firey_princess

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  1. hi guys i pvp alot in RV this is my planned build for my cor let me know what you think here it is

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Shriek -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
    Level 1: Infrigidate -- Achilles-ResDeb%(A), LdyGrey-DefDeb(7), LdyGrey-DefDeb/Rchg/EndRdx(9), LdyGrey-DefDeb/Rchg(9)
    Level 2: Scream -- GJ-Acc/Dmg(A), GJ-Dam/Rech(13), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(15), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(17)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19)
    Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Apoc-Dmg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Dam%(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29), Rec'dRet-Pcptn(29)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31)
    Level 16: Acrobatics -- EndRdx-I(A)
    Level 18: Stealth -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(31), SW-Def(33), LkGmblr-Rchg+(33)
    Level 20: Arctic Fog -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(34), Ksmt-ToHit+(34), Krma-ResKB(34)
    Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(36)
    Level 24: Phase Shift -- RechRdx-I(A)
    Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
    Level 28: Benumb -- Acc-I(A), Acc-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42), GSFC-Build%(42)
    Level 35: Sleet -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg/EndRdx(46)
    Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(43), P'Shift-Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(45)
    Level 41: Shark Skin -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(45), GA-3defTpProc(45), GA-RechEnd(46)
    Level 44: Spirit Shark Jaws -- GJ-Acc/Dmg(A), GJ-Dam/End/Rech(46), GJ-Acc/Dmg/End/Rech(48), GJ-Dam/Rech(48), GladNet-Dam%(48), UbrkCons-Dam%(50)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Acc/Rchg(50), S'bndAl-Dmg/Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod/Acc(31), P'Shift-End%(39)



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  2. im guessing since noone posted that the build is solid but im just trying to get some feedback
  3. hi guys i farm a fire cave map its an ambush fire map with lots of patrolling mobs but my elec/fire brute is struggling without purples insp. i dont want to use vengance can you please critique my build.

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Fortunata Hypnosis - Sleep
    • (3) Fortunata Hypnosis - Sleep/Recharge
    • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (5) Fortunata Hypnosis - Accuracy/Recharge
    • (5) Fortunata Hypnosis - Chance for Placate
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (7) Titanium Coating - Resistance/Endurance/Recharge
    • (7) Titanium Coating - Resistance
    • (9) Steadfast Protection - Knockback Protection
    Level 2: Blazing Aura
    • (A) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Accuracy/Damage/Endurance
    • (11) Scirocco's Dervish - Damage/Endurance
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    Level 6: Build Up
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    • (25) Force Feedback - Chance for +Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (29) Steadfast Protection - Resistance/+Def 3%
    • (29) Steadfast Protection - Knockback Protection
    Level 16: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Defense
    Level 18: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    • (33) Titanium Coating - Resistance
    Level 20: Chain Induction
    • (A) Hecatomb - Damage
    • (33) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (39) Efficacy Adaptor - EndMod/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    • (42) Fury of the Gladiator - Chance for Res Debuff
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Lightning Rod
    • (A) Armageddon - Damage
    • (43) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (43) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Chance for Fire Damage
    • (45) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 38: Super Speed
    • (A) Endurance Reduction IO
    Level 41: Electrifying Fences
    • (A) Gravitational Anchor - Immobilize
    • (46) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    • (48) Gravitational Anchor - Chance for Hold
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Chance for Knockdown
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Temperature Protection
    • (A) Resist Damage IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 50: Spiritual Partial Core Revamp
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    • (50) Miracle - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Accuracy
    • (19) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy


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  4. hi guys i farm a fire cave map its an ambush fire map with lots of patrolling mobs but my elec/fire brute is struggling without purples insp. i dont want to use vengance can you please critique my build.

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Fortunata Hypnosis - Sleep
    • (3) Fortunata Hypnosis - Sleep/Recharge
    • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (5) Fortunata Hypnosis - Accuracy/Recharge
    • (5) Fortunata Hypnosis - Chance for Placate
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (7) Titanium Coating - Resistance/Endurance/Recharge
    • (7) Titanium Coating - Resistance
    • (9) Steadfast Protection - Knockback Protection
    Level 2: Blazing Aura
    • (A) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Accuracy/Damage/Endurance
    • (11) Scirocco's Dervish - Damage/Endurance
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    Level 6: Build Up
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    • (25) Force Feedback - Chance for +Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (29) Steadfast Protection - Resistance/+Def 3%
    • (29) Steadfast Protection - Knockback Protection
    Level 16: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Defense
    Level 18: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    • (33) Titanium Coating - Resistance
    Level 20: Chain Induction
    • (A) Hecatomb - Damage
    • (33) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (39) Efficacy Adaptor - EndMod/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    • (42) Fury of the Gladiator - Chance for Res Debuff
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Lightning Rod
    • (A) Armageddon - Damage
    • (43) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (43) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Chance for Fire Damage
    • (45) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 38: Super Speed
    • (A) Endurance Reduction IO
    Level 41: Electrifying Fences
    • (A) Gravitational Anchor - Immobilize
    • (46) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    • (48) Gravitational Anchor - Chance for Hold
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Chance for Knockdown
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Temperature Protection
    • (A) Resist Damage IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 50: Spiritual Partial Core Revamp
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    • (50) Miracle - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Accuracy
    • (19) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy


