ss/fire farm build help plz
Unless you're buying the numina and miracle in health with merits your budget won't cover all your IOs.
i have the numina unique and the miracle unique and the set of obliteration
FYI- much of that text is not visible for those of us using the City of Villains forum skin.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
fixed sorry about that
Below is my build just to give you something to work off of. I make 350k inf per minute and make huge amounts on drops. Hard to gauge but I'd say I average about 6-7 purples every 5 hours, and yield tons of orange salvage and recipes as well which roll in a lot more money. While I am sure there are many awesome locations to farm, IMO Liberate TV is very popular and its my top pick. I prefer kills per minute so opt to run +0/x8 with no bosses. I get 47ish kills per minute. Many will tell you "always fight bosses" so that's your decision there. I know what works well for me.
IMO if you want to farm: Focus only on recharge. Other bonuses are just that, gravy. I have perma hasten with my arms crossed at the black market. You aren't fighting bosses with my build so you are free to get a lot more recharge. Substitute my purple sets for cheaper ones, but make sure you don't collide into the rule of 5.
In before: "OMG you took Hurl, Pet, and slotted Basilisk into KOB etc."
Recharge is king. And you don't need defense against Nemesis. They penetrate it anyway.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Stratos: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam(21), TtmC'tng-ResDam/EndRdx/Rchg(40), Aegis-ResDam/EndRdx(50)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(3), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(43), EndRdx-I(43)
Level 4: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(19)
Level 6: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 8: Knockout Blow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- S'fstPrt-ResKB(A), EndRdx-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(40)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 26: Hurl -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(31)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Rise of the Phoenix -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(39), Amaze-ToHitDeb%(40)
Level 41: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Summon Striker -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48), C'Arms-Dmg/EndRdx(48)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
This is the build I am hoping to pull together for my SS/FA brute soon (almost lvl 44 now). The goal will be TV farms for the most part. He is my first brute to get past 20, and most of my experience has been with MMs and corruptors, but I think it is a viable build.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Firehole: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7), TtmC'tng-EndRdx(7), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam(9), S'fstPrt-ResDam/EndRdx(29)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Numna-Regen/Rcvry+(A), Dct'dW-Heal/Rchg(27), RechRdx-I(31), Numna-Heal/Rchg(39), Numna-Heal(39)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 10: Blazing Aura -- Oblit-Dmg(A), EndRdx-I(19), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(31), Mrcl-Heal(31)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(23), P'Shift-EndMod(23), RechRdx-I(25)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 26: Temperature Protection -- S'fstPrt-ResKB(A)
Level 28: Combat Jumping -- Krma-ResKB(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(50)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(46)
Level 38: Rise of the Phoenix -- RgnTis-Regen+(A)
Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 9.25% Defense(AoE)
- 1.8% Max End
- 37.5% Enhancement(RechargeTime)
- 73% Enhancement(Accuracy)
- 15% FlySpeed
- 292.4 HP (19.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 6.25% Resistance(Negative)
- 15% RunSpeed
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[...]
In before: "OMG you took Hurl, Pet, and slotted Basilisk into KOB etc." Recharge is king. And you don't need defense against Nemesis. They penetrate it anyway. [...] |
Recharge is king, but there's not much point to having high recharge if your powers are all poorly slotted for it.
You are right about the defense, though. Building for defense is useless if you farm Nemesis, better going for +rech/+rec/+hp.
The Melee Teaming Guide for Melee Mans
You have got literally 0 damage enhancement in your best ST attack. Even with Rage, Fury and FE, not slotting KO Blow as an attacks is bad.
Recharge is king, but there's not much point to having high recharge if your powers are all poorly slotted for it. You are right about the defense, though. Building for defense is useless if you farm Nemesis, better going for +rech/+rec/+hp. |
Third-ed on skipping the attempt to hit the softcap, though. You'll find it fairly useless in missions against Nems. Recharge all the way for a farming SS/Fire, while picking up any +HP bonuses that you can along the way.
Edit for a constructive comment:
Your build sacrifices too much damage for defense, IMO.
