1B26ED6CD4A433B7908AE54AB656DC93| |4D6CCBABD6ED5FAF9FDAA555A6F589552E064B4462F7E7EB95133CDB5E4959A55D0| |DA49968D824937BB61D66F25A8BC29FAAB2E212FC7239E1374E17A01BC64B85F01A| |F193D6F183F95D62CB788A83C9260F4C68041863FCE70531245862B9FD9C1FF9511| |F8067C670CFC60FCA2589527388A3ACC520808D3AA7AD8C97179624A533A1505420| |C8502BCC824BC0E5D628F741FCC541F5CA21239C6A0044DEB83B5E86B5A8F0A2F95| |DD2FD7A67F0F51FB8CC401F09B317C081C31F6696E5096104CB0512F198565FF61F| |43F82FE47D07F0AFDA7D0FF014D8A4887489A2595AA8B49291667D30992E2909438| |7A48013E4A3724D30D215DFA0B80AC69A41B47BA1E0A4FCA3693777819C73781DB8| |CD377817BC07D4684D28F62BD3CA36F5D4DE9CC3BE03DF08131F511F8C4F0D37D4C| |E61A436953A8298395C8A0B40C4AD3D1D021E59990B3261EB0D1D987C023E03123B| |B056C338E68D6A4DCF9496C791698C975A24667745A1EAA691CA3191CAA591CB12A| |05E464FADC1646B6811DC6B95DE009F094E1A605D2A4AD065B1DB63A6CA3143027F| |7740ED288BBF55DD1AF797CB35DCA5C97A27729E7BB940B5DCA625B7196BA4657DC| |AD4F5628ACF842CDAF12F1C77E1A951F8B32CBABF8B753BA460F19F1A7539AE6A87| |F6DC9A53CE36D1AD861847619F374F0750438FF0136A9E800| |-------------------------------------------------------------------|
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For what it's worth, here is the build for my lvl 50 dp/traps corrupter. Softcapped to S/L/E and ranged.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dirgehunter: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(7)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15)
Level 4: Caltrops -- Ragnrk-Knock%(A), ImpSwft-Dam%(9), Posi-Dam%(17)
Level 6: Swap Ammo
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(11), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21)
Level 12: Acid Mortar -- Achilles-ResDeb%(A), Achilles-DefDeb(23), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(25), RechRdx-I(27), RechRdx-I(27)
Level 14: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg(17), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(50)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(19), DefBuff-I(45)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 22: Poison Trap -- Lock-Rchg/Hold(A), Lock-%Hold(33), G'Wdw-Dam%(34), NrncSD-Dam%(34), RechRdx-I(34), RechRdx-I(36)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 28: Seeker Drones -- Stpfy-Acc/EndRdx(A), Stpfy-Stun/Rng(40), Stpfy-EndRdx/Stun(40), Stpfy-Acc/Rchg(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(50)
Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(45), GftotA-Def(48)
Level 44: Super Speed -- Clrty-Stlth(A)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Rchg+(48)
Level 49: Triage Beacon -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Chemical Ammunition
Level 6: Incendiary Ammunition
Level 6: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;684;1368;HEX;| |78DA6593C96E134110867B6C07C7D96C2776F6D57B6C67120B248E4824200525280| |2EED6904CEC918C3D9A1987840B61790DD6032FC07A433C10CB05C83ED4D4DFD896| |3C92FD755757FD555DDDBDB9BF3620C4E135A184576B9A6D97571B96D5349D8615B| |CAD394D4BABF5AF195645AF36EB8E6E058510332D8FF21DAD5ED177D4B5A6562B6F| |19B6D3A8D9B1F6EAF5E6EEAE7ACFD24C3BBA5EAFEA965E77D4FF8381AD46A3A66EE| |89A69D42B7D3CB96BEAFACE200F6F1A95AA430B519EADD7F70CDBB86FD40CE760EA| |86696CABED1C9BDAB64E7F36D576304EC5E5E8978908F9B93DE205A1247C2F81578| |CC06BE00DE3D25BC6B1D28A52C42456802CE961D10D28EFD9D4FB8531F009F8C818| |FACC38215F3FDC7DFEAB3E767F47B6191141548EF47A58D07547A9A3418C45F0C8E| |BAE58A4E5904C1742BA3E040E7F60C4902E86746714DD2F77DBFF8DD28D88D1AF8C| |719FDFD31BF733260BEC2E91A62483326A107D18428F22E8D8285A358F5695D0A37| |3CA1546B5BE708C0659311C671467D9A140B251291B855012B249E8A5A09742CA14| |641341AF5CB47E04F595800B128F4BBDF85FEEE5FC0963E181C2D0B8B30B704F027| |9AA624C468DFD66F7E93F0034668F8063008A458A9A907D9F40DF3338DF0C1A9E41| |C3B3380CBA25624A26997AC2C5649F02878CC5C7C033E03943097AE5E2BC675CFAC| |412A59D933A73A7D8A2CBC89F01E7C005A3E4DDAD92103449C862137B5C50F12163| |691F38001E31FC94362DAF597A8C5B66924E4E9E652E80438C738DCBBD3C4B524C4| |1C614429C3C402655C6A88891CECBB806A7F4BF22B7B792E2D4D381D6BBF22E3CED| |78C3B34861B1C44E5B81D613130A3BADB7C3DC94F760E438D9314E748C4391D6AB7| |3BFF7919A4CA020C18F4E538E4D3F3B4DB7B8FC5F6D93A2CCE3E9012B5DBBC87759| |4A5D962B5D96CB5D967FD04EF54B| |-------------------------------------------------------------------|