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  5. hi guys and gals i am deciding what i should run for zone pvp i have a cold/dark/soul def sonic/cold cor or i have a psi/rad cor im working on as we speak i mainly want to do zones im mainly a RV girl just because im comfortable there any advice on which i should go with builds would be appreciated here is my planned build for my psi/rad cor

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Subdue -- GJ-Acc/Dmg(A), GJ-Dam/Rech(43), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(46), GJ-Dam/End/Rech(46), GJ-Acc/End/Rech(46)
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31), Achilles-ResDeb%(34), LdyGrey-%Dam(37), DefEgo-RecDeb%(39)
    Level 4: Accelerate Metabolism -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(27), P'Shift-EndMod/Acc(29)
    Level 6: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 12: Will Domination -- Apoc-Dmg/EndRdx(A), Apoc-Dam%(13), Apoc-Acc/Rchg(13), Apoc-Acc/Dmg/Rchg(21), Apoc-Dmg/Rchg(21), FtnHyp-Plct%(25)
    Level 14: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(15), GSFC-ToHit(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
    Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), Clrty-Stlth(48), QckFt-EndRdx/RunSpd(48)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Lingering Radiation -- TmpRdns-Acc/EndRdx(A)
    Level 22: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23), SprngFt-EndRdx/Jump(23)
    Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(29)
    Level 26: Invisibility -- LkGmblr-Rchg+(A)
    Level 28: Phase Shift -- RechRdx-I(A)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 32: Mental Blast -- GJ-Dam%(A), GJ-Acc/Dmg/End/Rech(33), GJ-Dam/Rech(33), GJ-Acc/Dmg(33), GJ-Dam/End/Rech(34), GJ-Acc/End/Rech(34)
    Level 35: Dark Embrace -- GA-RechEnd(A), GA-ResDam(36), GA-Res/Rech/End(36), GA-End/Res(36), GA-3defTpProc(37), S'fstPrt-ResDam/Def+(37)
    Level 38: Enervating Field -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39)
    Level 41: Soul Storm -- GladNet-EndRdx/Rchg/Hold(A), GladNet-Rchg/Hold(42), GladNet-Acc/Rchg(42), GladNet-Acc/EndRdx/Rchg/Hold(42), GladNet-Acc/Hold(43)
    Level 44: Summon Mistress -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(45), S'bndAl-Dmg/EndRdx(45)
    Level 47: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Rchg(50), EndRdx-I(50)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  6. i like this build you gave me im only a few purples away from fire def soft cap and dont have to worry about vengenace would you recomend mu mastery or stick with fire

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    parking violation: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Jab -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(7)
    Level 2: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(9), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Rchg(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
    Level 6: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21)
    Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(25), Mocking-Rchg(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam/EndRdx(29)
    Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(34)
    Level 22: Super Speed -- Zephyr-ResKB(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(31)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), FotG-ResDeb%(37)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Hold%(43)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50), EndRdx-I(50)
    Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(46)
  7. i tweaked the build to have capped fire res and dropped the fighting pool to have vengance but i dont know how to slot to cap it without loosing rech should i rely on vengance im not really wanting to have to but if it is necessary then i guess i can change it to fit the build?

