elec/fire farming build critique


Donna_

 

Posted

hi guys i farm a fire cave map its an ambush fire map with lots of patrolling mobs but my elec/fire brute is struggling without purples insp. i dont want to use vengance can you please critique my build.

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Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Fortunata Hypnosis - Sleep
  • (3) Fortunata Hypnosis - Sleep/Recharge
  • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (5) Fortunata Hypnosis - Accuracy/Recharge
  • (5) Fortunata Hypnosis - Chance for Placate
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Resistance/Endurance/Recharge
  • (7) Titanium Coating - Resistance
  • (9) Steadfast Protection - Knockback Protection
Level 2: Blazing Aura
  • (A) Multi Strike - Damage/Endurance
  • (9) Multi Strike - Accuracy/Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal
Level 6: Build Up
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Chance for Smashing Damage
  • (25) Force Feedback - Chance for +Recharge
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (29) Steadfast Protection - Knockback Protection
Level 16: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
Level 18: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (33) Titanium Coating - Resistance
Level 20: Chain Induction
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Fury of the Gladiator - Chance for Res Debuff
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Chance for Fire Damage
  • (45) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 38: Super Speed
  • (A) Endurance Reduction IO
Level 41: Electrifying Fences
  • (A) Gravitational Anchor - Immobilize
  • (46) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Chance for Hold
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Chance for Knockdown
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Temperature Protection
  • (A) Resist Damage IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Spiritual Partial Core Revamp
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
  • (50) Miracle - Heal/Endurance
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Accuracy
  • (19) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy


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Posted

im guessing since noone posted that the build is solid but im just trying to get some feedback


 

Posted

I'll give you a lil tip, Aegis is your friend, put 3 into FireShield, PlasmaShield, Tough, HealingFlames and TempProtect.

3.13 x 5 = 15.65% def
3 from steadfast = 3% def
and use Combat Jumping with 1xLotg+rech, and 1 Lotg Def+ for another 4%

and bobs your uncle, fanny's your aunt you have 90% Fire Res and 23%ish Fire def.



I'll post again after I look at your build there are some holes that need filling.....


Consciousness: that annoying time between naps.

 

Posted

Okay, you seem to have gone for crazy recharge, which is good in a sense but not if you can't stay upright to deliver the damage... Here's where I think you have gone wrong...

(1) Having 2x ForceFeedback procs, when one fires it nullifies any other attemps to fire.. you can only have it once it doesn't stack, if it misses in LR then Thunderstrike proc is wasted...My suggestion remove FF proc from LR.

(2) Max Hp isn't as important as Fire Def, change your shield slotting to the suggestion i made in my first post.

(3) Proc your Blazing aura, If you can afford purple damage sets you can afford the Glad Fury -res and the Armegeddon Fire damage proc.

(4) With all that recharge your aiming for and very litte endurance reduction in things like tough and other shileds I would imagine your gonna struggle for End... your consume isn't slotted well at all either...

(5) Electric Fences does almost the same damage as Ball lightning to slot it for immob is a sin! if you want to stick with Mu slot if for damage.. Or better yet take Fireball instead.

To be honest there is alot I would change, My main is an Elec/Fire Brute, and it's the fastes farmer I've ever had, I have a test map that I have called "TORCHWOOD - Blazing version" which is a perfect test for /Fire brutes, I can clear it on +4x8 Solo with bosses in 23mins, feel free to test yourself on it too.


Consciousness: that annoying time between naps.