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Things my lvl 50 DB/regen stalker contributes to teams:
-- Take out the bosses/buffers/annoying mobs like sappers before they know what hit them. Shadowmeld is very helpful for surviving this.
-- Placate bosses/buffers/annoying mobs and take them out before they know what hit them.
-- Add DPS. Not as good as a scrapper, but damage is damage.
-- Scout when asked. Especially useful what figuring out how to pull on groups of AVs, ghosting glowies, or seeing if there is a second mob out of sight on the ledge.
-- Vengence bait . -
Quote:Easy...I didn't.I'm confused...
If you put all four pet aura IOs in tornado, how did you fit enough recharge and knockback enhancement to make it useful?
You found a way to ten slot a power, didn't you?
Personally, I find tornado to be a marginally useful power, especially on teams. I'd rather be able to slot the entire blood mandate set in all 3 pets. I am not saying that as a definitive statement, but as my opinion of the power and how it works with my play style. As always, YMMV. -
Define regret - I never regret fun. My Mercs/Storm is at lvl 50 and was fun to level, aside from some misery in my mid-20s.
I am not sure about pairing with /pain, however, as I think that the mercs would benefit from a secondary with more debuff due to their lethal damage. I am guessing that my mercs have also benefited from being able to dump all 4 pet aura def/res IOs in tornado. -
For what it's worth, here is my current DP/traps build. Softcapped S/L/E/ranged, and a lot of fun to play.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dirgehunter: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(7)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15)
Level 4: Caltrops -- Ragnrk-Knock%(A), ImpSwft-Dam%(9), Posi-Dam%(17)
Level 6: Swap Ammo
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(11), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21)
Level 12: Acid Mortar -- Achilles-ResDeb%(A), Achilles-DefDeb(23), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(25), RechRdx-I(27), RechRdx-I(27)
Level 14: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg(17), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(50)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(19), DefBuff-I(45)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 22: Poison Trap -- Lock-Rchg/Hold(A), Lock-%Hold(33), G'Wdw-Dam%(34), NrncSD-Dam%(34), RechRdx-I(34), RechRdx-I(36)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 28: Seeker Drones -- Stpfy-Acc/EndRdx(A), Stpfy-Stun/Rng(40), Stpfy-EndRdx/Stun(40), Stpfy-Acc/Rchg(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(45), GftotA-Def(48)
Level 44: Super Speed -- Clrty-Stlth(A)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Rchg+(48)
Level 49: Triage Beacon -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Chemical Ammunition
Level 6: Incendiary Ammunition
Level 6: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
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I am working on a Katana/SR scrapper myself. If I remember correctly, Divine Avalanche gives ~20% Melee Defense on a successfuly hit. As such, could a Kat/SR scrapper get away with, say ~30% Melee Defense and open with Divine Avalanche (understanding that a to-hit check would be required to softcap that position)?