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    parking violation: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Jab -- Amaze-Stun(A), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(3), Amaze-Acc/Rchg(5), Amaze-ToHitDeb%(5)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam(7), Aegis-ResDam/EndRdx(9), S'fstPrt-ResKB(9)
    Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17), RechRdx-I(19)
    Level 6: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 8: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(23), KinCrsh-Rchg/KB(23), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(25), KinCrsh-Acc/Dmg/KB(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(34)
    Level 22: Super Speed -- Zephyr-ResKB(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(40)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), FotG-ResDeb%(37)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Hold%(43)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50), EndRdx-I(50)
    Level 49: Temperature Protection -- Aegis-ResDam/EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(46)



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  8. ive seen alot of farmers without vengance run it i didnt notice the fire res not capped that could be part of the problem but the more i slot for def the more im loosing on rech and the forum is always on the fence whether to slot for def or rech ill see if i can get it fire res capped
  9. i have my ss/fire brute fully slotted already i have so much time and influence invested in her but i cant seem to farm lvl 54 fire ambush maps or spread out maps i see tons of other builds handle it np i think something is wrong with my build can you please assist me in fixing this problem here is my build

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    parking violation: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Jab -- Amaze-Stun(A), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(3), Amaze-Acc/Rchg(5), Amaze-ToHitDeb%(5)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam(7), Aegis-ResDam/EndRdx(9), S'fstPrt-ResKB(9)
    Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17), RechRdx-I(19)
    Level 6: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 8: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(23), KinCrsh-Rchg/KB(23), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(25), KinCrsh-Acc/Dmg/KB(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- HO:Ribo(A), HO:Ribo(29), HO:Ribo(31)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(34)
    Level 22: Super Speed -- Zephyr-ResKB(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Weave -- LkGmblr-Rchg+(A)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), FotG-ResDeb%(37)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), HO:Ribo(40)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Hold%(43)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50), EndRdx-I(50)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(46)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 110% Enhancement(RechargeTime)
    • 93% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 134.9 HP (9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -11)
    • Knockup (Mag -11)
    • MezResist(Sleep) 6.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 26.5% (0.44 End/sec) Recovery
    • 32% (2 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 13.86% Resistance(Fire)
    • 13.86% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 8% RunSpeed
    ------------
    Set Bonuses:
    Absolute Amazement
    (Jab)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Titanium Coating
    (Fire Shield)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    Steadfast Protection
    (Fire Shield)
    • Knockback (Mag -4), Knockup (Mag -4)
    Hecatomb
    (Haymaker)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    Scirocco's Dervish
    (Blazing Aura)
    • 10% (0.62 HP/sec) Regeneration
    Kinetic Crash
    (Knockout Blow)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback,Knockup protection (Mag 3)
    • 6% (0.37 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Titanium Coating
    (Plasma Shield)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    Adjusted Targeting
    (Rage)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Consume)
    • 16.87 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Gravitational Anchor
    (Ring of Fire)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Fire Blast)
    • 16% (1 HP/sec) Regeneration
    • 44.98 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Ragnarok
    (Fire Ball)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery



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  10. hello fellow pvpers im new to pvp and this is my now ingame build but im struggling in zone ive seen cold def be sucessful i know if has to do with skill but build also helps any advice would be appriciated


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(3), ShldBrk-DefDeb/EndRdx/Rchg(5), ShldBrk-Acc/EndRdx/Rchg(5), Achilles-ResDeb%(7)
    Level 1: Dark Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(7), Apoc-Dam%(9), GJ-Dam%(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(11)
    Level 2: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(13), Apoc-Acc/Dmg/Rchg(13), GJ-Acc/Dmg(15), GJ-Acc/End/Rech(15), GJ-Dam%(17)
    Level 4: Snow Storm -- EndRdx-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
    Level 10: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(50)
    Level 12: Arctic Fog -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(19), SW-ResDam/Re TP(19), LkGmblr-Rchg+(21), Ksmt-ToHit+(21)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(23), Clrty-Stlth(23)
    Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25), Winter-ResSlow(25)
    Level 18: Benumb -- Acc-I(A), Acc-I(27), RechRdx-I(27), RechRdx-I(29)
    Level 20: Acrobatics -- EndRdx-I(A)
    Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(29)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 26: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb(31), LdyGrey-DefDeb/Rchg(31)
    Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), Rec'dRet-Pcptn(33), EndRdx-I(34)
    Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(34)
    Level 32: Heat Loss -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
    Level 35: Life Drain -- Nictus-Heal(A), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Dev'n-Acc/Dmg(37), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
    Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResDam/Def+(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 44: Soul Storm -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(45), GladNet-Rchg/Hold(45), GladNet-EndRdx/Rchg/Hold(45), GladNet-Dam%(46)
    Level 47: Summon Mistress -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Geas of the Kind Ones
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), Panac-Heal/+End(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(43), Efficacy-EndMod(46), Efficacy-EndMod/Acc(46)