Not slotting Dark Oblit for damage is a mistake. Another AoE power can do nothing but good.
In general, the build isn't awful, but it can definitely be improved upon. Don't keep focusing on defense, stick to recharge. That will help a lot with the build's viability.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
You have got literally 0 damage enhancement in your best ST attack. Even with Rage, Fury and FE, not slotting KO Blow as an attacks is bad.
Recharge is king, but there's not much point to having high recharge if your powers are all poorly slotted for it. You are right about the defense, though. Building for defense is useless if you farm Nemesis, better going for +rech/+rec/+hp. |
Something big I omitted: I use advanced binds which make my W, A, and D keys automatically combine and use red inspirs as a I move around, so as long as I am clearing at a good pace I have (rough estimate) a constant additional damage bonus of 150%-300%, on top of Fury and Rage. I only single stack Rage though to avoid too many annoying crashes. When I crash I take that moment to delete unwanted salvage/recipes. I always keep my salvage and recipe windows open when farming, by making them small and tucking them at the bottom of the screen near my chat window
No bosses = no actual need for KOB. If I was going against bosses I couldn't agree more that it's needed. I dual spec and trust me KOB is used very often on the other spec and slotted accordingly. The OP wanted a farm build so I posted one that yields huge returns. Again, I was trying to help by posting a final build to use as a template only. Before I was all purple'd I simply re-slotted around with cheaper sets and avoided colliding into rule of 5. With lower recharge Consume will not be up *quite* enough so you will need the occasional blue inspiration
KOB and Hurl and Pet are used as recharge mules. I use the pet for fun though since I have him, and he actually does a decent job on occasion of cleaning up a straggler here or there while I move on to the next thick spawn
No bosses = no actual need for KOB. If I was going against bosses I couldn't agree more that it's needed. I dual spec and trust me KOB is used very often on the other spec and slotted accordingly. The OP wanted a farm build so I posted one that yields huge returns.
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Now, the only thing I'm confused about is why no Fiery Embrace? Especially on a farming build.
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I clear spawns so fast anyway though, Blazing Aura's DoT-like damage just doesn't have time to contribute much anyway. And the +damage-to-all component is so short lived its not missed either. Again, I solo and automatically have tons of +dmg from inspirs as well via my keybinds so +damage really is zero issue. Sometimes if I am really crusing and running on over a dozen red inspir buffs I stop casting Rage as well for a bit so I don't have to worry about crashes. Trust me, it works. Kills per minute, that's where the drops are
Similar to having a damage slotted Knockout Blow in my non-farming spec, Fiery Embrace is in my non-farming spec as well!
i want to have a solid farm build till i can slot purples later on in do time. i have approx 450 mil to put in it i would like it to be soft capped but not gimped in damage or recharge is this possible. heres the build i have been working on
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Dam%(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Healing Flames -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), Mrcl-Heal(19), Mrcl-Heal/Rchg(19)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(27), Numna-Heal(29)
Level 18: Kick -- Empty(A)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
Level 22: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(34)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Def/Rchg(36)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 28: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), FrcFbk-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 41: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Dark Obliteration -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/Rchg(46), SipInsght-Acc/ToHitDeb(46), SipInsght-ToHitDeb(48)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/EndRdx(50), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/Rchg(50)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 24.6% Defense(Smashing)
- 24.6% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 8% Defense(Ranged)
- 12.4% Defense(AoE)
- 3% Enhancement(Immobilize)
- 13.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 14% FlySpeed
- 185.5 HP (12.4%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 54% (3.38 HP/sec) Regeneration
- 5% Resistance(Negative)
- 14% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Scirocco's Dervish(Blazing Aura)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Healing Flames)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Miracle(Healing Flames)
- 2.5% (0.04 End/sec) Recovery
Crushing Impact(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Speed)
- Knockback Protection (Mag -4)
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Weave)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Luck of the Gambler(Combat Jumping)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
Reactive Armor(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Steadfast Protection(Temperature Protection)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
Devastation(Gloom)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
Siphon Insight(Dark Obliteration)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Enfeebled Operation(Soul Tentacles)