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True, but it is at least semi useful with the Achilles heel and lady grey procs in it.
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I would suggest considering SS/fire/pyre as another option. I respec'd my SS/fire/mu to SS/fire/pyre and have been quite pleased. With the changes to FE, fireball is a very attractive TAoE and, with the fear effect removed from burn, I have not missed the immob effect of elec fences...mostly. The -res effect of melt armor is not bad either.
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Quote:This. It's all fine and good to play a suboptimal build for RP/challenge purposes solo or with people who know what they are getting in to, but most PUGs or teams will resent someone joining the fray who is pulling a fraction of the weight they otherwise could. Going petless is very different from skipping a "Must Have Power" or not having an IO bonus list a mile long. Honestly, when the goal is to kill mobs and gain XP as fast as possible, going petless is only marginally better than door sitting once you get past level 15 or so. A dual build would give you the best of both worlds.Beyond that, it's all up to how much challenge you want. Oh, and with dual builds it certainly doesn't have to effect your teammates. You can have one build for fun while soloing, and switch to the other if you get invited to a team.
With all that said, I would go for whips if I were to go petless. -
While it would be nice to have more AOE effects in the /poison set, I second the concern that any AOE love bestowed by the Devs will come with a nerfing of the ability of the set to bring difficult single targets, eg, AVs, to their knees.
I have a lvl 50 thugs/poison, and teams are often surprised at how smoothly AV or GM fights go with /poison on board. My main complaint about the set now is that few players actually realize the contribution that /poison can make on something like RSF or AV-heavy TFs/arcs.
Given the choice, I would prefer to keep single target potency over having more AOE. -
Hi All,
After leveling my DB/Regen stalker up to 50, I have become rather fond of the stalker MO. That said, I have decided to start my second stalker, choosing Electric Melee as a primary and Ninjitsu as a secondary.
My guiding principles for the build:
- This is a PvE character only.
- I generally solo (+2/3, x0/1), but am hoping that the better AoEs in Elec will make teaming a bit more fun.
- My goal in this build is first to softcap def for all positions, then look for misc goodies like +regen/+rec/+rech.
- While I would not say INF is not an issue, I would also not stress about it to much, ie, I would not want to add more purple sets than the confuse set and the proc in caltrops.
- This is a lvl 50 build, so please ignore what i take/slot when.
A few questions/worries:
- Do I need to go for +12 ResKB, or is +4 enough for mostly solo with some teaming? Could I get away with +8, or is +8 functionally no different that +4?
- Is ToD in havoc punch going to push the accuracy too low in the attack?
Thanks in advance for any feedback!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Hide -- Krma-ResKB(A), DefBuff-I(37)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(15)
Level 4: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(40), S'dpty-Def(40)
Level 6: Assassin's Shock -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 8: Build Up -- RechRdx-I(A), AdjTgt-Rchg(45), AdjTgt-ToHit/Rchg(45)
Level 10: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx(11), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(39), RedFtn-EndRdx/Rchg(42)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(46)
Level 14: Swift -- Run-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(46)
Level 24: Kuji-In Sha -- Heal-I(A), Heal-I(50)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), S'dpty-EndRdx(43)
Level 41: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(45), Zephyr-ResKB(48)
Level 44: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(46), ImpSwft-Dam%(48)
Level 47: Moonbeam -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/ActRdx(48)
Level 49: Shadow Meld -- RechRdx-I(A), RechRdx-I(50), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 2: Ninja Run
------------
Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 11.4% Defense(Fire)
- 11.4% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 6.13% Defense(Psionic)