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  11. Global name: @Unexpected Storm , @ Hot Weather
    Server they mainly play on: Freedom
    Level of PvP experience: Veteran. Minimal
    Access to Ventrilo and/or mic: Yes
    Ability to meet at 9pm est on Fridays: Not a problem
  12. Global name: @Unexpected Storm , @ Hot Weather
    Server they mainly play on: Freedom
    Level of PvP experience: Veteran. Minimal
    Access to Ventrilo and/or mic: Yes
    Ability to meet at 9pm est on Fridays: Not a problem.
  13. hi all im want to try a mm for pvp and thought this would be a nice combo i have enough influence so can have purples and pvp ios. This is my planned build and i thought i could use help fixing it.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mount and Dew Me?: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Corruption
    • (A) Devastation - Chance of Hold
    • (50) Devastation - Accuracy/Damage/Recharge
    • (50) Devastation - Accuracy/Damage
    Level 1: Nullify Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Endurance/Recharge
    • (3) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Heal
    Level 2: Summon Demonlings
    • (A) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (7) Soulbound Allegiance - Accuracy/Recharge
    • (7) Soulbound Allegiance - Damage/Endurance
    Level 4: Soothe
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Heal
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    • (13) Endurance Reduction IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Summon Demons
    • (A) Soulbound Allegiance - Damage
    • (17) Soulbound Allegiance - Damage/Recharge
    • (17) Soulbound Allegiance - Chance for Build Up
    • (45) Titanium Coating - Resistance/Endurance
    • (45) Titanium Coating - Resistance
    • (46) Titanium Coating - Resistance/Endurance/Recharge
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Rectified Reticle - Increased Perception
    • (21) Endurance Reduction IO
    Level 16: Enforced Morale
    • (A) Endurance Reduction IO
    Level 18: Hell on Earth
    • (A) Call to Arms - Accuracy/Damage
    • (23) Call to Arms - Damage/Endurance
    • (23) Call to Arms - Accuracy/Damage/Recharge
    • (25) Call to Arms - Defense Bonus Aura for Pets
    • (25) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 20: Suppress Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (27) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (29) Doctored Wounds - Heal
    Level 22: Teleport Foe
    • (A) Range IO
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Summon Demon Prince
    • (A) Commanding Presence - Accuracy/Damage
    • (31) Commanding Presence - Accuracy/Damage/Endurance
    • (31) Commanding Presence - Taunt/Placate Resist
    • (31) Commanding Presence - Damage/Endurance
    Level 28: World of Pain
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Titanium Coating - Resistance/Endurance
    • (34) Titanium Coating - Resistance/Recharge
    • (34) Titanium Coating - Resistance/Endurance/Recharge
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Celerity - +Stealth
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 35: Anguishing Cry
    • (A) Touch of Lady Grey - Defense Debuff
    • (36) Touch of Lady Grey - Defense Debuff/Recharge
    • (36) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (36) Touch of Lady Grey - Recharge/Endurance
    • (37) Touch of Lady Grey - Defense Debuff/Endurance
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 38: Painbringer
    • (A) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Power Boost
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Phase Shift
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Regenerative Tissue - +Regeneration
    • (42) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  14. i have the numina unique and the miracle unique and the set of obliteration
  15. i want to have a solid farm build till i can slot purples later on in do time. i have approx 450 mil to put in it i would like it to be soft capped but not gimped in damage or recharge is this possible. heres the build i have been working on

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7)
    Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Dam%(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 6: Healing Flames -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), Mrcl-Heal(19), Mrcl-Heal/Rchg(19)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(27), Numna-Heal(29)
    Level 18: Kick -- Empty(A)
    Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
    Level 22: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(34)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Def/Rchg(36)
    Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
    Level 28: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 30: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), FrcFbk-Rechg%(42)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
    Level 41: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
    Level 44: Dark Obliteration -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/Rchg(46), SipInsght-Acc/ToHitDeb(46), SipInsght-ToHitDeb(48)
    Level 47: Soul Tentacles -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/EndRdx(50), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/Rchg(50)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 24.6% Defense(Smashing)
    • 24.6% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 8% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 13.8% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 14% FlySpeed
    • 185.5 HP (12.4%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 54% (3.38 HP/sec) Regeneration
    • 5% Resistance(Negative)
    • 14% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Scirocco's Dervish
    (Blazing Aura)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Healing Flames)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Miracle
    (Healing Flames)
    • 2.5% (0.04 End/sec) Recovery
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback Protection (Mag -4)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Devastation
    (Gloom)
    • 12% (0.75 HP/sec) Regeneration
    • 33.7 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Siphon Insight
    (Dark Obliteration)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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