- 14.3% Defense(Melee)
- 15.5% Defense(Ranged)
- 15.2% Defense(AoE)
- 40% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 67.8 HP (5.63%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 4.4%
- 6% (0.1 End/sec) Recovery
- 18% (0.9 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
- 2.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;703;1406;HEX;| |78DA9D94D94E135118C7CF74B13B6D45760A05A1A520035513B7442F041322208A5| |BD8CA500FEDC0644A3A0352BDF15E5CEF8D17263E83D14BE34BA80FE02390A8D46F| |39AD17DE3969FFBFCEB7CFC9379DDB9F8A0AF1E48AD062572DC3710A8BAE616DCB6| |AF8B62C96ED8A5529D5444008D1A7EC85396949A94F5BB2E856CDA261B1A1B3E19E| |929BD276A43E6FDA5BA6EBEC2667ECB2AC4ADBD51B3FA20B958AA55F335D5B3A4E4| |CDD94CAAE6997D8352B8D1DB849D2CD8CBD673AE68669996EAD6B7AC72CEA8D4E8B| |955D686E38AEACD63A61C21C7C9F8684BAEA7EB104C80ACF326385706C95B146081| |608D7314BA32C4D1C025262A80F90170721E5807ADA1E99820F09D17D468DD0F288| |F198300B595EAEE7F31E510B5F9D81E6ACC86A0C0FE11984FB5513FF2655489408C| |7CB0C9370628BB14D780E5901CEF204C6C874EA9D87F096300701219EC21F0A6B68| |0A471871427B8C906921E4A21A3EF80BC88A70592DC265C7197EE816E37A22364EA| |61B101C570717E7A804E32578925CC6975C2753BB41E8DC601409030F0801A8DDAA| |0AB55EA641B27769AC2078DA94A72DCDF33016A045879AB463884C79C62BF074A90| |3EDFA4987D1FD8BF19BD07BC4A81332C28BD0A0530F67899E6E2AE405534A1D616A| |92E6E9CB334E33CE1046CF323A68F2D7D0BE5FB5EFE7F6696E9FE6F6696E3FC0ED0| |7B8FD2DC81A5459832BE439B9CA5863140843EB0C83E0830987D5AA0DF3AA6578D5| |72BC6339DEB1515EBC76081FE170CFC837DE96AF8489EF847998624C6DD5D839328| |D7FA0B398784F0FF70386D5D5A9EB9FD9F3857008FF23932A7592B720AFC0EF54AF| |AFF972C2072E31FB8F65C1D77CE18446969EBF31F550A2E9FDDFEB63B4512E74330| |CBA887207E51ECA7D942594659415943594024AFD53333B7E1EE7BA807211E5124A| |1BCC270E303280EF5004258A1243694189A324505A51BA51DEA0D4FF00C8070021| |-------------------------------------------------------------------|
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This is the build I am hoping to pull together for my SS/FA brute soon (almost lvl 44 now). The goal will be TV farms for the most part. He is my first brute to get past 20, and most of my experience has been with MMs and corruptors, but I think it is a viable build.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Firehole: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7), TtmC'tng-EndRdx(7), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam(9), S'fstPrt-ResDam/EndRdx(29)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Numna-Regen/Rcvry+(A), Dct'dW-Heal/Rchg(27), RechRdx-I(31), Numna-Heal/Rchg(39), Numna-Heal(39)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 10: Blazing Aura -- Oblit-Dmg(A), EndRdx-I(19), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(31), Mrcl-Heal(31)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(23), P'Shift-EndMod(23), RechRdx-I(25)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 26: Temperature Protection -- S'fstPrt-ResKB(A)
Level 28: Combat Jumping -- Krma-ResKB(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(50)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(46)
Level 38: Rise of the Phoenix -- RgnTis-Regen+(A)
Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 9.25% Defense(AoE)
- 1.8% Max End
- 37.5% Enhancement(RechargeTime)
- 73% Enhancement(Accuracy)
- 15% FlySpeed
- 292.4 HP (19.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 6.25% Resistance(Negative)
- 15% RunSpeed
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This character will reach level 50 shortly after serum is replaced with something useful, the AI on protector bots is fixed so they stop running into melee, the medic stops using his grenade and focuses on healing you, and a mastermind clowns primary is in place.
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I agree...special rounds for Spec Ops like the Council Marksmen would be very cool. How about stealth strikes like the PPD Ghosts?
I also really like the idea of an entrenchment power instead of serum, even if it comes with an immobilize. This power would mostly get used against AVs etc, ie, long fights. Maybe another approach would be to make it a toggle with +res/def and (maybe) -dmg that can be depolyed and undeployed quickly to give you the choice between extra survival with a bit less damage (hard to shoot when ducked behind sandbags) or going full auto.
Gun drone for commando would rock, as would some shorter recharges on a couple of key powers.